Malazan Empire: 104 - Warring States Mafia 4 - Fujiwari Expansion - Malazan Empire

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104 - Warring States Mafia 4 - Fujiwari Expansion Sengoku Series

#101 User is offline   Barghast 

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Posted 29 July 2013 - 09:33 PM

View PostHanas, on 29 July 2013 - 09:22 PM, said:

View PostBarghast, on 29 July 2013 - 09:13 PM, said:

View PostHanas, on 29 July 2013 - 08:59 PM, said:

View PostJalan, on 29 July 2013 - 08:45 PM, said:

What, then, shall we turn to for contemplation in this hour of ignorance?


Let us turn to the man who has answers. Let us turn our backs on ignorance and hate rid and embrace tolerance and love.


Let us turn to our lord and savor Jesus Christ.

google said:


  • sa·vor
    /ˈsāvər/
    [color=#878787 !important]Verb[/color]
    Taste (good food or drink) and enjoy it completely.[color=#878787 !important]Noun[/color]
    A characteristic taste, flavor, or smell, esp. a pleasant one.[color=#878787 !important]Synonyms[/color]
    verb. savour - taste - relish - smacknoun. savour - flavour - flavor - taste - relish - smack



now i"m hungry. thanks a lot


He tastes good. Why else would those people in black shirts feed him to their flocks every week.


Flocks? Hanas is calling us sheep. But he's not including himself in. That means he's not sheep. and not town. Ergo, he MUST be scum!

#102 User is offline   Hanas 

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Posted 29 July 2013 - 09:53 PM

View PostBarghast, on 29 July 2013 - 09:33 PM, said:

View PostHanas, on 29 July 2013 - 09:22 PM, said:

View PostBarghast, on 29 July 2013 - 09:13 PM, said:

View PostHanas, on 29 July 2013 - 08:59 PM, said:

View PostJalan, on 29 July 2013 - 08:45 PM, said:

What, then, shall we turn to for contemplation in this hour of ignorance?


Let us turn to the man who has answers. Let us turn our backs on ignorance and hate rid and embrace tolerance and love.


Let us turn to our lord and savor Jesus Christ.

google said:


  • sa·vor
    /ˈsāvər/
    [color=#878787 !important]Verb[/color]
    Taste (good food or drink) and enjoy it completely.[color=#878787 !important]Noun[/color]
    A characteristic taste, flavor, or smell, esp. a pleasant one.[color=#878787 !important]Synonyms[/color]
    verb. savour - taste - relish - smacknoun. savour - flavour - flavor - taste - relish - smack



now i"m hungry. thanks a lot


He tastes good. Why else would those people in black shirts feed him to their flocks every week.


Flocks? Hanas is calling us sheep. But he's not including himself in. That means he's not sheep. and not town. Ergo, he MUST be scum!


Since when is not being sheep = not being town? I guess it would if you where sheep. :p

#103 User is offline   D'riss 

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Posted 29 July 2013 - 10:24 PM

View PostBarghast, on 29 July 2013 - 09:33 PM, said:

View PostHanas, on 29 July 2013 - 09:22 PM, said:

View PostBarghast, on 29 July 2013 - 09:13 PM, said:

View PostHanas, on 29 July 2013 - 08:59 PM, said:

View PostJalan, on 29 July 2013 - 08:45 PM, said:

What, then, shall we turn to for contemplation in this hour of ignorance?


Let us turn to the man who has answers. Let us turn our backs on ignorance and hate rid and embrace tolerance and love.


Let us turn to our lord and savor Jesus Christ.

google said:


  • sa·vor
    /ˈsāvər/
    [color=#878787 !important]Verb[/color]
    Taste (good food or drink) and enjoy it completely.[color=#878787 !important]Noun[/color]
    A characteristic taste, flavor, or smell, esp. a pleasant one.[color=#878787 !important]Synonyms[/color]
    verb. savour - taste - relish - smacknoun. savour - flavour - flavor - taste - relish - smack



now i"m hungry. thanks a lot


He tastes good. Why else would those people in black shirts feed him to their flocks every week.


