Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#81 User is offline   Gnaw 

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Posted 21 July 2018 - 07:41 PM

Posted Image

Secondaries:
Leadership - exhaust both Archons and Saudor for 2CT. 1 strategic, 1 fleet

Construction- none
Trade - free refresh courtesy of 12. Thanks
Give D'rek 1 commodity




warfare - play on cruiser in Archon system




CURRENT STATUS

Victory Points: 0

Strategy Card: warfare
Command Pools: 2T | 4F | 4S
Goods: 3/4 C | 0 TG
Action Cards: 1
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.




Offer 3C 1Tg to IH for his 4C.

This post has been edited by Gnaw: 21 July 2018 - 11:17 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#82 User is offline   D'rek 

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Posted 21 July 2018 - 08:27 PM

Posted Image

Secondaries:

Leadership -> Spend 3 trade goods for 1 CT into Fleet.
Trade -> free refresh. Gain 2c.

The Hacan/Tatts plays:

Quote

TRADE AGREEMENT (L1Z1X) | Play when the L1Z1X player replenishes commodities | The L1Z1X player gives you all of his commodities. Then, return this card to the L1Z1X player.






"Herald!"
"Yes, your Imperial Majesty?"
"I wish to go faster."
"Faster, your Imperial Majesty?"
"Yes. Faster."
"Shall I direct the helmsman to maintain speed during our hourly cheese tastings, then?"
"What? No, of course not. The silky texture of a fine Hacan Remoudou is ever-so-slightly distorted if tasted at any galactic-relative speed of 14 million light-seconds-per-rota or greater."
"Sire... you haven't had a tongue for three hundred years."
"Silence! It's the principle of the thing! Just... make the ship move faster somehow. Between the cheese tastings."
"Yes, sire..."





Strategic action: Technology

Research gravity drive.

Exhaust new albion for green pre-requisite.
Exhaust gwynan and starpoint for 6 resources.
Research hyper metabolism.

--------------

Give 1c to Gnaw.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 3T | 2F | 3S
Goods: 0/2 C | 0 TG
Action Cards: 4
Promissory Notes: 4 L1Z1X, 2 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Starpoint (3/1)
+ Gwynan(3/1)
+ New Albion (1/1, green spc.)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#83 User is offline   Khellendros 

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Posted 22 July 2018 - 07:42 AM

Posted Image






ACTION PHASE:






Secondary Strategic Actions:

LEADERSHIP secondary: Exhaust Centauri and Wellon and spend 1 Trade Goods for 6 influence. Gain 2 command tokens, place in tactical and strategic.
NO Construction secondary.
TRADE secondary: Refresh 3 commodities for free.
NO Warfare secondary.
TECHNOLOGY secondary: Spend 1 SCT, exhaust Lisis II and spend 3 Trade Goods for 4 resources, exhaust Gral for blue tech, research Type IV Drive.





Tactical Action:

ACTIVATE: Herrah VI.
MOVE: Carrier with 2 Ground Forces from Centauri and 1 Ground Force from Gral, from Centauri-Gral, via the Gravity Rift. [Gravity Rift roll = 1] Carrier is destroyed.
Floating Factory, Dreadnought, Cruiser, Fighter, 3 Infantry from Tar'Mann.
SPACE COMBAT: N/A.
INVADE: Herrah VI with all Ground Forces. Scavenge 1 Trade Good.
PRODUCTION: Exhaust Ragh and Tar'Mann, spend 1 Trade Good. Build 1 Dreadnought and 2 Fighters for 4 resources (Sarween Tools).






CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 1T | 4F | 1S
Goods: 3/3 C | 2 TG
Action Cards: 1
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Centauri (1/3)
+ Gral (1/1), blue tech
+ Herrah VI (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note

This post has been edited by Khellendros: 22 July 2018 - 05:46 PM

"I think I've made a terrible error of judgement."
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#84 User is offline   Itwęs Nom 

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Posted 22 July 2018 - 07:57 AM

Posted Image




Trade secondary: free refresh, gain 2 commodities

Offer 2:2 trade to Saar, gain 2 TGs

Technology secondary: exhaust Silvano for green tech prerequisite, exhaust Lodor and spend 1 TG to research Hyper Metabolism

No Construction or Warfare secondaries




Component action:

Play

AN | Signal Jamming | Play as an Action | Choose a non-home system that contains or is adjacent to one of your ships. Place a command token from another player's reinforcements in that system.

on Lodor, target Xxcha kingdom




Send 1 TG to Xxcha kingdom





CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 3T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Mentak 1 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Silvano (2/2, green tech)
+ Lodor (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



This post has been edited by Itwęs Nom: 22 July 2018 - 08:38 AM

"Yeah but then it's endless rain and SAD and everyone compensating by getting endlessly irritatingly high all the time"
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#85 User is offline   Imperial Historian 

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Posted 22 July 2018 - 09:05 AM

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Construction Secondary = None
Trade Secondary = Free Refresh
Warfare Secondary = None
Technology secondary = Exhaust home system and Lodd Eru for 4 resources and a red tech, research dimensional splicer

Trade 3:3 with Gnaw




Activate Zej Rajja
Move carrier from Lodd Eru with 2 infantry
Invade




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 1/4 C | 3 TG
Action Cards: 1
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.

