Given that 2 people have already passed and the Gnawkhellians are most likely going to do the same it looks like this round could end before CF gets back. Which leaves y'all with the question of the out of sync techs.
The tech pile remaining has 1 each Artifact Key, Fusion Drive, and Tachyon Drive.
The pile also has been missing 2 rares: Tractor Beam and Point Defense.
We have been drawing 12 tech instead of 11 per the rules.
We have 31 regular techs of which 3 should not have been included but have been there the entire game.
We have 5 rare tech of which 2 have been missing the entire game.
There are 3 draws remaining. There are a few choices.
- Keep the 3 extra regular and add the 2 missing rares. 31/5 == 36
- Continuity: Stay with the 12 per round and rares don't count. Last draw will be 7 regular and any remaining rares. All techs in the game.
- Orderly: Do a flat 12 each round. rares count. All techs in the game.
- Fairest*: Do 10 each round and rares don't count. 1 regular and X rares don't get drawn.
- Compensate: There have been 6 techs overdrawn. Next draw we only get 5 regular. Rares don't count. Last 2 draws are 11 and rares don't count. 4 regular and X rares don't get drawn.
- Placeholder. (I'm sure there's another way that I'm not seeing and is the perfect solution.)
- Toss the 3 extra regular and add the 2 missing rares. 28/5 == 33
- Continuity: Stay with the 12 per round and rares don't count. Last draw will be 4 regular and any remaining rares. All techs in the game.
- Orderly: 11 each round and rares do count. All tech in the game.
- Fairest*: 9 each round and rares don't count. 1 regular and X rares don't get drawn.
- Compensate: There have been 6 techs overdrawn. Next draw we only get 5 regular. Rares don't count. Last 2 draws are 11 and rares don't count. 1 regular and X rares don't get drawn.
- Placeholder. (I'm sure there's another way that I'm not seeing and is the perfect solution.)
- Status quo: keep the 3 regular, don't add the missing rares, and stick with the 12 draws per round with rares not counting.
*By fairest I mean spirit of the rules. Even with correct draw counts there is a chance that some rares won't get drawn. This option allows for that to remain in effect.
So, we'll need to decide what to do.
1: Decide whether the 3 extras stay.
2: Decide the draw procedure.
Here are the techs:
Advanced Economy
Advanced Mining
Antimatter Cannon
Artifact Key x 2
Fusion Drive x2
Fusion Source
Gauss Shield
Improved Hull
Monolith
Nanorobots x4
Neutron bombs x3
Orbital x2
Phase Shield x3
Plasma Missiles
Positron Computer
Starbase
Tachyon Drive x2
Tachyon Source
Wormhole Generator x2
Antimatter Splitter
Conifold Field
Point Defense
Sentient Hull
Tractor Beam
-gnaw
This post has been edited by Galactic Council: 05 August 2013 - 08:32 PM