Malazan Empire: Eclipse III - Game Thread - Malazan Empire

Jump to content

  • 354 Pages +
  • « First
  • 37
  • 38
  • 39
  • 40
  • 41
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Eclipse III - Game Thread The third one!

#761 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 14 May 2013 - 04:13 PM

Looks like the round is winding down.

@Solid - I need your hex orientation before I can do the board update.

Looks like I'll be able to do a big double-update since there are so few actions this last time around the board.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#762 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 14 May 2013 - 04:13 PM

@twelve, so are you grabbing quantum grid to eliminate (well at least reduce) the eridani disadvantage?

Keeping a running total of upkeep and your bank is good practice as it can clue you in to when your going into the red (and it's easier for everyone else to keep track)
0

#763 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 14 May 2013 - 04:20 PM

View PostImperial Historian, on 14 May 2013 - 04:13 PM, said:

@twelve, so are you grabbing quantum grid to eliminate (well at least reduce) the eridani disadvantage?

Keeping a running total of upkeep and your bank is good practice as it can clue you in to when your going into the red (and it's easier for everyone else to keep track)



You got it. I figure if I can get on par action wise with everyone else in round 1 why the hell not. As for the running upkeep total I debated on putting it in there but as everyone can see the board updates they should have a general idea where you stand anyway and by writing it down after each action you (hopefully) won't run into the problem that D'rek encountered last game where she messed up her upkeep that one round and overextended herself and was forced to bankrupt that science hex when I don't think she wanted to.
I don't know what I'm doing but it sounds good.
0

#764 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 14 May 2013 - 04:21 PM

Also a good way to make it easier for the lazy players who don't meticulously survey their enemies' player boards before making moves!

@Khell,

I have made no professions of war. You are not going to have your hands full with anything. I think the terrans are a far bigger threat to you than a few dreadnought-less space pirates.

@Twelve

To process that action I just moved the markers to the appropiate spots and blacked out the research development up next to the tech board. That should be sufficient for everybody, yes?
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#765 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 14 May 2013 - 04:22 PM

I sense that I shouldn't begin making my Round 2 moves before getting the ol' notepad out and composing some scrupulously extensive notes.
"I think I've made a terrible error of judgement."
0

#766 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 14 May 2013 - 04:24 PM

View Postcerveza_fiesta, on 14 May 2013 - 04:13 PM, said:

Looks like the round is winding down.

@Solid - I need your hex orientation before I can do the board update.

Looks like I'll be able to do a big double-update since there are so few actions this last time around the board.


I'm going to give a shot at doing interval board updates since I have copious amounts of time. Downloading inkscape now.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#767 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 14 May 2013 - 04:27 PM

View PostKhellendros, on 14 May 2013 - 04:22 PM, said:

I sense that I shouldn't begin making my Round 2 moves before getting the ol' notepad out and composing some scrupulously extensive notes.



Why not? I have my first half of my round 2 moves mapped out already.

ALL HAIL THE GREAT AND POWERFULL ERIDANI!!!!
I don't know what I'm doing but it sounds good.
0

#768 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 14 May 2013 - 04:30 PM

You are all far ahead of me.
Apt is the only one who reads this. Apt is nice.
0

#769 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 14 May 2013 - 04:33 PM

View Posttwelve, on 14 May 2013 - 04:20 PM, said:

View PostImperial Historian, on 14 May 2013 - 04:13 PM, said:

@twelve, so are you grabbing quantum grid to eliminate (well at least reduce) the eridani disadvantage?

Keeping a running total of upkeep and your bank is good practice as it can clue you in to when your going into the red (and it's easier for everyone else to keep track)



You got it. I figure if I can get on par action wise with everyone else in round 1 why the hell not. As for the running upkeep total I debated on putting it in there but as everyone can see the board updates they should have a general idea where you stand anyway and by writing it down after each action you (hopefully) won't run into the problem that D'rek encountered last game where she messed up her upkeep that one round and overextended herself and was forced to bankrupt that science hex when I don't think she wanted to.


Yeah the eridani certainly get a boost with the developments over the base game, grabbing quantum grid turn 1 is pretty powerful
0

#770 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 14 May 2013 - 04:40 PM

View Posttwelve, on 14 May 2013 - 04:27 PM, said:

View PostKhellendros, on 14 May 2013 - 04:22 PM, said:

I sense that I shouldn't begin making my Round 2 moves before getting the ol' notepad out and composing some scrupulously extensive notes.



Why not? I have my first half of my round 2 moves mapped out already.

ALL HAIL THE GREAT AND POWERFULL ERIDANI!!!!



I'm going to win this game just by coasting through it, for the reward of seeing your head explode :p
"I think I've made a terrible error of judgement."
0

#771 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 14 May 2013 - 04:42 PM

View PostImperial Historian, on 14 May 2013 - 04:33 PM, said:

View Posttwelve, on 14 May 2013 - 04:20 PM, said:

View PostImperial Historian, on 14 May 2013 - 04:13 PM, said:

@twelve, so are you grabbing quantum grid to eliminate (well at least reduce) the eridani disadvantage?

