Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#3401 User is offline   Gnaw 

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Posted 02 July 2013 - 02:55 PM

View PostImperial Historian, on 02 July 2013 - 12:03 PM, said:

If your dreads retreat, one will almost certainly survive, and gnaw will still be out of the game. I don't think he thought it through.

He will still have ships, bit even if he removes all his discs, and makes an alliance (which he can't do as no one connects) he will still be bankrupt which eliminates him from the game. Even if you eliminate him, that still puts his max possible money at 16? And he needs 17 I think



I am bankrupt come the cleanup phase. I've known that since Tatts moved the second dread.
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#3402 User is offline   Morgoth 

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Posted 02 July 2013 - 02:59 PM

It's all or nothing for me I think. Well, no, hold when my first dread goes down, I think I would like to consider the lay of the land at that point.
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#3403 User is offline   twelve 

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Posted 02 July 2013 - 03:04 PM

View PostGanoes Paran, on 02 July 2013 - 02:10 PM, said:

So who thinks by retreating I will have a Dread left? Who thinks I have any chance of winning if I stay? Any advice from you all is appreciated, doesn't mean I have to take it.

Edit. In fact, D'rek or Twelve, what do you think objectively?

I don't know if IH is working in collusion with Gnaw to pound my Dread's to dust. With the Nova Burst and Starbases not being able to retreat I don't know how to work out my survival rates.



Objectively I think no matter what you do you can expect to lose at least one Dread. Retreat and you have 10 ion cannons aimed at your rear and you can reasonabley expcet to get hit twice. Stand and fight and at least you will gain a reputation tile for destroying ships. Plus you lower the number of cannons aimed at you by up to 2/5th. You could still win the fight but you have to avoid rolling a one in the opening round to have a reasonable chance. The odds aren't great that you do.

Honestly I don't know what your best options are. Maybe it is to retreat and keep one of your dreads alive to fight another day. Or it might be to stand and fight to gain a reputation tile even at the expense of both of your dreads. You are planning on getting the artifact key so this way you can easily replace those Dreads lost to Gnaw.
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#3404 User is offline   twelve 

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Posted 02 July 2013 - 03:07 PM

No special battle instructions from me. If I don't destroy both ancients before they even get a chance to fire then my luck will be unbelievably bad and I deserve to lose both before I get a chance to attack again.
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#3405 User is offline   Galactic Council 

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Posted 02 July 2013 - 03:10 PM

@GP

Looks like you have about a 19% chance of winning this fight, which sucks, but is actually a lot higher than I thought it would be.

Given that it's almost certain you will lose the fight....retreating means 8x shots at 0.333 probability and 2 shots at .167 probability. I don't know how to evaluate that to a percentage, but I think the chances of you escaping with 1 dread alive are probably better if you retreat immediately.


He would have to hit 6 out of his 10 shots to take out both dreads, and just looking at it, it doesn't seem likely he'll pull that off.


Come to think of it, you might be better off interjecting (if you can afford to) with a reaction to add hull to your dread. I evaluated Gnaw's moves but we didn't really give a chance for reactions so I think it would be fine (in light of his actions) to slip in a reaction upgrade.


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#3406 User is offline   Galactic Council 

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Posted 02 July 2013 - 03:11 PM

View PostMorgoth, on 02 July 2013 - 02:59 PM, said:

It's all or nothing for me I think. Well, no, hold when my first dread goes down, I think I would like to consider the lay of the land at that point.


OK, I'll evaluate your combat and pause when / if your first dread dies to await further instruction.
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#3407 User is offline   twelve 

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Posted 02 July 2013 - 03:12 PM

View PostGnaw, on 02 July 2013 - 02:54 PM, said:

View PostGanoes Paran, on 02 July 2013 - 02:10 PM, said:

So who thinks by retreating I will have a Dread left? Who thinks I have any chance of winning if I stay? Any advice from you all is appreciated, doesn't mean I have to take it.

Edit. In fact, D'rek or Twelve, what do you think objectively?

