Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#6101 User is offline   Galactic Council 

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Posted 23 September 2013 - 07:44 PM

contested hexes

Battle order for Round 8:


237 55 Cancri CF 5x interceptors vs SS 2x cruisers and 2x interceptors (nukes present)
  • Orders: CF (cannot retreat) -
  • Orders: SS - "No retreat no surrender."

234 Eta Geminorum D'rek 3x starbases vs Morgoth single cruiser
  • Orders: Morgoth -

205 Mu Herculis Morgoth vs cubes (nukes present; absorber present)

204 Vega D'rek (Nuclear Power) Dreadnaught vs SS (non-nuclear) 2x interceptors
  • Orders: D'rek (cannot retreat) -
  • Orders: SS - "No retreat no surrender."

202 Fomalhaut Tatts vs cubes

105 Zeta Herculis Khell single interceptor vs. Twelve single Dreadnaught (nukes present)
  • Orders: Khell (cannot retreat) - Learn to breathe in a vacuum
  • Orders: Twelve -

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#6102 User is offline   Galactic Council 

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Posted 23 September 2013 - 07:49 PM

237 55 Cancri CF 5x interceptors vs SS 2x cruisers and 2x interceptors (nukes present)
  • Orders: CF (cannot retreat) -
  • Orders: SS - "No retreat no surrender."

Cf interceptors:
5d6=2, 4, 4, 6, 4
http://orokos.com/roll/138527#

1 miss, 4 hits.

CF how do you want them distributed?
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#6103 User is offline   Galactic Council 

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Posted 23 September 2013 - 07:53 PM

234 Eta Geminorum D'rek 3x starbases vs Morgoth single cruiser
  • Orders: Morgoth -
D'rek:

12d6=6, 6, 6, 2, 4, 1, 4, 1, 2, 6, 1, 6

http://orokos.com/roll/138530#

D'rek destroys cruiser and retains hex.

This post has been edited by Galactic Council: 23 September 2013 - 08:30 PM

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#6104 User is offline   Galactic Council 

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Posted 23 September 2013 - 07:58 PM

205 Mu Herculis Morgoth vs cubes (nukes present; absorber present)

2d6=4, 6

http://orokos.com/roll/138531#

2 cubes destroyed.

D'rek retains Hex


Morgy, which cubes are you killing?

This post has been edited by Galactic Council: 23 September 2013 - 08:29 PM

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#6105 User is offline   D'rek 

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Posted 23 September 2013 - 08:08 PM

View PostGalactic Council, on 23 September 2013 - 07:22 PM, said:

View Postcerveza_fiesta, on 23 September 2013 - 07:20 PM, said:

Check above in my 55 Cancri battle. Nukes are present.

EDIT - and yeah, confirm.


Are these correct?






Looks good to me!

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#6106 User is offline   twelve 

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Posted 23 September 2013 - 08:13 PM

View PostGalactic Council, on 23 September 2013 - 07:26 PM, said:

View Posttwelve, on 23 September 2013 - 07:21 PM, said:

Gnaw will we be getting a precombat map update?


You know, I've been trying to positively reinforce the importance of the first page by patting you on the head for reading/using it.

The result was supposed to be more people using it. Not you stopping. :rofl:

View PostGalactic Council, on 30 April 2013 - 12:54 PM, said:



BOARD UPDATE 42 - Round 8 - Turn 8.7
LAST FULLY COMPLETED TURN: 7
WAITING ON: SS, D'rek



View PostGalactic Council, on 23 September 2013 - 05:09 PM, said:

New boards posted

Please triple check for accuracy as this is the version I'm resolving from once SS and D'rek have taken actions. The action phase is over once turn comes round to Twelve and he passes.



Sorry. I have a dedicated Tab open just to look at the map and I hadn't hit refresh since I first logged in in the morning. I'll take a look at it now.

Thanks
I don't know what I'm doing but it sounds good.
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#6107 User is offline   Galactic Council 

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Posted 23 September 2013 - 08:14 PM

204 Vega D'rek (Nuclear Power) Dreadnaught vs SS (non-nuclear) 2x interceptors
  • Orders: D'rek (cannot retreat) -
  • Orders: SS - "No retreat no surrender."
Missile round:
d6=6, 1
http://orokos.com/roll/138534

1 hit, 1 miss. 1 interceptor destroyed.

