Malazan Empire: Twilight Imperium (I) - Game Thread - Malazan Empire

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Twilight Imperium (I) - Game Thread

#281 User is offline   Imperial Historian 

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Posted 25 May 2018 - 08:38 PM

Trade trade agreement PN to Nico for 2tg and no pillage

Play 1 CT in Silvano, move carrier (plus fighters) and cruiser in gwynian to Silvano, build flagship and 2 infantry on Silvano for 9 (6 tg and exhaust gwynian for 3)

Arrive at airport, I'm out of tokens so I pass when it gets back to me. Score the technology objective when the status phase comes around.
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#282 User is offline   D'rek 

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Posted 26 May 2018 - 05:46 AM

Updated Map:

Spoiler

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#283 User is offline   D'rek 

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Posted 29 May 2018 - 02:25 PM

Posted Image

PASS




Victory Points: 3

Strategy Card: Politics
Command Pools: 1T | 5F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)

+ Tar'Mann (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#284 User is offline   Gnaw 

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Posted 29 May 2018 - 05:47 PM

Posted Image


Warfare Secondary: none





Pass




Victory Points: 1
Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 6
Promissory Notes: 5 Naalu, 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)
+ Mansa III (0/1, yellow tech)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#285 User is offline   twelve 

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Posted 29 May 2018 - 05:57 PM

Ware fare secondary exhaust zohbat 3 and abyz 3 plus 2 trade goods to build command ship and 2 fighters in home system.

Already passed

1t/5f/0s

4ac / 1tg / 0c




Posted Image




Warfare Secondary - 1 CT exhaust Zohbat (3) and Abyz (3) + 2 trade goods - 1 Sarween Tools and build J.N.S. Hylarim and 2 fighters in Jol/Nar System




Passed previously




Victory Points: 3
Strategy Card: Trade
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Jol-Nar, 1 Hacan,1 Creuss, 1 Sardakk
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Abyz (3/0)
+ Fria (2/0)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II


Other:
+ Trade Convoys - Can trade with non-neighbors

This post has been edited by twelve: 31 May 2018 - 12:35 AM

I don't know what I'm doing but it sounds good.
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#286 User is offline   D'rek 

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Posted 29 May 2018 - 08:14 PM

Posted Image

PASS




Victory Points: 3

Strategy Card: Warfare
Command Pools: 0 T | 3F | 0S
Goods: 0/2 C | 6 TG
Action Cards: 4
Promissory Notes: 2 Mentak, 1 Creuss, 1 Yssaril, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Wellon (2/2, yellow tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Salvage Operations ® -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades Cruiser blueprints to Cruiser II


Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#287 User is offline   Khellendros 

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Posted 30 May 2018 - 10:36 AM

Posted Image





GIVE Trade Agreement promissory note to Mentak in exchange for no pillage.

ACCEPT 3 Trade Goods from Creuss in exchange for votes and no Sol-Creuss aggression in next round.






"Admiral Hot Rod McStuffins, this is President Foxy Kitten. Initiate Plan H - codename: Sexy Hail Mary."

Tactical Action:

ACTIVATE Arinam-Meer.
MOVE: 1 Carrier with 2 Spec Ops II from Jord to Arinam-Meer (Gravity Drive); 1 Cruiser from asteroid field to Arinam-Meer, via the Gravity Rift (hold on to your butts).

Gravity Rift roll: [2]. The Cruiser and its crew are sucked into the maw, never to be seen again.

PDS Fire:

Morgoth plays:

Quote

CF | Experimental Battlestation | Play at the Space Cannon part of a Tactical Action (yours or another player's) | Choose one of your space docks either in or adjacent to the activated system. That space dock uses Space Cannon 5 (x3) against ships in the active system.


The space dock in Mordai II fires at Admiral McStuffins' carrier (Space Cannon 3x 5) -> [4, 5, 6] >>>AMDefl>>> [3, 4, 5] -> 1 hit.

Khell's Carrier and its resident Spec Ops II regiments are destroyed.

Gen Synthesis rolls -> [4, 5] -> 1 Spec Ops II is resynthesized.


SPACE COMBAT: n/a
INVADE: If carrier survives, invade Arinam-Meer with one Spec Ops II on each planet.
PRODUCE UNITS: N/A.





