Malazan Empire: Twilight Imperium (I) - Game Thread - Malazan Empire

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Twilight Imperium (I) - Game Thread

#261 User is offline   Morgoth 

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Posted 22 May 2018 - 07:50 AM

Posted Image

Trade Scondary - refresh commodities. Offer 1 commodity to Tapper. Trade 2 commodities for 2 of Tatts trade goods.

Play Politics, designating Gnaw as the speaker.




Victory Points: 3

Strategy Card: Politics
Command Pools: 2T | 5F | 4S
Goods: 0/3 C | 3 TG
Action Cards: 5
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)

+ Tar'Mann (1/1)

Technologies:
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
[/quote]

This post has been edited by Morgoth: 23 May 2018 - 09:56 AM

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#262 User is offline   D'rek 

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Posted 22 May 2018 - 01:47 PM

Posted Image

Morgoth has discarded Fleet Regulations. The Agenda slate is now:


ECONOMIC EQUALITY (DIRECTIVE)
FOR: All players discard all trade goods, then draw 5.
AGAINST: All players discard all trade goods.

WORMHOLE RESEARCH (DIRECTIVE)
FOR: Each player who has 1 or more ships in a system that contains a wormhole may research 1 technology. Then, destroy all ships in systems that contain an alpha or beta wormhole.
AGAINST: Each player who voted "Against" removes a command token from his command sheet.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#263 User is offline   Gnaw 

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Posted 22 May 2018 - 01:55 PM

Posted Image


Trade Secondary: free refresh (thanks 12) +3 commodities Use PN == +4 TGs from 12
Politics secondary: draw 2 action cards. -1CT

Complete trade Tapper 2:2 and Tatts 1:1 == +3 TGs & -3 commodities Nico pillages 1 TG from Tapper






Tactical Action:
- activate Dal Bootha/Xxehan system
- build Matriarch and 2 Hybrid Crystal Fighter II ® -8 TG (Sarween tools)



Victory Points: 1
Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 2 TG
Action Cards: 6
Promissory Notes: 5 Naalu, 1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)
+ Mansa III (0/1, yellow tech)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#264 User is offline   twelve 

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Posted 22 May 2018 - 04:09 PM

Posted Image


Tactical Action:

1) Activation

Activate Abyz/Fria

Twelve plays an Action Card:

Quote

CL | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.



2) Movement
..i) Move Ships

from Arnor/Lor System:
+ 2 Dreadnoughts
+ 1 Carrier (w/ gravity drive)
+ 6 infantry

This leaves 2 fighters in Arnor/Lor, with only 1 capacity (1 Dreadnought) to support them. 1 Fighter is destroyed.


..ii) Space Cannon Offense (Active Player)

Nico's PDS on Abyz fires, with Plasma Scoring -> [2, 9] >>AntimassDeflectors>> [1,8] -> 1 hit. One of Twelve's Dreadnoughts sustains damage.

..iii) Space Cannon Offense (Others) - NA

3) Space Combat - n/a

4) Invasion
..i) Bombardment

Twelve bombards Fria with 2 Dreadnoughts + Plasma Scoring -> [8, 9, 10] -> the infantry on Fria is destroyed.

..ii) Commit Ground Forces

+ 1 infantry to Fria
+ 5 to Abyz

..iii) Space Cannon Defense

Nico's PDS on Abyz fires + Plasma scoring -> [7, 2] >>AntimassDeflectors>> [6,1] -> 1 infantry destroyed

..iv) Ground Combat

Twelve:
+ 4 infantry (c9) -> [3, 4, 4, 7]
Nico:
+ 1 infantry (c8) -> [1]

Twelve:
+ 4 infantry (c9) -> [3, 9, 1, 1] -> 1 hit. Nico's infantry is destroyed.
Nico:
+ 1 infantry (c8) -> [4]

Twelve wins the battle with 4 infantry remaining.

Twelve plays an Action Card:

Quote

BA | Infiltrate | Play at the end of a successful ground combat | When you gain control of a planet replace each PDS and space dock on that planet instead of destroying them.


..v) Establish Control

Twelve gains control of Fria and Abyz. The Space Dock and PDS on Abyz are replaced with Twelve's equivalent units.


