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Twilight Imperium (I) - Game Thread

#241 User is offline   Imperial Historian 

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Posted 16 May 2018 - 02:27 PM

Leadership secondary: exhaust torkan, add one CT to fleet

Action: mageon implants, look at blends action cards take one.

Victory Points: 3

Strategy Card:
Command Pools: 2T | 4F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 9
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak, 1 jol nar, 1 sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3) exhausted
+ Silvano (2/2, green tech)
+ Gwynan (3/1)

Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player’s hand of action cards. Choose 1 of those cards and add it to your hand.) Exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)

Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
0

#242 User is offline   Morgoth 

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Posted 16 May 2018 - 02:49 PM

Posted Image

Leadership secondary - Exhaust Arinam, Meer and Lirta for 3 tokens. placing 1 in tactical 1 in fleet and 1 in strategic supply.

Activate Saudor

Move three cruiser and two fighters from Quan. Use carrier in Saudor to retrieve both GFs from Arinam-Meer using Gravity Drive.

Invade Saudor.



Bombardment:
+ Morgoth 1x Dreadnought -> [4]

Ground combat:

Khell: 2x Spec Ops II -> [9, 7] -> 2 hits
Morgoth: 2x Spec Ops II -> [3, 5]

Morgoth Gen Synthesis rolls: [1, 6] -> 1 infantry resynthesized


Khell retains control of Saudor.
Daxcive Animators -> Khell gains 1 infantry on Saudor.






Victory Points: 3

Strategy Card: Politics
Command Pools: 2T | 5F | 3S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)

+ Tar'Mann (1/1)

Technologies:
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)

This post has been edited by D'rek: 16 May 2018 - 03:11 PM

Take good care to keep relations civil
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0

#243 User is offline   Gnaw 

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Posted 16 May 2018 - 03:30 PM

Posted Image

Secondaries:
Leadership - exhaust Maaluuk, Dal Bootha, and Corneeq for 6 influence +2 CT 1 strategy and 1 tactical



Strategic action:
- play Construction card.
- place a PDSII and a Space Dock on Xxehan.




Victory Points: 1
Strategy Card: CONSTRUCTION
Command Pools: 4T | 3F | 5S
Goods: 0/3 C | 4 TG
Action Cards: 5
Promissory Notes: 5 Naalu, 1 Creuss, 1 Jol-Nar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)
+ Mansa III (0/1, yellow tech)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)

This post has been edited by D'rek: 16 May 2018 - 03:31 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#244 User is offline   twelve 

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Posted 16 May 2018 - 03:31 PM

Posted Image



Secondary Leadership -Exhaust Qucen'n (2), Rarron (3), Jol (2), Nar (3) and Mellon (2) for 12 influence gain 4 CT Place 2 on tactical and 2 on strategic
Secondary Construction - Spend 1 CT and build Space Dock on Jol






Tactical Action

1) Activation - Mellon/Zohbat System.

2) Movement
..i) Move Ships - 1 Dread from Arnor/Lor to Mellon/Zohbat
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA

3) Space Combat
..i) Anti-Fighter Barrage - NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits - NA
..v) Retreat - NA

4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces - 2 infantry from Zohbat move to Mellon
..iii) Space Cannon Defense - NA
..iv) Ground Combat - NA
..v) Establish Control - NA


5) Production - Exhaust Arnor (2) and Lor (1) and build 1 Cruiser (2), 2 infantry (1) and 2 fighters (1) - 1 for Sarween Tools






Victory Points: 3
Strategy Card: Trade
Command Pools: 2T | 5F | 4S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 1 Jol-Nar, 2 Hacan,1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.


Other:
+ Trade Convoys - Can trade with non-neighbours

This post has been edited by twelve: 16 May 2018 - 07:35 PM

I don't know what I'm doing but it sounds good.
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#245 User is offline   Nicodimas 

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Posted 16 May 2018 - 06:59 PM

Posted Image

Secondary Leadership: trade 6 TG for 1 tactical and 1 strategy.
Trade one TG to Tatts for 1 commodities

Action Card: Target Zombat—-> Reactor Meltdown




Victory Points: 3

Strategy Card: Warfare
Command Pools: 2 T | 3F | 2S
Goods: 0/2 C | 1 TG
Action Cards: 4
Promissory Notes: 2 Mentak, 1 Creuss, 1 Yssaril, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Abyz (3,0)
+ Fria (2,0)
+ Wellon (2/2, yellow tech)


Technologies:
+ Sarween Tools
+ Plasma Scoring
+ Neural Motivator
+ Stasis Capsules (Cruiser II)

Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)
+ (+1 VP)

This post has been edited by D'rek: 16 May 2018 - 11:33 PM

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#246 User is offline   Tapper 

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Posted 16 May 2018 - 07:18 PM

Posted Image

Secondary of Leadership: flip Mallice, Centauri, Mehar Xull for Influence and pay 3 TG to buy 4 CT --> 2 to Tactical, 2 to Strategic.

