Malazan Empire: Eclipse III - Game Thread - Malazan Empire

Jump to content

  • 354 Pages +
  • « First
  • 105
  • 106
  • 107
  • 108
  • 109
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Eclipse III - Game Thread The third one!

#2121 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 17 June 2013 - 08:24 PM

View PostGnaw, on 17 June 2013 - 08:11 PM, said:

I didn't even get the VP for 315. I had to pull the influence disc in round 1 bankruptcy.



315 was good for the Discovery tile. You don't want to influence it probably for the whole game unless you want another hex to put a monolith on. And then only if you have monoliths on all the other tiles you control. It also takes away an explore that someone else could have done. Just because you didn't get any other benefit than the discovery tiles doesn't mean that it was a bad explore.
I don't know what I'm doing but it sounds good.
0

#2122 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 17 June 2013 - 08:33 PM

View PostSolidsnape, on 17 June 2013 - 08:18 PM, said:

So exactly how do these battles work?



Well first you determine which hexes fight first. That is the determined by the highest number hex and then you move on the the second highest and so on and so forth. Then you look at the participants of each indivicual fight. It's usually one vs one unless there is an alliance (not applicable this game) involved. Then you determine who has missles. If both parties have missles then you look at who has the highest inititive. That player shoots first. In the event of a tie the defender gets to attack first. Defender is determined by who was on the hex first. (Influenced hexes without ships will always be the defender even if that player brings in ships after someone else moves into that hex). Then the die(ce) is(are) rolled. All 1's are misses all 6's are hits and everything else is determined by computer and shield modifiers.

So once the first player with missles fires and the number of hits are determined then that player assigns damage how they see fit. If after the first missle barage the other player still has ships with missles then he gets to fire.

After that it moves onto the cannon engaement rounds. This follows the same protocol as the missle round with determining inititive on who shoots first, die rolls, damage assesments, ship destructions. The main exception is where missles only get to fire once cannons fire for as many rounds as necessary until either all enemy ships are destroyed, all your ships are destroyed or one player successfully retreats.
I don't know what I'm doing but it sounds good.
0

#2123 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 17 June 2013 - 08:39 PM

View PostGnaw, on 17 June 2013 - 08:01 PM, said:

View PostGanoes Paran, on 17 June 2013 - 07:51 PM, said:

Gnaw what tech are you hoping to grab?


Hoping to grab? Improved hull would be nice. My guru says that I should consider neutron bombs. Combined with the ability to shit interceptors all day long it gives me a credible "attack me and I'll blow by your force and nuke your home worlds" threat. I see his point, but I'd just a soon not get into needing that. If I'm down to that, I've probably all ready lost.
What are you wanting under the tree GP?

Improved hulls. Twelves missiles need countering.
Apt is the only one who reads this. Apt is nice.
0

#2124 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 17 June 2013 - 08:41 PM

Well, if you guys want D'rek to be kept away from your door, improved hull is the best way to give me a fighting chance. With what little tech I have she can simply contain me and focus elsewhere.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#2125 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 17 June 2013 - 08:42 PM

View PostGanoes Paran, on 17 June 2013 - 08:39 PM, said:

View PostGnaw, on 17 June 2013 - 08:01 PM, said:

View PostGanoes Paran, on 17 June 2013 - 07:51 PM, said:

Gnaw what tech are you hoping to grab?


Hoping to grab? Improved hull would be nice. My guru says that I should consider neutron bombs. Combined with the ability to shit interceptors all day long it gives me a credible "attack me and I'll blow by your force and nuke your home worlds" threat. I see his point, but I'd just a soon not get into needing that. If I'm down to that, I've probably all ready lost.
What are you wanting under the tree GP?

Improved hulls. Twelves missiles need countering.


Booo!!! No they don't. I like how things stand right now just fine.

And I have to say, Tatts, I'm impressed with how well you are doing this game. It looks like you have learned a thing or two from your first game. Well done.
I don't know what I'm doing but it sounds good.
0

#2126 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 17 June 2013 - 08:42 PM

View Posttwelve, on 17 June 2013 - 08:24 PM, said:

View PostGnaw, on 17 June 2013 - 08:11 PM, said:

I didn't even get the VP for 315. I had to pull the influence disc in round 1 bankruptcy.



315 was good for the Discovery tile. You don't want to influence it probably for the whole game unless you want another hex to put a monolith on. And then only if you have monoliths on all the other tiles you control. It also takes away an explore that someone else could have done. Just because you didn't get any other benefit than the discovery tiles doesn't mean that it was a bad explore.


