Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#3621 User is offline   D'rek 

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Posted 05 July 2013 - 04:08 PM

View PostGanoes Paran, on 05 July 2013 - 04:06 PM, said:

I am going first, what do you recommend for me D'rek?


Well, twelve probably wants the plasma missiles, and only you and tapper probably have enough science to research them first...

edit: wait, nvm, there's 3 of those on the supply board

only one artifact key, though - maybe grab that before he can? Geez, yeah, you have 4 artifacts and some good techs you could probably put that all into some money and materials and take Twelve on yourself this round, sheesh.

This post has been edited by D'rek: 05 July 2013 - 04:11 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3622 User is offline   Gnaw 

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Posted 05 July 2013 - 04:12 PM

Tatts, you have a choice to make:

Get the first improved hull or the second improved hull.

They will not last a turn.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3623 User is offline   Morgoth 

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Posted 05 July 2013 - 04:14 PM

One wont pass me, that's for sure.
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#3624 User is offline   Gnaw 

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Posted 05 July 2013 - 04:17 PM

View PostMorgoth, on 05 July 2013 - 04:14 PM, said:

One wont pass me, that's for sure.


Yeppers. And I'm willing to bet that IH/Tapper will choose rotation based upon who won't get those.

Tatts and Morgy

Or

Tatts and CF.
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#3625 User is offline   Galactic Council 

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Posted 05 July 2013 - 04:36 PM

Hell, I'm not going to pass up imp. hull if I get the chance to take it. Though everyone seems to think I am the most untrustworthy and dangerous player in the game for some reason, so Tapper will probably pick rotation to make sure I don't get it.

Actually, it will probably have more to do with Twelve not getting one....but I guarantee I'll buy one of em if I get a chance.




@D'rek

Yes, board update will go up. Just wanted to make sure everything is A-ok before doing so.

I have fixed the material discrepancy with GP and moved Morgoth's ships.
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#3626 User is offline   Tattersail_ 

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Posted 05 July 2013 - 04:37 PM

I'll let IH control rotation. Then decide.
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#3627 User is offline   twelve 

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Posted 05 July 2013 - 04:53 PM

View PostGalactic Council, on 05 July 2013 - 04:36 PM, said:

Hell, I'm not going to pass up imp. hull if I get the chance to take it. Though everyone seems to think I am the most untrustworthy and dangerous player in the game for some reason, so Tapper will probably pick rotation to make sure I don't get it.

Actually, it will probably have more to do with Twelve not getting one....but I guarantee I'll buy one of em if I get a chance.




@D'rek

Yes, board update will go up. Just wanted to make sure everything is A-ok before doing so.

I have fixed the material discrepancy with GP and moved Morgoth's ships.



And hopefully my player board and map with the extra science right?
I don't know what I'm doing but it sounds good.
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#3628 User is offline   Galactic Council 

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Posted 05 July 2013 - 04:59 PM

View Posttwelve, on 05 July 2013 - 04:53 PM, said:

View PostGalactic Council, on 05 July 2013 - 04:36 PM, said:

Hell, I'm not going to pass up imp. hull if I get the chance to take it. Though everyone seems to think I am the most untrustworthy and dangerous player in the game for some reason, so Tapper will probably pick rotation to make sure I don't get it.

Actually, it will probably have more to do with Twelve not getting one....but I guarantee I'll buy one of em if I get a chance.




@D'rek

Yes, board update will go up. Just wanted to make sure everything is A-ok before doing so.

I have fixed the material discrepancy with GP and moved Morgoth's ships.



And hopefully my player board and map with the extra science right?


already done. I have you at 24 science now.
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#3629 User is offline   D'rek 

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Posted 05 July 2013 - 05:11 PM

Hmm, I have no idea what to do...

If you guys are setting up some diabolical plan, do it now so I don't make a move that renders me unable to fulfill my part (assuming I have a part and it is worth my while to do it).