This post has been edited by Galactic Council: 22 July 2018 - 09:44 PM

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#86 User is offline   Tapper 

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Posted 22 July 2018 - 05:15 PM

Posted Image


Give 1 commodity to Khell (0 still to pay)




Secondary of Construction: pay 1 Strategic CT, place it in Tequ'ran/Torkan. Place a Space Docks on Tequ'ran.
Secondary of Trade: free refresh, tyvm!

Trade 2 commodities for 1 commodity and 1 TG with Khell

Secondary of Warfare: pass
Secondary of Technology: Pay 1 Strategic CT. Exhaust Jord. Research racial variant of Carrier II.




ACTION | Orbital Drop: pay 1 Strategic CT. Add 2 Ground Forces to Tequ'ran.




CURRENT STATUS

Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 1S
Goods: 2/4 C | 4 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

This post has been edited by Galactic Council: 22 July 2018 - 05:49 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#87 User is offline   Galactic Council 

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Posted 22 July 2018 - 05:23 PM

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.......RE.......

Activate secondary construction, spend 1ct to build a pds on rarron
Activate secondary technology, spend 1 ct and 1 tg and exhaust zobat to research neural motivators.

Refresh commodities, trade 3 to Gnaw ( ta twelve!)




Play Politics, make IH speaker.




CURRENT STATUS

Victory Points: 0

Strategy Card: politics
Command Pools: 2T | 2F | 0S
Goods: 0/3 C | 5 TG
Action Cards: 3
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+Rarron (0/3)


Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivators -- During the status phase, draw 2 action cards instead of 1.



This post has been edited by Galactic Council: 22 July 2018 - 05:24 PM

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#88 User is offline   Tattersail_ 

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Posted 22 July 2018 - 08:24 PM

Posted Image

Trade secondary - refresh commodities.

The L1Z1X/D'rek plays the following:

Quote

TRADE AGREEMENT (Hacan) | Play when the Hacan player replenishes commodities | The Hacan player gives you all of his commodities. Then, return this card to the Hacan player.


Technology secondary, Exhaust Fria and Arretze- research Daxcive Animators.




Tactical Action

Activate Mansa 3

Move 2 cruisers from homeworld, carrier from Fria with 1 infantry.

Invade



CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 1S
Goods: 0/6 C | 2 TG
Action Cards: 2
Promissory Notes: 3 Hacan 1 Creuss 3 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.




+ Xxcha - Support for the Throne

This post has been edited by Tattersail_: 23 July 2018 - 10:07 AM

Apt is the only one who reads this. Apt is nice.
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#89 User is offline   twelve 

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Posted 22 July 2018 - 09:14 PM

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Warfare secondary move dread infantry (figher if I can) winnu to everra.
Tech secondary spend 4 trade goods. Research Hegemonic Trade Policy.




Tactical action activate Meer system move 2 troops carrier dread and whatever fighters I have drop 1 troop on each planet.




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 1
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Arinam (1/2)
+ Meer (0/4)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by twelve: 23 July 2018 - 09:28 AM

I don't know what I'm doing but it sounds good.
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#90 User is offline   Gnaw 

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Posted 22 July 2018 - 10:08 PM

Posted Image


Secondaries:
Technology - exhaust Daemon research Nullification Field -1CT -4 resources
Politics- none




Minister, aren't we supposed to be the peace loving race?
Yes. And peacekeeping requires resources. The Winnu are standing upon the resources we need to keep the peace.

Tactical Action
Activate Everra

Pause for 36 Archonian time units to savor the screams of the Winnu

Move Loncara Ssodu, 3 infantry (leaving 1 on each Archon), 1 destroyer

Space Cannon Offense
Loncara Ssodu: [3d10=6, 3, 10] (2 hits)
Twelve's Cruiser is destroyed.

