@SS
I think the idea (if I've followed correctly) is that we're granting you a do-over on your last colonization order (ie the material cube in Sineis).
Un-doing this colonization (which an experienced player likely never would have done) frees up one of your colony ships again, so that you can flip it for 1 money at the end of the round.
When you do the math (Bank + income + colony ship flips - upkeep) you should come in net positive or zero. If you use the colony ship for money as IH suggests, then you will only have to de-influence a single system. If you don't use that colony ship for money then you are forced to de-influence 2 systems to balance your books.
SO the do-over on colonization of the material planet in Sineis is up to you. I'm perfectly fine with granting it if you wish to take it, and it seems most other players are too. Just let me know. Either way the de-influencing thing happens AFTER you use your free pulsar moves, so you still get 2 of them regardless.
RE the upgrade:
Source increases available energy. Right now your interceptor has an ion cannon and a drive that each take 1 energy for a total of 2 energy drain. Placing a fusion source gives you 6 available energy, but the ship still only drains 2. You don't own any components right now that can possibly drive the energy drain of an interceptor above 3 (ie if you added an extra ion cannon), so the fusion source upgrade on an interceptor is kind of useless right now.
Better probably to upgrade fusion source on your cruiser or dreadnought (in anticipation of building those ship types in future turns). The hull upgrade on your interceptor never hurts though. If I were you I'd do the hull upgrade on my interceptor, but choose a different upgrade on the cruiser or dreadnought blueprint.
Remember, all ship blueprints are subject to the same rules:
- must have at least one drive (unless it's a starbase)
- must have a source (starbases included).
- Total energy drain must be less than or equal to total energy source
And any of the original components can be "covered up" by new components in any arrangement you desire, so long as the 3 conditions above are met at the end of each upgrade action.
This post has been edited by cerveza_fiesta: 16 May 2013 - 12:51 PM