Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#1781 User is offline   D'rek 

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Posted 11 November 2013 - 08:59 PM

View PostKhellendros, on 11 November 2013 - 08:16 PM, said:

I see 5 options for us this round:

- Bide our time, re-gather our energies, plot venegeance and galactic domination.

- Try and take Arcturus.

- Invade CF.

- Invade Tatts.

- Pretend this is round 3 and try for the GC again. Between us we could muster around 9 interceptors.


All of the above?

I dunno. Taking Arcturus now while IH and Tatts have no access to it would be good and it'd be useful for you guys. You do have 2 dreads between the two of you, and Gnaw's missiles are highly inaccurate.

I think now is a good time for us to build up our tech if possible, too. There's a lot of good cheap techs on the board that are going to disappear fairly quickly and likely won't come back.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1782 User is offline   Khellendros 

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Posted 11 November 2013 - 09:04 PM

View PostD, on 11 November 2013 - 08:59 PM, said:


I think now is a good time for us to build up our tech if possible, too. There's a lot of good cheap techs on the board that are going to disappear fairly quickly and likely won't come back.



You reckon cheap techs? I was thinking to save up my science and go for the more high-end stuff. Because of my placement I need to be able to move around well if I'm to be of good use, was my main thinking. Although I guess I could also do something like place multiple drives on my ships to get somewhere, and then retune the ships when I get there. Maybe advanced robotics (and/or quantum grid) to help with the necessary extra moves in that case...
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#1783 User is offline   D'rek 

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Posted 11 November 2013 - 09:20 PM

View PostKhellendros, on 11 November 2013 - 09:04 PM, said:

View PostD, on 11 November 2013 - 08:59 PM, said:

I think now is a good time for us to build up our tech if possible, too. There's a lot of good cheap techs on the board that are going to disappear fairly quickly and likely won't come back.



You reckon cheap techs? I was thinking to save up my science and go for the more high-end stuff. Because of my placement I need to be able to move around well if I'm to be of good use, was my main thinking. Although I guess I could also do something like place multiple drives on my ships to get somewhere, and then retune the ships when I get there. Maybe advanced robotics (and/or quantum grid) to help with the necessary extra moves in that case...


As Planta, you definitely want the extra discs if you can get 'em - means more hexes you can grab at the end for points. Other than that, I would say get whatever is going to work best with your plasma cannons. Tatts and IH both have improved hull now, so hitting them lots and hard is going to be the way to go.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1784 User is offline   Gnaw 

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Posted 11 November 2013 - 09:44 PM

View PostD, on 11 November 2013 - 08:59 PM, said:

Taking Arcturus now while IH and Tatts have no access to it


@ Tatts & IH ^^^ is the reason I'd prefer not to screw with Mu Cassiopea this turn. Or Twelve for that matter.



I'm spread way too fucking thin. The Round 1 explore fest totally fucked my plan. (Which was to get the Tier III ancients and then hole up in front of them. Leave Tier I and II to others.)

That is a "Gnaw" problem not an Alliance problem. But it's going to affect all of us soon.

I'm not certain what we should do. As long as everyone else techs up this round, we're all right. But that just delays the problem and makes it worse in the long run.


Right now we're early WWII Germany. Spread across too much space and facing a two front war. That didn't end well for them if you'll recall.

I think we need to huddle up in the center or pull back. The first requires you taking the hex losses. The latter is me. Neither appeals to me though. So I'd love some alternatives.
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#1785 User is offline   Khellendros 

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Posted 11 November 2013 - 09:50 PM

View PostGnaw, on 11 November 2013 - 09:44 PM, said:

View PostD, on 11 November 2013 - 08:59 PM, said:

Taking Arcturus now while IH and Tatts have no access to it


@ Tatts & IH ^^^ is the reason I'd prefer not to screw with Mu Cassiopea this turn. Or Twelve for that matter.



I'm spread way too fucking thin. The Round 1 explore fest totally fucked my plan. (Which was to get the Tier III ancients and then hole up in front of them. Leave Tier I and II to others.)

That is a "Gnaw" problem not an Alliance problem. But it's going to affect all of us soon.

I'm not certain what we should do. As long as everyone else techs up this round, we're all right. But that just delays the problem and makes it worse in the long run.


Right now we're early WWII Germany. Spread across too much space and facing a two front war. That didn't end well for them if you'll recall.

I think we need to huddle up in the center or pull back. The first requires you taking the hex losses. The latter is me. Neither appeals to me though. So I'd love some alternatives.




Ah, so you admit you're the Axis in this game :unworthy:
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#1786 User is offline   D'rek 

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Posted 11 November 2013 - 10:09 PM

I'm heading out for a while.

