Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#101 User is offline   Khellendros 

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Posted 24 July 2018 - 06:41 PM

Posted Image





Move everything from Wellon to Silvano, invade, scavenge 1 Trade Good. 1/4/1. 0C/5TG.





CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 5 TG
Action Cards: 1
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Centauri (1/3)
+ Gral (1/1), blue tech
+ Herrah VI (1/1)
+ Silvano (2/2), green tech

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note

This post has been edited by Galactic Council: 24 July 2018 - 10:38 PM

"I think I've made a terrible error of judgement."
0

#102 User is offline   Itwęs Nom 

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Posted 24 July 2018 - 11:34 PM

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Activate Corneeq Resculon, move in 2 cruisers + 2 infantry from Moll Primus, invade each planet with 1 infantry

Exchange SftT PNs with Arborec



CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, red tech)

+ Corneeq (1/2)
+ Resculon (2/0)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



This post has been edited by Itwęs Nom: 26 July 2018 - 06:15 AM

All things fall from kings to rose petals
0

#103 User is offline   Imperial Historian 

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Posted 25 July 2018 - 07:40 AM

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Action activate quann, move carrier from bereg lirta and two fighters, pick up infantry from lodd eru (gravity drive), move 2 dreads from homeworld, invade quann


Exchange ceasefire PN with morgoth (ItWasBliss pillages 1 TG from Morgoth)




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Creuss 1 Winnu 1 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)

Quann
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.

This post has been edited by Galactic Council: 25 July 2018 - 02:42 PM

0

#104 User is offline   Tapper 

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Posted 25 July 2018 - 11:43 AM

Posted Image







TACTICAL: activate Jord.
Produce The Genesis, exhausting Jord, Vefut and Tequ'ran for 8 resources.




CURRENT STATUS

Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 0T | 3F | 1S
Goods: 2/4 C | 6 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#105 User is offline   Galactic Council 

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Posted 25 July 2018 - 04:36 PM

Posted Image

Activate Mellon/Zohbat.
Exhaust Nestphar + Sarween Tools.
Build Dreadnought.




CURRENT STATUS

Victory Points: 0

Strategy Card: politics
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 3
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)

+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivators -- During the status phase, draw 2 action cards instead of 1.



This post has been edited by Galactic Council: 25 July 2018 - 09:26 PM

0

#106 User is offline   Galactic Council 

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Posted 25 July 2018 - 04:38 PM

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PASS




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 0T | 3F | 0S
Goods: 0/6 C | 2 TG
Action Cards: 2
Promissory Notes: 3 Hacan 3 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)

+ Sakalug (2/1)
+ Mansa III (0/1)
+ Thibah (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.




+ Xxcha - Support for the Throne
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#107 User is offline   twelve 

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Posted 25 July 2018 - 04:44 PM

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Pass





CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Arinam (1/2)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by twelve: 25 July 2018 - 04:44 PM

I don't know what I'm doing but it sounds good.
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#108 User is offline   Gnaw 

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Posted 26 July 2018 - 12:11 AM

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PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: warfare
Command Pools: 0T | 4F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Galactic Council: 26 July 2018 - 12:21 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#109 User is offline   D'rek 

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Posted 26 July 2018 - 12:33 AM

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"Would you like to stop for another cheese-tasting, sire?"
"Actually, Herald, I was in a benevolent mood and decided to share my gifts with the lesser denizens of the galaxy, so I took the space box of Space Gorgonzola from the kitchens and sent it to those fuzzy Saar things."
"But we don't have any... wait, which kitchens, sire?"
"The one in wing 3E."
"Sire... 3E is a bio-sciences laboratory. I believe you sent them samples of Space Gonorrhea, a sexually-transmitted plague common in Jordian worlds."
"Ah, well I'm sure they'll appreciate my magnaminous gift nevertheless."
"..."
"..."
"Of course, sire..."





COMPONENT ACTION

Quote

AJ | Plague | Play as an Action | Choose a planet that is controlled by another player. Roll 1 die for each infantry on that planet. For each result of 6 or greater destroy 1 of those units.


Target Herrah VI.

Plague Roll on Herrah VI (3 infantry): [3d10=3, 4, 1] (no hits)




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Tura Nora(2/0)
+ Nevant (1/2, blue spc.)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

This post has been edited by Galactic Council: 26 July 2018 - 01:01 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#110 User is offline   Khellendros 

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Posted 26 July 2018 - 08:04 AM

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Ironically for a race that mates only once every fifteen galactic super cycles, the Saar are immune to all known naturally-occurring or lab-grown STDs.




Move everything from Herrah VI to Tura Nora. Invade.

Khell > 2 Dreadnoughts, 1 Cruiser, 3 Fighters, 1 Floating Factory, 3 Infantry
D'rek > 1 Dreadnought, 1 Infantry

Space Cannon Offense
N/A

Space Combat
1. Anti-Fighter Barrage: N/A
2. Announce Retreats: D'rek Announces that she will retreat her Dread to Nevant.
3. Roll Dice:
Khell: [6d10=9, 3, 9, 9, 7, 9] (4 hits)
Drek: [1d10=9] (1 hit)
4. Assign Hits:
Khell sustains damage on one dread.
Drek's dread is destroyed.
5. Retreat: N/A

Ground Combat


Khell's Bombardment - [2d10=10, 9] (2 hits)

D'rek's infantry is destroyed, Khell invades Tura Nora with 3 infantry.



