Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#6141 User is offline   Galactic Council 

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Posted 24 September 2013 - 01:45 AM

View PostGalactic Council, on 24 September 2013 - 01:27 AM, said:

You're right. He only has 2 hull not 4.

I had the jpeg of your boards open in a tab. I think I added the tech improved hull to the ship part imp hull as my eyes scanned up and down.

(although I suspect you're not going to like being right)


Ok, I'll throw this out there for opinions. This is CF's game and his rule is a screwup in combat roll forces a re-roll of the entire combat. I'm using orokos dice roller in part so that a screwup reverts to the place of the screwup.

I fucked up and mis-apportioned the damage of CF's interceptors. Under CF's rule the entire combat should be re-rolled. Doing it my way keeps the existing rolls and places the damage correctly. The difference between those two is likely to be significant.

Quote

Cf interceptors:
5d6=2, 4, 4, 6, 4
http://orokos.com/roll/138527#
1 miss, 4 hits


The fuckup is that I had one of each of SS's ships destroyed, when it should have been both the cruisers. My way SS rerolls engagement 1 with 2 interceptors instead of 1 and 1. CF's way, the entire thing is re-rolled.

(I'm sorta, kinda glad this came up how instead of Round 9.)
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#6142 User is offline   Galactic Council 

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Posted 24 September 2013 - 01:49 AM

View Postcerveza_fiesta, on 24 September 2013 - 01:34 AM, said:



EDIT

Though I'm not sure how you're handling this as mod. Since you have record of the dice rolls you can easily just rewind combat and do it right and have it all be credible by your linked rolls.

But that isn't how it was handled earlier in the game so I leave it to you.


No. Orokos allows me to go back to the actual fuckup. Combat would resume from that point and be rerolled. This particular fuckup happened to be on the first salvo of the first engagement cycle, so it probably seems a bit pedantic to be emphasizing the difference. But what if this was the first salvo of the 3rd engagment cycle?
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#6143 User is offline   Galactic Council 

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Posted 24 September 2013 - 01:57 AM

237 55 Cancri CF 5x interceptors vs SS 2x cruisers and 2x interceptors (nukes present)
  • Orders: CF -
  • Orders: SS - "No retreat no surrender."

Cf interceptors:

R8237 Reroll e1 - CF Int (5xO)
5d6: 14 [5d6=2, 2, 3, 2, 5]
http://orokos.com/roll/138623
3 misses, 2 hits.
2 interceptors destroyed.

SS:

R8237 Reroll e1 - SS cruisers (1xO)
d6: 11 [2d6=5, 6]
http://orokos.com/roll/138632
2 hits.
2 interceptors destroyed.

round 2

CF
R8237 Reroll e1 - CF 3 Int (1xO)
3d6: 14 [3d6=6, 5, 3]
http://orokos.com/roll/138635
3 hits
1 cruiser destroyed. 2 pts damage to second cruiser.

SS
R8237 Reroll e1 - SS cruiser (1xO)
1d6: 5 [1d6=5]
http://orokos.com/roll/138637
1 hit
1 interceptor destroyed

round 3

CF
R8237 Reroll e1 - CF 2 Int (1xO)
2d6: 6 [2d6=3, 3]
2 hits
cruiser destroyed.

CF destroys 2 cruiser and 2 interceptors. SS destroys 3 interceptors,
CF takes hex

This post has been edited by Galactic Council: 24 September 2013 - 02:27 AM

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#6144 User is offline   cerveza_fiesta 

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Posted 24 September 2013 - 02:02 AM

And my choice (and the actual right choice) is to kill both interceptors and a cruiser. I didn't leave combat instructions, kinda expecting you'd wait for me to reply, but I didn't explicitly ask for that either, so I grudgingly accept if you want to keep with ancient targeting rules.

And by the odds, I could easily roll 4 hits again (since it's an odd number of rolls the outcome will always be slightly above or below the actual expected number of hits).

Then again a reroll could be 5 snakey eyes.

