gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#4742
Posted 09 May 2014 - 06:17 PM
Provisional
Reaction - add antimatter over plasma on starbase.
Reaction - add antimatter over plasma on starbase.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#4743
Posted 09 May 2014 - 06:39 PM
Whose go is it? Tatts'?
"I think I've made a terrible error of judgement."
#4744
Posted 09 May 2014 - 06:42 PM
Galactic Council, on 08 May 2014 - 02:22 AM, said:
Okey, while we're waiting on Tatts, D'rek and Khell I did some work.
Simple with red text in png
http://forum.malazan...-1399515144.png
Simple with red text in jpg
http://forum.malazan...-1399516389.jpg
Simple with black text
http://forum.malazan...-1399515184.png
The traditional map with red text
http://forum.malazan...-1399515590.jpg
Simple with red text in png
Simple with red text in jpg
Hmm. I had thought that png was the superior format. Apparently not. The jpg is much clearer when zoomed on my ipad mini.
Simple with red text in png
http://forum.malazan...-1399515144.png
Spoiler
Simple with red text in jpg
http://forum.malazan...-1399516389.jpg
Spoiler
Simple with black text
http://forum.malazan...-1399515184.png
Spoiler
The traditional map with red text
http://forum.malazan...-1399515590.jpg
Spoiler
Simple with red text in png
Simple with red text in jpg
Hmm. I had thought that png was the superior format. Apparently not. The jpg is much clearer when zoomed on my ipad mini.
Yeah, my feeling is similar to CF's. I like the simple board with red, pretty easy to read everything, but I'm also fond of the traditional background with the red font overlaid. I'd say the latter if forced to choose - having the galaxy background adds a little to the 'atmosphere' of the game I think.
"I think I've made a terrible error of judgement."
#4745
Posted 09 May 2014 - 07:05 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#4746
Posted 09 May 2014 - 07:11 PM
Khellendros, on 09 May 2014 - 06:42 PM, said:
Yeah, my feeling is similar to CF's. I like the simple board with red, pretty easy to read everything, but I'm also fond of the traditional background with the red font overlaid. I'd say the latter if forced to choose - having the galaxy background adds a little to the 'atmosphere' of the game I think.
Okey. Once more. This is not a choice of simple hexes vs. traditional hexes. I'm going to post BOTH. The simple should be helpful to those in a hurry on phones. Given that does anyone have a preference for the red text or the black text on the simple map? I like the black but the red is easier to read. I find it a bit loud. I can also try different colors.
I used CF's idea of putting those 40pt text all in one layer by themselves. So changing the color of all of them at one time takes about 10 seconds.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#4747
Posted 09 May 2014 - 07:34 PM
Yeah, change em to a high contrast colour like white for the standard hexes and black for the simplified board and you're probably good.
You could do 2 text layers with identical content, each with a different colour as described above. Just turn on one or the other depending on the background you're featuring. Unfortunately, when your background colour choices are dark grey and light grey, (ie orig. hexes vs simple hexes) there is no one colour that contrasts equally with both IMO.
You could do 2 text layers with identical content, each with a different colour as described above. Just turn on one or the other depending on the background you're featuring. Unfortunately, when your background colour choices are dark grey and light grey, (ie orig. hexes vs simple hexes) there is no one colour that contrasts equally with both IMO.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#4748
Posted 09 May 2014 - 08:12 PM
I like both, but the simple one gives me the ability to read the map on my phone. That way I wont have to make orders based on memory when I'm at work.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#4749
Posted 10 May 2014 - 12:04 AM
Morgoth, on 09 May 2014 - 08:12 PM, said:
I like both, but the simple one gives me the ability to read the map on my phone. That way I wont have to make orders based on memory when I'm at work.
