Malazan Empire: Eclipse III - Game Thread - Malazan Empire

Jump to content

  • 354 Pages +
  • « First
  • 307
  • 308
  • 309
  • 310
  • 311
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Eclipse III - Game Thread The third one!

#6161 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 24 September 2013 - 06:55 AM

View Posttwelve, on 24 September 2013 - 04:12 AM, said:

View PostD, on 24 September 2013 - 03:05 AM, said:

Wait you're redoing the whole rep draws? Just do SS' missed draw, and in all probability he'll pull a 1 or 2 and nothing else needs to change. Saves you a lot of work!


Nice try there missy. Since by rule he gets a grab at the three first Gnaw must redraw. Back in the bag it goes. Not that I'm worried about that one measly point gain it gave you or anything. Really I'm not.



Twelve's luck of the reroll strikes again :rofl:
"I think I've made a terrible error of judgement."
0

#6162 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 24 September 2013 - 07:04 AM

Upkeep done.
"I think I've made a terrible error of judgement."
0

#6163 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 24 September 2013 - 08:14 AM

I'm away from a computer until tomorrow. I wrote my income/upkeep down, previous page. I'll update Op asap.
Apt is the only one who reads this. Apt is nice.
0

#6164 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 24 September 2013 - 08:15 AM

Khell twelve seems to want to research first, are you able to pin his dread, I've not looked at board.
Apt is the only one who reads this. Apt is nice.
0

#6165 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 24 September 2013 - 11:33 AM

View PostGanoes Paran, on 24 September 2013 - 08:15 AM, said:

Khell twelve seems to want to research first, are you able to pin his dread, I've not looked at board.



You know I'll do anything for you (but I won't do that) (unless I can) (and twelve will probably build something to free his dread).
"I think I've made a terrible error of judgement."
0

#6166 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 24 September 2013 - 01:10 PM

View PostGalactic Council, on 24 September 2013 - 04:56 AM, said:

View Posttwelve, on 24 September 2013 - 04:16 AM, said:

View PostGalactic Council, on 24 September 2013 - 03:56 AM, said:

View PostGalactic Council, on 24 September 2013 - 02:36 AM, said:

View PostGalactic Council, on 23 September 2013 - 11:50 PM, said:

Reputation:
  • 237
    • SS: draws 2 - 2 and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
    • CF: pillage $4.
  • 234
    • D'rek: draws 3 - 2,1,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws none
    • D'rek: draws 2 - 3 and 1. Keeps 3 and removes 2 from bar. (only 1s and 2s remaining in pool)
  • 105
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 2. Keeps. Removes 1 from bar. (He can't keep it because a rep tile cannot go in the first spot)




And Twelve gets his wish. All of this gets redone. Many, many apologies.



View PostD, on 24 September 2013 - 03:05 AM, said:

Wait you're redoing the whole rep draws? Just do SS' missed draw, and in all probability he'll pull a 1 or 2 and nothing else needs to change. Saves you a lot of work!


Reputation:
  • 237
    • SS: draws 3 - 2, 2, and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
    • CF: pillage $4
  • 234
    • D'rek: draws 3 - 2,2,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws 1 - 1. keeps.
    • D'rek draws 2 - 2 and 1. throws away.
  • 104
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 1.throws away.


Sorry, D'rek and Khell. It's all Khell's fault.


Fuck now you messed up the draw again. There is one three left in the bag and I have a two point rep tile so in theory I could improve my rep total by one.


actually I fucked it up on 204. SS can't keep that tile.

  • 204
    • SS: draws 1 - 1. keeps.
    • D'rek: draws 2 - 1 and 1. throws away.
  • 104
    • Twelve: draws 2 - 2 and 2.
    • Khell: draws 1 - 2 . keeps throws a 1 back



Nope, nope, if you had to re-do everything from the start the first time there was a mistake, you have to re-do everything from the start the second time there's a mistake too!

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#6167 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 24 September 2013 - 01:24 PM

View PostD, on 24 September 2013 - 01:10 PM, said:

View PostGalactic Council, on 24 September 2013 - 04:56 AM, said:

View Posttwelve, on 24 September 2013 - 04:16 AM, said:

View PostGalactic Council, on 24 September 2013 - 03:56 AM, said:

View PostGalactic Council, on 24 September 2013 - 02:36 AM, said:

View PostGalactic Council, on 23 September 2013 - 11:50 PM, said:

Reputation:
  • 237
    • SS: draws 2 - 2 and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
    • CF: pillage $4.
  • 234
    • D'rek: draws 3 - 2,1,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws none
    • D'rek: draws 2 - 3 and 1. Keeps 3 and removes 2 from bar. (only 1s and 2s remaining in pool)
  • 105
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 2. Keeps. Removes 1 from bar. (He can't keep it because a rep tile cannot go in the first spot)




And Twelve gets his wish. All of this gets redone. Many, many apologies.



