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Darujhistan in Minecraft Pictures & Progress

#21 User is offline   Bonecaster 

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Posted 13 July 2014 - 05:27 PM

This is all excellent!!!
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#22 User is offline   Dadding 

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Posted 02 August 2014 - 06:14 PM

Phoenix Inn is coming along well:

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#23 User is offline   Khellendros 

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Posted 08 August 2014 - 03:21 PM

Amazing stuff!


Of course once you're finished you'll be moving on to recreating the rest of Wu, one presumes? :)
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#24 User is offline   Blend 

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Posted 08 August 2014 - 04:02 PM

View PostKhellendros, on 08 August 2014 - 03:21 PM, said:

Amazing stuff!


Of course once you're finished you'll be moving on to recreating the rest of Wu, one presumes? :)



Heh, that would be a life's work...
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#25 User is offline   Dadding 

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Posted 10 August 2014 - 11:33 PM

View PostKhellendros, on 08 August 2014 - 03:21 PM, said:

Amazing stuff!


Of course once you're finished you'll be moving on to recreating the rest of Wu, one presumes? :)



View PostBlend, on 08 August 2014 - 04:02 PM, said:

Heh, that would be a life's work...

It would indeed. I had however toyed with the idea of doing Letheras as well and connecting the two through a sort of tiles room in the Azath house of both cities. One thing at a time though Posted Image
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#26 User is offline   Gothos 

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Posted 11 August 2014 - 07:01 AM

Somehow whenever I think of Darujhistan I see it in a grey/blue gloom. Seeing bright colours is so odd!

In any case, keep up the good work!
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#27 User is offline   Dadding 

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Posted 04 September 2014 - 12:40 AM

View PostGothos, on 11 August 2014 - 07:01 AM, said:

Somehow whenever I think of Darujhistan I see it in a grey/blue gloom. Seeing bright colours is so odd!

You're right! I've been meaning to post this picture for a while - but I haven't had access to my computer. Hopefully this is more like how you envisioned it - if only you could make blue light in Minecraft. I've been refraining from posting darker pictures because it's harder to make out the details.
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#28 User is offline   Gorefest 

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Posted 04 September 2014 - 12:16 PM

Absolutely stunning stuff so far! I'm sure you're already aware of this, but just in case: they did something similar like this as a group project for SoIaF, called Westeroscraft. The YouTube video of their stuff (in the unlikely event that you hadn't seen it yet): Good inspiration source for building styles etc.
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#29 User is offline   cerveza_fiesta 

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Posted 09 September 2014 - 12:47 PM

I know in the various technic et al packs there are multicoloured lanterns and light blocks, but they don't actually *emit* blue light. They are standard light sources and only the block appears blue. I would not be surprised at all if there were some new mod that added a filtered light source though.




........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
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........'-----'

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#30 User is offline   Dadding 

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Posted 09 September 2014 - 10:24 PM

View PostGorefest, on 04 September 2014 - 12:16 PM, said:

Absolutely stunning stuff so far! I'm sure you're already aware of this, but just in case: they did something similar like this as a group project for SoIaF, called Westeroscraft. The YouTube video of their stuff (in the unlikely event that you hadn't seen it yet): https://www.youtube....?v=YhzRu50Dyns. Good inspiration source for building styles etc.

Their version of King's Landing is probably my greatest source of inspiration for this project. I'll switch back and forth between my world and theirs for a quick fly-by if I seem stuck creatively. They're absolutely wonderful! Thanks for the kind words :p

View Postcerveza_fiesta, on 09 September 2014 - 12:47 PM, said:

I know in the various technic et al packs there are multicoloured lanterns and light blocks, but they don't actually *emit* blue light. They are standard light sources and only the block appears blue. I would not be surprised at all if there were some new mod that added a filtered light source though.

I did a quick search and couldn't find anything current. There are some mods from back in beta that seemed to pull it off though. As it is right now, I've recolored the redstone lamp block to look blue. As you can see from the shot above, it doesn't look great, but it will have to do. For now.
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#31 User is offline   Whisperzzzzzzz 

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Posted 10 September 2014 - 01:14 AM

The most recent screenshot has an awesome atmosphere to it!
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#32 User is offline   Dadding 

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Posted 21 February 2015 - 07:39 PM

It's still alive! I've got a couple projects half-completed. Eldra Iron Mongers is my big project at the moment. I'm also working on the circle of faiths, and the environment around the city.

And something a bit more iconic:

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#33 User is offline   Obdigore 

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Posted 21 February 2015 - 08:26 PM

That is pretty awesome Dadding.
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#34 User is offline   Dadding 

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Posted 22 February 2015 - 04:37 AM

View PostObdigore, on 21 February 2015 - 08:26 PM, said:

That is pretty awesome Dadding.

Thanks Obdigore!

And a couple more screenshots because today was a productive day. The Eldra pit is done, now I need to fill it in with things. And I've finally sorted out most of the terrain, hills, trees etc. to make things more interesting.
I'm trying to use WorldPainter to make the gas caverns under the city, but it's being buggy and it takes 20 minutes each time to export the map for testing. So that may take a while.

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#35 User is offline   Messremb 

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Posted 22 February 2015 - 08:34 PM

Is it possible to generate terrain with caves set to max, insert it into the world?

You should totally check out CFs Moons Spawn on the original server - the old download link in the Mc thread may still be live
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#36 User is offline   Dadding 

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Posted 22 February 2015 - 08:58 PM

View PostMessremb, on 22 February 2015 - 08:34 PM, said:

Is it possible to generate terrain with caves set to max, insert it into the world?

You should totally check out CFs Moons Spawn on the original server - the old download link in the Mc thread may still be live

That's what I ended up doing. Didn't like default Minecraft caves so I stuck in a big open custom cave layers with cobblestone, stone, and glowstone into another world then copy-pasted with MCedit. I've got a couple ideas what to do with this next that I think will be pretty cool.
1.48gb, downloading now!


Posted Image

Also added an updated map to the OP
Spoiler

This post has been edited by Dadding: 22 February 2015 - 08:59 PM

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#37 User is offline   Whisperzzzzzzz 

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Posted 23 February 2015 - 03:56 AM

Love that cavern! So dope.
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#38 User is offline   cerveza_fiesta 

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Posted 23 February 2015 - 03:28 PM

Oh man...if my old moon spawn made it into this build I would be so happy.

There were a lot of big things built on the beta server. Azath gets first place for awesomeitude for sure.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#39 User is offline   Dadding 

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Posted 23 February 2015 - 07:24 PM

View PostMessremb, on 22 February 2015 - 08:34 PM, said:

Is it possible to generate terrain with caves set to max, insert it into the world?

You should totally check out CFs Moons Spawn on the original server - the old download link in the Mc thread may still be live



View Postcerveza_fiesta, on 23 February 2015 - 03:28 PM, said:

Oh man...if my old moon spawn made it into this build I would be so happy.

There were a lot of big things built on the beta server. Azath gets first place for awesomeitude for sure.


Holy moly, I never realized how expansive the old server was. Crazy amount of quality builds. Love your town CF, and ADL's cathedral is pretty crazy. Did you make both Moon's Spawns CF? And by hand? Major props.
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#40 User is offline   Dadding 

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Posted 19 March 2015 - 03:34 AM

Been pretty busy with school lately, but I've managed to fit in a couple more buildings. Focusing on the intersection of Osserc's Narrow, Second Tier Way, and Tralit's walk.

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