Integrated Economy:

Abyz -> Twelve spends 3 trade goods to produce 6 Fighters

Fria -> Twelve spends 2 trade goods to produce 1 Cruiser



5) Production - NA[/b]







Victory Points: 3
Strategy Card: Trade
Command Pools: 1T | 5F | 3S
Goods: 0/4 C | 2
Action Cards: 4
Promissory Notes: 3 Jol-Nar, 1 Hacan,1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Abyz (3/0)
+ Fria (2/0)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II


Other:
+ Trade Convoys - Can trade with non-neighbours
I don't know what I'm doing but it sounds good.
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#265 User is offline   D'rek 

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Posted 22 May 2018 - 06:19 PM

Updated Map:

Spoiler

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#266 User is offline   Nicodimas 

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Posted 22 May 2018 - 10:12 PM

Posted Image






Victory Points: 3

Strategy Card: Warfare
Command Pools: 0 T | 3F | 0S
Goods: 0/2 C | 5 TG
Action Cards: 3
Promissory Notes: 2 Mentak, 1 Creuss, 1 Yssaril, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Wellon (2/2, yellow tech)


Technologies:
+ Sarween Tools
+ Plasma Scoring
+ Neural Motivator
+ Stasis Capsules (Cruiser II)
+ Racial Tech : Salvage operations

Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)
+ (+1 VP)
Nico: 2 dreads + 1 fighter VS Twelve: 1 dread + 1 fighter

PDS + Plasma Scoring -> [9, 8]
Nico plays Maneuvering Jets << BP | Maneuvering Jets | Play after an opponent fires upon you with Space Cannon | Before you assign hits produced by another player's Space Cannon roll: Cancel 1 hit >>

Nico Fighter is destroyed.

Combat Rounds:

Nico plays Morale Boost << BX | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round. >>

Twelve declares retreat

Nico:
+ 2x Dreadnought (c5) -> [10, 3] >>moraleboost>> [10, 4] -> 1 hit

Twelve:
+ 1x Dreadnought -- sustains damage
+ 1x Fighter

Twelve retreats to Zohbat/Mellon


Nico wins the battle with no damage or losses


Salvage Operations: Nico gains 1 TG

This post has been edited by Nicodimas: 23 May 2018 - 10:27 PM

-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
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#267 User is offline   Tapper 

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Posted 23 May 2018 - 09:01 AM

Posted Image




Politics Secondary: pay 1 CT to draw 2 action cards.




Per Nico's latest move he no longer has ships on the wormhole, therefore he doesn't border me anymore.

Trade 1:1 with Morgoth
Trade 2:2 with Gnaw

Trade my racial PN + 1 TG : Jol-Nar racial PN with Twelve.
Conditions were agreed here and here.




TACTICAL:
Activate Gral-Centauri.
Move Dreadnought from Mallice to Gral-Centauri using Gravity Drive.




Victory Points: 2
Strategy Card: TECHNOLOGY
Command Pools: 1T | 5F | 3S
Goods: 0/3 C | 3 TG
Action Cards: 7
Promissory Notes: 3 Sardakk, 1 Nekro, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Sarween Tools (reduce total production cost by 1)
+ Gravity Drive (use to increase the movement of 1 ship by 1).

Other:
+ support for the Throne from Nekro Virus
Everyone is entitled to his own wrong opinion. - Lizrad
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#268 User is offline   Khellendros 

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Posted 23 May 2018 - 10:52 AM

Posted Image





Gen Synthesis: 3 Ground Forces resynthesised on Jord.






Secondary Strategic Actions:

NO POLITICS secondary action.






Strategic Action:

IMPERIAL: Control Mecatol Rex - collect 1VP.






CURRENT STATUS

Victory Points: 6

Strategy Card: IMPERIAL
Command Pools: 2T | 2F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
"I think I've made a terrible error of judgement."
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#269 User is offline   Blend 

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Posted 23 May 2018 - 01:58 PM

Posted Image




Activate Politics secondary
Draw 2 Action cards




Activate Logistics Primary
Remove CT from Thibah
Place CT in Tactical Pool




Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 1T | 3F | 0S
Goods: 0/6 C | 9 TG
Action Cards: 5
Promissory Notes: 2 Hacan, 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)


Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
+ Type IV Drive (Upgrades your Dreadnought blueprints to Dreadnought II.)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#270 User is offline   Tattersail_ 

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Posted 24 May 2018 - 05:02 PM

Posted Image

No politics or Imperial Strategy

Tactical Action

Activate Creuss

Exhaust Starpoint and New Albion for 4 resources.

Build 2 dreadnoughts and 4 infantry in Creuss. (4+4+2-1) Cost 9



Victory Points: 4


Strategy Card:
Command Pools: 1T | 5F | 2S
Goods: 0/4 C | 3 TG
Action Cards: 2
Promissory Notes: 1 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)


Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.



Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak)
[/quote]

This post has been edited by Tattersail_: 24 May 2018 - 05:02 PM

Apt is the only one who reads this. Apt is nice.
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#271 User is offline   Imperial Historian 

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Posted 24 May 2018 - 05:11 PM

Secondary action: imperial draw secret objective
Trade 3 commodities for 2 commodities and 1 tg as agreed with Nico if not performed on his turn. Done. As soon as the exchange is complete, Nico pillages 1 trade good back.
Play diplomacy on gwynan, refresh system

Will prettify later





This post has been edited by D'rek: 25 May 2018 - 03:35 AM

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#272 User is offline   Morgoth 

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Posted 24 May 2018 - 06:23 PM

Posted Image

Imperial secondary - spend one strategic token to draw one secret objective
Diplomacy secondary - spend one strategic token to refresh Morai II and Daemon

Activate Mordai II - Exhaust Mordai II and Daemon for 8 resources and spend 2 trade goods to build 1 carrier (3) 3 cruisers (6) 2 fighters (1)






Victory Points: 3

Strategy Card: Politics
Command Pools: 1T | 5F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 7
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)

+ Tar'Mann (1/1)

Technologies:
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)

This post has been edited by Morgoth: 25 May 2018 - 06:59 AM

Take good care to keep relations civil
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To speak friendly, Even to the devil
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#273 User is offline   Gnaw 

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Posted 24 May 2018 - 11:21 PM

Posted Image


Logistics Secondary: none
Imperial secondary: draw secret objective. -1CT
Diplomacy Secondary: none






Tactical Action: activate the Ghosts portal system. Move single fighter from Vefut II to it.




Victory Points: 1
Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 6
Promissory Notes: 5 Naalu, 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)
+ Mansa III (0/1, yellow tech)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#274 User is offline   twelve 

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Posted 24 May 2018 - 11:29 PM

Posted Image




Imperial Secondary - 1 CT Draw Secret Objective
Diplomacy Secondary - 1 CT Refresh Zohbat (3/1) and Abyz (3/0)




Pass




Victory Points: 3
Strategy Card: Trade
Command Pools: 1T | 5F | 1S
Goods: 0/4 C | 2
Action Cards: 4
Promissory Notes: 2 Jol-Nar, 1 Hacan,1 Creuss,1 Sardakk
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Abyz (3/0)
+ Fria (2/0)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II


Other:
+ Trade Convoys - Can trade with non-neighbours

This post has been edited by twelve: 25 May 2018 - 12:04 AM

I don't know what I'm doing but it sounds good.
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#275 User is offline   D'rek 

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Posted 25 May 2018 - 03:59 AM

Posted Image

Strategic Action: WARFARE

Add High Alert status to the Carrier in Wellon system.




Victory Points: 3

Strategy Card: Warfare
Command Pools: 0 T | 3F | 0S
Goods: 0/2 C | 8 TG
Action Cards: 4
Promissory Notes: 2 Mentak, 1 Creuss, 1 Yssaril, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Wellon (2/2, yellow tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Salvage Operations ® -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades Cruiser blueprints to Cruiser II


Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#276 User is offline   D'rek 

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Posted 25 May 2018 - 04:29 AM

Updated Map:

Spoiler

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#277 User is offline   Tapper 

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Posted 25 May 2018 - 05:54 AM

Posted Image




Imperial Secondary: no action
Logistics Secondary: no action
Diplomacy Secondary: pay 1 CT to refresh Quinarra and Tula Nora
Warfare Secondary: pay 1 CT, exhaust Quinarra and Tula Nora (5 production) to produce 1 Dreadnought, 2 Fighters and 2 Ground Troops (on Quinarra, please) (1 discount of total cost), in Quinarra-Trenlak



EDITED to remove the info about the trade with Twelve.




PASS




Victory Points: 2
Strategy Card: TECHNOLOGY
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 3 Sardakk, 1 Nekro, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Sarween Tools (reduce total production cost by 1)
+ Gravity Drive (use to increase the movement of 1 ship by 1).

Other:
+ support for the Throne from Nekro Virus

This post has been edited by Tapper: 25 May 2018 - 05:55 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#278 User is offline   Khellendros 

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Posted 25 May 2018 - 01:08 PM

Posted Image






Secondary Strategic Actions:

NO DIPLOMACY secondary action.
NO LOGISTICS secondary action.
WARFARE secondary: Exhaust Sakulag (2) for 2 resources. Build 6 Fighters at Jord (-1 cost with Sarween Tools).






Tactical Action:

ACTIVATE: Saudor.
MOVE: Genesis from Jord with 4 Spec Ops II (picking up 3 from Jord, one already onboard) and 8 Fighters, and Carrier in asteroid field with 3 Fighters (Gravity Drive) to Saudor.
SPACE COMBAT:

Khell plays:

Quote

AY | Fighter Prototype | Play at the start of space combat | Your fighters have +2 to combat rolls during the first round of combat.


Morgoth plays:

Quote

BV | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.


Space Combat Round 1

No Anti-Fighter Barrage.

