The family sharing thing is that for up to ten friends and family, any
one of them can play any of the games on your Sharing List. As in one game can be played by one person, so if you buy Halo 5, come back from work and your dick cousin you hate but had to put on your list because he's family is playing it, you can't do shit about it.
Also tethering costs more money regularly from most phone companies.
Also Steam competes with piracy which is free, companies aren't going to have massive deep sales to compete with non-free things out of the goodness of their heart when it's done now to extend the profitability of games at various price points, and
Steam has an offline mode.
Also your library of games from the 360 explicitly won't transfer over to the Xbone.
Fuck it, it's quotes from interested parties time:
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The only thing an Xbox One can do that a PS4 can't is same screen multitasking and a stupid overlay on your already existing cable or satellite box. Everything else is on the PS4 AND YOU DONT NEED TO BUY PS+. Netflix, Hulu, HBOGo, Sony Pictures, Sony Music. I think you can still set your PS4/PS3 up to stream music on your computer. What the fuck is he talking about saying that PS4 isn't an all in one box.
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As people were saying a few pages back, this is an interesting case where a console (or, rather, the policies attached to a console) failing would be a solid victory for consumers all round. For only $100 more than the competition, Microsoft are offering us the chance to buy physical media in stores that officially still belongs to them, and unless we check in at least once daily, they can and will take it all away from us.
Weirdly enough, despite owning a lot of purely digital stuff on the PS3, it still functions fine without an active internet connection even after several days offline. Clearly, Microsoft's DRM is so much more advanced.
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For me, it's this terrible terrible attitude:
"Fortunately we have a product for people who aren't able to get some form of connectivity; it’s called Xbox 360."
Man, fuck that shit - who honestly believes rewarding this kind of attitude is a good way of dealing with customers? Ok, DRM, whatever, whatever, whatever. But don't tell me that I'm wrong to be pissed off or "Imagining outcomes that are worse than what we believe it’s going to be in the real world". Fuck that.
Pitch to me as a consumer, give me a reason to spend my money and if there's something I don't agree with try to pitch it in such a way that I will accept it - always online lets us do -something- that we wouldn't be able to do with a system that didn't require a check in. "We check in every 24 hours and if you're online you can play games" is not a valid reason - we check in every 24 hours and if you're online you can play games and get a lot of free shit above and beyond what the competitors are promising, plus free cigarettes and alcohol" is (well, hyperbole aside).
But this attitude? This "I'll shit in your mouth and tell you you like it"? That's no way to get or retain customers. I've always had an attitude that If a company doesn't want my money (ie telling me to go elsewhere if I don't 100% agree with their business model) there is absolutely no way they can have it.
At this point, the attitude has turned me off much much more than the hardware or even price.
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Sony stated that they'll be offering their server support for multiplayer games and those games will require PS+ to play BUT if the publisher provides the servers PS+ accounts won't be required, you will be able to play those games with no additional fees.
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The ps4 also lets the devs use all 8 cores, while the xbone only lets them use 6 because 2 are reserved for OS stuff. Apparently the ps4 has a dedicated ARM chip to handle any OS related things.
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GameStop is thrilled that ebay, amazon marketplace, garage sales and old fucking fashioned sharing have been effectively killed off leaving them king of shit hill. (being an accepted Xbone reseller)
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For the One, on a technical level this is how buying a physical new game and playing single player works:
On every console except the Xbox One
- Insert disc
- Disc is analysed for data to find out what game it is
- Launch game
- Disc is analysed to make sure it's the correct region code and a legit copy
- Game launches
The main point of failure is the disc integrity, but so far it's a pretty proven method that pretty much never screws up if you don't scratch your disc.
On the Xbox One
- Insert disc
- Disc is analysed for data to find out what game it is
- Launch game
- Your console verifies that you have working internet
- Your console connects to Xbox Live's Authentication Servers
- The Auth Server asks for whatever it needs to bind the game to your account (product key, show QR code to Kinect, whatever)
- Live's Auth Servers does its song and dance to ensure the key hasn't been used yet and binds it to your account
- Game launches
Now assuming that they don't do a disc-based integrity check for legitimacy (which would be pointless), your failure points are as follows:
- Your internet connection
- Microsoft's Live Authentification servers being up and running (this is the biggie)
Using Steam as an example, major game releases have bogged down the service to the point where it was difficult to do first-time launches of some games (which is when it pulls the product key from the server). This didn't affect previously-executed games, however. Now, though, this server-check is a CONSTANT thing for ALL products, which means that any downtime in the service will have a cascading effect.
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PS4:
-cheaper
-more powerful
-available worldwide
-no used game restrictions, no DRM
-more first party studios = more exclusives
-region free
-f2p games and services like netflix/hulu don't require a psn+ sub
-Indies can self publish, does NOT charge studios for game updates
Xbone:
-more expensive
-less powerful, wastes 3gb on OS, slower ram, half the shader cores of PS4.
-DRM up the ass
-Only available in certain countries.
-region locked
-you need to be a xbox live member to watch netflix/hulu
-Indies can't self publish, Charges $10000+ per game update.
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There will be better Rokus and better SmartTVs (Samsung ones already have voice commands) and better television-watching tech that will evolve over the life of each console. More and more of the options that seem 'ground breaking' on the Xbox One will become standard features on tomorrow's set-top boxes - or be built into the television directly.
Microsoft's gamble is - and I am not being hyperbolic - that you will want to turn on your console with your voice, have voice commands and a small amount of wiggle commands in some games, and not want to press the input button on your television remote. In return, you will give up rented games, used games, and lending games. Also, you will give them 100 dollars more than their competitor. That's the Microsoft Deal.
The best thing for me was the Witcher 3 developers having to find out they won't even be able to play their game on the Xbone in their own country until they read the country list announcement.
Really that rumour about MS shareholders demanding an end to the gaming segment of the company for more of a focus on smartphones and tablets is looking more and more feasible. This is financial suicide.