Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#1801 User is offline   Galactic Council 

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Posted 12 November 2013 - 12:58 AM

View PostImperial Historian, on 12 November 2013 - 12:53 AM, said:

Ah ok, just seemed odd as everything else was a total.

Hmm this is annoying Khell hasn't gone, and I'm going to bed, I guess I'll tell you my proposal tomorrow.


Factor this into your thoughts: Tapper is at -3 on the middle track. with 9 science left. That puts Positron Computers and Tachyon Source on his "can afford" list this round.


Edit: Wrong account again. dammti

This post has been edited by Galactic Council: 12 November 2013 - 01:00 AM

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#1802 User is offline   Gnaw 

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Posted 12 November 2013 - 01:07 AM

View PostImperial Historian, on 12 November 2013 - 12:53 AM, said:

Ah ok, just seemed odd as everything else was a total.

Hmm this is annoying Khell hasn't gone, and I'm going to bed, I guess I'll tell you my proposal tomorrow.



Well, he's in the lurking list so maybe we won't have to wait until you wake. However, D'rek can still change hers. *shrug*
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#1803 User is offline   Khellendros 

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Posted 12 November 2013 - 01:53 AM

RESEARCH Fusion Source for 6 Science.

$0, S2, M13

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#1804 User is offline   Galactic Council 

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Posted 12 November 2013 - 02:22 AM

Round 4 Action Phase



Turn 1


Tatts
  • Research Improved Hull
  • Upkeep -5
  • Bank $4, S8, M14
  • Production $15, S6, M4

Gnaw
  • research neutron bombs -2 sci
  • -5 upkeep. 0, Sci 7, Ma 13

Twelve
  • Research plasma missiles convert 6 materials to science
  • 1$, 0S, 13 M upkeep -3

Imperial Historian

  • research advanced mining
  • Convert 3 production to 1 science,
  • Upkeep -2 £0 S=0 P=9

Morgoth

  • Research - Fusion drive and Fusion Source for 7 science
  • $ 2, S 3, M 7,
  • Upkeep - 5

CF -
RESEARCH - Advanced labs


Tapper provisional.

  • Research Gauss Shield for 2 science, (middle track).


Khell
  • RESEARCH Fusion Source for 6 Science.
  • $0, S2, M13



D'rek - RESearch Neutron Bombs for my next action. ? 'next' implies a previous. Did she make a turn 1 action provisional that I missed?





Turn 2


Tatts -
Prov research starbases.



Gnaw


Twelve - PM in mailbox, presumably a provisional


Imperial Historian


Morgoth



CF

Tapper



Turn 3

Spoiler

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#1805 User is offline   Gnaw 

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Posted 12 November 2013 - 03:46 AM

View PostImperial Historian, on 12 November 2013 - 12:37 AM, said:

@ Tatts don't research starbases yet.. I have a proposal



View PostImperial Historian, on 12 November 2013 - 12:53 AM, said:

Ah ok, just seemed odd as everything else was a total.

Hmm this is annoying Khell hasn't gone, and I'm going to bed, I guess I'll tell you my proposal tomorrow.


Propose away oh scholarly one.

Twelve can get neutron bombs but he'll have to convert 6 mats to do so leaving him 8.
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#1806 User is offline   Morgoth 

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Posted 12 November 2013 - 06:30 AM

View Postcerveza_fiesta, on 12 November 2013 - 12:09 AM, said:

@Morgoth:

Well, neither of our ships are impressive, really, which is why I was going for security in numbers. We both have improved hull, which is pretty useful. Science path it is!

RESEARCH - Advanced labs.


So next round I guess I'll dump an orbital in Psi capricorni for econ and convert some money for a third starbase, then should have enough spare money for starbase upgrades. If I do that and you move in the cruisers, we're locked up pretty tight for this round. I don't think anybody has the capacity to get a WH generator just now.


Yeah, I think going the science route is the best route. Together I reckon we should be able to hold Our own against any attack this round.