Combat rolls:

Khell:
+ Genesis (2x c5) -> [6, 4] -> 1 hit
+ 1x Adv Carrier (c9) -> [6]
+ 11x Fighter (c9) -> [3, 1, 6, 3, 4, 7, 8, 3, 6, 7, 6] >>>FtrProto>>> [5, 3, 8, 5, 6, 9, 10, 5, 8, 9, 8] -> 3 hits

Morgoth:
+ 1x Dreadnought (c5) -> [10] >>>MrlBst>>> [10] -> 1 hit
+ 3x Cruiser II (c6) -> [4, 5, 2] >>>MrlBst>>> [5, 6, 3] -> 1 hit
+ 1x Carrier (c9) -> [3] >>>MrlBst>>> [4]
+ 4x Fighter (c9) -> [7, 3, 4, 7] >>>MrlBst>>> [8, 4, 5, 8]

Assign Hits:

Khell destroys 1 Fighter and Genesis sustatins damage.

Morgoth plays

Quote

BT | Shields Holding | Play during space combat | Before you assign hits to your ships during a space combat: Cancel up to 2 hits.


Morgoth destroys 1 Fighter and Dreadnought sustains damage.

Technological Singularity: Morgoth acquires Neural Motivator technology.


Space Combat Round 2

Combat rolls:

Khell:
+ Genesis (2x c5) -> [6, 8] -> 2 hits
+ 1x Adv Carrier (c9) -> [10] -> 1 hit
+ 10x Fighter (c9) -> [1, 5, 6, 9, 1, 3, 4, 3, 8, 6] -> 1 hit

Morgoth:
+ 1x Dreadnought (c5) -> [4]
+ 3x Cruiser II (c6) -> [9, 3, 2] -> 1 hit
+ 1x Carrier (c9) -> [3]
+ 3x Fighter (c9) -> [6, 8, 3]

Assign Hits:

Khell destroys 1 Fighter.

Morgoth destroys 3 Fighters and 1 Carrier.


Space Combat Round 3

Combat rolls:

Khell:
+ Genesis (2x c5) -> [1, 3]
+ 1x Adv Carrier (c9) -> [4]
+ 9x Fighter (c9) -> [7, 2, 7, 3, 10, 3, 3, 6, 8] -> 1 hit

Morgoth:
+ 1x Dreadnought (c5) -> [10] -> 1 hit
+ 3x Cruiser II (c6) -> [4, 8, 7] -> 2 hits

Assign Hits:

Khell destroys 3 Fighters.

Morgoth destroys 1 Cruiser II.


Space Combat Round 4

Combat rolls:

Khell:
+ Genesis (2x c5) -> [8, 4] -> 1 hit
+ 1x Adv Carrier (c9) -> [9] -> 1 hit
+ 6x Fighter (c9) -> [6, 3, 10, 5, 2, 10] -> 2 hits

Morgoth:
+ 1x Dreadnought (c5) -> [2]
+ 2x Cruiser II (c6) -> [3, 9] -> 1 hit

Assign Hits:

Khell destroys 1 Fighter.

Morgoth destroys all remaining ships.


Khell wins the space battle.




INVADE: Khell lands all 4 carried Spec Ops II onto Saudor.
PRODUCE UNITS: N/A.





CURRENT STATUS

Victory Points: 6

Strategy Card: IMPERIAL
Command Pools: 1T | 2F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by D'rek: 25 May 2018 - 03:14 PM

"I think I've made a terrible error of judgement."
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#279 User is offline   Blend 

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Posted 25 May 2018 - 03:57 PM

Posted Image




Tactical Action
Activate Thibah
Move 1 Dread from Lodor to Thibah
Move 1 Carrier from Home System, loaded with 6 infantry (the one on the carrier, 4 from Arretze, 1 from Hercant) to Thibah
Land 6 Infantry on Thibah
Use Production
Build 3 Fighters for total cost of 2-1(from Sarween) = 1TG




Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 0T | 3F | 0S
Goods: 0/6 C | 8 TG
Action Cards: 5
Promissory Notes: 3 Hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)


Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
+ Type IV Drive (Upgrades your Dreadnought blueprints to Dreadnought II.)

This post has been edited by Blend: 25 May 2018 - 10:51 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#280 User is offline   Tattersail_ 

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Posted 25 May 2018 - 08:09 PM

Posted Image

Diplomacy Secondary spend 1SCT to ready Starpoint and Creuss

Exhaust Starpoint and Creuss for 7 resources.
Warfare Secondary spend 1SCT to build 1 Dreadnought, 1 Destroyer and 4 fighters in homeworld.
Cost 7 - 1 = 6 resources

Pass

Victory Points: 4


Strategy Card:
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 3 TG
Action Cards: 2
Promissory Notes: 1 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)

Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.



Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak)

This post has been edited by Tattersail_: 30 May 2018 - 08:12 AM

Apt is the only one who reads this. Apt is nice.
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