Obliterate the whiny, er winnu cruiser

Space Combat
1. Anti-Fighter Barrage: N/A
2. Announce Retreats: N/A
3. Roll Dice: N/A
4. Assign Hits: N/A
5. Retreat: N/A

Ground Combat
1. Roll Dice:
Twelve = [1d10=10] (1 hit)
Gnaw = [3d10=2, 8, 7] (1 hit)

2. Assign Hits
Twelve loses 1 infantry
Gnaw loses 1 infantry

Invade





CURRENT STATUS

Victory Points: 0

Strategy Card: warfare
Command Pools: 1T | 4F | 3S
Goods: 0/4 C | 4 TG
Action Cards: 1
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Galactic Council: 22 July 2018 - 11:00 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#91 User is offline   D'rek 

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Posted 22 July 2018 - 10:17 PM

Posted Image

POLITICS 2ry -> -1ct. Draw 2 AC.





"Tell me, Herald, what does my galaxy full of subjects think of my divine return?"
"They appear to tolerate you, sire."
"Marvelous."





Give 1 trade good to Gnaw.




TACTICAL ACTION

Activate Tura Nora.
Move Dreadnought (+GD) {1 infantry} from Gwynan to Tura Nora.
Invade Tura Nora. Establish Control.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 2T | 2F | 2S
Goods: 0/2 C | 5 TG
Action Cards: 6
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Tura Nora(2/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#92 User is offline   Khellendros 

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Posted 22 July 2018 - 11:18 PM

Posted Image






Secondary Strategic Actions:

NO Politics secondary.






Strategic Action:

LOGISTICS: Remove command token from Herrah VI. Place in tactical pool.






CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 2T | 4F | 1S
Goods: 0/3 C | 5 TG
Action Cards: 1
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Centauri (1/3)
+ Gral (1/1), blue tech
+ Herrah VI (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
"I think I've made a terrible error of judgement."
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#93 User is offline   Itwęs Nom 

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Posted 23 July 2018 - 06:17 AM

Posted Image




Logistics secondary: exhaust Moll Primus and produce 2 Cruisers and 2 GF on Moll Primus for the combined cost of 4(5-1)

No other secondaries




Tactical action:

Activate Mehar Xull

Move in Carrier + 2GF + 2 fighters from Silvano

Invade Mehar Xull with 2GF

CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 2T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Mentak 1 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Silvano (2/2, green tech)
+ Lodor (3/1)
+ Mehar Xull (1/3, red tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



This post has been edited by Itwęs Nom: 23 July 2018 - 07:47 AM

"Yeah but then it's endless rain and SAD and everyone compensating by getting endlessly irritatingly high all the time"
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#94 User is offline   Imperial Historian 

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Posted 23 July 2018 - 12:17 PM

Posted Image

Secondary Logistics

Spend 1 ct Build dread, 2gf and 2f for 6 resources, exhaust bereg for 3 resources and spend 2 tg (-1 for sarween tools)




Action activate mallice move carrier with 2f and 2gf invade mallice.

Offer 1 commodity to be traded 1:1 with morgoth gnaw twelve or itwars nom.




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 1/4 C | 1 TG
Action Cards: 1
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.

This post has been edited by Galactic Council: 24 July 2018 - 11:04 PM

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#95 User is offline   Tapper 

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Posted 23 July 2018 - 02:05 PM

Posted Image







STRATEGIC: play DIPLOMACY. Target Jord.




CURRENT STATUS

Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 1S
Goods: 2/4 C | 4 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
Everyone is entitled to his own wrong opinion. - Lizrad
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#96 User is offline   Galactic Council 

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Posted 23 July 2018 - 03:35 PM

Posted Image

.......GROWN.......

Logistics secondary: None




Activate Dal Bootha system.
Move Carrier, Dreadnought, 2 Fighters, 3 Infantry from home system to Dal Bootha.
Invade Dal Bootha with 1 Infantry, Xxehan with 2 infantry.
Produce 2 Infantry (one on each planet) using Sarween Tools.




CURRENT STATUS

Victory Points: 0

Strategy Card: politics
Command Pools: 2T | 2F | 0S
Goods: 0/3 C | 5 TG
Action Cards: 3
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)

+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivators -- During the status phase, draw 2 action cards instead of 1.



This post has been edited by Galactic Council: 23 July 2018 - 03:36 PM

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#97 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 23 July 2018 - 09:19 PM

Posted Image

Use Creuss PN:

Quote

CREUSS IFF (Creuss) | At the start of your turn during the action phase: Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships. Then, return this card to the Creuss player.


Place Alpha wormhole in Asteroid field next to Mec Rex. Receive 1 TG from Khell.