Cannon round:

SS Int (2xY,1xO)
3d6: 16 [3d6=6, 5, 5]
http://orokos.com/roll/138535
1 hit, 2 misses
1pt damage to the dread

D'rek dread
R8204 e1 SS Int (2xY,1xO)
2d6: 8 [2d6=4, 4]
http://orokos.com/roll/138537
0 hits

SS Int (2xY,1xO)
3d6: 8 [3d6=1, 1, 6]
http://orokos.com/roll/138539
2 misses, 1 hit
2pts damage to the dread

D'rek dread (2xO)
2d6: 6 [2d6=1, 5]
1hit, 1 miss
interceptor destroyed

D'rek destroys two interceptors and nukes the planets.
And takes hex

This post has been edited by Galactic Council: 23 September 2013 - 08:30 PM

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#6108 User is offline   Galactic Council 

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Posted 23 September 2013 - 08:22 PM

202 Fomalhaut Tatts vs cubes

Tatts vs cubes (1xR)
1d6: 6 [1d6=6]
http://orokos.com/roll/138541

Tatts takes hex

105 Zeta Herculis Khell single interceptor vs. Twelve single Dreadnaught (nukes present)
  • Orders: Khell (cannot retreat) - Learn to breathe in a vacuum
  • Orders: Twelve -
Missile round:
Twelve dread (4xY)
4d6: 14 [4d6=4, 3, 1, 6]
3 hits, 1 miss
interceptor destroyed.

Hydranians do not learn to breathe in a vacuum.

Twelve retains hex.
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#6109 User is offline   Galactic Council 

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Posted 23 September 2013 - 08:39 PM

View PostGalactic Council, on 23 September 2013 - 07:49 PM, said:

237 55 Cancri CF 5x interceptors vs SS 2x cruisers and 2x interceptors (nukes present)
  • Orders: CF (cannot retreat) -
  • Orders: SS - "No retreat no surrender."

Cf interceptors:
5d6=2, 4, 4, 6, 4
http://orokos.com/roll/138527#

1 miss, 4 hits.

CF how do you want them distributed?


I've got to run to the drug store and pick up a scrip the doctor called in. If CF hasn't responded by the time I get back, I'll use ancient rules to pick targets. (And CF can retreat since he nuked 318 though I'm sure he won't want to)

Draw rep and cleanup in ~1.5 hour. New map also.

Morgy since you know what tech is coming, do you care to choose direction now or wait until it's officially time to choose?
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#6110 User is offline   Gnaw 

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Posted 23 September 2013 - 08:40 PM

View PostGalactic Council, on 23 September 2013 - 08:39 PM, said:


Morgy since you know what tech is coming, do you care to choose direction now or wait until it's officially time to choose?


I.e. give Twelve a stroke or not? :rofl:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#6111 User is offline   twelve 

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Posted 23 September 2013 - 08:42 PM

View PostGnaw, on 23 September 2013 - 08:40 PM, said:

View PostGalactic Council, on 23 September 2013 - 08:39 PM, said:

Morgy since you know what tech is coming, do you care to choose direction now or wait until it's officially time to choose?


I.e. give Twelve a stroke or not? :rofl:



Naw. He is going to pick clockwise for his rotation. Even if he doesn't I think I still have enough points without maxing out my tech to win. It will just be a little more interesting is all.
I don't know what I'm doing but it sounds good.
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#6112 User is offline   D'rek 

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Posted 23 September 2013 - 08:43 PM

View PostGnaw, on 23 September 2013 - 08:40 PM, said:

View PostGalactic Council, on 23 September 2013 - 08:39 PM, said:

Morgy since you know what tech is coming, do you care to choose direction now or wait until it's officially time to choose?


I.e. give Twelve a stroke or not? :rofl:


Right now, I consider it to be the biggest factor in determining who will win this game. But no hard feelings one way or another, Morgoth.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#6113 User is offline   D'rek 

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Posted 23 September 2013 - 08:43 PM

View Posttwelve, on 23 September 2013 - 08:42 PM, said:

View PostGnaw, on 23 September 2013 - 08:40 PM, said:

View PostGalactic Council, on 23 September 2013 - 08:39 PM, said:

Morgy since you know what tech is coming, do you care to choose direction now or wait until it's officially time to choose?


I.e. give Twelve a stroke or not? :rofl:



Naw. He is going to pick clockwise for his rotation. Even if he doesn't I think I still have enough points without maxing out my tech to win. It will just be a little more interesting is all.


You mean counter clockwise?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#6114 User is offline   twelve 

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Posted 23 September 2013 - 08:49 PM

Clockwise so I get to pick second on tech. Counter clockwise all the cheap tech will be gone so I'll be one short of filling out my tech VP.
I don't know what I'm doing but it sounds good.
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#6115 User is offline   Morgoth 

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Posted 23 September 2013 - 08:58 PM

I'll go before D'rek, of course :rofl: Which means clockwise, as Tapper passed first, yes?
Take good care to keep relations civil
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#6116 User is offline   Khellendros 

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Posted 23 September 2013 - 08:59 PM

View PostD, on 23 September 2013 - 08:43 PM, said:

View PostGnaw, on 23 September 2013 - 08:40 PM, said:

View PostGalactic Council, on 23 September 2013 - 08:39 PM, said:

Morgy since you know what tech is coming, do you care to choose direction now or wait until it's officially time to choose?


I.e. give Twelve a stroke or not? :rofl:


Right now, I consider it to be the biggest factor in determining who will win this game. But no hard feelings one way or another, Morgoth.



Au contraire, the biggest factor in determining who will this game is me, Khell the Kingmaker. Everything I've done has led up to this moment.

Twelve, if we go clockwise, watch out for my turn 4 move.
And if we go counter-clockwise, watch out for turn 5.

It will blow the proverbial socks off your feet and spontaneously combust your head :apt:

This post has been edited by Khellendros: 23 September 2013 - 08:59 PM

"I think I've made a terrible error of judgement."
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#6117 User is offline   Morgoth 

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Posted 23 September 2013 - 08:59 PM

Also, kill both money planets
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#6118 User is offline   twelve 

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Posted 23 September 2013 - 09:05 PM

View PostMorgoth, on 23 September 2013 - 08:58 PM, said:

I'll go before D'rek, of course :rofl: Which means clockwise, as Tapper passed first, yes?



Yes clockwise would mean that you would take your actions before D'rek. If you want to go after her then by all means chose counterclockwise. But if you still want to help me win then upgrade your computer situation so you can take an artifact hex away from her. She will be going for the artifact link this round. That is the only way she can come close to catching me. I'd grab it but it hurts my point situation enough that she could catch up without it going an alternate strategy.
I don't know what I'm doing but it sounds good.
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#6119 User is offline   twelve 

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Posted 23 September 2013 - 09:07 PM

View PostKhellendros, on 23 September 2013 - 08:59 PM, said:

View PostD, on 23 September 2013 - 08:43 PM, said:

View PostGnaw, on 23 September 2013 - 08:40 PM, said:

View PostGalactic Council, on 23 September 2013 - 08:39 PM, said:

Morgy since you know what tech is coming, do you care to choose direction now or wait until it's officially time to choose?


I.e. give Twelve a stroke or not? :rofl:


Right now, I consider it to be the biggest factor in determining who will win this game. But no hard feelings one way or another, Morgoth.



Au contraire, the biggest factor in determining who will this game is me, Khell the Kingmaker. Everything I've done has led up to this moment.

Twelve, if we go clockwise, watch out for my turn 4 move.
And if we go counter-clockwise, watch out for turn 5.

It will blow the proverbial socks off your feet and spontaneously combust your head :apt:


I will await your kingmakershipmentcraftablilitywattage with great anticipation.
I don't know what I'm doing but it sounds good.
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#6120 User is offline   twelve 

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Posted 23 September 2013 - 09:16 PM

So since the great battle with Tatts isn't coming until next round I went ahead and did my upkeep for round 8.
I don't know what I'm doing but it sounds good.
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