Scavenge 1 Trade Good.
If any Fighters destroyed, build 2 Fighters for free. If any Infantry destroyed, build 2 infantry for free. If any of both destroyed, build 2 of each for 1 TG. Build 1 Destroyer for another TG. FREE (Sarween Tools).





CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 0T | 4F | 1S
Goods: 0/3 C | 6 TG
Action Cards: 1
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Centauri (1/3)
+ Gral (1/1), blue tech
+ Herrah VI (1/1)
+ Silvano (2/2), green tech
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note

This post has been edited by Galactic Council: 27 July 2018 - 02:02 PM

"I think I've made a terrible error of judgement."
0

#111 User is offline   Itwęs Nom 

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Posted 26 July 2018 - 09:46 AM

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Tactical Action:

Activate Blank Hex next to Lodor (sorry IH)

Move in 1 cruiser from Lodor

Fight I guess

Nom > 1 Cruiser
IH > 1 Destroyer


Space Cannon Offense
N/A

Space Combat
1. Anti-Fighter Barrage: N/A
2. Announce Retreats: N/A
3. Roll Dice:
Nom - [1d10=6] (1 hit)
IH - [1d10=1] (no hit)

4. Assign Hits:
IH's Destroyer is destroyed.

5. Retreat: N/A

Ground Combat
N/A

Nom wins.



CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, red tech)

+ Corneeq (1/2)
+ Resculon (2/0)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



This post has been edited by Galactic Council: 26 July 2018 - 03:10 PM

All things fall from kings to rose petals
0

#112 User is offline   Imperial Historian 

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Posted 26 July 2018 - 04:27 PM

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PASS




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Creuss 1 Winnu 1 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)

Quann
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.

This post has been edited by Galactic Council: 26 July 2018 - 04:33 PM

0

#113 User is offline   Tapper 

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Posted 26 July 2018 - 08:00 PM

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PASS




CURRENT STATUS

Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 6 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

Edited to correct commodities from 2/4 to 0/4 with Gnaw's trade happening.

This post has been edited by Tapper: 27 July 2018 - 04:20 PM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#114 User is offline   Morgoth 

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Posted 27 July 2018 - 12:11 AM

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PASS




CURRENT STATUS

Victory Points: 1

Strategy Card: politics
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 3
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)

+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivators -- During the status phase, draw 2 action cards instead of 1.



This post has been edited by Galactic Council: 27 July 2018 - 10:25 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#115 User is offline   D'rek 

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Posted 27 July 2018 - 01:53 PM

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Tactical Action.

> Activate Arnor/Lor.

> Move carrier and 4 infantry from New Albion/Starpoint to Arnor/Lor.

> 3 infantry to Lor. 1 infantry to Arnor.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 0T | 2F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Nevant (1/2, blue spc.)
+ Arnor (2/1)
+ Lor (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#116 User is offline   Khellendros 

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Posted 27 July 2018 - 04:48 PM

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PASS





CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 0T | 4F | 1S
Goods: 0/3 C | 6 TG
Action Cards: 1
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Centauri (1/3)
+ Gral (1/1), blue tech
+ Herrah VI (1/1)
+ Silvano (2/2), green tech
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note

This post has been edited by Galactic Council: 28 July 2018 - 03:46 PM

"I think I've made a terrible error of judgement."
0

#117 User is offline   Itwęs Nom 

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Posted 27 July 2018 - 08:07 PM

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Play Imperial

Score Intimidate Council, gain 1VP

Draw 1 Secret Objective





CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, red tech)

+ Corneeq (1/2)
+ Resculon (2/0)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



This post has been edited by Galactic Council: 27 July 2018 - 10:22 PM

All things fall from kings to rose petals
0

#118 User is offline   D'rek 

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Posted 27 July 2018 - 08:15 PM

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PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 0T | 2F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Nevant (1/2, blue spc.)
+ Arnor (2/1)
+ Lor (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#119 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 27 July 2018 - 08:41 PM

Posted Image

No use of Imperial Secondary.




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Creuss 1 Winnu 1 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)

Quann
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.

This post has been edited by Galactic Council: 27 July 2018 - 10:19 PM

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#120 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
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  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 27 July 2018 - 08:46 PM

Posted Image

No use of Imperial secondary.




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 0T | 3F | 0S
Goods: 0/6 C | 2 TG
Action Cards: 2
Promissory Notes: 3 Hacan 3 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)

+ Sakalug (2/1)
+ Mansa III (0/1)
+ Thibah (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.




+ Xxcha - Support for the Throne

This post has been edited by Galactic Council: 27 July 2018 - 10:24 PM

Apt is the only one who reads this. Apt is nice.
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