Malazan Empire: 104 - Warring States Mafia 4 - Fujiwari Expansion - Malazan Empire

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104 - Warring States Mafia 4 - Fujiwari Expansion Sengoku Series

#41 User is offline   Kalse 

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Posted 29 July 2013 - 03:14 PM

Town teams do not have to be even, one could be stronger than the other, finds, guards, heals etc.

#42 User is offline   Desra 

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Posted 29 July 2013 - 03:15 PM

View PostD, on 29 July 2013 - 03:12 PM, said:

View PostLiosan, on 29 July 2013 - 02:54 PM, said:

View PostD, on 29 July 2013 - 11:39 AM, said:

So low TMDI but not M&P... Is that likely multiple roles or maybe recruiting?


Asking if this game has reruiting in a low TMDI? Quit making this more difficult than it needs to be. PS clearly states this is a town v scum game that probably has a few other standard roles sprinkled in.

Vote D'riss

For asking a question that doesn't add anything other than WIFOM to the game.

vote Liosan
For creating WIFOM by declaring WIFOM in response to a question about TMDI.


Why didn't you just say OMGUS and get it over with? Liosan made a very valid point. Your question was stupid.

#43 User is offline   D'riss 

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Posted 29 July 2013 - 03:15 PM

Now I'm going back to pretend like I'm working for a while.

#44 User is offline   Desra 

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Posted 29 July 2013 - 03:15 PM

View PostKalse, on 29 July 2013 - 03:14 PM, said:

Town teams do not have to be even, one could be stronger than the other, finds, guards, heals etc.


That's a good point, though I've rarely seen town vs. scum games with 2 town factions that didn't have equal numbers.

#45 User is offline   Jalan 

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Posted 29 July 2013 - 03:18 PM

View PostDesra, on 29 July 2013 - 03:09 PM, said:

View PostLiosan, on 29 July 2013 - 03:02 PM, said:

View PostDesra, on 29 July 2013 - 01:53 PM, said:

So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?

Could all town maybe just count as one faction, and there are 2 scum factions?



See D'riss this is a valid speculation.

Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.


So then what are we thinking number wise? 3 scum, 2 teams of 8 town each? 5 scum, 2 teams of 7 town each?

Considering we only have to kill off the scum general(s), it seems to me that scum would have a slightly bigger than normal team, so I'd lean more towards 5 scum. Any thoughts?





My initial guess is that there will be 2 groups of scum killers (generals) since there are 2 clans of town forces. Maybe a symp for each killer who knows only his boss. Would the 2 killers know each other? Any comms? Are there other scum roles besides these 2?

A more proficient game creating player could perhaps comment on balance at this point.

#46 User is offline   Kalse 

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Posted 29 July 2013 - 03:20 PM

View PostDesra, on 29 July 2013 - 03:15 PM, said:

View PostKalse, on 29 July 2013 - 03:14 PM, said:

Town teams do not have to be even, one could be stronger than the other, finds, guards, heals etc.


That's a good point, though I've rarely seen town vs. scum games with 2 town factions that didn't have equal numbers.


Scum killer pair with symps my guess. Possibly two symps, one that doesn't know the other.

#47 User is offline   Path-Shaper 

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Posted 29 July 2013 - 03:22 PM

It is Day 1. 23 hours and 54 minutes remaining
19 Players still alive: Alkend, Anthras, Barghast, Cast, D'riss, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Liosan, Mockra, Okaros, Rashan, Tellan, Trake

10 votes to lynch, 10 votes to go to night.

1 Vote for Liosan ( D'riss )
1 Vote for D'riss ( Liosan )

Players not voted: Alkend, Anthras, Barghast, Cast, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Mockra, Okaros, Rashan, Tellan, Trake
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#48 User is offline   Desra 

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Posted 29 July 2013 - 03:23 PM

View PostJalan, on 29 July 2013 - 03:18 PM, said:

View PostDesra, on 29 July 2013 - 03:09 PM, said:

View PostLiosan, on 29 July 2013 - 03:02 PM, said:

View PostDesra, on 29 July 2013 - 01:53 PM, said:

So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?

Could all town maybe just count as one faction, and there are 2 scum factions?



See D'riss this is a valid speculation.

Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.


So then what are we thinking number wise? 3 scum, 2 teams of 8 town each? 5 scum, 2 teams of 7 town each?

Considering we only have to kill off the scum general(s), it seems to me that scum would have a slightly bigger than normal team, so I'd lean more towards 5 scum. Any thoughts?





My initial guess is that there will be 2 groups of scum killers (generals) since there are 2 clans of town forces. Maybe a symp for each killer who knows only his boss. Would the 2 killers know each other? Any comms? Are there other scum roles besides these 2?