CURRENT STATUS

Victory Points: 6

Strategy Card: IMPERIAL
Command Pools: 0T | 2F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 3
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by D'rek: 30 May 2018 - 03:59 PM

"I think I've made a terrible error of judgement."
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#288 User is offline   D'rek 

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Posted 30 May 2018 - 12:25 PM

Posted Image

PASS




Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 0T | 3F | 0S
Goods: 0/6 C | 8 TG
Action Cards: 5
Promissory Notes: 3 Hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)


Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
+ Type IV Drive (Upgrades your Dreadnought blueprints to Dreadnought II.)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#289 User is offline   D'rek 

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Posted 30 May 2018 - 12:27 PM

{{IH Passes}}

0t | 4f | 0s
9ac / 0tg / 0c

This post has been edited by D'rek: 30 May 2018 - 03:01 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#290 User is offline   Khellendros 

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Posted 30 May 2018 - 12:36 PM

Posted Image





Gen Synthesis: 1 Spec Ops II resynthesised on Jord.






PASS






CURRENT STATUS

Victory Points: 6

Strategy Card: IMPERIAL
Command Pools: 0T | 2F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 3
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by Khellendros: 30 May 2018 - 04:33 PM

"I think I've made a terrible error of judgement."
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#291 User is offline   D'rek 

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Posted 30 May 2018 - 03:10 PM

Posted Image

Status Phase 4 - Start


Updated Map:

Spoiler



Current Points:

Khell: 6 VP ( PO: 2 | SO: 0 | SftT: Twelve | Custodians Token | Imperial x2)

Tatts: 4 VP ( PO: 2 | SO: 1 | SftT: Nico )

Morgoth: 3 VP ( PO: 1 | SO: 1 | SftT: Tapper )
Nico: 3 VP ( PO: 1 | SO: 0 | SftT: Tatts, IH )
Twelve: 3 VP ( PO: 2 | SO: 1 )
IH: 3 VP ( PO: 1 | SO: 0 | SftT: Blend, Khell )

Blend: 2 VP ( PO: 1 | SO: 1 )
Tapper: 2 VP ( PO: 1 | SO: 0 | SftT: Morgoth )

ItGnaws: 1 VP ( PO: 0 | SO: 1 )




Public Objectives:


Erect a Monument -- 1VP -- Status Phase -- Spend 8 resources.
Fulfilled by: Tatts, Blend, Morgoth, Nico

Lead From the Front -- 1VP -- Status Phase -- Spend a total of 3 tokens from your tactic and/or strategy pools.
Fulfilled by: IH, Tapper

Diversify Research -- 1VP -- Status Phase -- Own 2 technologies in each of 2 colors.
Fulfilled by: Twelve, Khell, Tatts

Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
Fulfilled by: Khell, Twelve

Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#292 User is offline   Blend 

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Posted 30 May 2018 - 03:18 PM

Posted Image

Spend 5 Trade Goods.
Claim the Negotiate Trade Routes objective.
Untap all my planets.
Gain 2 Action Cards.
Gain 3 Command Tokens. Place 1 in Tactical, 2 in Strategy.





Victory Points: 3

Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/6 C | 3 TG
Action Cards: 7
Promissory Notes: 3 Hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)


Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
+ Type IV Drive (Upgrades your Dreadnought blueprints to Dreadnought II.)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#293 User is offline   Khellendros 

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Posted 30 May 2018 - 03:27 PM

Posted Image





STATUS PHASE

Genesis: 1 Spec Ops II 'has seen some things you wouldn't believe' and reaches maturity aboard the flagship.

Score Objectives: Spend 8 resources (4 from Jord, 1 from Lazar, 3 Trade Goods) to Erect a Monument, phallic-shaped.
Draw Action Cards: Draw 2 action cards (Neural Motivator).
Gain Command Tokens: Gain 3 command tokens (Versatile racial trait).
Ready Cards: Ready Jord, Lazar, Sakulag, Saudor, Quann, and Mecatol Rex.
Repair Units: Get the Genesis shipshape.
Return Strategy Card: Return IMPERIAL card.






CURRENT STATUS

Victory Points: 7

Command Pools: 1T | 2F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by Khellendros: 30 May 2018 - 06:09 PM

"I think I've made a terrible error of judgement."
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#294 User is offline   Morgoth 

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Posted 30 May 2018 - 03:55 PM

Posted Image

Status Phase

Claim objective - expand borders

Gain 2 tokens, placing one in tactical and one in strategic supply.