View PostD, on 24 September 2013 - 03:05 AM, said:

Wait you're redoing the whole rep draws? Just do SS' missed draw, and in all probability he'll pull a 1 or 2 and nothing else needs to change. Saves you a lot of work!


Reputation:
  • 237
    • SS: draws 3 - 2, 2, and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
    • CF: pillage $4
  • 234
    • D'rek: draws 3 - 2,2,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws 1 - 1. keeps.
    • D'rek draws 2 - 2 and 1. throws away.
  • 104
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 1.throws away.


Sorry, D'rek and Khell. It's all Khell's fault.


Fuck now you messed up the draw again. There is one three left in the bag and I have a two point rep tile so in theory I could improve my rep total by one.


actually I fucked it up on 204. SS can't keep that tile.

  • 204
    • SS: draws 1 - 1. keeps.
    • D'rek: draws 2 - 1 and 1. throws away.
  • 104
    • Twelve: draws 2 - 2 and 2.
    • Khell: draws 1 - 2 . keeps throws a 1 back



Nope, nope, if you had to re-do everything from the start the first time there was a mistake, you have to re-do everything from the start the second time there's a mistake too!


Ugh, she's right.
Also I'm going to be out most of the day so if we get round 9 started today and the rotation is clockwise then research nanorobots as my provisional.
I don't know what I'm doing but it sounds good.
0

#6168 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 24 September 2013 - 02:13 PM

Well, since we're still sorting the VP draws and it doesn't affect me in the slightest, here's my upkeep and post-combat orders.

POST COMBAT

INFLUENCE - 55 Gamgri or Carni or whatever the heck it's called.
COLONIZE - money and science planets


UPKEEP

Pre-combat Upkeep -21, production +21
Post combat Upkeep -21 (after influencing 55 gamgri and losing rho indi), production +24 after colonizing the money planet

Upkeep -21
Production +24
Bank +2
Pillage Bonus +4

Total Money 9


Science = 2 in the bank + 3 production

Total Science = 6


Materials = 0 in the bank + 4 production

Total materials = 4
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#6169 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 24 September 2013 - 02:21 PM

Swimming in money CF, what are you going to do with all those moves? It seems the Pirates are coming good late in the game.
"I think I've made a terrible error of judgement."
0

#6170 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 24 September 2013 - 02:40 PM

You know, I have no clue what I'm doing this round; I have yet to sit down and have a good look at the board. I know I can convert that money into quite a few materials, or use it to take a bunch of actions...or research I suppose, but there really isn't any tech that's particularly useful to me right now. I'll probably make ships and go on some sort of rampage. Just not sure where yet!
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#6171 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 24 September 2013 - 04:44 PM

My upkeep didn't include what hexes went back to the board
Apt is the only one who reads this. Apt is nice.
0

#6172 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 24 September 2013 - 05:00 PM

View PostGanoes Paran, on 24 September 2013 - 04:44 PM, said:

My upkeep didn't include what hexes went back to the board



Someone should really do something about that.
"I think I've made a terrible error of judgement."
0

#6173 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 24 September 2013 - 05:01 PM

View Posttwelve, on 24 September 2013 - 01:24 PM, said:

View PostD, on 24 September 2013 - 01:10 PM, said:



Nope, nope, if you had to re-do everything from the start the first time there was a mistake, you have to re-do everything from the start the second time there's a mistake too!


Ugh, she's right.
Also I'm going to be out most of the day so if we get round 9 started today and the rotation is clockwise then research nanorobots as my provisional.


ok.

Reputation:
  • 237
    • SS:
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
    • CF: pillage $4
  • 234
    • D'rek:
      • R8234 2nd reroll rep D'rek 3 tiles
      • 1d14+1d13+1d12: 24 [1d14=10] [1d13=8] [1d12=6]
      • http://orokos.com/roll/138787#
      • 2,3,1 removes a 2 from bar and keeps 3.
      • Note: Only 1s and 2s remain in bag now.
    • Morgy:
  • 204
  • 104
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell:

0

#6174 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 24 September 2013 - 05:31 PM

Income is 21, 7 in bank. New upkeep with 4? Discs returning to board. -7. New amount is 21 money.
Apt is the only one who reads this. Apt is nice.
0

#6175 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 24 September 2013 - 06:11 PM

I realize now that "restart everything" rule is a little unnecessary. I know we should keep with it for the rest of the game for consistency, but in retrospect, rewinding combat to the point of screwup, then proceeding with new rolls would have been roughly equivalent. I had intended it as a means of starting fresh so that a screw up on my part wouldn't result in combat that is unduly affected by the players involved. For example, having combat orders changed on the second set of rolls because the players have info they didn't have when issuing the original orders. Practically that isn't the case and it's just as easy to say "no changing combat orders".