You're right. I had forgotten the discovery disc. That was the muon source. And since my major tactic became "denial of explores for others" it's all good.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#2127 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 17 June 2013 - 08:49 PM

View PostMorgoth, on 17 June 2013 - 08:41 PM, said:

Well, if you guys want D'rek to be kept away from your door, improved hull is the best way to give me a fighting chance. With what little tech I have she can simply contain me and focus elsewhere.


As much as I'd like to keep her away, I prefer you more as a speed bump plus a pothole rather than as a true obstacle. I figure SS is going to need something to occupy himself the next couple of rounds. Between him and GP, she should be well off my radar until rounds seven or eight.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#2128 User is offline   Solidsnape 

  • Emperor
  • Group: Malaz Regular
  • Posts: 802
  • Joined: 21-March 11
  • Location:England.
  • Interests:Playing Guitar/Ukulele/Banjolele, reading, music, Wing Chun Kuen, my 2 boys and my wonderful GF.
  • From good 'ol Newcastle upon Tyne.

Posted 17 June 2013 - 09:33 PM

View Posttwelve, on 17 June 2013 - 08:33 PM, said:

View PostSolidsnape, on 17 June 2013 - 08:18 PM, said:

So exactly how do these battles work?



Well first you determine which hexes fight first. That is the determined by the highest number hex and then you move on the the second highest and so on and so forth. Then you look at the participants of each indivicual fight. It's usually one vs one unless there is an alliance (not applicable this game) involved. Then you determine who has missles. If both parties have missles then you look at who has the highest inititive. That player shoots first. In the event of a tie the defender gets to attack first. Defender is determined by who was on the hex first. (Influenced hexes without ships will always be the defender even if that player brings in ships after someone else moves into that hex). Then the die(ce) is(are) rolled. All 1's are misses all 6's are hits and everything else is determined by computer and shield modifiers.

So once the first player with missles fires and the number of hits are determined then that player assigns damage how they see fit. If after the first missle barage the other player still has ships with missles then he gets to fire.

After that it moves onto the cannon engaement rounds. This follows the same protocol as the missle round with determining inititive on who shoots first, die rolls, damage assesments, ship destructions. The main exception is where missles only get to fire once cannons fire for as many rounds as necessary until either all enemy ships are destroyed, all your ships are destroyed or one player successfully retreats.


Right thanks twelve.
How about in the context of this game?
Has CF got some kind of random die generator thingy?
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
0

#2129 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 17 June 2013 - 09:36 PM

View PostSolidsnape, on 17 June 2013 - 09:33 PM, said:

View Posttwelve, on 17 June 2013 - 08:33 PM, said:

View PostSolidsnape, on 17 June 2013 - 08:18 PM, said:

So exactly how do these battles work?



Well first you determine which hexes fight first. That is the determined by the highest number hex and then you move on the the second highest and so on and so forth. Then you look at the participants of each indivicual fight. It's usually one vs one unless there is an alliance (not applicable this game) involved. Then you determine who has missles. If both parties have missles then you look at who has the highest inititive. That player shoots first. In the event of a tie the defender gets to attack first. Defender is determined by who was on the hex first. (Influenced hexes without ships will always be the defender even if that player brings in ships after someone else moves into that hex). Then the die(ce) is(are) rolled. All 1's are misses all 6's are hits and everything else is determined by computer and shield modifiers.

So once the first player with missles fires and the number of hits are determined then that player assigns damage how they see fit. If after the first missle barage the other player still has ships with missles then he gets to fire.

After that it moves onto the cannon engaement rounds. This follows the same protocol as the missle round with determining inititive on who shoots first, die rolls, damage assesments, ship destructions. The main exception is where missles only get to fire once cannons fire for as many rounds as necessary until either all enemy ships are destroyed, all your ships are destroyed or one player successfully retreats.


Right thanks twelve.
How about in the context of this game?
Has CF got some kind of random die generator thingy?



I think he does it the ole fashion way as in he sits down at his table with a handfull of die and roll and record as he goes. Then he uploads the results to the forum. Morgoth & D'rek used some sort of random die generator last couple of games that could be independently verified but I don't think CF is using it.
I don't know what I'm doing but it sounds good.
0

#2130 User is offline   Solidsnape 

  • Emperor
  • Group: Malaz Regular
  • Posts: 802
  • Joined: 21-March 11
  • Location:England.
  • Interests:Playing Guitar/Ukulele/Banjolele, reading, music, Wing Chun Kuen, my 2 boys and my wonderful GF.
  • From good 'ol Newcastle upon Tyne.