A more proficient game creating player could perhaps comment on balance at this point.


I am trying to wrap my head around it, and it's tough.

See, if there are 19 players, I think it stands to reason that there are 2 equal teams of town players, and 1 team of scum with uneven numbers - thus, 5 scum, and 7 town per castle (or some similar permutation). The thing that's throwing me for a bit of a loop is the 2 castles thing.

What would be interesting is if the scum were 2 pairs of paired killers and a 'general'. Scum killer pairs can only kill members of town in one of the castles, so having a slightly bigger than normal scum team would be balanced out by the fact that they can only technically kill off half of town each. This could also mean that we need only kill off the scum general to win the game.

#49 User is offline   Desra 

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Posted 29 July 2013 - 03:26 PM

View PostDesra, on 29 July 2013 - 03:23 PM, said:


What would be interesting is if the scum were 2 pairs of paired killers and a 'general'. Scum killer pairs can only kill members of town in one of the castles, so having a slightly bigger than normal scum team would be balanced out by the fact that they can only technically kill off half of town each. This could also mean that we need only kill off the scum general to win the game.


What I don't like about this idea is what happens if we kill off the killers? Does the general just have to hide among town and try to steer lynches away from him? The game would become pretty much impossible for scum to win if that were to happen.

#50 User is offline   Kalse 

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Posted 29 July 2013 - 03:27 PM

More of a tricky 2 paired killers, ie two kills a night, 4 scum and a symp?

#51 User is offline   Jalan 

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Posted 29 July 2013 - 03:30 PM

two teams of paired killers with a shared NA, then each with a symp makes 6 scum

I thought the general was the killer, not the leader

#52 User is offline   Liosan 

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Posted 29 July 2013 - 03:31 PM

View PostDesra, on 29 July 2013 - 03:09 PM, said:

View PostLiosan, on 29 July 2013 - 03:02 PM, said:

View PostDesra, on 29 July 2013 - 01:53 PM, said:

So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?

Could all town maybe just count as one faction, and there are 2 scum factions?



See D'riss this is a valid speculation.

Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.


So then what are we thinking number wise? 3 scum, 2 teams of 8 town each? 5 scum, 2 teams of 7 town each?

Considering we only have to kill off the scum general(s), it seems to me that scum would have a slightly bigger than normal team, so I'd lean more towards 5 scum. Any thoughts?






Yeah as there are 19 players there has to be at least 4 scum I'd think but I could easily see 5. Probably even a few symps hiding in the castles trying to undermine the defenses and all. The traitorous bastards. Some people have no honor.

#53 User is offline   Liosan 

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Posted 29 July 2013 - 03:34 PM

View PostD, on 29 July 2013 - 03:12 PM, said:

View PostLiosan, on 29 July 2013 - 02:54 PM, said:

View PostD, on 29 July 2013 - 11:39 AM, said:

So low TMDI but not M&P... Is that likely multiple roles or maybe recruiting?


Asking if this game has reruiting in a low TMDI? Quit making this more difficult than it needs to be. PS clearly states this is a town v scum game that probably has a few other standard roles sprinkled in.

Vote D'riss

For asking a question that doesn't add anything other than WIFOM to the game.

vote Liosan
For creating WIFOM by declaring WIFOM in response to a question about TMDI.


Seriously?

If this isn't OMGUS suck vote I don't know what is. A little worried that I fingered you little killer self out so damn early in the game? I'm liking my vote on you more and more.

#54 User is offline   Alkend 

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Posted 29 July 2013 - 03:35 PM

afternoon folks
@desra, i think you have a point when you say that it's probably two even town factions and then the scum have the uneven number. the two castles mechanic might be a gimmick but i see it making sense that the scum can only target members of the castle they're laying siege to
i guess we will see

#55 User is offline   Liosan 

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Posted 29 July 2013 - 03:36 PM

View PostD, on 29 July 2013 - 03:14 PM, said:

View PostGait, on 29 July 2013 - 11:46 AM, said:

View PostD, on 29 July 2013 - 11:39 AM, said:

So low TMDI but not M&P... Is that likely multiple roles or maybe recruiting?


Shin said "town versus scum although it involves three clans".
EDIT: So town is split up (but not likely to make a difference for this game).

The game centres on two seperate sieges, so a first venture might be that stuff can be unlocked when all defenders of one castle are eliminated, or some such thing.
Secondly, the OP speaks of eliminating killers: generals. Who is to say that there's no different scum role apart from killer?

edited to remove parentheses and add EDIT: sentence.


See Lio? This is how we start a DISCUSSION.



Gait is probably your symp trying to streer you away from looking like a total tool. But most likely he is way too nice of a guy and was only trying to humor you.