Flocks? Hanas is calling us sheep. But he's not including himself in. That means he's not sheep. and not town. Ergo, he MUST be scum!


What the flock?!

#104 User is offline   D'riss 

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Posted 29 July 2013 - 10:24 PM

oh and

remove vote

#105 User is offline   Path-Shaper 

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Posted 29 July 2013 - 10:36 PM

It is Day 1. 16 hours and 40 minutes remaining
19 Players still alive: Alkend, Anthras, Barghast, Cast, D'riss, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Liosan, Mockra, Okaros, Rashan, Tellan, Trake

10 votes to lynch, 10 votes to go to night.

1 Vote for D'riss ( Liosan )

Players not voted: Alkend, Anthras, Barghast, Cast, D'riss, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Mockra, Okaros, Rashan, Tellan, Trake
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#106 User is offline   Liosan 

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Posted 29 July 2013 - 10:58 PM

View PostJalan, on 29 July 2013 - 05:02 PM, said:

wouldn't that be just like 2 mini-games at once? the extra challenge would come from figuring out who is at what location so as not to waste the actions/time

We are assuming that lynches don't care where a person is stationed



Forgive me if a conclusion has already been reached but the more and more we talk about locations in what is essential a low tdmi game the more and more far fetched it sounds. I think that it's probably 3 killers and a couple of symps with town having some finder/ guard type roles sprinkled in and actions can affect anyone. Too many high TDMI games gets us thinking too elaborate. Sometimes simple explainations are what it is.

#107 User is offline   Liosan 

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Posted 29 July 2013 - 11:04 PM

View PostBarghast, on 29 July 2013 - 06:26 PM, said:

View PostEloth, on 29 July 2013 - 05:47 PM, said:

Caught up.

View PostDesra, on 29 July 2013 - 05:08 PM, said:

View PostJalan, on 29 July 2013 - 05:02 PM, said:

wouldn't that be just like 2 mini-games at once? the extra challenge would come from figuring out who is at what location so as not to waste the actions/time

We are assuming that lynches don't care where a person is stationed


I think that if we had to be in the same castle as whoever we were lynching in order to pull off a lynch, that would just further separate the game into 2 mini games.

Nope, I refuse to believe it.


Yeah, it's a low TMDI game and that verges on experimental mechanics. That can't be the case.

If there are 5 scum, then I think the "gimmick" would be in the way that scum attack us as 5 scum seems a bit overpowered in a 19 person game to me.


if there are 3 symps who don't know each other, esp if the killers are on their own (each one got his own castle to besiege), it's pretty good odds. rule of thumb is 3:1 on town v scum, and that's as close as you can get.


So you are thinking there could be 2 independant killers that don't know each other? I don't think I've ever played in a low TDMI game with this many players so I'm not familiar with multiple killers mechanic. Hmmm maybe my three paired killer idea is way off then.

#108 User is offline   Liosan 

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Posted 29 July 2013 - 11:09 PM

View PostBarghast, on 29 July 2013 - 07:58 PM, said:

View PostJalan, on 29 July 2013 - 07:53 PM, said:

Barghy, are you trying to get us to leave off talking about the numbers? I assume you have a better topic to discuss.


At the moment, Desra's unhealthy fascination with role distribution seems a good topic. Howeve, given town's track record of making idiots of themselves on day 1 (me included), I'm not willing to pursue that avenue too vigorously. yet.



Well if that's the case then what if anything strikes you odd about certain players. I've mentioned what I thought about D'riss and im brining up recruitment in a low TDMI game (total WIFOM). The only other thing that has stood out to me is Hanas comes out of nowhere to agree with a statement that someone makes and then disapears (I haven't fully caught up yet so they may have come back and commented. Don't know yet). That screams of lurking to me.