Which is the point of it.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#4750
#4751
Posted 11 May 2014 - 01:38 AM
test posts
1. Simple hex. Scaled then exported to jpg
http://forum.malazan...-1399771782.jpg
2. Simple hex. straight export to jpg
http://forum.malazan...-1399771795.jpg
3. White text on traditional hex Low Resolution
http://forum.malazan...-1399771826.jpg
4. White text on traditional hex Low Resolution map
http://forum.malazan...-1399771801.jpg
5. White text on traditional hex full resolution
http://forum.malazan...-1399771896.jpg
1. Simple hex. Scaled then exported to jpg
http://forum.malazan...-1399771782.jpg
Spoiler
2. Simple hex. straight export to jpg
http://forum.malazan...-1399771795.jpg
Spoiler
3. White text on traditional hex Low Resolution
http://forum.malazan...-1399771826.jpg
Spoiler
4. White text on traditional hex Low Resolution map
http://forum.malazan...-1399771801.jpg
Spoiler
5. White text on traditional hex full resolution
http://forum.malazan...-1399771896.jpg
Spoiler
#4752
Posted 11 May 2014 - 08:20 PM
Anyone care to give comments/advice on how best to adapt this style of playerboard?
http://forum.malazan...-1399839377.jpg
Pros:
Cons:
http://forum.malazan...-1399839377.jpg
Spoiler
Pros:
- can be made a vector object instead of raster image. smaller file size.
- can be put into the layers of the svg file so that, once done, the "simple map" would have a counterpart "simple playerboards"
- once done, can be converted back to jpg and uploaded to the steam game. Might allow the limited size of that game table to hold all the parts needed for eclipse.
Cons:
- not pretty. but for our forum games I can do both.
This post has been edited by Galactic Council: 11 May 2014 - 08:21 PM
#4753
Posted 11 May 2014 - 09:14 PM
Oh. By the way:
TATTERSAIL
IT'S
YOUR
TURN!
TATTERSAIL
IT'S
YOUR
TURN!
This post has been edited by Galactic Council: 11 May 2014 - 09:15 PM
#4754
Posted 12 May 2014 - 02:55 AM
Work so far on the tech tiles.
http://forum.malazan...-1399863284.jpg
Comments encouraged and thanked.
http://forum.malazan...-1399863284.jpg
Spoiler
Comments encouraged and thanked.
#4755
Posted 12 May 2014 - 04:14 AM
Galactic Council, on 11 May 2014 - 08:20 PM, said:
Anyone care to give comments/advice on how best to adapt this style of playerboard?
http://forum.malazan...-1399839377.jpg
Pros:
Cons:
http://forum.malazan...-1399839377.jpg
Spoiler
Pros:
- can be made a vector object instead of raster image. smaller file size.
- can be put into the layers of the svg file so that, once done, the "simple map" would have a counterpart "simple playerboards"
- once done, can be converted back to jpg and uploaded to the steam game. Might allow the limited size of that game table to hold all the parts needed for eclipse.
Cons:
- not pretty. but for our forum games I can do both.
I don't know how well it would work in our forum games, but that version is quite pretty! Where is it from?
#4756
Posted 12 May 2014 - 05:57 AM
iOS game
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#4757
Posted 12 May 2014 - 08:23 AM
Upgrade.
Upgrade Starbase with Plasma cannon over Ion cannon and Positron computer over shield.
Upgrade Starbase with Plasma cannon over Ion cannon and Positron computer over shield.
This post has been edited by Tattersail_: 12 May 2014 - 08:23 AM
Apt is the only one who reads this. Apt is nice.
#4758
Posted 12 May 2014 - 12:16 PM
Galactic Council, on 12 May 2014 - 02:55 AM, said:
Work so far on the tech tiles.
http://forum.malazan...-1399863284.jpg
Comments encouraged and thanked.
http://forum.malazan...-1399863284.jpg
Spoiler
Comments encouraged and thanked.
That is a great way to do the playerboards Gnaw, looks very nice!
We can probably do without the fancy ships and starbases, but with what you've made we'd have most of the functionality we need.
Only advice is not to add the "shine" filters to the basic icons. It's not necessary for our purposes, and filters make your file big and sloooooooow...especially if you have a lot of them.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#4760
Posted 12 May 2014 - 02:32 PM
Looking more closely:
- change the Advanced Materials icon to brown so it's consistent with the board.
- Consider putting a little black star on the advanced material, econ and labs icons. They just kinda look like orbitals right now.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'