RESearch Neutron Bombs for my next action.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1787 User is offline   Galactic Council 

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Posted 11 November 2013 - 10:15 PM

View PostKhellendros, on 11 November 2013 - 09:50 PM, said:

View PostGnaw, on 11 November 2013 - 09:44 PM, said:

View PostD, on 11 November 2013 - 08:59 PM, said:

Taking Arcturus now while IH and Tatts have no access to it


@ Tatts & IH ^^^ is the reason I'd prefer not to screw with Mu Cassiopea this turn. Or Twelve for that matter.



I'm spread way too fucking thin. The Round 1 explore fest totally fucked my plan. (Which was to get the Tier III ancients and then hole up in front of them. Leave Tier I and II to others.)

That is a "Gnaw" problem not an Alliance problem. But it's going to affect all of us soon.

I'm not certain what we should do. As long as everyone else techs up this round, we're all right. But that just delays the problem and makes it worse in the long run.


Right now we're early WWII Germany. Spread across too much space and facing a two front war. That didn't end well for them if you'll recall.

I think we need to huddle up in the center or pull back. The first requires you taking the hex losses. The latter is me. Neither appeals to me though. So I'd love some alternatives.




Ah, so you admit you're the Axis in this game :unworthy:



If you want to go with the analogy, you're Mongolia. :twoguns:


Edit: oops. wrong account

This post has been edited by Galactic Council: 11 November 2013 - 10:15 PM

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#1788 User is offline   Tattersail_ 

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Posted 11 November 2013 - 10:27 PM

Prov research starbases.
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#1789 User is offline   twelve 

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Posted 11 November 2013 - 10:58 PM

Notice to the far side of the galaxy. If you want me to be a thorn in the side of the Axis powers please leave the last Neutron bombs for me to research por favor. Otherwise my missile ships will be worthless in destroying population centers. And with your soon to be acquired antimatter cannons added to your ships there is a much less need for that tech.

Of course if my homeworld is left alone I can continue my peaceful march to mediocrity this game.
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#1790 User is offline   Gnaw 

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Posted 11 November 2013 - 11:51 PM

I just had an interesting thought.

@CF you have an interceptor, two starbases, and 6 mats. Ion cannons and improved hull. A well defended front door. And a backdoor.


Morgoth has 2 cruisers, an interceptor, 7 mats. Plasma cannons and improved hull. An only a front door. Which conveniently leads only one direction.


CF could be about to have a really nasty surprise coming.

Morgoth gets a permanent -3 vp. And the betrayer card. But CF, Tapper, or myself is likely to end up with that card eventually. CF doubly so if Morgoth locked the front door tight.
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#1791 User is offline   Gnaw 

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Posted 11 November 2013 - 11:53 PM

IH, it occurs to me that the Arcturus problem could be handled more proactively. Epsilon Indi is a shitty little hex. But I could invade it?
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#1792 User is offline   cerveza_fiesta 

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Posted 12 November 2013 - 12:09 AM

@Gnaw, I was trying to wind you up...it appears It's an easy task.

The only real part of my post was the bit about the techs. I'm fine with the stacked effect...or numbers...or whatever you want to do. No difference to me.


@Morgoth:

Well, neither of our ships are impressive, really, which is why I was going for security in numbers. We both have improved hull, which is pretty useful. Science path it is!

RESEARCH - Advanced labs.


So next round I guess I'll dump an orbital in Psi capricorni for econ and convert some money for a third starbase, then should have enough spare money for starbase upgrades. If I do that and you move in the cruisers, we're locked up pretty tight for this round. I don't think anybody has the capacity to get a WH generator just now.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
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#1793 User is offline   cerveza_fiesta 

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Posted 12 November 2013 - 12:14 AM

View PostGnaw, on 11 November 2013 - 11:51 PM, said:

I just had an interesting thought.

@CF you have an interceptor, two starbases, and 6 mats. Ion cannons and improved hull. A well defended front door. And a backdoor.


Morgoth has 2 cruisers, an interceptor, 7 mats. Plasma cannons and improved hull. An only a front door. Which conveniently leads only one direction.


CF could be about to have a really nasty surprise coming.

Morgoth gets a permanent -3 vp. And the betrayer card. But CF, Tapper, or myself is likely to end up with that card eventually. CF doubly so if Morgoth locked the front door tight.


I am quite counting on Morgoth to uphold his side of the alliance and trust him 100%. I don't really have a choice, since I'm his only way out and am a soft target for Tapper too without Morgoth's backup. If he decides to turn on me there isn't going to be much I can do. Together I think we can be poweful high-tech awesomesauce...so y'all better watch out!
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1794 User is offline   Imperial Historian 

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Posted 12 November 2013 - 12:26 AM

View PostGnaw, on 11 November 2013 - 09:44 PM, said:

View PostD, on 11 November 2013 - 08:59 PM, said:

Taking Arcturus now while IH and Tatts have no access to it


@ Tatts & IH ^^^ is the reason I'd prefer not to screw with Mu Cassiopea this turn. Or Twelve for that matter.