Or then again, you could just say I won with the odds stacked against me, and keep the original outcome.

I want to win, but I also want to be fair, and my advice in the matter is in obvious conflict. You're modding the round so just pick whichever method you think is proper and run with it.

This post has been edited by cerveza_fiesta: 24 September 2013 - 02:04 AM

........oOOOOOo
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BEERS!

......
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........'-----'

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#6145 User is offline   Galactic Council 

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Posted 24 September 2013 - 02:08 AM

View Postcerveza_fiesta, on 24 September 2013 - 02:02 AM, said:

And my choice (and the actual right choice) is to kill both interceptors and a cruiser. I didn't leave combat instructions, kinda expecting you'd wait for me to reply, but I didn't explicitly ask for that either, so I grudgingly accept if you want to keep with ancient targeting rules.

And by the odds, I could easily roll 4 hits again (since it's an odd number of rolls the outcome will always be slightly above or below the actual expected number of hits).

Then again a reroll could be 5 snakey eyes.

I want to win, but I also want to be fair, and my advice in the matter is in obvious conflict. You're modding the round so just pick whichever method you think is proper and run with it.


"destroyed first, biggest first".

So 1st hit == can destroy == kill an interceptor.
2nd hit == can destroy == kill an interceptor
3rd hit == cannot destroy == damage a cruiser
4th hit == can destroy == kill the cruiser

Heh. You're right.
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#6146 User is offline   Galactic Council 

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Posted 24 September 2013 - 02:12 AM

I'm not trying to be a dick here. But


View Postcerveza_fiesta, on 24 September 2013 - 01:34 AM, said:

But that isn't how it was handled earlier in the game so I leave it to you.


That's the operative point I believe. Your game, your rules.


Since it's a full re-roll do you have any combat orders?
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#6147 User is online   D'rek 

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Posted 24 September 2013 - 02:25 AM

View PostGalactic Council, on 24 September 2013 - 12:52 AM, said:

SS drew none in 204 because he already drew the "take part in one or more battles" for hex 237.


Each player draws rep tiles for each hex that they do battle in. The "take part in one or more battles" is to indicate that if you have multiple battles in a single hex, each player only draws tiles once for that particular hex.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#6148 User is offline   cerveza_fiesta 

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Posted 24 September 2013 - 02:25 AM

I meant the right choice as it regarded actual outcomes, not necessarily strict interpretation of the rules, but whatevs.

And you're not being a dick, you're the impartial one here! It is correct in retrospect to just re-roll, per earlier instances of screwups.

I'd like input as to hits. Can we do this right away? I need to sleep
........oOOOOOo
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.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#6149 User is offline   Galactic Council 

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Posted 24 September 2013 - 02:32 AM

godfucking dammit

Ii edited the wrong post
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#6150 User is offline   Galactic Council 

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Posted 24 September 2013 - 02:32 AM

237 55 Cancri CF 5x interceptors vs SS 2x cruisers and 2x interceptors (nukes present)
  • Orders: CF -
  • Orders: SS - "No retreat no surrender."

Cf interceptors:

R8237 Reroll e1 - CF Int (5xO)
5d6: 14 [5d6=2, 2, 3, 2, 5]
http://orokos.com/roll/138623
3 misses, 2 hits.
2 interceptors destroyed.

SS:

R8237 Reroll e1 - SS cruisers (1xO)
d6: 11 [2d6=5, 6]
http://orokos.com/roll/138632
2 hits.
2 interceptors destroyed.

round 2

CF
R8237 Reroll e1 - CF 3 Int (1xO)
3d6: 14 [3d6=6, 5, 3]
http://orokos.com/roll/138635
3 hits
1 cruiser destroyed. 2 pts damage to second cruiser.

SS
R8237 Reroll e1 - SS cruiser (1xO)
1d6: 5 [1d6=5]
http://orokos.com/roll/138637
1 hit
1 interceptor destroyed

round 3

CF
R8237 Reroll e1 - CF 2 Int (1xO)
2d6: 6 [2d6=3, 3]
2 hits
cruiser destroyed.