#109 User is offline   Liosan 

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Posted 29 July 2013 - 11:14 PM

Hmmm yep Hanas does more than do a drive by post. So much for that one odd post feeling I was getting. Maybe we should do a pressure vote on say Trake. Well I'm probably off for a while now.

#110 User is offline   Barghast 

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Posted 29 July 2013 - 11:22 PM

View PostLiosan, on 29 July 2013 - 11:04 PM, said:

View PostBarghast, on 29 July 2013 - 06:26 PM, said:

View PostEloth, on 29 July 2013 - 05:47 PM, said:

Caught up.

View PostDesra, on 29 July 2013 - 05:08 PM, said:

View PostJalan, on 29 July 2013 - 05:02 PM, said:

wouldn't that be just like 2 mini-games at once? the extra challenge would come from figuring out who is at what location so as not to waste the actions/time

We are assuming that lynches don't care where a person is stationed


I think that if we had to be in the same castle as whoever we were lynching in order to pull off a lynch, that would just further separate the game into 2 mini games.

Nope, I refuse to believe it.


Yeah, it's a low TMDI game and that verges on experimental mechanics. That can't be the case.

If there are 5 scum, then I think the "gimmick" would be in the way that scum attack us as 5 scum seems a bit overpowered in a 19 person game to me.


if there are 3 symps who don't know each other, esp if the killers are on their own (each one got his own castle to besiege), it's pretty good odds. rule of thumb is 3:1 on town v scum, and that's as close as you can get.


So you are thinking there could be 2 independant killers that don't know each other? I don't think I've ever played in a low TDMI game with this many players so I'm not familiar with multiple killers mechanic. Hmmm maybe my three paired killer idea is way off then.


look for Obdi's game "THE TWO" (TMDI 2)--had 1 pair of killers + 1 standalone killer, all on the same team, plus symps.

#111 User is offline   Alkend 

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Posted 29 July 2013 - 11:28 PM

View PostLiosan, on 29 July 2013 - 11:14 PM, said:

Hmmm yep Hanas does more than do a drive by post. So much for that one odd post feeling I was getting. Maybe we should do a pressure vote on say Trake. Well I'm probably off for a while now.

you are bizarrely aggressive
cant say i am a fan

#112 User is offline   Korbas 

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Posted 29 July 2013 - 11:54 PM

I personally don't see the harm in speculation at this stage of the game. Scum tends to have more information than town in the early days, so it stands to reason that additional info will aid town more. It also gives us a better place to start with than a random lynch. I do kinda miss the dragonsecks though...

In terms of specific suspicions, D'riss' comment on recruiting raised flags for me, but that could simply be a reaction to the number of high-TDMI games we've had recently.

Apart from that, it looks like a pretty normal day one to me :p

#113 User is offline   Alkend 

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Posted 30 July 2013 - 12:31 AM

View PostKorbas, on 29 July 2013 - 11:54 PM, said:

In terms of specific suspicions, D'riss' comment on recruiting raised flags for me, but that could simply be a reaction to the number of high-TDMI games we've had recently.

in drisss defence the previous warring states had recruiting so i can understand the thought process
but the tmdi and setup here doesnt seem high enough imo

#114 User is offline   Okaros 

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Posted 30 July 2013 - 12:38 AM

Hai Guyz

#115 User is offline   Okaros 

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Posted 30 July 2013 - 12:48 AM

View PostBarghast, on 29 July 2013 - 07:27 PM, said:

View PostDesra, on 29 July 2013 - 07:13 PM, said:

View PostJalan, on 29 July 2013 - 06:50 PM, said:

View PostPath-Shaper, on 27 July 2013 - 01:19 PM, said:

*snip*

This is a town vs. scum game, although it involves 3 clans. "Town" are players who are in the besieged castles of the Miura and Uesugi. Scum are the Fujiwari, who have besieged those castles.
Victory for scum is if they achieve parity/superiority in numbers. Victory for town is eliminate scum general(s) (killers).


*snip*


I take this underlined to mean general & killer are one and the same and interchangeable, at least in this game


Okay, good point. Don't know how I missed that.