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3630 User is offline   Galactic Council 

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Posted 05 July 2013 - 05:17 PM

The only diabolical plan we have is to try and knock down twelve while retaining some of the spoils for ourselves. I think My role in that plan is fairly obvious as I'm most able to strike deep into his territory. Khell's role is likewise obvious with Arcturus being the only hex in reach. Tapper can swoop in from the north and take out that one last hex (and keep it). You know...with planning we could eliminate him (mean as that is).


Either you or GP is going to have to step up and assault the GC, which means you'd get to keep it of course. Either way improved hulls ain't gonna make it around to him and even with 4 starbases he still might have a hard time holding it against somebody with a lot of hull.

I dunno...we gotta do something because sitting on our asses squabbling over a few disputed hexes is not going to win it for any of us...especially with Twelve sitting there researching everything in sight and building an impenetrable defense.

And he's got damn near enough resources to plop down a shellworld

This post has been edited by Galactic Council: 05 July 2013 - 05:19 PM

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#3631 User is offline   D'rek 

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Posted 05 July 2013 - 06:04 PM

View PostGalactic Council, on 05 July 2013 - 05:17 PM, said:

The only diabolical plan we have is to try and knock down twelve while retaining some of the spoils for ourselves. I think My role in that plan is fairly obvious as I'm most able to strike deep into his territory. Khell's role is likewise obvious with Arcturus being the only hex in reach. Tapper can swoop in from the north and take out that one last hex (and keep it). You know...with planning we could eliminate him (mean as that is).


Either you or GP is going to have to step up and assault the GC, which means you'd get to keep it of course. Either way improved hulls ain't gonna make it around to him and even with 4 starbases he still might have a hard time holding it against somebody with a lot of hull.

I dunno...we gotta do something because sitting on our asses squabbling over a few disputed hexes is not going to win it for any of us...especially with Twelve sitting there researching everything in sight and building an impenetrable defense.

And he's got damn near enough resources to plop down a shellworld


GP is better-equipped for a major attack than me, IMO. With IHs, positron computers, plasma cannons and tachyon drives available to him, plus the 11-energy source, he can configure his ships to match anything twelve sets up as a defense, really. Plus it would only take him 2 moves to get his dreads to the GC, while it would take me 3 to get my dread and cruiser there.

OTOH, instead of Khell sending sacrifical lambs into Arcturus, if GP wants to take on twelve's two dreads I think he has a very good chance of success there, and I don't mind making a try for the GC (presumably against four of twelve's starbases).

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3632 User is offline   Tattersail_ 

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Posted 05 July 2013 - 06:17 PM

You're right, I think improved hulls is my best move here. That's probably where I am going to go.
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#3633 User is offline   Galactic Council 

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Posted 05 July 2013 - 06:18 PM

In any event, I'll do what small part I can...though if Twelve decides on a retribution attack it will probably be the death of me. Better than sitting on my ass until the end of the game only to lose on points. Only problem is that Twelve is very flexible in how he can respond to the threat. GP moves to pin the dreads, he builds a couple of interceptors to free them...or beefs up Arcturus with starbases and frees his dreads that way. It's going to require a pretty major commitment of ships on everyone's part.

Yay galactic cooperation!
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#3634 User is offline   Galactic Council 

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Posted 05 July 2013 - 06:19 PM

I want Tapper/IH to say what direction play will be!!! Hard to plan without knowing whether I'll be able to pick up imp. hulls or not.
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#3635 User is offline   D'rek 

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Posted 05 July 2013 - 06:47 PM

View PostGanoes Paran, on 05 July 2013 - 06:17 PM, said:

You're right, I think improved hulls is my best move here. That's probably where I am going to go.


Only thing is that if you do that, twelve will get the artifact key and then be able to research or build a lot more...

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3636 User is offline   D'rek 

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Posted 05 July 2013 - 06:52 PM

Another problem is that I highly expect twelve to try and just move his dreadnaughts to the GC, giving up Arcturus so he has fewer fronts to defend. If at all possible, it'd be really good to pin those dreads before he has his first turn.