CF destroys 2 cruiser and 2 interceptors. SS destroys 3 interceptors,
CF takes hex
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#6151 User is offline   Galactic Council 

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Posted 24 September 2013 - 02:33 AM

View Postcerveza_fiesta, on 24 September 2013 - 02:25 AM, said:

I meant the right choice as it regarded actual outcomes, not necessarily strict interpretation of the rules, but whatevs.

And you're not being a dick, you're the impartial one here! It is correct in retrospect to just re-roll, per earlier instances of screwups.

I'd like input as to hits. Can we do this right away? I need to sleep


Actually I was doing it while you typed that. Sorry.
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#6152 User is offline   Galactic Council 

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Posted 24 September 2013 - 02:35 AM

View PostD, on 24 September 2013 - 02:25 AM, said:

View PostGalactic Council, on 24 September 2013 - 12:52 AM, said:

SS drew none in 204 because he already drew the "take part in one or more battles" for hex 237.


Each player draws rep tiles for each hex that they do battle in. The "take part in one or more battles" is to indicate that if you have multiple battles in a single hex, each player only draws tiles once for that particular hex.


Oh. Doh.

Thank you. For some reason that interpretation just went right over me multiple times.
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#6153 User is offline   Galactic Council 

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Posted 24 September 2013 - 02:36 AM

View PostGalactic Council, on 23 September 2013 - 11:50 PM, said:

Reputation:
  • 237
    • SS: draws 2 - 2 and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
    • CF: pillage $4.
  • 234
    • D'rek: draws 3 - 2,1,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws none
    • D'rek: draws 2 - 3 and 1. Keeps 3 and removes 2 from bar. (only 1s and 2s remaining in pool)
  • 105
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 2. Keeps. Removes 1 from bar. (He can't keep it because a rep tile cannot go in the first spot)




And Twelve gets his wish. All of this gets redone. Many, many apologies.
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#6154 User is offline   Galactic Council 

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Posted 24 September 2013 - 02:38 AM

Switching computers. be back to do the rep in 10 minutes.
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#6155 User is offline   cerveza_fiesta 

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Posted 24 September 2013 - 02:39 AM

Cool, thanks. the most sensible hit distribution possible.

Will post my upkeep tomorrow
........oOOOOOo
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.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#6156 User is online   D'rek 

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Posted 24 September 2013 - 03:05 AM

Wait you're redoing the whole rep draws? Just do SS' missed draw, and in all probability he'll pull a 1 or 2 and nothing else needs to change. Saves you a lot of work!

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#6157 User is offline   Galactic Council 

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Posted 24 September 2013 - 03:56 AM

View PostGalactic Council, on 24 September 2013 - 02:36 AM, said:

View PostGalactic Council, on 23 September 2013 - 11:50 PM, said:

Reputation:
  • 237
    • SS: draws 2 - 2 and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
    • CF: pillage $4.
  • 234
    • D'rek: draws 3 - 2,1,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws none
    • D'rek: draws 2 - 3 and 1. Keeps 3 and removes 2 from bar. (only 1s and 2s remaining in pool)
  • 105
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 2. Keeps. Removes 1 from bar. (He can't keep it because a rep tile cannot go in the first spot)




And Twelve gets his wish. All of this gets redone. Many, many apologies.



View PostD, on 24 September 2013 - 03:05 AM, said:

Wait you're redoing the whole rep draws? Just do SS' missed draw, and in all probability he'll pull a 1 or 2 and nothing else needs to change. Saves you a lot of work!


Reputation:
  • 237
    • SS: draws 3 - 2, 2, and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
    • CF: pillage $4
  • 234
    • D'rek: draws 3 - 2,2,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws 1 - 1. keeps.
    • D'rek draws 2 - 2 and 1. throws away.
  • 104
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 1.throws away.