Keeping a running total of upkeep and your bank is good practice as it can clue you in to when your going into the red (and it's easier for everyone else to keep track)



You got it. I figure if I can get on par action wise with everyone else in round 1 why the hell not. As for the running upkeep total I debated on putting it in there but as everyone can see the board updates they should have a general idea where you stand anyway and by writing it down after each action you (hopefully) won't run into the problem that D'rek encountered last game where she messed up her upkeep that one round and overextended herself and was forced to bankrupt that science hex when I don't think she wanted to.


Yeah the eridani certainly get a boost with the developments over the base game, grabbing quantum grid turn 1 is pretty powerful


Even in the base game you can play it where you can get the Quantum grid by round two even without the developments. It takes a lot of dicipline and you have to convert all that money and maybe even some materials to science to do it but it's possible.
I don't know what I'm doing but it sounds good.
0

#772 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 14 May 2013 - 04:49 PM

Yeah, I got that at turn 6 or 7 last time and it was a huge game changer. Having last (or second-last) move every round for the last 3 rounds was extremely useful, given that my economy didn't pick up much until later on.

Nice thing for Twelve is that he's neatly circumvented the Eridani disadvantage in round 1 without draining his starting money and has reduced the chance of anyone else getting the tech too. It is a very good move IMO.

For my move, I'll research advanced robotics.

Back around to Khell and the rest of the passers.

If I have this right:

Khell, Gnaw, Tatts, morgoth, d'rek have all passed as provisional. Any change to that?

If not then we need word from Solid snape on both his new hex orientation and what he wants (if anything) to do with those free actions.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#773 User is offline   Solidsnape 

  • Emperor
  • Group: Malaz Regular
  • Posts: 802
  • Joined: 21-March 11
  • Location:England.
  • Interests:Playing Guitar/Ukulele/Banjolele, reading, music, Wing Chun Kuen, my 2 boys and my wonderful GF.
  • From good 'ol Newcastle upon Tyne.

Posted 14 May 2013 - 05:05 PM

View Postcerveza_fiesta, on 14 May 2013 - 01:24 PM, said:

Haha dude....funny draw. You find SINEIS. You are the pulsar king this game it seems.
Attachment sineis - SS.png



I've been called worse. Thanks CF
Just orientate as is please, and populate appropriately.
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
0

#774 User is offline   Solidsnape 

  • Emperor
  • Group: Malaz Regular
  • Posts: 802
  • Joined: 21-March 11
  • Location:England.
  • Interests:Playing Guitar/Ukulele/Banjolele, reading, music, Wing Chun Kuen, my 2 boys and my wonderful GF.
  • From good 'ol Newcastle upon Tyne.

Posted 14 May 2013 - 05:07 PM

It appears I get 2 free actions each round now (albeit reaction type actions).
They seem quite redundant for now though. I was hoping for some ancients tech! :p
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
0

#775 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 14 May 2013 - 05:12 PM

View PostSolidsnape, on 14 May 2013 - 05:07 PM, said:

It appears I get 2 free actions each round now (albeit reaction type actions).
They seem quite redundant for now though. I was hoping for some ancients tech! :p



You could use them to build another interceptor or to upgrade some of your ships blueprints with additional hull or computers if you'd like. Or a combination of the two.
I don't know what I'm doing but it sounds good.
0

#776 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 14 May 2013 - 05:13 PM

View PostSolidsnape, on 14 May 2013 - 05:07 PM, said:

It appears I get 2 free actions each round now (albeit reaction type actions).
They seem quite redundant for now though. I was hoping for some ancients tech! :p


well, the upgrades don't cost you anything. I'd at least take those. You haven't researched any new ship components, but you're free to swap around what you already own (ie the parts already on your blueprints).

Also, even though it costs materials, plopping down a new interceptor or starbase isn't going to cost any less later in the game and you can at least get an extra one for free right now to deter enemies and improve your ability to strike at ancients.

your call, but I'd definitely use them at least for the upgrades.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#777 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 14 May 2013 - 05:17 PM

CF have we skipped SS one round? My research development action was a provisional as I think it was SS's turn when I put that down on the OP. I think he has an action before my reseach action and he has another one before my next action.

Solidsnape can you update your front page post so we all know where you stand?

Thanks
I don't know what I'm doing but it sounds good.
0

#778 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 14 May 2013 - 05:22 PM

his action prior to your purchasing the development was an explore, and he got SINEIS.

I was just waiting on his orientation move when I processed your development action, so yeah, technically provisional but his choice of hex orientation doesn't affect what you were doing so I went ahead. My provisional was purchase of advanced robotics, which can also go ahead since it isn't affected by SS or your own development.

Everyone else has passed so we're back around to SS to determine if he wants to do anything with his pulsar tiles.

This post has been edited by cerveza_fiesta: 14 May 2013 - 05:22 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#779 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 14 May 2013 - 05:26 PM

Well if all he is going to do is use his pulsar tiles I might as well put in my next action.

Research Quantum Grid. Convert 3 money to 1 science. Spend 15 science for the tech
I don't know what I'm doing but it sounds good.
0

#780 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 14 May 2013 - 05:41 PM

I have a question regarding the ancient Dreadnaught in the center hex. The shield regenerator, does that just remove a point of damage each round or does it also provide a -1 shield as well to the Dreadnaught?
I don't know what I'm doing but it sounds good.
0

Share this topic:


  • 354 Pages +
  • « First
  • 37
  • 38
  • 39
  • 40
  • 41
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

36 User(s) are reading this topic
0 members, 36 guests, 0 anonymous users