Twilight Imperium (I) - Game Thread
#281
Posted 25 May 2018 - 08:38 PM
Trade trade agreement PN to Nico for 2tg and no pillage
Play 1 CT in Silvano, move carrier (plus fighters) and cruiser in gwynian to Silvano, build flagship and 2 infantry on Silvano for 9 (6 tg and exhaust gwynian for 3)
Arrive at airport, I'm out of tokens so I pass when it gets back to me. Score the technology objective when the status phase comes around.
Play 1 CT in Silvano, move carrier (plus fighters) and cruiser in gwynian to Silvano, build flagship and 2 infantry on Silvano for 9 (6 tg and exhaust gwynian for 3)
Arrive at airport, I'm out of tokens so I pass when it gets back to me. Score the technology objective when the status phase comes around.
#282
Posted 26 May 2018 - 05:46 AM
Updated Map:
Spoiler
#283
Posted 29 May 2018 - 02:25 PM
PASS
Victory Points: 3
Strategy Card:
Command Pools: 1T | 5F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Arinam (1/2)
+ Meer (0/4)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y
Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
#284
Posted 29 May 2018 - 05:47 PM
Warfare Secondary: none
Pass
Victory Points: 1
Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 6
Promissory Notes: 5 Naalu, 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+
+
+
+
+
+
+
+ Mansa III (0/1, yellow tech)
Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#285
Posted 29 May 2018 - 05:57 PM
Ware fare secondary exhaust zohbat 3 and abyz 3 plus 2 trade goods to build command ship and 2 fighters in home system.
Already passed
1t/5f/0s
4ac / 1tg / 0c
Warfare Secondary - 1 CT exhaust Zohbat (3) and Abyz (3) + 2 trade goods - 1 Sarween Tools and build J.N.S. Hylarim and 2 fighters in Jol/Nar System
Passed previously
Victory Points: 3
Strategy Card:Trade
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Jol-Nar, 1 Hacan,1 Creuss, 1 Sardakk
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+Nar (2/3)
+Rarron (0/3)
+Jol (1/2)
+Qucen'n (1/2)
+Everra (3/1)
+Mellon (0/2)
+Zohbat (3/1)
+Arnor (2/1)
+Lor (1/2)
+Abyz (3/0)
+Fria (2/0)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II
Other:
+ Trade Convoys - Can trade with non-neighbors
Already passed
1t/5f/0s
4ac / 1tg / 0c
Warfare Secondary - 1 CT exhaust Zohbat (3) and Abyz (3) + 2 trade goods - 1 Sarween Tools and build J.N.S. Hylarim and 2 fighters in Jol/Nar System
Passed previously
Victory Points: 3
Strategy Card:
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Jol-Nar, 1 Hacan,1 Creuss, 1 Sardakk
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+
+
+
+
+
+
+
+
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II
Other:
+ Trade Convoys - Can trade with non-neighbors
This post has been edited by twelve: 31 May 2018 - 12:35 AM
I don't know what I'm doing but it sounds good.
#286
Posted 29 May 2018 - 08:14 PM
PASS
Victory Points: 3
Strategy Card:
Command Pools: 0 T | 3F | 0S
Goods: 0/2 C | 6 TG
Action Cards: 4
Promissory Notes: 2 Mentak, 1 Creuss, 1 Yssaril, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Moll Primus (4/1)
+
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Salvage Operations ® -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades Cruiser blueprints to Cruiser II
Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)
#287
Posted 30 May 2018 - 10:36 AM
GIVE Trade Agreement promissory note to Mentak in exchange for no pillage.
ACCEPT 3 Trade Goods from Creuss in exchange for votes and no Sol-Creuss aggression in next round.
"Admiral Hot Rod McStuffins, this is President Foxy Kitten. Initiate Plan H - codename: Sexy Hail Mary."
Tactical Action:
ACTIVATE Arinam-Meer.
MOVE: 1 Carrier with 2 Spec Ops II from Jord to Arinam-Meer (Gravity Drive); 1 Cruiser from asteroid field to Arinam-Meer, via the Gravity Rift (hold on to your butts).
Gravity Rift roll: [2]. The Cruiser and its crew are sucked into the maw, never to be seen again.
PDS Fire:
Morgoth plays:
Quote
CF | Experimental Battlestation | Play at the Space Cannon part of a Tactical Action (yours or another player's) | Choose one of your space docks either in or adjacent to the activated system. That space dock uses Space Cannon 5 (x3) against ships in the active system.
The space dock in Mordai II fires at Admiral McStuffins' carrier (Space Cannon 3x 5) -> [4, 5, 6] >>>AMDefl>>> [3, 4, 5] -> 1 hit.
Khell's Carrier and its resident Spec Ops II regiments are destroyed.
Gen Synthesis rolls -> [4, 5] -> 1 Spec Ops II is resynthesized.
SPACE COMBAT: n/a
INVADE:
PRODUCE UNITS: N/A.