I mean, if you get a lucky roll (like me last time) and then have it taken away it feels a bit shitty...but it's all psychological. The chance of me getting that roll is exactly the same the second time around as it was the first time around. The chance of rolling it twice is low if you're concerned with keeping both rolls, but if you're discarding the first roll, then the odds remain unchanged.

But somehow it still feels like it's being taken away by the re-roll.

so in the interest of peoples' sanity, going with a rewind policy might be a better way to do it, but statistically it makes no difference whatsoever. Consistency of player treatment by the mod is the main thing, so even though my combat outcome was way shittier than the first time, I'm glad to have it done fairly and in keeping with game history.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#6176 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 24 September 2013 - 06:14 PM

Nicely played, D'rek :rofl:
"I think I've made a terrible error of judgement."
1

#6177 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 24 September 2013 - 06:19 PM

@Gnaw,

Probably good to put "default combat instruction is to use ancient targeting priority" in the house rules. Orders of "wait for instruction by me" or any other conditions can be given to supersede the default.

That way all players know that if no orders are given then the ancient priority will apply, regardless of the situational appropriateness of that priority.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#6178 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 24 September 2013 - 09:04 PM

View Postcerveza_fiesta, on 24 September 2013 - 06:19 PM, said:

@Gnaw,

Probably good to put "default combat instruction is to use ancient targeting priority" in the house rules. Orders of "wait for instruction by me" or any other conditions can be given to supersede the default.

That way all players know that if no orders are given then the ancient priority will apply, regardless of the situational appropriateness of that priority.


Good point.

Quote


One of the other play­ers rolls the dice for the Ancients and the GCDS. If possible, the dice are assigned so that your Ship(s) are destroyed, the largest possible first. If no Ships can be destroyed, the dice should be assigned to inflict as much damage to your Ships as possible, the largest possible first.



The sequence of apportion is the interpretation issue I think. (I'm not looking to reroll this. Just using it as the example for this discussion)

Let's look again at your first salvo:

4 hits. 2pts per hit. 2 cruisers requiring 3 damage and 2 interceptors requiring 1pt.

This is the way I interpreted your interpretation:
"destroyed first, biggest first".

So 1st hit == can destroy == kill an interceptor.
2nd hit == can destroy == kill an interceptor
3rd hit == cannot destroy == damage a cruiser
4th hit == can destroy == kill the cruiser

Results 1 cruiser remaining undamaged.

That is checking each hit individually. That is almost always going to mean small ships die before big ships. I'm not certain that's the way it's supposed to work.

If the whole roll is considered before apportionment, then it should be, imo:
2 hits to each cruiser destroys them so "the largest possible first" leaves

1st & 2nd hit == can destroy largest ship == kill cruiser
3rd & 4th hit == can destroy largest ship == kill cruiser

results 2 cruisers destroyed, 2 interceptors remaining.

So who's right?

For sake of comparison let's look at how I resolved it when I thought the cruisers had 4 armor not 2.
checking each hit individually

1st hit == can destroy == kill an interceptor
2nd hit == can destroy == kill 2nd interceptor
3rd hit == cannot destroy == damage cruiser 2 pts.
4th hit == cannot destory == damage cruiser 2 pts, applied to already damaged cruiser.

result 2 ints destroyed, 1 cruiser 4 pts damge.

checking the entire roll as a package

1st, 2nd, 3rd hit == can destroy largest ship == kill cruiser
4th hit == can destroy == kill interceptor

Results 1 cruiser and 1 interceptor destroyed, 1 each undamaged.

Again, who's right?



0

#6179 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 24 September 2013 - 09:06 PM

Moving on though:

I've got to fix the rep in the working file, apply upkeep, and then I'll post a board update. (Visitors last night and arguing with the telco for 4 hours today is the reason for the delay. apologies.)
0

#6180 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 24 September 2013 - 09:39 PM

Upkeep comments/questions:

@ Khell, I have you only having 2 colony ships available.
  • 1a. Colonise advanced money planets in Epsilon Hydrae, Delta Eridani, and Arcturus. 3 used
  • 5. INFLUENCE. Flip Colony ships. 2 available
  • 8a. Post-combat influence Rho Indi. Colonise money, advanced money, and materials slots. Can't do all 3 of those.
  • I'm assuming you do both money planets for upkeep. So mat income is only 6, not 8

This post has been edited by Galactic Council: 24 September 2013 - 09:43 PM

0

Share this topic:


  • 354 Pages +
  • « First
  • 307
  • 308
  • 309
  • 310
  • 311
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

7 User(s) are reading this topic
0 members, 7 guests, 0 anonymous users