Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#1761 User is offline   Galactic Council 

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Posted 11 November 2013 - 04:16 PM

posting a new "start map"

Please double check for mistakes and errors.
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#1762 User is offline   Morgoth 

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Posted 11 November 2013 - 04:18 PM

View Postcerveza_fiesta, on 11 November 2013 - 03:34 PM, said:

@morgoth,

I'm contemplating the advanced labs and doing another orbital (since we're quickly getting to the point where more orbitals is a waste of resources), but I'm loath to leave Formahaut so weak. With your new drives/sources can you get some forces to Formahaut this round? I have enough leftover money that I can fortify the starbase hulls and between us it should be enough to turn away and would-be attackers.

The alternative is pivoting right now toward military. Grab some computers before they're gone and a probably a source, then upgrade and build more bases.

I lean toward the first, because with 5 rounds remaining after this, a stronger economy can only be beneficial. Between us we should be able to hold Formahaut, yes?


I am not really able to respond until later, long day at work.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#1763 User is offline   Galactic Council 

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Posted 11 November 2013 - 04:23 PM

View PostMorgoth, on 11 November 2013 - 04:18 PM, said:



I am not really able to respond until later, long day at work.


Don't rush then.

I need some time to get a verified clean and correct board file. Switching back and forth between computers while upgrading the operating systems has resulted in having several round 3 svg files.
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#1764 User is offline   cerveza_fiesta 

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Posted 11 November 2013 - 04:37 PM

Ok, I'll hold up. It's kind of a pivotal switch of direction for me if I go military/money at this point so I'm happy to wait for a bit of input from Morgoth.

It's a holdiay in Canada today anwyay, so y'all can get stuffed.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1765 User is offline   Galactic Council 

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Posted 11 November 2013 - 05:29 PM

View Postcerveza_fiesta, on 11 November 2013 - 04:37 PM, said:

Ok, I'll hold up. It's kind of a pivotal switch of direction for me if I go military/money at this point so I'm happy to wait for a bit of input from Morgoth.

It's a holdiay in Canada today anwyay, so y'all can get stuffed.


It's a holiday here too. Veteran's Day. Which only banks and post office pay attention to. It's an excuse for a sale for everyone else.

I'm a veteran (peacetime) and I find the inherent "Buy from us because we're more patriotic than the other store" more than a bit nauseating.
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#1766 User is offline   Galactic Council 

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Posted 11 November 2013 - 05:37 PM

View PostGalactic Council, on 11 November 2013 - 04:23 PM, said:

View PostMorgoth, on 11 November 2013 - 04:18 PM, said:

I am not really able to respond until later, long day at work.


Don't rush then.

I need some time to get a verified clean and correct board file. Switching back and forth between computers while upgrading the operating systems has resulted in having several round 3 svg files.


As long as I'm doing ^, is there anything anyone would like changed in the layout?

For example, I don't like the Tech Board. It's difficult to see in the jpg how many of each item are there.
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#1767 User is offline   cerveza_fiesta 

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Posted 11 November 2013 - 06:17 PM

I find it's fine. The stacked effect is clear enough to me, but you could easily place a text number over top of each one if you want to make it absolutely explicit.

I would also like all influence discs in alliances to be bi, or tri-coloured. Mine should be orange and white, but with more orange than white. Morgoths would be more white than orange of course.

Perhaps concentric coloured rings.

Also, my ships looking like the hydrans' is very inaccurate. Different civilizations would obviously evolve different ship designs. I would like you to redraw the ship models for each race according to our roleplay characters' personalities and aspects.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1768 User is offline   cerveza_fiesta 

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Posted 11 November 2013 - 06:18 PM

AND I WANT IT NOW!
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1769 User is offline   Khellendros 

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Posted 11 November 2013 - 06:35 PM

I want a cloudy obscuring haze over the hexes controlled by Tapper, D'rek and myself, to reflect our...'relaxed' civilizations.


AND I WANT THAT NOW!!!
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#1770 User is offline   Gnaw 

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Posted 11 November 2013 - 06:59 PM

View Postcerveza_fiesta, on 11 November 2013 - 06:17 PM, said:

I find it's fine. The stacked effect is clear enough to me, but you could easily place a text number over top of each one if you want to make it absolutely explicit.

Good idea

I would also like all influence discs in alliances to be bi, or tri-coloured.

That's doable.

Perhaps concentric coloured rings.

Confusion with the star bases

Also, my ships looking like the hydrans' is very inaccurate. Different civilizations would obviously evolve different ship designs. I would like you to redraw the ship models for each race according to our roleplay characters' personalities and aspects.