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pools: 0T | 2F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 3
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II
Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
This post has been edited by D'rek: 30 May 2018 - 03:59 PM
"I think I've made a terrible error of judgement."
#288
Posted 30 May 2018 - 12:25 PM
PASS
Victory Points: 2
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 0/6 C | 8 TG
Action Cards: 5
Promissory Notes: 3 Hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
+ Type IV Drive (Upgrades your Dreadnought blueprints to Dreadnought II.)
#289
Posted 30 May 2018 - 12:27 PM
{{IH Passes}}
0t | 4f | 0s
9ac / 0tg / 0c
0t | 4f | 0s
9ac / 0tg / 0c
This post has been edited by D'rek: 30 May 2018 - 03:01 PM
#290
Posted 30 May 2018 - 12:36 PM
Gen Synthesis: 1 Spec Ops II resynthesised on Jord.
PASS
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pools: 0T | 2F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 3
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II
Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
This post has been edited by Khellendros: 30 May 2018 - 04:33 PM
"I think I've made a terrible error of judgement."
#291
Posted 30 May 2018 - 03:10 PM
Status Phase 4 - Start
Updated Map:
Spoiler
Current Points:
Khell: 6 VP ( PO: 2 | SO: 0 | SftT: Twelve | Custodians Token | Imperial x2)
Tatts: 4 VP ( PO: 2 | SO: 1 | SftT: Nico )
Morgoth: 3 VP ( PO: 1 | SO: 1 | SftT: Tapper )
Nico: 3 VP ( PO: 1 | SO: 0 | SftT: Tatts, IH )
Twelve: 3 VP ( PO: 2 | SO: 1 )
IH: 3 VP ( PO: 1 | SO: 0 | SftT: Blend, Khell )
Blend: 2 VP ( PO: 1 | SO: 1 )
Tapper: 2 VP ( PO: 1 | SO: 0 | SftT: Morgoth )
ItGnaws: 1 VP ( PO: 0 | SO: 1 )
Public Objectives:
Erect a Monument -- 1VP -- Status Phase -- Spend 8 resources.
Fulfilled by: Tatts, Blend, Morgoth, Nico
Lead From the Front -- 1VP -- Status Phase -- Spend a total of 3 tokens from your tactic and/or strategy pools.
Fulfilled by: IH, Tapper
Diversify Research -- 1VP -- Status Phase -- Own 2 technologies in each of 2 colors.
Fulfilled by: Twelve, Khell, Tatts
Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
Fulfilled by: Khell, Twelve
Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems.
#292
Posted 30 May 2018 - 03:18 PM
Spend 5 Trade Goods.
Claim the Negotiate Trade Routes objective.
Untap all my planets.
Gain 2 Action Cards.
Gain 3 Command Tokens. Place 1 in Tactical, 2 in Strategy.
Victory Points: 3
Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/6 C | 3 TG
Action Cards: 7
Promissory Notes: 3 Hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)
Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
+ Type IV Drive (Upgrades your Dreadnought blueprints to Dreadnought II.)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#293
Posted 30 May 2018 - 03:27 PM
STATUS PHASE
Genesis: 1 Spec Ops II 'has seen some things you wouldn't believe' and reaches maturity aboard the flagship.
Score Objectives: Spend 8 resources (4 from Jord, 1 from Lazar, 3 Trade Goods) to Erect a Monument, phallic-shaped.
Draw Action Cards: Draw 2 action cards (Neural Motivator).
Gain Command Tokens: Gain 3 command tokens (Versatile racial trait).
Ready Cards: Ready Jord, Lazar, Sakulag, Saudor, Quann, and Mecatol Rex.
Repair Units: Get the Genesis shipshape.
Return Strategy Card: Return IMPERIAL card.
CURRENT STATUS
Victory Points: 7
Command Pools: 1T | 2F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)
Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II
Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
This post has been edited by Khellendros: 30 May 2018 - 06:09 PM
"I think I've made a terrible error of judgement."
#294
Posted 30 May 2018 - 03:55 PM
Status Phase
Claim objective - expand borders
Gain 2 tokens, placing one in tactical and one in strategic supply.
Refresh planets
Draw 2 action cards
Victory Points: 4
Strategy Card:
Command Pools: 2T | 5F | 3S
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'Mann (1/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y
Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
This post has been edited by Morgoth: 30 May 2018 - 03:56 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#295
Posted 30 May 2018 - 04:34 PM
Score the diversify tech PO
Gain 3 CT, 1 tactical, 2 in strategy
Gain 3 action cards, discard one
Victory Points: 4
Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 0TG
Action Cards: 11 (-1)
Promissory Notes: 3 Yssaril, 1 Hacan, 1 Mentak, 1 jol nar, 1 sol
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech)
+ Gwynan (3/1)
Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.) Exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)
Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
This post has been edited by Imperial Historian: 02 June 2018 - 10:34 PM
#296
Posted 30 May 2018 - 05:40 PM
Claim Objective: Expand Borders (and make the new citizens perform elaborate mass ceremonies in honour of High Leader Kkim).