I don't know if IH is working in collusion with Gnaw to pound my Dread's to dust. With the Nova Burst and Starbases not being able to retreat I don't know how to work out my survival rates.


Jesus Christ Tatts.

Quote

223 - do not use nova burst until the time of my first initiative.


If a retreat has been ordered by Tatts, do not use nova burst and retreat my cruiser to the hex south.

If he has fired, use the burst and return fire.

You will have to survive 8 shots that only hit on 5 and 6. You will have 6 points not 4. I will add in that hits should be alternated between your dreads. There are THREE empty hexes to retreat to.
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Gnaw, Tatts,

It looks like Tatts can't retreat. Here is what the rules say


retreat: When you decide to retreat your Ships, move them to the edge of a neighboring hex to show that they are retreating. The hex to which you retreat must contain your Influence Disc and must not contain enemy Ships
. The only hex that contains Tatts influence disk is Vega and Gnaw has an interceptor in it that prevents retreats.

This post has been edited by twelve: 02 July 2013 - 03:16 PM

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#3408 User is offline   D'rek 

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Posted 02 July 2013 - 03:15 PM

View PostGalactic Council, on 02 July 2013 - 03:10 PM, said:

@GP

Looks like you have about a 19% chance of winning this fight, which sucks, but is actually a lot higher than I thought it would be.

Given that it's almost certain you will lose the fight....retreating means 8x shots at 0.333 probability and 2 shots at .167 probability. I don't know how to evaluate that to a percentage, but I think the chances of you escaping with 1 dread alive are probably better if you retreat immediately.

He would have to hit 6 out of his 10 shots to take out both dreads, and just looking at it, it doesn't seem likely he'll pull that off.

Come to think of it, you might be better off interjecting (if you can afford to) with a reaction to add hull to your dread. I evaluated Gnaw's moves but we didn't really give a chance for reactions so I think it would be fine (in light of his actions) to slip in a reaction upgrade.



If everyone has passed, it is too late for him to do a reaction.

TBH, I would actually like to see all the engagement rounds even if there are no hits. You have to do the rolls anyways, does it really take that much more time? Just have a basic template that you copy paste each time. It doesn't need to have all the flavour text, but I'd just at least like to see the numbers. So something like:


Engagement Round 20

D'rek Cruiser - 3
D'rek Dreadnaught - 1, 3
Morgoth Cruiser - 2, 2
Morgoth Dreadnaughts - 1, 4, 3, 4



Engagement Round 21

D'rek Cruiser - 1
D'rek Dreadnaught - 2, 1
Morgoth Cruiser - 1, 3
Morgoth Dreadnaughts - 3, 2, 2, 1

etc...

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3409 User is offline   Galactic Council 

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Posted 02 July 2013 - 03:21 PM

@Gnaw and GP

So I get this straight,

Gnaw has gone all out and bankrupted himself completely so that he can have a retribution attack against GP. Now, with no hope of continuing the game he is going to do everything possible to allow GP to escape the retribution attack?

This is highly strange. Why are you playing the game like this Gnaw? It just doesn't seem very sportsmanlike. Not technically against the rules, but it's annoying.
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#3410 User is offline   twelve 

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Posted 02 July 2013 - 03:25 PM

View PostGalactic Council, on 02 July 2013 - 03:21 PM, said:

@Gnaw and GP

So I get this straight,

Gnaw has gone all out and bankrupted himself completely so that he can have a retribution attack against GP. Now, with no hope of continuing the game he is going to do everything possible to allow GP to escape the retribution attack?

This is highly strange. Why are you playing the game like this Gnaw? It just doesn't seem very sportsmanlike. Not technically against the rules, but it's annoying.



I agree it makes no sense whatsoever. But it doesn't matter as his provisional is illegal. Tatts can't retreat as he has no viable option to retreat to.
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#3411 User is offline   Galactic Council 

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Posted 02 July 2013 - 03:26 PM

View PostD, on 02 July 2013 - 03:15 PM, said:

View PostGalactic Council, on 02 July 2013 - 03:10 PM, said:

@GP

Looks like you have about a 19% chance of winning this fight, which sucks, but is actually a lot higher than I thought it would be.