Refresh planets

Draw 2 action cards




Victory Points: 4

Strategy Card:
Command Pools: 2T | 5F | 3S
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'Mann (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)

This post has been edited by Morgoth: 30 May 2018 - 03:56 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#295 User is offline   Imperial Historian 

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Posted 30 May 2018 - 04:34 PM

Play Veto action card on trade equality if allowed, swapping it for a new agenda for blends trade PN and agreed deal

Score the diversify tech PO

Gain 3 CT, 1 tactical, 2 in strategy
Gain 3 action cards, discard one

Victory Points: 4

Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 0TG
Action Cards: 11 (-1)
Promissory Notes: 3 Yssaril, 1 Hacan, 1 Mentak, 1 jol nar, 1 sol
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech)
+ Gwynan (3/1)

Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.) Exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)

Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)

This post has been edited by Imperial Historian: 02 June 2018 - 10:34 PM

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#296 User is offline   Tapper 

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Posted 30 May 2018 - 05:40 PM

Posted Image




Claim Objective: Expand Borders (and make the new citizens perform elaborate mass ceremonies in honour of High Leader Kkim).
Draw 2 Action Cards, then discard down to 7
Gain command tokens: 1 to Strategic, 1 to Tactical
Ready cards: Quinarra, Tren'lak, Mehar Xull, Zej Rajja, Tura Nora, Centauri, Gral, and Mallice celebrate the coming of age of a new batch of worker bugs by eating the old ones
Repair Units: shift's equally over for the oarsmen on our Exotriremes
Return Strategy Card: close down a research lab or two









Victory Points: 2
Strategy Card:
Command Pools: 2T | 5F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 3 Sardakk, 1 Nekro, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled



Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Sarween Tools (reduce total production cost by 1)
+ Gravity Drive (use to increase the movement of 1 ship by 1).

Other:
+ support for the Throne from Nekro Virus
Everyone is entitled to his own wrong opinion. - Lizrad
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#297 User is offline   Tattersail_ 

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Posted 30 May 2018 - 07:18 PM

Posted Image

Wormhole Generator -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships. Move Alpha wormhole to where Tapper wants it to go.


Lazar-Sakulag


Draw Action Cards

Remove Command Tokens

Gain and Redistribute Tokens Place 1 in Tactical and 1 in Strategy


Ready Cards


Repair Units


Victory Points: 4


Strategy Card: Leadership
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 1 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)

Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.



Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak
Apt is the only one who reads this. Apt is nice.
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#298 User is offline   twelve 

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Posted 30 May 2018 - 07:25 PM

Score-Expand Borders public objective
Score-Fuel the War Machine secret objective. Have 3 space docks built

Quote

Fuel the War Machine -- 1VP -- Status Phase -- Have 3 space docks on the game board.


Draw 2 action cards. Go from 4 to 6 cards
Gain 3 command tokens - Hyper Metabolism place 1 tactical and 2 strategic 2t/5f/2s

5 total vp, 6 action cards, 0 commodities, 0 trade goods

Edit: And in case the mod is a huge stickler for specifics I also clearly repair my units and refresh my planets and anything else I need to do that would be in my best interest during this phase.

Posted Image


Status Phase

1) Score Objectives -


Expand Borders Public Objective

Fuel the War Machine secret objective. Have 3 space docks built

Quote

Fuel the War Machine -- 1VP -- Status Phase -- Have 3 space docks on the game board.



2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 3 tokens, 1 Tactical, 2 strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Cards







Victory Points: 5
Strategy Card:
Command Pools: 2T | 5F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Jol-Nar, 1 Hacan,1 Creuss, 1 Sardakk
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Abyz (3/0)
+ Fria (2/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II


Other:
+ Trade Convoys - Can trade with non-neighbors

This post has been edited by twelve: 31 May 2018 - 12:48 AM

I don't know what I'm doing but it sounds good.
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#299 User is offline   Gnaw 

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Posted 30 May 2018 - 08:22 PM

Claim Objective: expand borders
Draw 2 Action Cards, then discard down to 7
Gain command tokens: 1 to Strategic, 1 to Tactical
Ready cards
Repair Units
Return Strategy Card










Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 5 Naalu, 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)
+ Mansa III (0/1, yellow tech)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)

This post has been edited by Gnaw: 30 May 2018 - 09:38 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#300 User is offline   D'rek 

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Posted 30 May 2018 - 10:15 PM

Posted Image

--Spend 5 trade goods to fulfill the Negotiate Trade Routes public objective.
--Gain 2 action cards
--Gain 2 CTs
--Redistribute CTs




Victory Points: 4

Strategy Card: Warfare
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 6
Promissory Notes: 2 Mentak, 1 Creuss, 2 Yssaril, 1 Nekro, 1 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Wellon (2/2, yellow tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Salvage Operations ® -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades Cruiser blueprints to Cruiser II


Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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