Posted 17 June 2013 - 09:37 PM

I've just seen that there's an eclipse game for iOS. But only available on the iPad. :p
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
0

#2131 User is offline   Solidsnape 

  • Emperor
  • Group: Malaz Regular
  • Posts: 802
  • Joined: 21-March 11
  • Location:England.
  • Interests:Playing Guitar/Ukulele/Banjolele, reading, music, Wing Chun Kuen, my 2 boys and my wonderful GF.
  • From good 'ol Newcastle upon Tyne.

Posted 17 June 2013 - 09:37 PM

Ok then. Thanks.
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
0

#2132 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 17 June 2013 - 10:33 PM

View PostGalactic Council, on 17 June 2013 - 06:34 PM, said:


@Gnaw,

THe game files should be on your server HDD in 5 minutes or so. I am very interested to see what you have in store. What do you have planned?


Yeah that file is a beast.
Inkscape opens the file. But as soon as I start doing anything inside it on my laptop CPU use hits 60%. And Illustrator won't even open the file.
My iMac is newer than the laptop but I quit playing WoW a couple of months after getting the iMac. Which means I never got around to putting more RAM in it.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#2133 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 17 June 2013 - 10:41 PM

yEd never crashed on me in the last game...

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#2134 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 17 June 2013 - 10:43 PM

Gnaw, you remind me of myself from last game. Large territory, virtual fleet, trying to play all sides off against each other whilst not getting involved yourself, everyone saying what an enviable position you're in...


You. Are. Fucked.

This post has been edited by Khellendros: 17 June 2013 - 11:35 PM

"I think I've made a terrible error of judgement."
0

#2135 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 17 June 2013 - 10:44 PM

View PostKhellendros, on 17 June 2013 - 10:43 PM, said:

Gnaw, you remind me of myself from last game. Large territory, virtual foeet, trying to play all sides off against each other whilst not getting involved yourself, everyone saying what an enviable position you're in...


You. Are. Fucked.


He doesn't even have shrines!!!

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#2136 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 17 June 2013 - 11:11 PM

@SS, yes, I just evaluate combat with old fashioned die and everybody is forced to TRUST A PIRATE! HAHAHAA

Joking, I do em as randomly as possible. Shake em in a cup and dump so as not to get the old "topple out of the hand" treatment. Re-roll any that get propped up against something accidentally. Typical board game house rules RE die rolls.

I was using the random generator thing but it was too much clicking around and I was running into situations where I didn't know if I was clicking and getting the same roll 2x in a row, or just re-activating the window...know what I mean? Like how you switch between 2 windows side by side and you have to click once before you can do shit in an inactive window....

Anyways, I had more confidence in a real die after a few attempts with the computer.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#2137 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 17 June 2013 - 11:11 PM

I just have a couple jobs to take care of w the babe and then will evaluate combat. Mebbe 1/2 hour.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#2138 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 17 June 2013 - 11:40 PM

View PostKhellendros, on 17 June 2013 - 10:43 PM, said:

Gnaw, you remind me of myself from last game. Large territory, virtual fleet, trying to play all sides off against each other whilst not getting involved yourself, everyone saying what an enviable position you're in...


You. Are. Fucked.


I have no idea how you played last game. But I know there are two key differences between you and I.
I'm paranoid. And I don't want expect to win.
I probably am fucked. But I'll wager raw squid is on somebody's plate before long pig is.
:p

Edit: strike through. I always want to win.

This post has been edited by Gnaw: 17 June 2013 - 11:58 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#2139 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 17 June 2013 - 11:55 PM

@Khell. You came up in a conversation I had.

Gnaw, on 17 June 2013 - 04:05 PM, said:

From 17 June 2013 - 12:29 PM:

Gnaw, on 16 June 2013 - 01:20 AM, said:

Gnaw, on 14 June 2013 - 05:29 PM, said:

Haha.
I shouldn't laugh too hard. Khell is pretty fucking good at playing me like a violin too.

As a matter of fact, given his recent showings, Violinist of HHM might suit him better than Saboteur.

Don't tell him that. You'll hurt his one feeling.

Hahahaha

Posted Image

This post has been edited by Gnaw: 17 June 2013 - 11:56 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#2140 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 18 June 2013 - 12:06 AM

OK evaluating combat. This round we have:

305 - Morgoth v. Ancients in Lambda Serpentis
224 - Rho Indi v. Hydrani in Beta Hydri
203 - Ponyboys v. Ancients in Chi Draconis
001 - Twelve v. Ancients in the Galactic Centre.

I will evaluate in order. Expect results in a few minutes.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

Share this topic:


  • 354 Pages +
  • « First
  • 105
  • 106
  • 107
  • 108
  • 109
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

30 User(s) are reading this topic
0 members, 30 guests, 0 anonymous users