Malazan Empire: Twilight Imperium (I) - Game Thread - Malazan Empire

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Twilight Imperium (I) - Game Thread

#461 User is offline   Morgoth 

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Posted 06 July 2018 - 11:01 AM

Posted Image



Pass





Victory Points: 7

Strategy Card: Leadership
Command Pools: 1T | 7F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 3
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)

+ Tar'Mann (1/1)
+ Zohbat (3/1)
+ Jol (2, 3)
+ Nar (1, 2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Light / Wave Deflectors -- Your ships may movethrough systems thatcontain otherplayers' ships.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Stasis Capsules (Cruiser II)
+ Type IV Drive (Dreadnought II)
+ XRD Transporters (Carrier II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y -> Hybrid Crystal Fighter II

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#462 User is offline   Imperial Historian 

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Posted 06 July 2018 - 11:10 AM

AQ | Unexpected Action | Play as an Action | Remove one of your command tokens from the board.

Remove CT token from arnor lor

Victory Points: 7
Strategy Card: Warfare (exhausted)
Command Pools: 1T | 5F | 0S
Goods: 0/3 C | 0TG
Action Cards: 6
Promissory Notes: 1 Yssaril, 1 Hacan, 1 Mentak, 1 sol, 1 naalu
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Retillion (2/3) exhausted
+ Shalloq (1/2) exhausted
+ Tequ'ran (2/0) exhausted
+ Torkan (0/3) exhausted
+ Silvano (2/2, green tech) exhausted
+ Gwynan (3/1) exhausted
+ Evera (3/1) exhausted
+ Wellon (1/2, yellow tech) exhausted

Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.) exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)
+ XRD Transporters (Carrier II)
+ Infantry II
+ Fighter II

Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
+ support for the Throne from naalu (+1 VP)
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#463 User is offline   Imperial Historian 

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Posted 06 July 2018 - 10:06 PM

Activate alpha wormhole move flagship, dread, 2 carriers, 6 fighters (leave one in arnor-lor and silvano) and my cruiser, bring along 4 infantry from arnor-lor.

Fight tappers fleet!




Space Cannon Offense:

Gnaw fires from Dal Bootha/Xxehan (w/ Plasma Scoring) (sc 5)-> [10, 10, 5] >>>AMDef>>> [9, 9, 4] -> 2 hits

IH plays:

Quote

BO | Maneuvering Jets | Play after an opponent fires upon you with Space Cannon | Before you assign hits produced by another player's Space Cannon roll: Cancel 1 hit


Tapper plays a Sabotage:

Quote

CB | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.


IH applies 2 hits. Y'sia Y'ssrila and dreadnought each sustain damage.


--- Space Combat Round 1 ---

IH:
Y'sia Y'ssrila * (2x c5) -> [4, 4] >>>WARFARE>>> [5, 5] -> 2 hits
1x Dreadnought * (c5) -> [7] >>>WARFARE>>> [8] -> 1 hit
1x Cruiser (c7) -> [9] >>>WARFARE>>> [10] -> 1 hit
2x Carrier II (c9) -> [1, 8] >>>WARFARE>>> [2, 9] -> 1 hit
6x Fighter II (c8) -> [7, 1, 4, 3, 3, 1] >>>WARFARE>>> [8, 2, 5, 4, 4, 2] -> 1 hit

Tapper:
1x Cruiser (c6) -> [1]
1x Carrier II (c8) -> [2]
1x Fighter II (c7) -> [4]

Tapper takes 6 hits.

Tapper's ships are all destroyed.


IH wins the space battle.

IH fulfills a secret objective, gaining 1 VP:

Quote

Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objetive if your flagship is destroyed in the combat.





Victory Points: 8
Strategy Card: Warfare (exhausted)
Command Pools: 0T | 5F | 2S
Goods: 0/3 C | 1TG
Action Cards: 5
Promissory Notes: 1 Yssaril, 1 Hacan, 1 Mentak, 1 sol, 1 naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3) exhausted
+ Shalloq (1/2) exhausted
+ Tequ'ran (2/0) exhausted
+ Torkan (0/3) exhausted
+ Silvano (2/2, green tech) exhausted
+ Gwynan (3/1) exhausted
+ Evera (3/1) exhausted
+ Wellon (1/2, yellow tech) exhausted

Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.) exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)
+ XRD Transporters (Carrier II)
+ Infantry II
+ Fighter II

Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
+ support for the Throne from naalu (+1 VP)

This post has been edited by D'rek: 07 July 2018 - 01:34 AM

1

#464 User is offline   Imperial Historian 

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Posted 06 July 2018 - 10:53 PM

Pass
0

#465 User is offline   D'rek 

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Posted 07 July 2018 - 01:43 AM

Posted Image

Status Phase 6 - Start


Initiative Order: Gnaw >> Morgoth >> Khell >> Tapper >> Twelve >> Nico >> IH >> Tatts >> Blend


Updated Map:

Spoiler




Current Points:

Twelve: 8 VP ( PO: 5 | SO: 3 )
IH: 8 VP ( PO: 3 | SO: 2 | SftT: Blend, Khell, ItGnaw )

Khell: 7 VP ( PO: 3 | SO: 0 | SftT: Twelve | Custodians Token | Imperial x2)
Morgoth: 7 VP ( PO: 4 | SO: 2 | SftT: Tapper )
ItGnaws: 7 VP ( PO: 4 | SO: 2 | Imperial x1 )

