Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#4681 User is offline   Gnaw 

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Posted 07 August 2013 - 04:19 PM

View PostGnaw, on 07 August 2013 - 04:00 PM, said:

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want ;) )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



I'm going to guess the odds to be zero. I could be wrong.



View PostD, on 07 August 2013 - 04:09 PM, said:

View Posttwelve, on 07 August 2013 - 04:05 PM, said:

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want :p )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



Well as I have one action left there is zero chance of sending any more than one ship to anything other than Pollux as I don't trust the KhellGnaw federation not to do a reaction to neutron bomb Arcturus. But it would then put my Dreads at risk as they will be split between two locations and could easily be pinned seperately as well.


You'll be sorry when GP has 40 materials next round and 6 VP from artifact link.


That may be. But that's a concern for another round. This round has been a clear victory for Twelve. Gained some nice tech, talked his two next biggest rivals into canceling each othelr out. And didn't have to fire a shot.

Most importantly he didn't have to use up his stack of materials. He'll have 35 at the start of next round. That's all 4 cruisers, the other 2 starbases, and 2 more interceptors.

So I'll put into words what Twelve is thinking when you say, "You'll be sorry when GP has 40 materials next round and 6 VP from artifact link." It's that famous line from that shitty movie: "Frankly my dear, I don't give a damn."
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4682 User is offline   Gnaw 

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Posted 07 August 2013 - 04:22 PM

You and Tatts got played. *shrug*
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4683 User is offline   Tattersail_ 

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Posted 07 August 2013 - 04:23 PM

Although Twelve is strong, he had no influence on my moves.
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#4684 User is offline   D'rek 

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Posted 07 August 2013 - 04:23 PM

View PostGanoes Paran, on 07 August 2013 - 04:18 PM, said:

View PostD, on 07 August 2013 - 04:15 PM, said:

And while I'm on the topic and no one's listening, pirates could do a reaction-move of an interceptor to neutron bomb Altair now for very good results, rather than waiting for next round when Tatts can drop a cruiser or a couple starbases on it. Since Tatts has already done 5 moves and needs 2 more discs to take over the hexes he's taking from me, he can't do any counter actions, plus he's at the point now where any hex he removes a disc from in bankruptcy drops his money income as much as he's gaining back, other than the one hex of Pollux. So he can give up Pollux and an artifact in order to make one move of interceptor(s) to defend Altair, but they are crappy interceptors that he can't afford to upgrade so they would easily lose against the pirate interceptor that has a computer, shield and better initiative. In order to do mount any kind of real defense, Tatts would have to remove discs from at least 3 sectors, dropping his incomes a lot and losing more artifacts, so he won't.

Just some food for thought.


We have a diplo and they are using the production I think, i've only been friendly to pirates ;)


Since when do pirates care about diplo and being friendly?



View PostGnaw, on 07 August 2013 - 04:19 PM, said:

View PostGnaw, on 07 August 2013 - 04:00 PM, said:

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want :p )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



I'm going to guess the odds to be zero. I could be wrong.



View PostD, on 07 August 2013 - 04:09 PM, said:

View Posttwelve, on 07 August 2013 - 04:05 PM, said:

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want :p )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



Well as I have one action left there is zero chance of sending any more than one ship to anything other than Pollux as I don't trust the KhellGnaw federation not to do a reaction to neutron bomb Arcturus. But it would then put my Dreads at risk as they will be split between two locations and could easily be pinned seperately as well.


You'll be sorry when GP has 40 materials next round and 6 VP from artifact link.


That may be. But that's a concern for another round. This round has been a clear victory for Twelve. Gained some nice tech, talked his two next biggest rivals into canceling each othelr out. And didn't have to fire a shot.

Most importantly he didn't have to use up his stack of materials. He'll have 35 at the start of next round. That's all 4 cruisers, the other 2 starbases, and 2 more interceptors.

So I'll put into words what Twelve is thinking when you say, "You'll be sorry when GP has 40 materials next round and 6 VP from artifact link." It's that famous line from that shitty movie: "Frankly my dear, I don't give a damn."


Big talk from the one who suicided, thereby handing Tatts his lofty new dominance on a platter...