Draw 2 Action Cards, then discard down to 7
Gain command tokens: 1 to Strategic, 1 to Tactical
Ready cards: Quinarra, Tren'lak, Mehar Xull, Zej Rajja, Tura Nora, Centauri, Gral, and Mallice celebrate the coming of age of a new batch of worker bugs by eating the old ones
Repair Units: shift's equally over for the oarsmen on our Exotriremes
Return Strategy Card: close down a research lab or two
Victory Points: 2
Strategy Card:
Command Pools: 2T | 5F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 3 Sardakk, 1 Nekro, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)
Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Sarween Tools (reduce total production cost by 1)
+ Gravity Drive (use to increase the movement of 1 ship by 1).
Other:
+ support for the Throne from Nekro Virus
Everyone is entitled to his own wrong opinion. - Lizrad
#297
Posted 30 May 2018 - 07:18 PM
Wormhole Generator -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships. Move Alpha wormhole to where Tapper wants it to go.
Lazar-Sakulag
Draw Action Cards
Remove Command Tokens
Gain and Redistribute Tokens Place 1 in Tactical and 1 in Strategy
Ready Cards
Repair Units
Victory Points: 4
Strategy Card: Leadership
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 1 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)
Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak
Apt is the only one who reads this. Apt is nice.
#298
Posted 30 May 2018 - 07:25 PM
Score-Expand Borders public objective
Score-Fuel the War Machine secret objective. Have 3 space docks built
Draw 2 action cards. Go from 4 to 6 cards
Gain 3 command tokens - Hyper Metabolism place 1 tactical and 2 strategic 2t/5f/2s
5 total vp, 6 action cards, 0 commodities, 0 trade goods
Edit: And in case the mod is a huge stickler for specifics I also clearly repair my units and refresh my planets and anything else I need to do that would be in my best interest during this phase.
Status Phase
1) Score Objectives -
Expand Borders Public Objective
Fuel the War Machine secret objective. Have 3 space docks built
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 3 tokens, 1 Tactical, 2 strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Cards
Victory Points: 5
Strategy Card:
Command Pools: 2T | 5F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Jol-Nar, 1 Hacan,1 Creuss, 1 Sardakk
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Abyz (3/0)
+ Fria (2/0)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II
Other:
+ Trade Convoys - Can trade with non-neighbors
Score-Fuel the War Machine secret objective. Have 3 space docks built
Quote
Fuel the War Machine -- 1VP -- Status Phase -- Have 3 space docks on the game board.
Draw 2 action cards. Go from 4 to 6 cards
Gain 3 command tokens - Hyper Metabolism place 1 tactical and 2 strategic 2t/5f/2s
5 total vp, 6 action cards, 0 commodities, 0 trade goods
Edit: And in case the mod is a huge stickler for specifics I also clearly repair my units and refresh my planets and anything else I need to do that would be in my best interest during this phase.
Status Phase
1) Score Objectives -
Expand Borders Public Objective
Fuel the War Machine secret objective. Have 3 space docks built
Quote
Fuel the War Machine -- 1VP -- Status Phase -- Have 3 space docks on the game board.
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 3 tokens, 1 Tactical, 2 strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Cards
Victory Points: 5
Strategy Card:
Command Pools: 2T | 5F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Jol-Nar, 1 Hacan,1 Creuss, 1 Sardakk
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Abyz (3/0)
+ Fria (2/0)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II
Other:
+ Trade Convoys - Can trade with non-neighbors
This post has been edited by twelve: 31 May 2018 - 12:48 AM
I don't know what I'm doing but it sounds good.
#299
Posted 30 May 2018 - 08:22 PM
Claim Objective: expand borders
Draw 2 Action Cards, then discard down to 7
Gain command tokens: 1 to Strategic, 1 to Tactical
Ready cards
Repair Units
Return Strategy Card
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 5 Naalu, 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)
+ Mansa III (0/1, yellow tech)
Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)
Draw 2 Action Cards, then discard down to 7
Gain command tokens: 1 to Strategic, 1 to Tactical
Ready cards
Repair Units
Return Strategy Card
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 5 Naalu, 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)
+ Mansa III (0/1, yellow tech)
Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)
This post has been edited by Gnaw: 30 May 2018 - 09:38 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#300
Posted 30 May 2018 - 10:15 PM
--Spend 5 trade goods to fulfill the Negotiate Trade Routes public objective.
--Gain 2 action cards
--Gain 2 CTs
--Redistribute CTs
Victory Points: 4
Strategy Card:
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 6
Promissory Notes: 2 Mentak, 1 Creuss, 2 Yssaril, 1 Nekro, 1 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Moll Primus (4/1)
+
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Salvage Operations ® -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades Cruiser blueprints to Cruiser II
Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)