Our best bet for that is Khell moving his interceptors to Arcturus right away. Even if we want GP to attack Arcturus later, Khell can upgrade those interceptors with 2xImproved Hull and retreat them from the battle with GP, then GP's unharmed ships proceed to attack twelve's dreadnaughts.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3637 User is offline   Gnaw 

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Posted 05 July 2013 - 07:01 PM

View PostD, on 05 July 2013 - 06:47 PM, said:

View PostGanoes Paran, on 05 July 2013 - 06:17 PM, said:

You're right, I think improved hulls is my best move here. That's probably where I am going to go.


Only thing is that if you do that, twelve will get the artifact key and then be able to research or build a lot more...



View PostD, on 05 July 2013 - 06:52 PM, said:

Another problem is that I highly expect twelve to try and just move his dreadnaughts to the GC, giving up Arcturus so he has fewer fronts to defend. If at all possible, it'd be really good to pin those dreads before he has his first turn.

Our best bet for that is Khell moving his interceptors to Arcturus right away. Even if we want GP to attack Arcturus later, Khell can upgrade those interceptors with 2xImproved Hull and retreat them from the battle with GP, then GP's unharmed ships proceed to attack twelve's dreadnaughts.




So you would prefer that Tatts bypass the improved hull and are expecting the rotation to go counter-clockwise?

Doesn't that mean CF and Twelve end up with improved hulls? And Tatts and Morgy don't?

hmmmmmmmm
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#3638 User is offline   D'rek 

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Posted 05 July 2013 - 07:05 PM

View PostGnaw, on 05 July 2013 - 07:01 PM, said:

View PostD, on 05 July 2013 - 06:47 PM, said:

View PostGanoes Paran, on 05 July 2013 - 06:17 PM, said:

You're right, I think improved hulls is my best move here. That's probably where I am going to go.


Only thing is that if you do that, twelve will get the artifact key and then be able to research or build a lot more...



View PostD, on 05 July 2013 - 06:52 PM, said:

Another problem is that I highly expect twelve to try and just move his dreadnaughts to the GC, giving up Arcturus so he has fewer fronts to defend. If at all possible, it'd be really good to pin those dreads before he has his first turn.

Our best bet for that is Khell moving his interceptors to Arcturus right away. Even if we want GP to attack Arcturus later, Khell can upgrade those interceptors with 2xImproved Hull and retreat them from the battle with GP, then GP's unharmed ships proceed to attack twelve's dreadnaughts.




So you would prefer that Tatts bypass the improved hull and are expecting the rotation to go counter-clockwise?

Doesn't that mean CF and Twelve end up with improved hulls? And Tatts and Morgy don't?

hmmmmmmmm


Well, I think CCW is best because then Khell can pin twelve's dreads, but it makes for a sticky tech choice. Do you let twelve get improved hulls or artifact key, essentially...

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3639 User is offline   Galactic Council 

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Posted 05 July 2013 - 07:09 PM

The imp. hulls aren't the be-all and end-all of the game, they're just a nice perk. They are probably worth picking up for me just to keep them out of the hands of others, but I can only really use em on my cruisers anyway...so they're of limited use for the time being.

If picking up artifact key means that Twelve doesn't have a gazillion more resources, it might be worth giving up the Imp hulls. With those high-init dreads and double plasma cannons, GP doesn't necessarily need them. That's what happened in his round vs. Gnaw anyway...he hit damn near every shot for 2 damage!

Or even going balls-out and grabbing antimatter cannons. Even with improved hulls, Twelve would have a hard time configuring stuff to counter that.....come to think of it, any of us would.

EDIT

GP isn't going to face competition for AM cannons this round either, and it's the hard counter to high-hull ships. This frees him to grab artifact key and bump up, say, cruiser production.

I think it still means we need a CCW rotation so Khell can make his pin maneuver.

This post has been edited by Galactic Council: 05 July 2013 - 07:11 PM

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#3640 User is offline   Tattersail_ 

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Posted 05 July 2013 - 08:43 PM

I think twelve should get the artifact key because then we'd still have the tech to :p beat him. Gluon computer could make it harder for us.

I think I'm going for hull. 90 percent sure.
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