Go search the google sketch up site for one you like. Some of those are easy as hell to recolor

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#1771 User is offline   D'rek 

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Posted 11 November 2013 - 07:11 PM

Hey look it's a simple map:

Spoiler

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1772 User is offline   Khellendros 

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Posted 11 November 2013 - 08:11 PM

View PostD, on 11 November 2013 - 07:11 PM, said:

Hey look it's a simple map:

Spoiler




Thanks D'rek. You can put it in your place called holder.
"I think I've made a terrible error of judgement."
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#1773 User is offline   Morgoth 

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Posted 11 November 2013 - 08:13 PM

View PostMorgoth, on 11 November 2013 - 04:18 PM, said:

View Postcerveza_fiesta, on 11 November 2013 - 03:34 PM, said:

@morgoth,

I'm contemplating the advanced labs and doing another orbital (since we're quickly getting to the point where more orbitals is a waste of resources), but I'm loath to leave Formahaut so weak. With your new drives/sources can you get some forces to Formahaut this round? I have enough leftover money that I can fortify the starbase hulls and between us it should be enough to turn away and would-be attackers.

The alternative is pivoting right now toward military. Grab some computers before they're gone and a probably a source, then upgrade and build more bases.

I lean toward the first, because with 5 rounds remaining after this, a stronger economy can only be beneficial. Between us we should be able to hold Formahaut, yes?


I am not really able to respond until later, long day at work.


I agree that you'll benefit from increased science. Between us we'll be able to grab hold of a lot of tech, which will be beneficial. If needed I will be able to place both cruisers in Formahaut, but right now I believe Tapper sees that we'll be a necessary partner for the moment, especially when the.. uh.. circle alliance conquers all of twelve's juicy systems.
Take good care to keep relations civil
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#1774 User is offline   Khellendros 

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Posted 11 November 2013 - 08:16 PM

I see 5 options for us this round:

- Bide our time, re-gather our energies, plot venegeance and galactic domination.

- Try and take Arcturus.

- Invade CF.

- Invade Tatts.

- Pretend this is round 3 and try for the GC again. Between us we could muster around 9 interceptors.
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#1775 User is offline   Morgoth 

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Posted 11 November 2013 - 08:29 PM

Although, CF, I feel you should have some sort of deterrent. My ships are hardly impressive.
Take good care to keep relations civil
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#1776 User is offline   Galactic Council 

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Posted 11 November 2013 - 08:31 PM

View PostGnaw, on 11 November 2013 - 06:59 PM, said:

View Postcerveza_fiesta, on 11 November 2013 - 06:17 PM, said:

I find it's fine. The stacked effect is clear enough to me, but you could easily place a text number over top of each one if you want to make it absolutely explicit.

Good idea

I would also like all influence discs in alliances to be bi, or tri-coloured.

That's doable.

Perhaps concentric coloured rings.

Confusion with the star bases?

Also, my ships looking like the hydrans' is very inaccurate. Different civilizations would obviously evolve different ship designs. I would like you to redraw the ship models for each race according to our roleplay characters' personalities and aspects.

Go search the google sketch up site for one you like. Some of those are easy as hell to recolor



I was on phone so no idea how serious CF was being.

Marking the hexes in a way to reflect alliances strikes me as being useful. Thoughts?
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#1777 User is offline   Galactic Council 

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Posted 11 November 2013 - 08:32 PM

View PostMorgoth, on 11 November 2013 - 08:29 PM, said:

Although, CF, I feel you should have some sort of deterrent. My ships are hardly impressive.


CF, now that you've got his input feel free to continue on. I'm somewhat confident my file is correct now.
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#1778 User is offline   Khellendros 

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Posted 11 November 2013 - 08:37 PM

I think CF was being whimsical :unworthy:

I was being entirely serious though.
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#1779 User is offline   Galactic Council 

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Posted 11 November 2013 - 08:43 PM

Round 4 Action Phase



Turn 1


Tatts
  • Research Improved Hull
  • Upkeep -5
  • Bank $4, S8, M14
  • Production $15, S6, M4



Gnaw
  • research neutron bombs -2 sci
  • -5 upkeep. 0, Sci 7, Ma 13


Twelve
  • Research plasma missiles convert 6 materials to science
  • 1$, 0S, 13 M upkeep -3




Imperial Historian

  • research advanced mining
  • Convert 3 production to 1 science,
  • Upkeep -2 £0 S=0 P=9

Morgoth

  • Research - Fusion drive and Fusion Source for 7 science
  • $ 2, S 3, M 7,
  • Upkeep - 5


CF



Tapper provisional.

  • Research Gauss Shield for 2 science, (middle track).



Khell




D'rek








Turn 2


Tatts



Gnaw


Twelve




Imperial Historian


Morgoth



CF



Tapper

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#1780 User is offline   Galactic Council 

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Posted 11 November 2013 - 08:44 PM

View PostKhellendros, on 11 November 2013 - 08:37 PM, said:

I think CF was being whimsical :unworthy:

I was being entirely serious though.


I agree.

Rope. Piss. Up.


His first one does make sense though. To me at least.
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