Desra, on 29 July 2013 - 07:42 PM, said:
Barghast, on 29 July 2013 - 07:27 PM, said:
Desra, on 29 July 2013 - 07:13 PM, said:
Jalan, on 29 July 2013 - 06:50 PM, said:
Path-Shaper, on 27 July 2013 - 01:19 PM, said:
This is a town vs. scum game, although it involves 3 clans. "Town" are players who are in the besieged castles of the Miura and Uesugi. Scum are the Fujiwari, who have besieged those castles.
Victory for scum is if they achieve parity/superiority in numbers. Victory for town is eliminate scum general(s) (killers).
*snip*
I take this underlined to mean general & killer are one and the same and interchangeable, at least in this game
Okay, good point. Don't know how I missed that.
So then what, 2 killers, 3 symps?
or 2 symps. WCS 3-4. This is one of those times where role spec is absolutely useless to town, unless you want to launch into prolonged "odds or evens rule" WIFOM spec. I mean, you won't know if you hit a symp anyways.
So then how do you propose to figure out who scum is? We have to come to some form of consensus on what we think the game mechanics are going to look like so that we have a good starting point.
well, usually it goes like this:
Day 1--lots of jokes, stupid votes, late Day 1 pileup, totally random lynch.
Day2--analysis of day 1 "train", more random voting, semi-random lynch.
Days 3-x: finder reveals, cases, some kind of logic., pissing contests, low poster hunts, eventual lynches. Town either wins or loses.
if you have any bright ideas, i'm all ears. Until I have reasons to believe otherwise, i'm treating this as scum v town. Golden rule is: in town V scum role spec only helps scum. so i'm not gonna talk about roles, and I WILL actively discourage others from talking about them.
Are you really hoping to get a "slip" from a roled player to tell you more?

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