Also, no matter how good your systems would be for me, I would lose if I were to attack you. I simply do not have the available actions to contend with three other players at once. If we are to win this we'll need the alliance to the end.
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#1807 User is offline   Tattersail_ 

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Posted 12 November 2013 - 07:00 AM

Cancel prov then. Wait to see what IH says
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#1808 User is offline   Tapper 

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Posted 12 November 2013 - 07:52 AM

View PostD, on 11 November 2013 - 04:08 PM, said:

View PostKhellendros, on 11 November 2013 - 04:04 PM, said:

View PostKhellendros, on 11 November 2013 - 04:02 PM, said:

View PostD, on 11 November 2013 - 03:30 PM, said:

@Tapper - are you really using Aldebaran? You've only got the money cube on it, which gives you +2 money, while most of your actions are costing -2 or -3 upkeep. If you're planning on getting advanced labs or materials, makes sense to hold it now but otherwise there doesn't seem much point in it for you unless you need it strategically, while I could make more use of it with advanced labs (plus I'm thinking of getting advanced materials).



D'rek, if you're thinking of getting labs and adv. materials, maybe you should take Tau Librae? It's all advanced planets. It's in my space but uninfluenced, and I'm not currently planning on getting advanced anything.



Or, alternatively, Taps can de-influence Albebaran and take Tau Librae himself, while you take Aldebaran.


I don't have advanced economy though, so Tau Librae is expensive for me. Aldebaran and Phi Piscum for me both basically pay for themselves with the money planet and give me an advanced science planet. But for Tapper Aldebaran is basically just points as it costs as much to keep it as it pays him.

I plan to influence Phi Piscum soon, probably this round, but if Tapper is willing to give Aldebaran to me I can do both in one action for max efficiency.I don't think he'll want tau Librae, for the same reasons as you. Even if none of us get enough advanced techs to make it worthwhile, it does still have an artifact that could be useful later, too.

I plan to go for the three advanced thingies. Last turn would have been advanced labs but we went for the centre so I spent science on the money development.
This turn is the only one in which I *might* be able to do some ancient hunting. I plan to get those systems and fill them up - wouldn't make sense not to since my homeworld is also loaded.
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#1809 User is offline   Tapper 

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Posted 12 November 2013 - 07:57 AM

In which vein, I would also be 'willing' to colonize Khell's tier 3 advanced planets system to make the research of the advanced mining/eco/labs more efficient.
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#1810 User is offline   Khellendros 

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Posted 12 November 2013 - 08:01 AM

View PostTapper, on 12 November 2013 - 07:52 AM, said:

View PostD, on 11 November 2013 - 04:08 PM, said:

View PostKhellendros, on 11 November 2013 - 04:04 PM, said:

View PostKhellendros, on 11 November 2013 - 04:02 PM, said:

View PostD, on 11 November 2013 - 03:30 PM, said:

@Tapper - are you really using Aldebaran? You've only got the money cube on it, which gives you +2 money, while most of your actions are costing -2 or -3 upkeep. If you're planning on getting advanced labs or materials, makes sense to hold it now but otherwise there doesn't seem much point in it for you unless you need it strategically, while I could make more use of it with advanced labs (plus I'm thinking of getting advanced materials).



D'rek, if you're thinking of getting labs and adv. materials, maybe you should take Tau Librae? It's all advanced planets. It's in my space but uninfluenced, and I'm not currently planning on getting advanced anything.



Or, alternatively, Taps can de-influence Albebaran and take Tau Librae himself, while you take Aldebaran.


I don't have advanced economy though, so Tau Librae is expensive for me. Aldebaran and Phi Piscum for me both basically pay for themselves with the money planet and give me an advanced science planet. But for Tapper Aldebaran is basically just points as it costs as much to keep it as it pays him.

I plan to influence Phi Piscum soon, probably this round, but if Tapper is willing to give Aldebaran to me I can do both in one action for max efficiency.I don't think he'll want tau Librae, for the same reasons as you. Even if none of us get enough advanced techs to make it worthwhile, it does still have an artifact that could be useful later, too.

I plan to go for the three advanced thingies. Last turn would have been advanced labs but we went for the centre so I spent science on the money development.
This turn is the only one in which I *might* be able to do some ancient hunting. I plan to get those systems and fill them up - wouldn't make sense not to since my homeworld is also loaded.



I've done some ruminating, and the outcome isn't great. I think my dread is simply too far away at present. Any way I do it, it will take 4 moves to get to Arcturus and help - either 4 MOVE moves, or 2 MOVE moves with an UPGRADE on either side (one to put on extra drives, the other to make the ship battle-worthy again). I'm not sure what to do.