Given that it's almost certain you will lose the fight....retreating means 8x shots at 0.333 probability and 2 shots at .167 probability. I don't know how to evaluate that to a percentage, but I think the chances of you escaping with 1 dread alive are probably better if you retreat immediately.

He would have to hit 6 out of his 10 shots to take out both dreads, and just looking at it, it doesn't seem likely he'll pull that off.

Come to think of it, you might be better off interjecting (if you can afford to) with a reaction to add hull to your dread. I evaluated Gnaw's moves but we didn't really give a chance for reactions so I think it would be fine (in light of his actions) to slip in a reaction upgrade.



If everyone has passed, it is too late for him to do a reaction.

TBH, I would actually like to see all the engagement rounds even if there are no hits. You have to do the rolls anyways, does it really take that much more time? Just have a basic template that you copy paste each time. It doesn't need to have all the flavour text, but I'd just at least like to see the numbers. So something like:


Engagement Round 20

D'rek Cruiser - 3
D'rek Dreadnaught - 1, 3
Morgoth Cruiser - 2, 2
Morgoth Dreadnaughts - 1, 4, 3, 4



Engagement Round 21

D'rek Cruiser - 1
D'rek Dreadnaught - 2, 1
Morgoth Cruiser - 1, 3
Morgoth Dreadnaughts - 3, 2, 2, 1

etc...


RE GP doing a provisional - Gnaw posted about 4 moves in a row assuming nobody had any provisionals. I processed them all but it didn't really seem like anybody was given the chance to react between Gnaw's moves. I'd extend the offer to anybody else by the way. Perhaps Tapper wants to invade a hex or 2 once it becomes apparent that Gnaw is committing suicide. Seeing that the WH and Supernova hexes were vacant, maybe I'd like to send some ships thru the warp portal....

Now, I do not personally have any reactions to make, I just want to make sure everyone is happy with the end of the round and the way it played out.

This post has been edited by Galactic Council: 02 July 2013 - 03:36 PM

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#3412 User is offline   Tattersail_ 

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Posted 02 July 2013 - 03:27 PM

Can we get a map update? Is it not possible for me to move North west where no influence disc is situated? If no retreat is possible then there is not much I can do but fight. Assign hit points to each star base until destroyed then move on to the next one. leave cruiser until last. I think that is right. Or retreat if at all possible.

If my dread can move three hexes is it not possible to go out the way I come in? Move that way then retreat both dreads the same way?
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#3413 User is offline   Galactic Council 

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Posted 02 July 2013 - 03:29 PM

Also @D'rek

Not sure what difference it makes other than forcing me to type out stuff...but if you want to see them then you're right; it's not a massive burden on me anyway and I am happy to do it.
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#3414 User is offline   twelve 

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Posted 02 July 2013 - 03:33 PM

View PostGalactic Council, on 02 July 2013 - 03:26 PM, said:

View PostD, on 02 July 2013 - 03:15 PM, said:

View PostGalactic Council, on 02 July 2013 - 03:10 PM, said:

@GP

Looks like you have about a 19% chance of winning this fight, which sucks, but is actually a lot higher than I thought it would be.

Given that it's almost certain you will lose the fight....retreating means 8x shots at 0.333 probability and 2 shots at .167 probability. I don't know how to evaluate that to a percentage, but I think the chances of you escaping with 1 dread alive are probably better if you retreat immediately.

He would have to hit 6 out of his 10 shots to take out both dreads, and just looking at it, it doesn't seem likely he'll pull that off.

Come to think of it, you might be better off interjecting (if you can afford to) with a reaction to add hull to your dread. I evaluated Gnaw's moves but we didn't really give a chance for reactions so I think it would be fine (in light of his actions) to slip in a reaction upgrade.



If everyone has passed, it is too late for him to do a reaction.