Sorry, D'rek and Khell. It's all Khell's fault.
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#6158 User is offline   twelve 

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Posted 24 September 2013 - 04:12 AM

View PostD, on 24 September 2013 - 03:05 AM, said:

Wait you're redoing the whole rep draws? Just do SS' missed draw, and in all probability he'll pull a 1 or 2 and nothing else needs to change. Saves you a lot of work!


Nice try there missy. Since by rule he gets a grab at the three first Gnaw must redraw. Back in the bag it goes. Not that I'm worried about that one measly point gain it gave you or anything. Really I'm not.
I don't know what I'm doing but it sounds good.
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#6159 User is offline   twelve 

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Posted 24 September 2013 - 04:16 AM

View PostGalactic Council, on 24 September 2013 - 03:56 AM, said:

View PostGalactic Council, on 24 September 2013 - 02:36 AM, said:

View PostGalactic Council, on 23 September 2013 - 11:50 PM, said:

Reputation:
  • 237
    • SS: draws 2 - 2 and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
    • CF: pillage $4.
  • 234
    • D'rek: draws 3 - 2,1,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws none
    • D'rek: draws 2 - 3 and 1. Keeps 3 and removes 2 from bar. (only 1s and 2s remaining in pool)
  • 105
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 2. Keeps. Removes 1 from bar. (He can't keep it because a rep tile cannot go in the first spot)




And Twelve gets his wish. All of this gets redone. Many, many apologies.



View PostD, on 24 September 2013 - 03:05 AM, said:

Wait you're redoing the whole rep draws? Just do SS' missed draw, and in all probability he'll pull a 1 or 2 and nothing else needs to change. Saves you a lot of work!


Reputation:
  • 237
    • SS: draws 3 - 2, 2, and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
    • CF: pillage $4
  • 234
    • D'rek: draws 3 - 2,2,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws 1 - 1. keeps.
    • D'rek draws 2 - 2 and 1. throws away.
  • 104
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 1.throws away.


Sorry, D'rek and Khell. It's all Khell's fault.


Fuck now you messed up the draw again. There is one three left in the bag and I have a two point rep tile so in theory I could improve my rep total by one.
I don't know what I'm doing but it sounds good.
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#6160 User is offline   Galactic Council 

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Posted 24 September 2013 - 04:56 AM

View Posttwelve, on 24 September 2013 - 04:16 AM, said:

View PostGalactic Council, on 24 September 2013 - 03:56 AM, said:

View PostGalactic Council, on 24 September 2013 - 02:36 AM, said:

View PostGalactic Council, on 23 September 2013 - 11:50 PM, said:

Reputation:
  • 237
    • SS: draws 2 - 2 and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
    • CF: pillage $4.
  • 234
    • D'rek: draws 3 - 2,1,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws none
    • D'rek: draws 2 - 3 and 1. Keeps 3 and removes 2 from bar. (only 1s and 2s remaining in pool)
  • 105
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 2. Keeps. Removes 1 from bar. (He can't keep it because a rep tile cannot go in the first spot)




And Twelve gets his wish. All of this gets redone. Many, many apologies.



View PostD, on 24 September 2013 - 03:05 AM, said:

Wait you're redoing the whole rep draws? Just do SS' missed draw, and in all probability he'll pull a 1 or 2 and nothing else needs to change. Saves you a lot of work!


Reputation:
  • 237
    • SS: draws 3 - 2, 2, and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
    • CF: pillage $4
  • 234
    • D'rek: draws 3 - 2,2,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws 1 - 1. keeps.
    • D'rek draws 2 - 2 and 1. throws away.
  • 104
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 1.throws away.


Sorry, D'rek and Khell. It's all Khell's fault.


Fuck now you messed up the draw again. There is one three left in the bag and I have a two point rep tile so in theory I could improve my rep total by one.


actually I fucked it up on 204. SS can't keep that tile.

  • 204
    • SS: draws 1 - 1. keeps.
    • D'rek: draws 2 - 1 and 1. throws away.
  • 104
    • Twelve: draws 2 - 2 and 2.
    • Khell: draws 1 - 2 . keeps throws a 1 back

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