View PostTapper, on 12 November 2013 - 07:57 AM, said:

In which vein, I would also be 'willing' to colonize Khell's tier 3 advanced planets system to make the research of the advanced mining/eco/labs more efficient.



Go for it - so does this also mean you want to hang on to Aldebaran?
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#1811 User is offline   Gnaw 

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Posted 12 November 2013 - 08:14 AM

View PostTapper, on 12 November 2013 - 07:52 AM, said:

This turn is the only one in which I *might* be able to do some ancient hunting. I plan to get those systems and fill them up - wouldn't make sense not to since my homeworld is also loaded.


Strangely enough I'm ok with that plan. We might differ on a couple of minor details but I'm sure we can hammer that out.

View PostTapper, on 12 November 2013 - 07:57 AM, said:

In which vein, I would also be 'willing' to colonize Khell's tier 3 advanced planets system to make the research of the advanced mining/eco/labs more efficient.


Poor Khell. Everyone wants what little he has. And that's just his allies.

:unworthy:
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#1812 User is offline   Tattersail_ 

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Posted 12 November 2013 - 09:18 AM

Gnaw you could build 2 cruisers in Arcturus yes? 4 missiles die per cruiser, + 2 computers. That is a major deterrent for any incursion. So we are waiting on me to make my move and I am waiting on what IH has to say. I think Starbase would be a deterrent for D'rek but she only has 4 materials.

looking at the map, when did she put a ship in Lambda Tauri?

She has just purchased Neutron Bombs so she definitely wants to come play. Am I correct in assuming she can only move into Rigel via that half wormhole, or can she come through to the Super Nova?
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#1813 User is offline   Tattersail_ 

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Posted 12 November 2013 - 09:30 AM

Attached File  Wormhole Generator.png (30.61K)
Number of downloads: 0

IH I really think a starbase research is my best option here. It creates +2 for my supernova, I can build a starbase in Supernova, Rigel and Chi Draconus or wait until D'rek pulls out her move and build as many as I like in that one hex.
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#1814 User is offline   Tattersail_ 

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Posted 12 November 2013 - 09:40 AM

Okay, I see that my cruiser can cover wherever her interceptor can go, and I can always build a ship in the hex she moves to. So starbase isn't a must if you need me elsewhere.
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#1815 User is offline   Gnaw 

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Posted 12 November 2013 - 09:45 AM

View PostGanoes Paran, on 12 November 2013 - 09:18 AM, said:

Gnaw you could build 2 cruisers in Arcturus yes? 4 missiles die per cruiser, + 2 computers. That is a major deterrent for any incursion. So we are waiting on me to make my move and I am waiting on what IH has to say. I think Starbase would be a deterrent for D'rek but she only has 4 materials.

looking at the map, when did she put a ship in Lambda Tauri?

She has just purchased Neutron Bombs so she definitely wants to come play. Am I correct in assuming she can only move into Rigel via that half wormhole, or can she come through to the Super Nova?



View PostGanoes Paran, on 12 November 2013 - 09:30 AM, said:

Attachment Wormhole Generator.png

IH I really think a starbase research is my best option here. It creates +2 for my supernova, I can build a starbase in Supernova, Rigel and Chi Draconus or wait until D'rek pulls out her move and build as many as I like in that one hex.


I don't know what IH wants. But if it will lead to a workable strategy i'm more than willing to l\hear him out. I know we have to work together a bit to have a shot at winning.

Starbases are good, but not for a long border. See Maginot Line.
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#1816 User is offline   Tapper 

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Posted 12 November 2013 - 09:55 AM

View PostKhellendros, on 12 November 2013 - 08:01 AM, said:




Go for it - so does this also mean you want to hang on to Aldebaran?


EDIT: after some soulsearching:

As it stands, D'rek (as said) has Advanced Labs but not (yet) advanced mining.
I cannot get the labs and the advanced mining I'll probably skip this round in favor of something else, so I'd be okay with switching out Aldebaran.
More discs also means more influence actions, which means more colony ship shenanigans.

For the longer term: with my homeworld as it is (2 advanced slots) getting those tech would be profitable, all the more so if there's more slots available to place cubes in. In that sense, Tau Librae would be a welcome addition (also given that Formalhaut + homeplanet + Tau Libre = 3 artifacts - Epsilon Carinae is also interesting in that regard but perhaps too far away).