Secondary of Construction: no action.



Play Strategy card: TECHNOLOGY

Research Sarween Tools
Exhaust 6 production (Tula Nora, Quinarra, Trenlak) and exhaust Gral for Blue tech. Research Gravity Drive.





Victory Points: 2
Strategy Card: TECHNOLOGY
Command Pools: 3T | 5F | 4S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Sardakk, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Sarween Tools
+ Gravity Drive

Other:
+ support for the Throne from Nekro Virus
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#247 User is offline   Khellendros 

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Posted 16 May 2018 - 10:09 PM

Posted Image





ACTION PHASE:

Secondary Strategic Actions:

LEADERSHIP secondary action: Exhaust Mecatol Rex (6 influence) for 2 command tokens.
NO Construction action.
TECHNOLOGY secondary action: Exhaust Quann (2) and Saudor (2) for 4 resources and research Sarween Tools.






Tactical Action:

Quote

CG | In The Silence Of Space | Play during one of your Tactical Actions | Choose a system. During this action your ships in that system can move through systems that contain other players' ships.


Select Jord for 'In The Silence of Space'.

Gnaw plays a Sabotage:

Quote

CB | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.


In the Silence of Space is cancelled.

ACTIVATE the north-east supernova
MOVE
SPACE COMBAT:
INVADE:
PRODUCE UNITS: N/A.






CURRENT STATUS

Victory Points: 5

Strategy Card: IMPERIAL
Command Pools: 2T | 2F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
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#248 User is offline   Blend 

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Posted 16 May 2018 - 11:35 PM

Posted Image




Activate Leadership secondary
Exhaust Hercant, Kamdorn and Ensapta for 4 influence
4 Influence + 2 TG = 2 Command Tokens
Place 1 in Tactical, 1 in Strategy

Activate Technology secondary
Exhaust Thibah for a blue pre-requisite.
Use 4 TGs to research Carrier II




Activate Thibah.
Use Production.
Exhaust Lodd Eru, Lodor, and Arretze for 8 Resources.
Produce Wrath of Kenara, 2 Fighters (Total cost = 9 resources, so the 8 resources + 1 from Sarween)




Victory Points: 2

Strategy Card:
Command Pools: 0T | 3F | 2S
Goods: 0/6 C | 1 TG
Action Cards: 3
Promissory Notes: 2 Hacan, 1 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)


Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)

This post has been edited by Blend: 17 May 2018 - 01:51 PM

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#249 User is offline   Tattersail_ 

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Posted 17 May 2018 - 08:44 AM

Posted Image

Accept commodity/TG exchange with Mentak.

Construction Secondary - Build PDS in Creuss - 1SCT

Technology Secondary - Research Duranium Armour - Exhaust Creuss for 4 resources -1SCT

The Ghosts of Creuss discovered the biological weapon that contained Small Pox, they enhanced it and sent it through a wormhole to see what happens.

Tactical Component Action:

Quote

AJ | Plague | Play as an Action | Choose a planet that is controlled by another player. Roll 1 die for each infantry on that planet. For each result of 6 or greater destroy 1 of those units.


Select Quann

Quann has 4 infantry/spec ops II -> [1, 7, 4, 8] -> 2 infantry are destroyed.

Gen Synthesis rolls -> [10, 3] -> 1 spec ops ii will be resynthesized at Jord.



Victory Points: 4


Strategy Card:
Command Pools: 3T | 5F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 4
Promissory Notes: 1 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)


Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.



[b]Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak)

This post has been edited by Tattersail_: 18 May 2018 - 02:21 PM

Apt is the only one who reads this. Apt is nice.
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#250 User is offline   Imperial Historian 

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Posted 17 May 2018 - 12:28 PM

Construction secondary: spend one CT to place space dock on torkan
Technology secondary: spend one CT, exhaust teq'uran and silvano for 4 resources, research gravity drives

Action: activate retillion/shalloq,
move carrier from silvano with one fighters to retillion/shalloq
Produce: 1 dreadnought, four fighters in retillion/shalloq system for 6 resources, exhaust gywnan, retillion and shalloq

Victory Points: 3

Strategy Card:
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 10
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak, 1 jol nar, 1 sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech)
+ Gwynan (3/1)


Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.) Exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)

Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
0

#251 User is offline   Morgoth 

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Posted 18 May 2018 - 09:58 AM

Posted Image

Technology secondary - exhaust Daemon and spend one strategic token to gain three tokens, placing one in tactical and two in strategic supply

Reassemble drones, erm, I mean, valuable soldiers whom have wives and children, on Mordai II.