#56 User is offline   Anthras 

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Posted 29 July 2013 - 03:36 PM

View PostDesra, on 29 July 2013 - 03:26 PM, said:

View PostDesra, on 29 July 2013 - 03:23 PM, said:

What would be interesting is if the scum were 2 pairs of paired killers and a 'general'. Scum killer pairs can only kill members of town in one of the castles, so having a slightly bigger than normal scum team would be balanced out by the fact that they can only technically kill off half of town each. This could also mean that we need only kill off the scum general to win the game.


What I don't like about this idea is what happens if we kill off the killers? Does the general just have to hide among town and try to steer lynches away from him? The game would become pretty much impossible for scum to win if that were to happen.



you sound like you want scum to win.

#57 User is offline   Liosan 

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Posted 29 July 2013 - 03:40 PM

View PostJalan, on 29 July 2013 - 03:18 PM, said:

View PostDesra, on 29 July 2013 - 03:09 PM, said:

View PostLiosan, on 29 July 2013 - 03:02 PM, said:

View PostDesra, on 29 July 2013 - 01:53 PM, said:

So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?

Could all town maybe just count as one faction, and there are 2 scum factions?



See D'riss this is a valid speculation.

Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.


So then what are we thinking number wise? 3 scum, 2 teams of 8 town each? 5 scum, 2 teams of 7 town each?

Considering we only have to kill off the scum general(s), it seems to me that scum would have a slightly bigger than normal team, so I'd lean more towards 5 scum. Any thoughts?





My initial guess is that there will be 2 groups of scum killers (generals) since there are 2 clans of town forces. Maybe a symp for each killer who knows only his boss. Would the 2 killers know each other? Any comms? Are there other scum roles besides these 2?

A more proficient game creating player could perhaps comment on balance at this point.



Yeah this makes sense as they are also besieging two castles. I wonder if the killers can only kill town memebers of the castle they are beseging?

#58 User is offline   Desra 

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Posted 29 July 2013 - 03:43 PM

View PostAnthras, on 29 July 2013 - 03:36 PM, said:

View PostDesra, on 29 July 2013 - 03:26 PM, said:

View PostDesra, on 29 July 2013 - 03:23 PM, said:

What would be interesting is if the scum were 2 pairs of paired killers and a 'general'. Scum killer pairs can only kill members of town in one of the castles, so having a slightly bigger than normal scum team would be balanced out by the fact that they can only technically kill off half of town each. This could also mean that we need only kill off the scum general to win the game.


What I don't like about this idea is what happens if we kill off the killers? Does the general just have to hide among town and try to steer lynches away from him? The game would become pretty much impossible for scum to win if that were to happen.



you sound like you want scum to win.


Or, you know, commenting on game balance.

When you create a game, you always have to ask yourself what happens if certain members of a faction die before the others do, cause you want, as much as possible, for it to be fair no matter who dies first.

#59 User is offline   Liosan 

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Posted 29 July 2013 - 03:44 PM

View PostDesra, on 29 July 2013 - 03:26 PM, said:

View PostDesra, on 29 July 2013 - 03:23 PM, said:

What would be interesting is if the scum were 2 pairs of paired killers and a 'general'. Scum killer pairs can only kill members of town in one of the castles, so having a slightly bigger than normal scum team would be balanced out by the fact that they can only technically kill off half of town each. This could also mean that we need only kill off the scum general to win the game.


What I don't like about this idea is what happens if we kill off the killers? Does the general just have to hide among town and try to steer lynches away from him? The game would become pretty much impossible for scum to win if that were to happen.



I think the killers are likely to be the generals and not have a seperate General that by killing him town wins. That seems too hard for scum to win if that were the case.

#60 User is offline   Desra 

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Posted 29 July 2013 - 03:45 PM

View PostLiosan, on 29 July 2013 - 03:44 PM, said:

View PostDesra, on 29 July 2013 - 03:26 PM, said:

View PostDesra, on 29 July 2013 - 03:23 PM, said:

What would be interesting is if the scum were 2 pairs of paired killers and a 'general'. Scum killer pairs can only kill members of town in one of the castles, so having a slightly bigger than normal scum team would be balanced out by the fact that they can only technically kill off half of town each. This could also mean that we need only kill off the scum general to win the game.


What I don't like about this idea is what happens if we kill off the killers? Does the general just have to hide among town and try to steer lynches away from him? The game would become pretty much impossible for scum to win if that were to happen.



I think the killers are likely to be the generals and not have a seperate General that by killing him town wins. That seems too hard for scum to win if that were the case.


It's true, but it DOES say in the OP that town wins if they kill off the general(s), so it's not completely out of the realm of possibility. But I think you're probably right that there is most likely 2 generals.

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