I think we should try to avoid a situation where we all research the exact same techs, much better if we split up so we can create diverse fleets and threats for others to answer. Grouping advanced planets under D'rek and me makes kind of sense given that we'll both research a few of those.
In the light of D'rek doing her colonizing asap so her colony ships are available for combat re-rolls, more power to us in that respect as well.

TL;DNR:

I can give up Aldebaran no problem and would like Tau Libre and perhaps Epsilon Carinae, but I'd prefer to do so later in the round.

This post has been edited by Tapper: 12 November 2013 - 09:56 AM

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#1817 User is offline   Gnaw 

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Posted 12 November 2013 - 10:02 AM

i'm headed for bed. way past sleepy.

I'm not leaving a provisional so IH can get his proposal in. IH, I'm torn between getting a computer or something else. Computer + mats == ships to defend Arcturus. The something else is a more aggressive approach that could kepp Tapper from comingnto Arcturus this round.
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#1818 User is offline   Morgoth 

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Posted 12 November 2013 - 10:42 AM

I'm going to add a provisional to:

Upgrade - Add fusion source and fusion drive to cruiser
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#1819 User is offline   Imperial Historian 

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Posted 12 November 2013 - 11:39 AM

OK my proposal is this, it is not the best move for us this round, but I think it will work out better long term.

So there are a number of things which can screw us over, but two things which I for see happening sooner rather than later are tapper getting point defence, with antimatter splitter this is eventually going to nullify gnaws expensive missile investment. I should have got it last turn, but I think tatts should get it now (he can afford it if he trades in money or materials, I'd put it on the middle track and trade material).

The other thing which would be difficult to deal with is drek getting stealth field, it could get very awkward to deal with that coupled with wormhole generators. If gnaw grabs it this turn, he is perfectly placed to attack tapper right back if he is attacked. Now gnaw is invested in missiles and neutron bombs, he can play terrorist just like twelve.

Regarding defending arcturus, I'd just build 4 interceptors there. The difference in odds with getting positron computers or starbases is negligible, and if you don't win you can retreat and be ready to hit back next turn (with mine or tatts help). If tapper and khell decide to go for arcturus they are going to have to use a lot of moves, and it will still be a chancy proposition, and if you lose you won't lose the majority of your ships, whilst they will. They don't have the production to handle that sort of loss.

Twelve would you consider diplomatic relations? I want to clear a path to the centre but can't do that with you waiting to pounce.

Tatts re defence vs drek with a build or move as a reaction you should be able to deal with any attack from drek
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#1820 User is offline   Tattersail_ 

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Posted 12 November 2013 - 12:00 PM

View PostImperial Historian, on 12 November 2013 - 11:39 AM, said:

OK my proposal is this, it is not the best move for us this round, but I think it will work out better long term.

So there are a number of things which can screw us over, but two things which I for see happening sooner rather than later are tapper getting point defence, with antimatter splitter this is eventually going to nullify gnaws expensive missile investment. I should have got it last turn, but I think tatts should get it now (he can afford it if he trades in money or materials, I'd put it on the middle track and trade material).

The other thing which would be difficult to deal with is drek getting stealth field, it could get very awkward to deal with that coupled with wormhole generators. If gnaw grabs it this turn, he is perfectly placed to attack tapper right back if he is attacked. Now gnaw is invested in missiles and neutron bombs, he can play terrorist just like twelve.

Regarding defending arcturus, I'd just build 4 interceptors there. The difference in odds with getting positron computers or starbases is negligible, and if you don't win you can retreat and be ready to hit back next turn (with mine or tatts help). If tapper and khell decide to go for arcturus they are going to have to use a lot of moves, and it will still be a chancy proposition, and if you lose you won't lose the majority of your ships, whilst they will. They don't have the production to handle that sort of loss.

Twelve would you consider diplomatic relations? I want to clear a path to the centre but can't do that with you waiting to pounce.

Tatts re defence vs drek with a build or move as a reaction you should be able to deal with any attack from drek


Okay Point defense. That'd be all 8 science plus 4 materials. Or 8 Materials if I want to put it on first track.

Which one is stealth field, is it cloaking device, I agree with you there.

I will also offer diplomatic relations if that is what it takes for you to accept IH's offer.

IH you can see D'rek has an interceptor that can travel into 3 of my hexes right?
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