I'm spread way too fucking thin. The Round 1 explore fest totally fucked my plan. (Which was to get the Tier III ancients and then hole up in front of them. Leave Tier I and II to others.)

That is a "Gnaw" problem not an Alliance problem. But it's going to affect all of us soon.

I'm not certain what we should do. As long as everyone else techs up this round, we're all right. But that just delays the problem and makes it worse in the long run.


Right now we're early WWII Germany. Spread across too much space and facing a two front war. That didn't end well for them if you'll recall.

I think we need to huddle up in the center or pull back. The first requires you taking the hex losses. The latter is me. Neither appeals to me though. So I'd love some alternatives.


We aren't in a great position now I agree. I think we certainly have to fortify up to some degree. That said I'm pretty sure you can hold arcturus this turn at least against whatever is thrown against you (I'll talk to you about plans after Khell and D'rek have gone).

Regarding twelve in most cases I'd agree that pulling back would be a good idea (his hexes aren't great, and militarily his ships aren't that powerful... yet) however cloaking device changes thinks, whilst he has that we are never going to be able to have a secure border, so we need to hit him now and hit him hard, because if we leave him alone now, the threat is only going to be much much worse in a turn or two. As it is I think we have a chance to hurt him (if the supernova blows up we are in a great position) and make hurting us a lot harder for him.

We have to get more connected sooner rather than later, so we should be looking at the galactic centre, and clearing out some ancients so we can connect (but tatts is going to have difficulty with defending against d'rek). Let's see what Khell and d'rek do and then make a decision.

Also I can't help but think that morgoth and CF are the winners here...
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#1795 User is offline   Imperial Historian 

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Posted 12 November 2013 - 12:37 AM

@ Tatts don't research starbases yet.. I have a proposal
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#1796 User is offline   Imperial Historian 

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Posted 12 November 2013 - 12:41 AM

@Gnaw why are the vp for diplomatic relations listed in fractions by the way? I'm sure they aren't fractions and I'm missing something obvious...
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#1797 User is offline   Gnaw 

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Posted 12 November 2013 - 12:45 AM

View PostImperial Historian, on 12 November 2013 - 12:37 AM, said:

@ Tatts don't research starbases yet.. I have a proposal


Well he put it in as a provisional and I simply won't even do that. :unworthy:



@CF Which colors did you make up for game 3? I've been playing around with inkscape and gimp now that I've got a computer that can run them both at the same time. It's a bit amusing. "run the numbers" is the mantra for colors right? Illustrator, GIMP, and Inkscape all have eyedrop tools. Plus the Apple digital color meter. I sample a single image and get 4 different RGB values. I'm obviously doing something wrong. Since all 5 are on the same screen calibration should not matter right?
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#1798 User is offline   Galactic Council 

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Posted 12 November 2013 - 12:46 AM

View PostImperial Historian, on 12 November 2013 - 12:41 AM, said:

@Gnaw why are the vp for diplomatic relations listed in fractions by the way? I'm sure they aren't fractions and I'm missing something obvious...


They're not fractions. The first is ambassador points. The second is alliance marker points.
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#1799 User is offline   Galactic Council 

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Posted 12 November 2013 - 12:52 AM

Round 4 Action Phase



Turn 1


Tatts
  • Research Improved Hull
  • Upkeep -5
  • Bank $4, S8, M14
  • Production $15, S6, M4

Gnaw
  • research neutron bombs -2 sci
  • -5 upkeep. 0, Sci 7, Ma 13

Twelve
  • Research plasma missiles convert 6 materials to science
  • 1$, 0S, 13 M upkeep -3

Imperial Historian

  • research advanced mining
  • Convert 3 production to 1 science,
  • Upkeep -2 £0 S=0 P=9

Morgoth

  • Research - Fusion drive and Fusion Source for 7 science
  • $ 2, S 3, M 7,
  • Upkeep - 5

CF -
RESEARCH - Advanced labs


Tapper provisional.

  • Research Gauss Shield for 2 science, (middle track).


Khell




D'rek - RESearch Neutron Bombs for my next action. ? 'next' implies a previous. Did she make a turn 1 action provisional that I missed?





Turn 2


Tatts -
Prov research starbases.



Gnaw


Twelve


Imperial Historian


Morgoth



CF

Tapper



Turn 3

Spoiler



Edit: Khell's up. I have a PM from Twelve that is presumably a provisional.

This post has been edited by Galactic Council: 12 November 2013 - 12:53 AM

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#1800 User is offline   Imperial Historian 

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Posted 12 November 2013 - 12:53 AM

Ah ok, just seemed odd as everything else was a total.

Hmm this is annoying Khell hasn't gone, and I'm going to bed, I guess I'll tell you my proposal tomorrow.
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