Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#4821 User is offline   Tapper 

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Posted 08 August 2013 - 07:12 AM

View PostGanoes Paran, on 08 August 2013 - 06:41 AM, said:

So Tapper can still do a reaction I will do a provisional

Can, but won't. I have 8 income a turn, chaps, and that's only thanks to 2 orbitals. Where IH may feel he is not ready tech-wise, I am not ready in amounts of actions I can take. Much of those actions have already been blown the past few turns on an arms-race I didn't want.
Finally, any action I do right now will mostly benefit Tatts, not me. I may not be playing for the win anymore, but I will play for 2nd/3rd/4th whatever.

If I attack Twelve, it will be because that's the best road to points for the Mechanema, not because I desperately want Twelve to lose.
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#4822 User is offline   Tattersail_ 

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Posted 08 August 2013 - 07:16 AM

So have we all accepted Twelve as first place? Next round I am going to Try and hurt Twelve all I can. You are in a good position, just like me, not as good as Twelve but mutual fighting against him from all of us can knock him down a peg surely?
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#4823 User is offline   Tapper 

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Posted 08 August 2013 - 07:51 AM

View PostGanoes Paran, on 08 August 2013 - 07:16 AM, said:

So have we all accepted Twelve as first place? Next round I am going to Try and hurt Twelve all I can. You are in a good position, just like me, not as good as Twelve but mutual fighting against him from all of us can knock him down a peg surely?

Mutual supported fighting can knock him down a peg, but what's in it for me? Perhaps with a combined effort it will be enough for you to overtake him, but not for me.
And certainly not enough for me to overtake him and you. So why would I invest in it and forgo other opportunities?

Pointswise, I am extremely stagnant and have been for the past 3 rounds. If I invade the nice hex that Twelve gained through gunboat diplomacy, I get 3 pts and some resources which I will then need to invest into that hex (meaning starbase research, probably). I lose 2 VP and a cube from the traitor card in response and have a guy next door who can build a fleet from scratch to contain me further. Wooptidoo.

I would have gained more if the plan came together a couple of rounds ago. I advised you to attack then, and probably would have joined the attack if it would have been strong enough to seriously stretch Twelve's resources and give me a chance at expansion. You didn't attack then, D'rek turned her back as well, but in fact you went and made war against Gnaw and then made a stupid "treaty" that predictably got fucked over as soon as it suited Twelve, because there was way more profit for him in betrayal than in keeping it AND breaking it was a better means of keeping control over you than honoring it.

In effect, twice you allowed Twelve to strengthen his position.

Don't come knocking on my door when the situation is of your own making and trying to play on my conscience. Heck, I could just as well ask him to depopulate and deinfluence 105 and allow me control over it if I leave him alone. The gain for me would be better (2 pts, fewer actions) and he doesn't have to spend discs and resources on building a containment fleet.
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#4824 User is offline   Tattersail_ 

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Posted 08 August 2013 - 08:26 AM

I wasn't strong enough, or in the right position a few rounds ago. It wasn't the right time, but now is. I don't mind you not joining in. If others do then maybe you can get victory over Twelve
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#4825 User is offline   Tapper 

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Posted 08 August 2013 - 08:29 AM

View PostGanoes Paran, on 08 August 2013 - 08:26 AM, said:

I wasn't strong enough, or in the right position a few rounds ago. It wasn't the right time, but now is. I don't mind you not joining in. If others do then maybe you can get victory over Twelve

You weren't, but the collective was. Now the situation is maybe reversed.
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#4826 User is offline   Imperial Historian 

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Posted 08 August 2013 - 08:29 AM

View PostGnaw, on 08 August 2013 - 01:03 AM, said:

View PostImperial Historian, on 07 August 2013 - 11:54 PM, said:

Well I don't think I can justify contributing, unless you can figure out a way to leave me with 16 science next round, I think the odds are better attacking next round.


If you want to make it about logistics, I'm very comfortable there. So let's talk logistics.

You can do nothing and Round 7 will start:
  • You will have $19, 4 sci, and 10 mats. 6 cruisers.
  • Twelve will have what he'll have.


You can do something and Round 7 will start:
  • You will have $19, 4 sci, and 10 mats. 6 cruisers. (all you have to do is colonize the sci planet in 308.
  • Twelve will have what he'll have.

You can do a what Khell and I are asking (nuke the one hex) and Round 7 will start:
  • You will have $14, 6 sci, and 10 mats. 6 cruisers. With 1 sci cube at the end of Round 7. (That's $5 -> 2+? sci)
  • Twelve will have what he'll have. But 1 sci cube and 1 mat cube less the end of Round 7.

If you do what Khell and I ask, then it makes it more likely that Tapper will.
  • You will have $14, 6 sci, and 10 mats. 6 cruisers. With 1 sci cube at the end of Round 7. (That's $5 -> 2+? sci)
  • Tapper will have what he'll have. He can count.
  • Twelve will have what he'll have. But 1 money cube, 3 sci cubes, and 2 mat cubes less at the end of Round 7.