TBH, I would actually like to see all the engagement rounds even if there are no hits. You have to do the rolls anyways, does it really take that much more time? Just have a basic template that you copy paste each time. It doesn't need to have all the flavour text, but I'd just at least like to see the numbers. So something like:


Engagement Round 20

D'rek Cruiser - 3
D'rek Dreadnaught - 1, 3
Morgoth Cruiser - 2, 2
Morgoth Dreadnaughts - 1, 4, 3, 4



Engagement Round 21

D'rek Cruiser - 1
D'rek Dreadnaught - 2, 1
Morgoth Cruiser - 1, 3
Morgoth Dreadnaughts - 3, 2, 2, 1

etc...


RE GP doing a provisional - Gnaw posted about 4 moves in a row assuming nobody had any provisionals. I processed them all but it didn't really seem like anybody was given the chance to react between Gnaw's moves. I'd extend the offer to anybody else by the way. Perhaps Tapper wants to invade a hex or 2 once it becomes apparent that Gnaw is committing suicide. Seeing that the WH and Supernova hexes were vacant, maybe I'd like to send some ships thru the warp portal....

I do not personally have any reactions to make, I just want to make sure everyone is happy with the end of the round and the way it played out.


I agree that Gnaw didn't really give anybody a chance to react plus he did it over the weekend when people are also not as plugged in so I see no problem with allowing someone to throw a reaction anywhere in Gnaws last group of actions.
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#3415 User is offline   Galactic Council 

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Posted 02 July 2013 - 03:35 PM

View PostGanoes Paran, on 02 July 2013 - 03:27 PM, said:

Can we get a map update? Is it not possible for me to move North west where no influence disc is situated? If no retreat is possible then there is not much I can do but fight. Assign hit points to each star base until destroyed then move on to the next one. leave cruiser until last. I think that is right. Or retreat if at all possible.

If my dread can move three hexes is it not possible to go out the way I come in? Move that way then retreat both dreads the same way?


Map is the same as the last update except Gnaw's homeworld now has 4 starbases, an extra ion cannon on the starbase blueprint and an extra hull (over the computer) on the cruiser blueprint.

The others are right. There is an interceptor in Vega, preventing your retreat to that hex. Your escape (regardless of engines) is only a single move to a neighbouring hex that contains your own influence disc and no enemy ships. None of the neigbouring hexes meet those requirements, and so you can't retreat.
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#3416 User is offline   D'rek 

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Posted 02 July 2013 - 03:36 PM

View PostGalactic Council, on 02 July 2013 - 03:29 PM, said:

Also @D'rek

Not sure what difference it makes other than forcing me to type out stuff...but if you want to see them then you're right; it's not a massive burden on me anyway and I am happy to do it.


Or film yourself doing the dice rolls and post the video if that would be easier :)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3417 User is offline   Tattersail_ 

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Posted 02 July 2013 - 03:38 PM

Well I was more thinking about Gnaw's influence discs that are on there, are they all removed or does he have any left? He could always do another influence and move interceptor if he wants me to retreat.
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#3418 User is offline   Galactic Council 

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Posted 02 July 2013 - 03:48 PM

View PostGanoes Paran, on 02 July 2013 - 03:38 PM, said:

Well I was more thinking about Gnaw's influence discs that are on there, are they all removed or does he have any left? He could always do another influence and move interceptor if he wants me to retreat.


He is out of actions. His last action was to upgrade his starbse iirc.

So he can't influence anything because he has no discs left at all.
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#3419 User is offline   Gnaw 

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Posted 02 July 2013 - 04:18 PM

Tatts,

Look at all the helpful people.

I'm going to look at the official faq on boardgamegeek. I thought you could retreat anywhere that there wasn't an opposing disc or ship.
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#3420 User is offline   twelve 

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Posted 02 July 2013 - 04:25 PM

View PostGnaw, on 02 July 2013 - 04:18 PM, said:

Tatts,

Look at all the helpful people.

I'm going to look at the official faq on boardgamegeek. I thought you could retreat anywhere that there wasn't an opposing disc or ship.



That would make sense but from what I pulled from the copy of the rules I have you can't.
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