So then what, 2 killers, 3 symps?


or 2 symps. WCS 3-4. This is one of those times where role spec is absolutely useless to town, unless you want to launch into prolonged "odds or evens rule" WIFOM spec. I mean, you won't know if you hit a symp anyways.


With 19 players and a TMDI:3, so town having a handful of finder/guard/lover/healer/vig/catapults roles, I'd expect either

3 killers+2 symps, vanilla

or

2 killers+2/3 symps, with inheritance (possibly just one lead symp that can inherit from either killer, or else each symp can inherit from one and only that one killer)

#116 User is offline   D'riss 

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Posted 30 July 2013 - 12:57 AM

View PostAlkend, on 30 July 2013 - 12:31 AM, said:

View PostKorbas, on 29 July 2013 - 11:54 PM, said:

In terms of specific suspicions, D'riss' comment on recruiting raised flags for me, but that could simply be a reaction to the number of high-TDMI games we've had recently.

in drisss defence the previous warring states had recruiting so i can understand the thought process
but the tmdi and setup here doesnt seem high enough imo


I'm not married to the idea of recruiting, I was just throwing it out there because of the factions. I think that the ideas someone raised about the killers only being able to attack certain castles was... interesting and a bit too specific for speculation. (Will have to see who pointed that out).

#117 User is offline   Okaros 

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Posted 30 July 2013 - 12:57 AM

View PostBarghast, on 29 July 2013 - 07:58 PM, said:

View PostJalan, on 29 July 2013 - 07:53 PM, said:

Barghy, are you trying to get us to leave off talking about the numbers? I assume you have a better topic to discuss.


At the moment, Desra's unhealthy fascination with role distribution seems a good topic. Howeve, given town's track record of making idiots of themselves on day 1 (me included), I'm not willing to pursue that avenue too vigorously. yet.



Role distribution I don't think is anything to consider scummy, especially not on day 1. It's healthy and natural and hasn't IMO affected any low TMDI games much that I've ever seen.

But, while we're on the topic of Desra:

View PostDesra, on 29 July 2013 - 03:23 PM, said:

View PostJalan, on 29 July 2013 - 03:18 PM, said:

View PostDesra, on 29 July 2013 - 03:09 PM, said:

View PostLiosan, on 29 July 2013 - 03:02 PM, said:

View PostDesra, on 29 July 2013 - 01:53 PM, said:

So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?

Could all town maybe just count as one faction, and there are 2 scum factions?



See D'riss this is a valid speculation.

Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.


So then what are we thinking number wise? 3 scum, 2 teams of 8 town each? 5 scum, 2 teams of 7 town each?

Considering we only have to kill off the scum general(s), it seems to me that scum would have a slightly bigger than normal team, so I'd lean more towards 5 scum. Any thoughts?





My initial guess is that there will be 2 groups of scum killers (generals) since there are 2 clans of town forces. Maybe a symp for each killer who knows only his boss. Would the 2 killers know each other? Any comms? Are there other scum roles besides these 2?

A more proficient game creating player could perhaps comment on balance at this point.


I am trying to wrap my head around it, and it's tough.

See, if there are 19 players, I think it stands to reason that there are 2 equal teams of town players, and 1 team of scum with uneven numbers - thus, 5 scum, and 7 town per castle (or some similar permutation). The thing that's throwing me for a bit of a loop is the 2 castles thing.

What would be interesting is if the scum were 2 pairs of paired killers and a 'general'. Scum killer pairs can only kill members of town in one of the castles, so having a slightly bigger than normal scum team would be balanced out by the fact that they can only technically kill off half of town each. This could also mean that we need only kill off the scum general to win the game.


This is a really poor idea, because as the OP indicates, the RI PM is:

"You are charactername, a soldier of Arai/Edo castle. You have been charged with overseeing a group of soldiers and are determined to throw back any and all attacks by Fujiwari forces. You are RI."