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4685 User is offline   D'rek 

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Posted 07 August 2013 - 04:24 PM

View PostGnaw, on 07 August 2013 - 04:22 PM, said:

You and Tatts got played. *shrug*


Please explain how I "got played" by twelve? Because I was in such a huge position to spend 10 moves moving my fleeet into a suicide attack against him? Like that was ever going to happen ;)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4686 User is offline   Imperial Historian 

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Posted 07 August 2013 - 04:27 PM

The one thing I am surprised about is that twelve hasn't grabbed artifact link already.

An attack on altair costs CF 5 money and a cube, his overall gain therefore is only going to be 1 cube and -5 money, altair therefore doesn't seem to be worthwhile as no 1 cube is going to give more resources than 5 money.
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#4687 User is offline   Imperial Historian 

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Posted 07 August 2013 - 04:28 PM

The same logic applies to attacks on everyone else as well. I have been eyeing up all the hexes to see if any are worth a punt.
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#4688 User is offline   D'rek 

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Posted 07 August 2013 - 04:29 PM

View PostImperial Historian, on 07 August 2013 - 04:28 PM, said:

The same logic applies to attacks on everyone else as well. I have been eyeing up all the hexes to see if any are worth a punt.


You can't win on resources alone though. At some point you need to actually go for points!

Taking a hex on round 9 is indeed not worth it from the resource perspective. But taking a hex now that provides production for 3 rounds actually makes up for the cost of taking it.

This post has been edited by D'rek: 07 August 2013 - 04:30 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4689 User is offline   twelve 

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Posted 07 August 2013 - 04:41 PM

View PostD, on 07 August 2013 - 04:09 PM, said:

View Posttwelve, on 07 August 2013 - 04:05 PM, said:

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want ;) )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



Well as I have one action left there is zero chance of sending any more than one ship to anything other than Pollux as I don't trust the KhellGnaw federation not to do a reaction to neutron bomb Arcturus. But it would then put my Dreads at risk as they will be split between two locations and could easily be pinned seperately as well.


You'll be sorry when GP has 40 materials next round and 6 VP from artifact link.


I'm not worried that he'll surpass me in points.

You could always do an action to move your cruiser to take Pollux yourself but you would have to take the traitor card to do it.
I don't know what I'm doing but it sounds good.
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#4690 User is offline   Imperial Historian 

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Posted 07 August 2013 - 04:44 PM

I reckon CF needs some decent weapons by next round in order to rack up some points, and have a chance of holding on to them, attacking Tats doesn't give me the resources to tech up. Plus if he doesn't get some decent weapons by next round one of tapper or SS will steamroll him (I kind of expected that to happen this turn to be honest1)
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#4691 User is offline   D'rek 

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Posted 07 August 2013 - 04:48 PM

View Posttwelve, on 07 August 2013 - 04:41 PM, said:

View PostD, on 07 August 2013 - 04:09 PM, said:

View Posttwelve, on 07 August 2013 - 04:05 PM, said:

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want ;) )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



Well as I have one action left there is zero chance of sending any more than one ship to anything other than Pollux as I don't trust the KhellGnaw federation not to do a reaction to neutron bomb Arcturus. But it would then put my Dreads at risk as they will be split between two locations and could easily be pinned seperately as well.


You'll be sorry when GP has 40 materials next round and 6 VP from artifact link.


I'm not worried that he'll surpass me in points.

You could always do an action to move your cruiser to take Pollux yourself but you would have to take the traitor card to do it.


That's not a bad idea. You wouldn't mind me passing through?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4692 User is offline   Solidsnape 

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Posted 07 August 2013 - 04:54 PM

Right I'm here. I'll redo my last move to add the power source first. Fair enough?
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#4693 User is offline   twelve 

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Posted 07 August 2013 - 04:55 PM

View PostImperial Historian, on 07 August 2013 - 04:27 PM, said:

The one thing I am surprised about is that twelve hasn't grabbed artifact link already.

An attack on altair costs CF 5 money and a cube, his overall gain therefore is only going to be 1 cube and -5 money, altair therefore doesn't seem to be worthwhile as no 1 cube is going to give more resources than 5 money.



