Eclipse III - Game Thread The third one!
#3641
Posted 05 July 2013 - 09:18 PM
I don't know if I should be proud of putting myself into a position where it requires a joint effort by 5 of 7 other players to attempt to take me down or kicking myslef for getting so far ahead of everyone else that it galvanizes everyone to want to do it.
I don't know what I'm doing but it sounds good.
#3642
Posted 06 July 2013 - 03:15 AM
Sorry folks. Working.
I've fixed my OP, must have been using an old board to do my sums.
I've fixed my OP, must have been using an old board to do my sums.
This post has been edited by Solidsnape: 06 July 2013 - 03:20 AM
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
#3643
Posted 06 July 2013 - 03:23 AM
So what is this grand plan? My instinct is to do a CW rotation, thus keeping artifact key and improved hull out of twelves hands.
D'reks CCW proposal seems suspect as it requires Khell to have two interceptors available to pin twelve (which as far as I can see he doesn't have) and would leave twelve able to grab improved hull or artifact key. Unless someone comes up with a very convincing counter-reason rotation will be clockwise.
D'reks CCW proposal seems suspect as it requires Khell to have two interceptors available to pin twelve (which as far as I can see he doesn't have) and would leave twelve able to grab improved hull or artifact key. Unless someone comes up with a very convincing counter-reason rotation will be clockwise.
#3644
Posted 06 July 2013 - 05:02 AM
Imperial Historian, on 06 July 2013 - 03:23 AM, said:
So what is this grand plan? My instinct is to do a CW rotation, thus keeping artifact key and improved hull out of twelves hands.
D'reks CCW proposal seems suspect as it requires Khell to have two interceptors available to pin twelve (which as far as I can see he doesn't have) and would leave twelve able to grab improved hull or artifact key. Unless someone comes up with a very convincing counter-reason rotation will be clockwise.
D'reks CCW proposal seems suspect as it requires Khell to have two interceptors available to pin twelve (which as far as I can see he doesn't have) and would leave twelve able to grab improved hull or artifact key. Unless someone comes up with a very convincing counter-reason rotation will be clockwise.
Oh, did those ints die? I was just looking at the latest map where Khell has 2 interceptors within range of Arcturus.
#3645
Posted 06 July 2013 - 07:31 AM
Imperial Historian, on 06 July 2013 - 03:23 AM, said:
So what is this grand plan? My instinct is to do a CW rotation, thus keeping artifact key and improved hull out of twelves hands.
D'reks CCW proposal seems suspect as it requires Khell to have two interceptors available to pin twelve (which as far as I can see he doesn't have) and would leave twelve able to grab improved hull or artifact key. Unless someone comes up with a very convincing counter-reason rotation will be clockwise.
D'reks CCW proposal seems suspect as it requires Khell to have two interceptors available to pin twelve (which as far as I can see he doesn't have) and would leave twelve able to grab improved hull or artifact key. Unless someone comes up with a very convincing counter-reason rotation will be clockwise.
I certainly wouldn't mind going CW, and I promise not to take your homeworld this round if you chose that option. Come now man, it's my birthday and you haven't gotten me anything
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#3646
Posted 06 July 2013 - 07:45 AM
research improved hull
Apt is the only one who reads this. Apt is nice.
#3647
Posted 06 July 2013 - 07:46 AM
I'll update OP when I'm back on a computer. _3 science new 9.
Apt is the only one who reads this. Apt is nice.
#3648
Posted 06 July 2013 - 02:55 PM
Ya'll suck I just wanted to let you guys know that..
No matter how I look at it if I want to survive the onslaught this round I'm going to be forced to go a completly different route than I wanted to go. I'm not happy about that.
No matter how I look at it if I want to survive the onslaught this round I'm going to be forced to go a completly different route than I wanted to go. I'm not happy about that.
I don't know what I'm doing but it sounds good.
#3649
Posted 06 July 2013 - 04:56 PM
Gnaw, on 04 July 2013 - 11:00 PM, said:
Question on fonts:
322.png
Which one?
My preference is the 3rd or 4th Lambda and the bottom 322.
Edit: Or suggest a font if you know a good one that suits the purpose. I'm using Illustrator so importing a font is not a problem.
322.png
Which one?
My preference is the 3rd or 4th Lambda and the bottom 322.