There's no mention of clan in there. Yeah, there's two castles, but if this were seriously a game with a town divided along clan lines, the PMs would have to indicate that you are a Uesugi or a Miura. So there's no chance of this. Alkend and Lio also added their support to this craziness:


View PostAlkend, on 29 July 2013 - 03:35 PM, said:

afternoon folks
@desra, i think you have a point when you say that it's probably two even town factions and then the scum have the uneven number. the two castles mechanic might be a gimmick but i see it making sense that the scum can only target members of the castle they're laying siege to
i guess we will see



View PostLiosan, on 29 July 2013 - 03:40 PM, said:

View PostJalan, on 29 July 2013 - 03:18 PM, said:

View PostDesra, on 29 July 2013 - 03:09 PM, said:

View PostLiosan, on 29 July 2013 - 03:02 PM, said:

View PostDesra, on 29 July 2013 - 01:53 PM, said:

So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?

Could all town maybe just count as one faction, and there are 2 scum factions?



See D'riss this is a valid speculation.

Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.


So then what are we thinking number wise? 3 scum, 2 teams of 8 town each? 5 scum, 2 teams of 7 town each?

Considering we only have to kill off the scum general(s), it seems to me that scum would have a slightly bigger than normal team, so I'd lean more towards 5 scum. Any thoughts?





My initial guess is that there will be 2 groups of scum killers (generals) since there are 2 clans of town forces. Maybe a symp for each killer who knows only his boss. Would the 2 killers know each other? Any comms? Are there other scum roles besides these 2?

A more proficient game creating player could perhaps comment on balance at this point.



Yeah this makes sense as they are also besieging two castles. I wonder if the killers can only kill town memebers of the castle they are beseging?




Now, I'm not saying that this is 100% definitely a slip, but there's a CHANCE that Desra is scum and already trying to cloud the game and town's information early, but didn't think it through and realize the obvious problem of clan names because Desra's own scum role PM doesn't have the clan name omission (ie it says YOU ARE FUJIWARI NYAGGHHHH).

OR, there is a chance that Alkend or Lio so happily supported the idea because of the same reasons.

A totally weak and improbable case, but if nothing better comes along, I think Desra would be a better choice for the necessary day 1 lynch than anyone else for this reason, and Alkend and Lio being not quite as good as Desra but still better than everyone else choices.

#118 User is offline   Alkend 

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Posted 30 July 2013 - 01:00 AM

@Okaros the castles belong to different clans
"laying siege to the one remaining stronghold of the Miura, and one of the outer castles of the Uesugi clan in order to increase their influence in the Kanto region" from the opening
castles/clans/factions are all synonyms

#119 User is offline   Okaros 

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Posted 30 July 2013 - 01:04 AM

View PostAlkend, on 30 July 2013 - 01:00 AM, said:

@Okaros the castles belong to different clans
"laying siege to the one remaining stronghold of the Miura, and one of the outer castles of the Uesugi clan in order to increase their influence in the Kanto region" from the opening
castles/clans/factions are all synonyms


Right, but there's no direct, easy linkage of Edo=Useugi and of Miura=Arai. If a division into clans was important, it would be indicated in the RI PM, especially given how things will carry on beyond this game. But it is not included so it is not important.

#120 User is offline   Barghast 

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Posted 30 July 2013 - 01:11 AM

View PostOkaros, on 30 July 2013 - 01:04 AM, said:

View PostAlkend, on 30 July 2013 - 01:00 AM, said:

@Okaros the castles belong to different clans
"laying siege to the one remaining stronghold of the Miura, and one of the outer castles of the Uesugi clan in order to increase their influence in the Kanto region" from the opening
castles/clans/factions are all synonyms


Right, but there's no direct, easy linkage of Edo=Useugi and of Miura=Arai. If a division into clans was important, it would be indicated in the RI PM, especially given how things will carry on beyond this game. But it is not included so it is not important.



it's probably important in terms of falvour and sengoku timleine. But somehow i'm almost convinced 90% of all the stuff people are wildly speculating about is all flavour text.

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