And I could go on about how it will leave him with 3 useless interceptors guarding a hex he really doesn't care about. And the 3 hexes that he can't build in so he loses the reinforcement value that they currently give him.

But you don't really want to talk about logistics. You want to talk about who comes in second. And you're betting that will be you.

It may be. But it's still the first loser.

(My money is on Tapper.)


I'm struggling with your maths here, but I'm still not attacking. You should have negotiated this before you attacked. Twelve ultimately gains if I take that hex from him (more money this round, and more actions next round) for a hex whose points value can best be described as piddling.
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#4827 User is offline   Tattersail_ 

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Posted 08 August 2013 - 08:36 AM

Move both interceptors from PSI Capricorni to Beta Centauri
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#4828 User is offline   Tattersail_ 

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Posted 08 August 2013 - 08:39 AM

View PostGanoes Paran, on 08 August 2013 - 08:36 AM, said:

Move both interceptors from PSI Capricorni to Beta Centauri


Round 6<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19px; background-color: rgb(250, 251, 252);">
  • Research Anti Matter Cannons - 1 Money, 11 science, 9 materials, upkeep -5
  • Research Quantum Grid - 1 Money, 3 science, 9 materials, upkeep - 3
  • Upgrade interceptor fusion source in blank spot, tachyon drive instead of normal drive. - 5 upkeep.
  • Move Dreadnought in Altair, Hex 223 into Eta Gemamorium (with other Dread) -7 Upkeep - Colonise Money planet on Mu Arae
  • Build 2 Interceptors in PSI Capricorni, Hex 210 -10 upkeep. 1 Money, 3 Materials, 3 Science, 21 income.
  • Move dreadnought 1 to Beta Centauri Move Dreadnought 2 to Eta Cephei - 13 upkeep
  • Upgrade dread antimatter cannons over plasma. Interceptor positron computer over nuclear source
  • Move both interceptors from PSI Capricorni to Beta Centauri - 21 upkeep
  • Provisional Pass.

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#4829 User is offline   twelve 

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Posted 08 August 2013 - 02:59 PM

So are we waiting for the Gnaw/Khell bloc to decide if they are going to throw another cruiser at me and upgrade their weapon with some missiles before Tatts passes?
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#4830 User is offline   Tattersail_ 

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Posted 08 August 2013 - 03:03 PM

I have done 8 moves, they can do 9 and then I pass. That is right isn't it?
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#4831 User is offline   Khellendros 

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Posted 08 August 2013 - 03:03 PM

No idea ;)
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#4832 User is offline   twelve 

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Posted 08 August 2013 - 03:12 PM

View PostKhellendros, on 08 August 2013 - 03:03 PM, said:

No idea ;)



Then feel free to stop throwing your ships away against me. It's better for everyone involved.
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#4833 User is offline   Gnaw 

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Posted 08 August 2013 - 03:15 PM

View PostGnaw, on 07 August 2013 - 10:51 PM, said:

The Gnawkhellians will provide provisionals:


Turn 8: upgrade plasma missile over ion cannon.



Turn 8 was the upgrade.

Tatts interceptors were his turn 8.

now it's my 9 correct?
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#4834 User is offline   Gnaw 

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Posted 08 August 2013 - 03:17 PM

Khell, it's up to you. One cruiser gone for certain.

or 2 gone for certain but might get a shot off?
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#4835 User is offline   Tattersail_ 

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Posted 08 August 2013 - 03:17 PM

Yes. Although D'rek may want to react with a dread or a move?
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#4836 User is offline   Gnaw 

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Posted 08 August 2013 - 03:19 PM

View PostGanoes Paran, on 08 August 2013 - 03:17 PM, said:

Yes. Although D'rek may want to react with a dread or a move?


That is true. You did put more ships down there.
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#4837 User is offline   Imperial Historian 

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Posted 08 August 2013 - 03:32 PM

View PostGnaw, on 08 August 2013 - 03:17 PM, said:

Khell, it's up to you. One cruiser gone for certain.

or 2 gone for certain but might get a shot off?


Your odds are around 20% to win, 20% to survive and retreat 1 cruiser, and 60% for them to all die. So that's probably about 40+% odds of killing a dread
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#4838 User is offline   Tattersail_ 

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Posted 08 August 2013 - 03:41 PM

Gnaw I say live to fight another day, ie tomorrow, round 7.
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#4839 User is offline   Gnaw 

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Posted 08 August 2013 - 03:59 PM

At this point I don't care. Others failed to join so OpTen is a failure.

But thank you IHCF for the idea.
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#4840 User is offline   Gnaw 

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Posted 08 August 2013 - 04:02 PM

what do those retreat survival odds move to if I pull the computer and drop a ImpHull?
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