Tapper: 5 VP ( PO: 4 | SO: 0 | SftT: Morgoth )
Tatts: 5 VP ( PO: 3 | SO: 1 | SftT: Nico )

Nico: 4 VP ( PO: 2 | SO: 0 | SftT: Tatts, IH )
Blend: 4 VP ( PO: 3 | SO: 1 )



Public Objectives:

Erect a Monument -- 1VP -- Status Phase -- Spend 8 resources.
Fulfilled by: Tatts, Blend, Morgoth, Nico, Khell

Lead From the Front -- 1VP -- Status Phase -- Spend a total of 3 tokens from your tactic and/or strategy pools.
Fulfilled by: IH, Tapper

Diversify Research -- 1VP -- Status Phase -- Own 2 technologies in each of 2 colors.
Fulfilled by: Twelve, Khell, Tatts, IH, Blend

Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
Fulfilled by: Khell, Twelve, Blend, Nico, ItGnaws

Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems.
Fulfilled by: Morgoth, Tapper, Twelve, ItGnaws, IH, Tatts

Revolutionize Warfare -- 2VP -- Status Phase -- Own 3 unit upgrade technologies.
Fulfilled by: Tapper, ItGnaws, Twelve, Morgoth

Form Galactic Brain Trust -- 2VP -- Status Phase -- Control 5 planets that have technology specialties.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#466 User is offline   Gnaw 

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Posted 07 July 2018 - 04:13 AM

Posted Image

Score the Diversify Research objective

Draw 2 action cards, discard 1

Turn in strategy card

Refresh planets

Etc, etc



Lose game





Victory Points:
8
Strategy Card:
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 5 TG
Action Cards: 3
Promissory Notes: 4 Naalu, 2 Yissy
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mansa III (0/1, yellow tech)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.

+ Gravity drive
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)
+ Infantry II
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#467 User is offline   twelve 

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Posted 07 July 2018 - 05:31 AM

Posted Image



Status Phase

1) Score Objectives - NA
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards Discard 1
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 3 tokens, 2 Tactical, 1 strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Cards







Victory Points: 8
Strategy Card:
Command Pools: 2T | 11F | 1S
Goods: 0/4 C | 7 TG
Action Cards: 3
Promissory Notes: 3 Jol-Nar, 1 Hacan
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Rarron (0/3)
+ Qucen'n (1/2)
+ Mellon (0/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Light/Wave Deflectors -- Your ships can move through systems that contains other players ships
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.

+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy one of their non-fighter ships
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II

Other:
+ Trade Convoys - Can trade with non-neighbors

This post has been edited by twelve: 07 July 2018 - 05:33 AM

I don't know what I'm doing but it sounds good.
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#468 User is offline   Tattersail_ 

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Posted 07 July 2018 - 06:26 AM

Posted Image

Assemble a Strike Force -- 1VP -- Status Phase -- Have 8 destroyers and/or cruisers on the game board.

Revolutionize Warfare -- 2VP -- Status Phase -- Own 3 unit upgrade technologies.

Victory Points:[/b] 8


Strategy Card:- Technology
Command Pools: 0T | 5F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 1 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)
+ Abyz (3/0)

+ Fria (2/0)
+ Vefut II (2/2)

Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Mobile Base -- Allows you to build War Suns
+ Type IV Drive -- Upgrades Dreadnoughts into Dreadnought II
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.


Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak
Apt is the only one who reads this. Apt is nice.
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#469 User is offline   Khellendros 

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Posted 07 July 2018 - 07:58 AM

Posted Image





STATUS PHASE:






SCORE OBJECTIVES: Score public objective Revolutionize Warfare - Own 3 unit upgrade technologies - 2VP; score secret objective Explore the Nether Regions - Have 1 or more ships in 3 systems that do not contain planets - 1VP.






CURRENT STATUS

Victory Points: 10

Command Pools: 2T | 2F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Quann (2/1)
+ Saudor (2/2)
+ Lazar (1/0, yellow tech)
+ Sakulag (2/1)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II
+ Advanced Carrier II
+ Fighter II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by Khellendros: 07 July 2018 - 09:39 AM

"I think I've made a terrible error of judgement."
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#470 User is offline   Imperial Historian 

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Posted 07 July 2018 - 08:58 AM

Score revolutionise warfare for 2vp

Score
Monopolize Production -- 1VP -- Status Phase -- Control 4 industrial planets.

Become emperor, celebrate

Victory Points: 11
Strategy Card: Warfare (exhausted)
Command Pools: 0T | 5F | 2S
Goods: 0/3 C | 1TG
Action Cards: 5
Promissory Notes: 1 Yssaril, 1 Hacan, 1 Mentak, 1 sol, 1 naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3) exhausted
+ Shalloq (1/2) exhausted
+ Tequ'ran (2/0) exhausted
+ Torkan (0/3) exhausted
+ Silvano (2/2, green tech) exhausted
+ Gwynan (3/1) exhausted
+ Evera (3/1) exhausted
+ Wellon (1/2, yellow tech) exhausted

Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.) exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)
+ XRD Transporters (Carrier II)
+ Infantry II
+ Fighter II

Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
+ support for the Throne from naalu (+1 VP)
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