Activate Bereg-Lirta

Move carrier from Tar'Mann and cruiser from gateway hex a to Bereg-Lirta, move all GFS from Bereg to Lirta

Build The Alastor and 4 GFs for 10 resources, exhausting Mordai II (4), Bereg (3), Tar'Mann (1) and 2 trade goods.




Victory Points: 3

Strategy Card: Politics
Command Pools: 2T | 5F | 4S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)

+ Tar'Mann (1/1)

Technologies:
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
Take good care to keep relations civil
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#252 User is offline   D'rek 

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Posted 18 May 2018 - 12:50 PM

Posted Image

Technology Secondary:
- exhaust Druaa and Xxehan for 4 resources. research Dacxive Animators -1 CT and -4 resources




Tactical Action:
- activate home system
- move carrier from Mansa III to home system
- exhaust Resculon and Vefut II +4 resources
- build dreadnaught, 2 infantry (both on Druaa), and 2 Hybrid Crystal Fighter II ® -4 resources, -1 TG (Sarween tools)




Victory Points: 1
Strategy Card: CONSTRUCTION
Command Pools: 3T | 3F | 4S
Goods: 0/3 C | 3 TG
Action Cards: 4
Promissory Notes: 5 Naalu, 1 Creuss, 1 Jol-Nar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)
+ Mansa III (0/1, yellow tech)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)

This post has been edited by D'rek: 18 May 2018 - 05:29 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#253 User is offline   D'rek 

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Posted 18 May 2018 - 12:53 PM

Posted Image

Secondary Technology -- 1 CT Zohbat (3), Everra (3) Research Type IV Drive and Duranium Armor

Blend plays Research Agreemnent PN to copy Type IV Drive.




Strategic Action Trade

Gain 3 Trade Goods. Nico pillages 1 TG.

Refresh 4 Commodities

Gnaw activates a PN:

Quote

TRADE AGREEMENT (Jol-Nar) | Play when the Jol-Nar player replenishes commodities | The Jol-Nar player gives you all of his commodities. Then, return this card to the Jol-Nar player.


Gnaw takes 4 TGs from Twelve, and gives back the PN.

Give everyone free refreshes





Victory Points: 3
Strategy Card: Trade
Command Pools: 2T | 5F | 3S
Goods: 0/4 C | 2 TG
Action Cards: 6
Promissory Notes: 1 Jol-Nar, 2 Hacan,1 Creuss, 1 Nekro
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II


Other:
+ Trade Convoys - Can trade with non-neighbours

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#254 User is offline   D'rek 

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Posted 18 May 2018 - 01:11 PM

Updated Map:

Spoiler

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#255 User is offline   Nicodimas 

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Posted 19 May 2018 - 11:44 PM

Posted Image

Secondary Technology tap wellon, tap moll primus for 4 resources
Research racial tech_1

Secondary Trade: Refresh Trade goods x2


After you win or lose spacecombat, gain 1 trade good; if you won the combat you may produce one ship in that system of any ship type that was destroyed during the combat.

Action:
Move Carrier to Wellon with 2 Infantry




Victory Points: 3

Strategy Card: Warfare
Command Pools: 1 T | 3F | 1 S
Goods: 2/2 C | 1 TG
Action Cards: 4
Promissory Notes: 2 Mentak, 1 Creuss, 1 Yssaril, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Abyz (3,0)
+ Fria (2,0)
+ Wellon (2/2, yellow tech)


Technologies:
+ Sarween Tools
+ Plasma Scoring
+ Neural Motivator
+ Stasis Capsules (Cruiser II)
+ Salvage Operations After you win or lose spacecombat, gain 1 trade good; if you won the combat you may produce one ship in that system of any ship type that was destroyed during the combat.

Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)
+ (+1 VP)

This post has been edited by Nicodimas: 22 May 2018 - 03:50 AM

-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
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#256 User is offline   Tapper 

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Posted 20 May 2018 - 10:39 AM

Posted Image

Secondary of Trade:
free refresh of commodities (thank you, Twelve).




TACTICAL:
Activate Mehar Xull.
Move Carrier + 4 fighters and Flagship from Quinarra-Tren'lak to Mehar Xull.
Production (flip Zej Rajja for 2 production): Produce 2 fighters, 1 Cruiser (1 discount from Sarween Tools)




Victory Points: 2
Strategy Card: TECHNOLOGY
Command Pools: 2T | 5F | 4S
Goods: 3/3 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Sardakk, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Sarween Tools (reduce total production cost by 1)
+ Gravity Drive (exhaust to increase the movement of 1 ship by 1).

Other:
+ support for the Throne from Nekro Virus
Everyone is entitled to his own wrong opinion. - Lizrad
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#257 User is offline   Khellendros 

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Posted 21 May 2018 - 11:36 AM

Posted Image





Gen Synthesis: 1 Ground Forces placed on Jord.






Secondary Strategic Actions:

TRADE secondary: Refresh 4 commodities for free. Hacan plays:

Quote

TRADE AGREEMENT (Sol) | Play when the Sol player replenishes commodities | The Sol player gives you all of his commodities. Then, return this card to the Sol player.


Give 4 commodities to Hacan. Trade Agreement PN returned.






Component Action:

Orbital Drop on Quann.






CURRENT STATUS

Victory Points: 5

Strategy Card: IMPERIAL
Command Pools: 2T | 2F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by Khellendros: 21 May 2018 - 11:41 AM

"I think I've made a terrible error of judgement."
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#258 User is offline   Blend 

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Posted 21 May 2018 - 03:18 PM

Posted Image




Activate Trade secondary to refresh commodities
Twelve plays the Hacan Trade Agreement to take all 6 commodities as trade goods. Nico pillages 1 TG from Twelve.




Activate Production Biomes
Gain 4 TGs, Give 2 TGs to IH




Victory Points: 2

Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/6 C | 9 TG
Action Cards: 3
Promissory Notes: 2 Hacan, 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)


Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
+ Type IV Drive (Upgrades your Dreadnought blueprints to Dreadnought II.)

This post has been edited by D'rek: 22 May 2018 - 03:26 AM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#259 User is offline   Tattersail_ 

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Posted 21 May 2018 - 03:34 PM

Posted Image

Trade Secondary - Free Refresh

Swap 3 commodities with Gnaw for 3 TG's and offer trade of 1:1 Commodity with Gnaw

Tactical Action

1) Activation - Activate Quann

2) Movement

Move Hil Colish Flagship with 2 infantry and 1 fighter from Creuss to Quann (Slipstream +1 to ships moving from Home system or wormhole)
Move 1 Destroyer from Creuss to Quann (Slipstream +1 to ships moving from Home system or wormhole)
Move Carrier from Starpoint/New Albion. Transport 1 Infantry from New Albion and 1 infantry from Starpoint and 2 Fighters to Quann (Gravity drive)


3) Space Combat

Dimension Splicer -> Tatts assigns one hit to Morgoth's Cruiser II.

Morgoth's Cruiser is destroyed. Tatts wins the battle.



4) Invasion - Invade Quann

..i) Bombardment - none
..ii) Commit Ground Forces - all
..iii) Space Cannon Defense - none
..iv) Ground Combat


Round 1

Tatts plays an Action Card:


Quote

BW | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.


Tatts:
4x Infantry (c7) -> [10, 4, 10, 2] -> 2 hits

Khell:
4x Spec Ops II (c6) -> [1, 4, 4, 10] -> 1 hit

Tatts loses 1 Infantry.
Khell loses 2 Spec Ops II. Gen Synthesis rolls: [8, 8]. Both resynthesized.


Round 2

Tatts:
3x Infantry (c8) -> [5, 4, 10] -> 1 hit

Khell:
2x Spec Ops II (c6) -> [6, 6] -> 2 hits

Tatts loses 2 Infantry.
Khell loses 1 Spec Ops II. Gen Synthesis roll: [9]. Resynthesized.


Round 3

Tatts:
1x Infantry (c8) -> [2]

Khell:
1x Spec Ops II (c6) -> [2]


Round 4

Tatts:
1x Infantry (c8) -> [4]

Khell:
1x Spec Ops II (c6) -> [9]

Tatts loses 1 Infantry.

Khell wins the ground combat.
Daxcive Animators -> Khell places 1 infantry on Quann.



..v) Establish Control - n/a

5) Production - n/a


Victory Points: 4


Strategy Card:
Command Pools: 2T | 5F | 2S
Goods: 1/4 C | 7 TG
Action Cards: 2
Promissory Notes: 1 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)


Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.



Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak)

This post has been edited by D'rek: 21 May 2018 - 10:03 PM

Apt is the only one who reads this. Apt is nice.
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#260 User is offline   Imperial Historian 

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Posted 22 May 2018 - 12:45 AM

Trade secondary: free refresh


Action: AM | Rise of a Messiah | Play as an Action | Place one infantry on each planet you control.

Victory Points: 3

Strategy Card:
Command Pools: 1T | 4F | 1S
Goods: 3/3 C | 2 TG
Action Cards: 9
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak, 1 jol nar, 1 sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech)
+ Gwynan (3/1)


Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.) Exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)

Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
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