Edit: Or suggest a font if you know a good one that suits the purpose. I'm using Illustrator so importing a font is not a problem.
Any further comments on the look and feel, fonts, or anything else? I'm going to start making individual tiles shortly.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3650
Posted 07 July 2013 - 01:36 AM
Gnaw, on 06 July 2013 - 04:56 PM, said:
Gnaw, on 04 July 2013 - 11:00 PM, said:
Question on fonts:
322.png
Which one?
My preference is the 3rd or 4th Lambda and the bottom 322.
Edit: Or suggest a font if you know a good one that suits the purpose. I'm using Illustrator so importing a font is not a problem.
322.png
Which one?
My preference is the 3rd or 4th Lambda and the bottom 322.
Edit: Or suggest a font if you know a good one that suits the purpose. I'm using Illustrator so importing a font is not a problem.
Any further comments on the look and feel, fonts, or anything else? I'm going to start making individual tiles shortly.
Looking good. None of the options listed I hate so I'll defer to your good judgement on which route you go.
I don't know what I'm doing but it sounds good.
#3651
Posted 07 July 2013 - 07:09 PM
I just discovered a HUGE mistake. It affects the entire course of the game. I want a mulligan dammit.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3652
Posted 07 July 2013 - 07:12 PM
Khellendros, on 01 May 2013 - 03:08 PM, said:
Gnaw, this is what you and me have got left I think:
Hydrani/Terran Federation
Douchebags of Magellan/Terran Union
I'd prefer to try the Hydrani, but I don't care really.
Hydrani/Terran Federation
Douchebags of Magellan/Terran Union
I'd prefer to try the Hydrani, but I don't care really.
See. Just look at that. It's such an obvious mistake now that I know what I'm looking at.
I am the Terran Union.
But you gave the Terran Confederation home system!!! If that doesn't deserve a mulligan nothing does.
Hmph.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3653
Posted 08 July 2013 - 06:56 AM
sooo.... ?
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#3654
Posted 08 July 2013 - 01:22 PM
Yeah, clockwise or counterclockwise?
I don't know what I'm doing but it sounds good.
#3655
Posted 08 July 2013 - 01:52 PM
Gnaw, on 07 July 2013 - 07:12 PM, said:
Khellendros, on 01 May 2013 - 03:08 PM, said:
Gnaw, this is what you and me have got left I think:
Hydrani/Terran Federation
Douchebags of Magellan/Terran Union
I'd prefer to try the Hydrani, but I don't care really.
Hydrani/Terran Federation
Douchebags of Magellan/Terran Union
I'd prefer to try the Hydrani, but I don't care really.
See. Just look at that. It's such an obvious mistake now that I know what I'm looking at.
I am the Terran Union.
But you gave the Terran Confederation home system!!! If that doesn't deserve a mulligan nothing does.
Hmph.
Hehe, that was literally the root cause of your loss! If you'd known earlier that it was not your homeworld, you wouldn't have defended it so hard from Tatts
To confirm, yes, I only have one interceptor (and a slow-moving cruiser), so I could not pin both of twelve's dreads in my first go.
"I think I've made a terrible error of judgement."
#3656
Posted 08 July 2013 - 01:58 PM
Hi guys, busy morning. I will have a look in about an hour and get things going with the new round.
CW it is then? I laid out my convincing reason for IH, but it involved Khell actually being able to pin Twelve...which is impossible. Either way the imp hull would not make it to twelve, but we can't risk him getting the artifact key either.
CW it is then? I laid out my convincing reason for IH, but it involved Khell actually being able to pin Twelve...which is impossible. Either way the imp hull would not make it to twelve, but we can't risk him getting the artifact key either.
#3657
Posted 08 July 2013 - 02:18 PM
Clockwise it is then, though I think he will get artifact key anyway as tats was the only one for whom it was worth getting.
#3658
Posted 08 July 2013 - 02:22 PM
Imperial Historian, on 08 July 2013 - 02:18 PM, said:
Clockwise it is then, though I think he will get artifact key anyway as tats was the only one for whom it was worth getting.
Yes, but I don't think he'd pass up the computers. We'll see when it comes round to him.
Apt is the only one who reads this. Apt is nice.
#3659
#3660
Posted 08 July 2013 - 03:01 PM
Research - Improved hull
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil