Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#6121 User is offline   Khellendros 

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Posted 23 September 2013 - 09:34 PM

I will influence Rho Indi and colonise the money, advanced money, and materials slots.


And then I'll think about doing my upkeep.
"I think I've made a terrible error of judgement."
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#6122 User is offline   Galactic Council 

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Posted 23 September 2013 - 10:07 PM

View PostGalactic Council, on 23 September 2013 - 08:39 PM, said:

View PostGalactic Council, on 23 September 2013 - 07:49 PM, said:

237 55 Cancri CF 5x interceptors vs SS 2x cruisers and 2x interceptors (nukes present)
  • Orders: CF (cannot retreat) -
  • Orders: SS - "No retreat no surrender."

Cf interceptors:
5d6=2, 4, 4, 6, 4
http://orokos.com/roll/138527#

1 miss, 4 hits.

CF how do you want them distributed?


I've got to run to the drug store and pick up a scrip the doctor called in. If CF hasn't responded by the time I get back, I'll use ancient rules to pick targets. (And CF can retreat since he nuked 318 though I'm sure he won't want to)

Draw rep and cleanup in ~1.5 hour. New map also.

Morgy since you know what tech is coming, do you care to choose direction now or wait until it's officially time to choose?


Biggest ships first. Destruction over damage.

6 pts of damage to SS cruiser 1. Destroyed
2 pts of damage to SS interceptor 1. Destroyed.

SS cruiser (1xO) SS int (2xY,1xO)
4d6: 11 [4d6=1, 5, 1, 4]
http://orokos.com/roll/138553
4 misses

Round 2

CF
CF Int (5xO)
5d6: 17 [5d6=5, 6, 2, 2, 2]
http://orokos.com/roll/138555
2 hits, 3 misses

2 pts of damage to SS interceptor 2. Destroyed.
2 pts of damage to SS cruiser.

SS
SS cruiser (1xO)
1d6: 5 [1d6=5]
http://orokos.com/roll/138556
1 hit
CF nterceptor 1 destroyed.

Round 2

CF
CF int (4xO)
4d6: 15 [4d6=4, 5, 2, 4]
http://orokos.com/roll/138557
1 miss, 3 hits.
4 pts of damage to SS cruiser 2. Destroyed.


CF vs cubes
4d6: 13 [4d6=5, 2, 2, 4]
http://orokos.com/roll/138558
2 misses, 2 hits.
4pts damage. 3 cubes

CF takes hex.
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#6123 User is offline   Galactic Council 

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Posted 23 September 2013 - 10:27 PM

@ Tatts 2 grey planets. where to?


Gah. company just showed up. This could be a bit.
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#6124 User is offline   Khellendros 

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Posted 23 September 2013 - 10:46 PM

View PostKhellendros, on 23 September 2013 - 09:34 PM, said:

I will influence Rho Indi and colonise the money, advanced money, and materials slots.


And then I'll think about doing my upkeep.



And so, CF, we come full circle (half circle?). You conquered and influenced my homeworld, now I do unto you what thee did unto me. The families you Pirates left in the wake of your own conquest of the Magellan dominions shall make excellent laboratory test subjects.

This post has been edited by Khellendros: 23 September 2013 - 10:47 PM

"I think I've made a terrible error of judgement."
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#6125 User is offline   Tattersail_ 

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Posted 23 September 2013 - 11:06 PM

The graveyard until I've had a chance to do upkeep
Apt is the only one who reads this. Apt is nice.
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#6126 User is offline   Galactic Council 

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Posted 23 September 2013 - 11:32 PM

Battle Results Round 8

318 Gamma Velorum CF vs cubes
CF takes hex

303 Eta Cephai D'rek vs cubes (nukes present)
D'rek takes hex

237 55 Cancri CF 5x interceptors vs SS 2x cruisers and 2x interceptors (No nukes present)
CF destroys 2 cruiser and 2 interceptors. SS destroys 1 interceptor.
CF takes hex

236 Rho Indi Khell vs cubes
Khell takes hex

235 Mu Arae D'rek vs cubes (nukes present)
D'rek takes hex

234 Eta Geminorum D'rek 3x starbases vs Morgoth single cruiser
D'rek destroys cruiser.
D'rek retains hex.

205 Mu Herculis Morgoth vs cubes (nukes present; absorber present)
2 money cubes destroyed.
D'rek retains hex.

204 Vega D'rek (Nuclear Power) Dreadnaught vs SS (non-nuclear) 2x interceptors
D'rek destroys 2 interceptors.
D'rek takes hex

202 Fomalhaut Tatts vs cubes
2 science cubes destroyed
Tatts takes hex

105 Zeta Herculis Khell single interceptor vs. Twelve single Dreadnaught (nukes present)
Twelve destroys interceptor
Twelve retains hex

102 Pollux Khell vs. cubes (nukes present)
Khell takes hex

This post has been edited by Galactic Council: 23 September 2013 - 11:53 PM

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#6127 User is offline   Khellendros 

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Posted 23 September 2013 - 11:37 PM

Cough Khell takes Rho Indi cough
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#6128 User is offline   D'rek 

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Posted 23 September 2013 - 11:42 PM

I'm placing an influence disc in Mu Arae and colonizing it with one science cube and one materials cube.

Upkeep done on first page.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#6129 User is offline   Tattersail_ 

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Posted 23 September 2013 - 11:48 PM

I have 15 materials, 7 money and 6 science.
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#6130 User is offline   Tattersail_ 

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Posted 23 September 2013 - 11:49 PM

That right? You can put cubes on science
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#6131 User is offline   Galactic Council 

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Posted 23 September 2013 - 11:50 PM

Reputation:
  • 237
    • SS: draws 2 - 2 and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
    • CF: pillage $4.
  • 234
    • D'rek: draws 3 - 2,1,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws none
    • D'rek: draws 2 - 3 and 1. Keeps 3 and removes 2 from bar. (only 1s and 2s remaining in pool)
  • 105
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 2. Keeps. Removes 1 from bar. (He can't keep it because a rep tile cannot go in the first spot)

This post has been edited by Galactic Council: 24 September 2013 - 12:54 AM

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#6132 User is offline   Tattersail_ 

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Posted 23 September 2013 - 11:55 PM

Do I get any for removing population or not?
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#6133 User is offline   twelve 

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Posted 23 September 2013 - 11:56 PM

View PostGalactic Council, on 23 September 2013 - 11:50 PM, said:

Reputation:
  • 237
    • SS: draws 2 - 2 and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
  • 234
    • D'rek: draws 3 - 2,1,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws none
    • D'rek: draws 2 - 3 and 1. Keeps 3 and removes 2 from bar. (only 1s and 2s remaining in pool)
  • 105
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 2. Keeps. Removes 1 from bar?




For 204 why doesn't SS draw any tiles? You get to draw one tile just for being in a fight you don't retreat in. Also why didn't you draw any for CF in 237 nor me for 105? If we draw something better than what we already had we get to replace it.

So that means you have to redraw all the tiles after SS draw in the fight of 237 because if CF draws something better than what he has then that removes it from the bag for all the other draws.

So I take it there isn't any tile that I would replace a current rep tile with still left in the bag. That was why you didn't bother to draw for either CF nor myself.

Damn that means that D'rek got the last three rep tile in the bag?!

I have no idea what is left for reputation tiles so it could be that there isn't anything better than a 2 left anyway but if that is the case it isn't explained.

This post has been edited by twelve: 23 September 2013 - 11:59 PM

I don't know what I'm doing but it sounds good.
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#6134 User is offline   twelve 

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Posted 23 September 2013 - 11:56 PM

View PostGanoes Paran, on 23 September 2013 - 11:55 PM, said:

Do I get any for removing population or not?



Reputation tile?

No. You actually have to fight someone to earn Rep.
I don't know what I'm doing but it sounds good.
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#6135 User is offline   Khellendros 

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Posted 24 September 2013 - 12:24 AM

View Posttwelve, on 23 September 2013 - 11:56 PM, said:

View PostGanoes Paran, on 23 September 2013 - 11:55 PM, said:

Do I get any for removing population or not?



Reputation tile?

No. You actually have to fight someone to earn Rep.



I believe that Tatts' argument is that genocide of worlds should gain him plenty of reputation of one kind or another :rofl:
"I think I've made a terrible error of judgement."
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#6136 User is offline   Galactic Council 

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Posted 24 September 2013 - 12:52 AM

View Posttwelve, on 23 September 2013 - 11:56 PM, said:

View PostGalactic Council, on 23 September 2013 - 11:50 PM, said:

Reputation:
  • 237
    • SS: draws 2 - 2 and 1. Keeps 2.
    • CF: draws 5 - doesn't draw any because has >= remaining tiles.
  • 234
    • D'rek: draws 3 - 2,1,1 keeps none
    • Morgy: draws 1 - 1 throws away
  • 204
    • SS: draws none
    • D'rek: draws 2 - 3 and 1. Keeps 3 and removes 2 from bar. (only 1s and 2s remaining in pool)
  • 105
    • Twelve: draws 2 - doesn't draw any because has >= remaining tiles.
    • Khell: draws 1 - 2. Keeps. Removes 1 from bar?




For 204 why doesn't SS draw any tiles? You get to draw one tile just for being in a fight you don't retreat in. Also why didn't you draw any for CF in 237 nor me for 105? If we draw something better than what we already had we get to replace it.

So that means you have to redraw all the tiles after SS draw in the fight of 237 because if CF draws something better than what he has then that removes it from the bag for all the other draws.

So I take it there isn't any tile that I would replace a current rep tile with still left in the bag. That was why you didn't bother to draw for either CF nor myself.

Damn that means that D'rek got the last three rep tile in the bag?!

I have no idea what is left for reputation tiles so it could be that there isn't anything better than a 2 left anyway but if that is the case it isn't explained.



CF didn't draw any because he has three 3s and one 4. The pool was 1s, 2s, and a single 3. He could not benefit from drawing.

SS drew none in 204 because he already drew the "take part in one or more battles" for hex 237.

D'rek drew the remaining 3. There are only 1s and 2s left.

There are 14 tiles remaining. Ten 1s and four 2s.
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#6137 User is offline   cerveza_fiesta 

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Posted 24 September 2013 - 12:57 AM

I hate to be a pain Gnaw, but should my first 4 hits not have dispatched both of his cruisers? They each have only 3 hit points.

And using ancient targeting rules, destruction over damage *then* biggest ships first, I should have killed 2 interceptors and 1 cruiser immediately with the opening salvo.

Then his return fire would have been from a single cruiser rather than a cruiser + an interceptor.

Or am I missing a reaction on his part to upgrade with more hull or something?

not that I'm arguing with the outcome...a single interceptor lost ain't half bad really, but I just wanted to make sure it was done fairly for SS's benefit.

EDIT - I left no combat orders, so I'm fine with however you want to handle it.

This post has been edited by cerveza_fiesta: 24 September 2013 - 12:58 AM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#6138 User is offline   cerveza_fiesta 

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Posted 24 September 2013 - 01:08 AM

Ok, now I'm not sure about ancient targeting rules. I think they would dicate that I kill the 2 cruisers with my 4 hits, right???

I would obviously choose to destroy 2 interceptors and 1 cruiser because it minimizes my chance of losing an interceptor (versus killing the 2 cruisers and suffering 6 shots from the 2 interceptors).

I dunno, I kinda wish you had waited for my consult on that one rather than going ahead. Ancient targeting rules versus the actual *best* thing to do in that situation are hardly the same thing.

EDIT,

I mean things worked out in my favour obviously and that strong opening shot pretty much won the battle, but making that wrong decision on hit distribution based on the arbitrary ancient targeting rules could easily have lost the battle for me afterward had SS actually been lucky with his rolls.

This post has been edited by cerveza_fiesta: 24 September 2013 - 01:12 AM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#6139 User is offline   Galactic Council 

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Posted 24 September 2013 - 01:27 AM

You're right. He only has 2 hull not 4.

I had the jpeg of your boards open in a tab. I think I added the tech improved hull to the ship part imp hull as my eyes scanned up and down.

(although I suspect you're not going to like being right)

This post has been edited by Galactic Council: 24 September 2013 - 01:33 AM

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#6140 User is offline   cerveza_fiesta 

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Posted 24 September 2013 - 01:34 AM

View PostGalactic Council, on 23 September 2013 - 10:07 PM, said:

View PostGalactic Council, on 23 September 2013 - 08:39 PM, said:

View PostGalactic Council, on 23 September 2013 - 07:49 PM, said:

237 55 Cancri CF 5x interceptors vs SS 2x cruisers and 2x interceptors (nukes present)
  • Orders: CF (cannot retreat) -
  • Orders: SS - "No retreat no surrender."

Cf interceptors:
5d6=2, 4, 4, 6, 4
http://orokos.com/roll/138527#

1 miss, 4 hits.

CF how do you want them distributed?




I've got to run to the drug store and pick up a scrip the doctor called in. If CF hasn't responded by the time I get back, I'll use ancient rules to pick targets. (And CF can retreat since he nuked 318 though I'm sure he won't want to)

Draw rep and cleanup in ~1.5 hour. New map also.

Morgy since you know what tech is coming, do you care to choose direction now or wait until it's officially time to choose?


Biggest ships first. Destruction over damage.

6 pts of damage to SS cruiser 1. Destroyed
2 pts of damage to SS interceptor 1. Destroyed.

SS cruiser (1xO) SS int (2xY,1xO)
4d6: 11 [4d6=1, 5, 1, 4]
http://orokos.com/roll/138553
4 misses

Round 2

CF
CF Int (5xO)
5d6: 17 [5d6=5, 6, 2, 2, 2]
http://orokos.com/roll/138555
2 hits, 3 misses

2 pts of damage to SS interceptor 2. Destroyed.
2 pts of damage to SS cruiser.

SS
SS cruiser (1xO)
1d6: 5 [1d6=5]
http://orokos.com/roll/138556
1 hit
CF nterceptor 1 destroyed.

Round 2

CF
CF int (4xO)
4d6: 15 [4d6=4, 5, 2, 4]
http://orokos.com/roll/138557
1 miss, 3 hits.
4 pts of damage to SS cruiser 2. Destroyed.


CF vs cubes
4d6: 13 [4d6=5, 2, 2, 4]
http://orokos.com/roll/138558
2 misses, 2 hits.
4pts damage. 3 cubes

CF takes hex.


So looking back at this combat, I should not have lost anything, since his only remaining ship - the cruiser - missed in Round 1 return fire, then I scored 2 hits at the opening of round 2, destroying it.

EDIT

Though I'm not sure how you're handling this as mod. Since you have record of the dice rolls you can easily just rewind combat and do it right and have it all be credible by your linked rolls.

But that isn't how it was handled earlier in the game so I leave it to you.

This post has been edited by cerveza_fiesta: 24 September 2013 - 01:36 AM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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