Morgoth, on 06 August 2013 - 09:06 AM, said:
Ganoes Paran, on 06 August 2013 - 06:03 AM, said:
Anyone else plan on attacking twelve this round. I think its suicide for me to do it alone. Not sure yet Drek. Like you say I have 4 or 5 more goes this round and want to plan accordingly.
Well, I hope to continue being a thorn in D'rek's side a little longer. Sure, I wont amount to much, the great Horde is now more of a huddle. All the same, I do continue to keep her just a little distracted, but if you withdraw this round she'll simply remove me from the game.
D, on 06 August 2013 - 01:24 PM, said:
Ganoes Paran, on 06 August 2013 - 06:03 AM, said:
Anyone else plan on attacking twelve this round. I think its suicide for me to do it alone. Not sure yet Drek. Like you say I have 4 or 5 more goes this round and want to plan accordingly.
Depends on the amount of materials you each have. Looks like you have the better dreads, Tatts, but if twelve can drop a few starbases then yeah attacking him would be suicidal. On the other hand, looks like you'll have the last move so you can keep doing moves until twelve runs out of discs and attack wherever he doesn't have ships.
But that's why I'm asking if you are going to move out that dread. I'd rather not fight it, but I'll throw everything at it if I must. Are you going to leave it there?
Twelve has wisely said nothing.
If I leave my dread there I protect Morgy, you can go after the ancient and I can use my other ships elsewhere, taking that one hex for one turn, moving it next turn after artifact link. I have no interest from keeping it and you wipe out the ancient and get either VP's or Discovery.
Do you really need that one hex so badly this round?