Logistics secondary - Build 1 Dreadnought (4), 1 Destroyer (1) and 2 infantry (1) - Sarween Tools (5 in total) Exhaust Abyz (3) and Lazar (1) and pay 1 tg

Tactical Action


Activate Thibah - Move 1 cruiser, 1 Carrier 2 fighters and 2 infantry from Lazar/Sakalug and 1 Cruiser from home system

Invade




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 0T | 3F | 0S
Goods: 0/6 C | 2 TG
Action Cards: 2
Promissory Notes: 3 Hacan 3 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)

+ Sakalug (2/1)
+ Mansa III (0/1)
+ Thibah (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.




+ Xxcha - Support for the Throne

This post has been edited by Galactic Council: 24 July 2018 - 08:10 PM

Apt is the only one who reads this. Apt is nice.
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#98 User is offline   twelve 

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Posted 23 July 2018 - 10:16 PM

Posted Image

Diplomacy secondary Spend 1 SCT and refresh Winnu and Meer

Trade Winnu Trade Agreement PN to IH in Exchange for 2 trade Goods





Tactical Action

1) Activation - Winnu

2) Movement
..i) Move Ships - NA
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - Glower as Gnaw takes a pot shot at my one remaining Fighter

Xxcha Flagship Space Cannon: [3d10=6, 3, 10]
2 Hits. Twelve's fighter is destroyed.

3) Space Combat
..i) Anti-Fighter Barrage - NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits - NA
..v) Retreat - NA

4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces - NA
..iii) Space Cannon Defense - NA
..iv) Ground Combat - NA
..v) Establish Control - NA


5) Production - Exhaust Winnu (3), Hegemonic Trade Policy on Meer to switch influence of 4 to Production of 4, Exhaust Meer for (4) and 5 trade goods - 1 for Sarween Tools Build 3 dreads and 2 fighters.





CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Arinam (1/2)
+ Meer (0/4)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by Galactic Council: 23 July 2018 - 10:35 PM

I don't know what I'm doing but it sounds good.
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#99 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
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Posted 24 July 2018 - 06:56 AM

Posted Image

Trade 1Tg to IH for 1C
Trade 2TG to Tapper for 2C

Secondaries:
Logistics -
build 2 cruisers, 1 destroyer, 1 fighter -5tg -1CT
Diplomacy - none. Dammit. Silly to spend 1CT to gain 2/3CT via Ensepta






Tactical Action
Activate Arinam/Meer
Move 2 cruisers, 1 destroyer from the Archons; carrier, 3 fighters, 1 infantry to Arinam/Meer Destroy the Winnu fleet
Invade Meer *crosses fingers*

Space Cannon Offense
Loncara Ssodu: [3d10=9, 8, 10] (3 hits)
Twelve destroys his fighter and carrier and his dreadnought sustains damage.

Space Combat
1. Anti-Fighter Barrage: N/A
2. Announce Retreats: N/A
3. Roll Dice:

Gnaw - 2 Cruisers, 1 Destroyer, 1 Carrier, 3 Fighters - [7d10=4, 3, 8, 10, 6, 4, 6] (1 hit)
Twelve - 1 Dreadnought - [1d10=4]

4. Assign Hits: N/A


Twelve's Dreadnought is destroyed.

5. Retreat: N/A

Ground Combat

Gnaw - 1 Infantry - [1d10=4]
Twelve - 1 Infantry - [1d10=2]

No hits

Gnaw - 1 Infantry - [1d10=6]
Twelve - 1 Infantry - [1d10=5]

No hits


Gnaw - 1 Infantry - [1d10=5]
Twelve - 1 Infantry - [1d10=2]

No hits


Gnaw - 1 Infantry - [1d10=6]
Twelve - 1 Infantry - [1d10=3]

No hits


Gnaw - 1 Infantry - [1d10=10] (1 hit)
Twelve - 1 Infantry - [1d10=3]

Twelve's Infantry is destroyed. Gnaw successfuly invades Meer.




CURRENT STATUS

Victory Points: 0

Strategy Card: warfare
Command Pools: 0T | 4F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Galactic Council: 24 July 2018 - 02:28 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#100 User is offline   D'rek 

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Posted 24 July 2018 - 12:18 PM

Posted Image


LOGISTICS 2ry -> -1ct. Exhaust [0.0.0] and spend 1 trade good. Build 1 dreadnought, 1 destroyer, 2 infantry in the L1z1x home system.




TACTICAL ACTION

Activate Nevant.
Move 1 dreadnought {2 infantry} and 1 destroyer from [0.0.0] to Nevant.
Invade Nevant with 2 infantry. Establish Control.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 6
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Tura Nora(2/0)
+ Nevant (1/2, blue spc.)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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