Honestly I don't see the benefit of grabbing the artifact link. I'd gain 3 points for 14 resources but I could easily lose one or two of the artifacts before the end of the game therefore losing more points. The biggest benefit is to keep it out of Tatts hands as he would gain the most from it. But even with it I don't think he'll surpass me.
I don't know what I'm doing but it sounds good.
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#4694 User is offline   twelve 

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Posted 07 August 2013 - 04:55 PM

View PostD, on 07 August 2013 - 04:48 PM, said:

View Posttwelve, on 07 August 2013 - 04:41 PM, said:

View PostD, on 07 August 2013 - 04:09 PM, said:

View Posttwelve, on 07 August 2013 - 04:05 PM, said:

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want ;) )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



Well as I have one action left there is zero chance of sending any more than one ship to anything other than Pollux as I don't trust the KhellGnaw federation not to do a reaction to neutron bomb Arcturus. But it would then put my Dreads at risk as they will be split between two locations and could easily be pinned seperately as well.


You'll be sorry when GP has 40 materials next round and 6 VP from artifact link.


I'm not worried that he'll surpass me in points.

You could always do an action to move your cruiser to take Pollux yourself but you would have to take the traitor card to do it.


That's not a bad idea. You wouldn't mind me passing through?



Not at all.
I don't know what I'm doing but it sounds good.
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#4695 User is offline   Galactic Council 

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Posted 07 August 2013 - 04:58 PM

View PostSolidsnape, on 07 August 2013 - 04:54 PM, said:

Right I'm here. I'll redo my last move to add the power source first. Fair enough?


Put that in actual action terms.

5. UPGRADES dreadnought with 2 plasma cannons.

That is not legal.

(and thank you for catching it. it would have been a much bigger headache noticing it during a battle.)

This post has been edited by Galactic Council: 07 August 2013 - 04:59 PM

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#4696 User is offline   Solidsnape 

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Posted 07 August 2013 - 04:58 PM

Done. I've upgraded the power source and one cannon instead.
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#4697 User is offline   D'rek 

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Posted 07 August 2013 - 04:59 PM

View Posttwelve, on 07 August 2013 - 04:55 PM, said:

View PostD, on 07 August 2013 - 04:48 PM, said:

View Posttwelve, on 07 August 2013 - 04:41 PM, said:

View PostD, on 07 August 2013 - 04:09 PM, said:

View Posttwelve, on 07 August 2013 - 04:05 PM, said:

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want ;) )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



Well as I have one action left there is zero chance of sending any more than one ship to anything other than Pollux as I don't trust the KhellGnaw federation not to do a reaction to neutron bomb Arcturus. But it would then put my Dreads at risk as they will be split between two locations and could easily be pinned seperately as well.


You'll be sorry when GP has 40 materials next round and 6 VP from artifact link.


I'm not worried that he'll surpass me in points.

You could always do an action to move your cruiser to take Pollux yourself but you would have to take the traitor card to do it.


That's not a bad idea. You wouldn't mind me passing through?



Not at all.


I don't/won't have a spare disc to influence it though, so I'm not gaining anything from it, while I lose 2 VP from the traitor card (and Tatts gains 2), and drop in income that I can ill afford now that I have tatts' dreadnoughts blowing me up. So I probably will not.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4698 User is offline   Galactic Council 

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Posted 07 August 2013 - 05:01 PM

View PostSolidsnape, on 07 August 2013 - 04:58 PM, said:

Done. I've upgraded the power source and one cannon instead.



Ok. Now it's your turn 6. ;)
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#4699 User is offline   Galactic Council 

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Posted 07 August 2013 - 05:03 PM

View PostGalactic Council, on 07 August 2013 - 05:01 PM, said:

View PostSolidsnape, on 07 August 2013 - 04:58 PM, said:

Done. I've upgraded the power source and one cannon instead.



Ok. Now it's your turn 6. ;)


Actually, not ok. Where are you putting the source?
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#4700 User is offline   Galactic Council 

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Posted 07 August 2013 - 05:07 PM

You already have a fusion source on the dread. 6 power

Drive -2
Positron -1
Plasma -2
Plasma -2

that's 7.

So you need to be =< 6 or put another fusion source on a different square.
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