Malazan Empire: MAfia 88: Arkham City - Malazan Empire

Jump to content

  • 141 Pages +
  • « First
  • 15
  • 16
  • 17
  • 18
  • 19
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

MAfia 88: Arkham City NANA-NANA-NANA-NANA-RETCON!!!

#321 User is offline   Osseric 

  • Recruit
  • Group: Game alts
  • Posts: 5
  • Joined: 17-June 09

Posted 05 June 2012 - 01:50 AM

View PostKorvalain, on 05 June 2012 - 12:38 AM, said:

I have returned from sleep, and hopefully making more sense :tongue:

I'm finding these statements from the criminal masterminds very interesting. Hopefully they will give us some clues about the masterminds and their suspects. [i]Interesting this fascination they have for Osseric too.[i]

I'm a bit torn over looking for Batman over the criminal masterminds. The cults, I think, are a more immediate threat to town, but the Batman issue is going to have to be addressed fairly early on as well.

Also, I am a wee bit confused as to why D'riss is feeling the need to quote largely irrelevant comments made by other people, with largely irrelevant comments of his own added to them.



I'm glad I am not alone in this.

#322 User is offline   Korbas 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 17-June 09

Posted 05 June 2012 - 01:53 AM

View PostAnomandaris, on 05 June 2012 - 01:27 AM, said:

Ok, so I finally actually caught up.

Here are my thoughts.

If town needs to have more than any of the cults for a victory at bowel movement's time of death, then taking out one of the leaders wouldn't be a bad idea.

So we have joker pointing at Osseric as bowel movement. I don't see how Joker could have any idea who bowel movement is, so possibly A) Joker really does think that Oss is bowel movement and would like to see him taken down a life. B--) (Sorry for dashes, trying to avoid a smiley appearing instead) The Joker thinks that Oss is one of the other cult leaders and wants to toss some heat on him. C) The joker is actually Oss, and put his own name in there to throw townsfolk off (or just as a joke). And finally D) Oss is just a random-ass name that the joker threw in.

Thoughts anyone? I'm physically exhausted after reading/posting this. Ill check back later.


The reason I bit so fast is flavor. The Joker knew Batman was Bruce Wayne in the game.

#323 User is offline   Galain 

  • Recruit
  • Group: Game alts
  • Posts: 6
  • Joined: 05-October 08

Posted 05 June 2012 - 01:53 AM

View PostAnomandaris, on 05 June 2012 - 01:43 AM, said:

Also whoever (meanas?) said that BCS was a recruiter doing his thang err night until town loses is totally suspect towards being a cult leader (not towards BM). I forgot about that during the read. I should take notes....

EDIT IN RED


Don't edit except for code tags, kiddo.


View PostKarosis, on 05 June 2012 - 01:46 AM, said:

View PostOmtose, on 05 June 2012 - 01:39 AM, said:

View PostKarosis, on 05 June 2012 - 12:55 AM, said:

View PostOmtose, on 04 June 2012 - 10:27 PM, said:

Oh and to play along...

Osseric is Batman.

Yeah baby yeah!


This post felt forced to me. Korbas was very clearly barking up the wrong tree with his demands for Atrahal to post an exact phrase given the explicit lack of limits on revealing. He does say previously that he'd enjoyed this section of discussion, but the way Omtose does this makes it feel like he was going for a "Better join in so everyone thinks I'm town!" sort of thing in an attempt to blend in.


His previous foray into prodding was pretty forced as well (so much so that Ampelas immediately called him on it, actually):

View PostOmtose, on 04 June 2012 - 03:16 PM, said:

View PostRashan, on 04 June 2012 - 03:03 PM, said:

View PostKorbas, on 04 June 2012 - 03:00 PM, said:

I was under the impression that batman was a killer, with a lot of defenses. If the OP makes more than that clear, I didn't notice, and can't check atm. Batman is defensive, it seems. As for the recruiters, I figure they're just like the rest of us. 4 recruiters is a LOT, and ment said its possible for town to win. Even if we get them 4 consecutive days, that's still 6 recruits AND batman left. That's my reasoning


I suppose you could be right, but I wouldn't put my money on Batman being only defensive. It seems to me that he will have some interesting attacks or something for if/when he figures out who a recruiter is. *shrugs* I imagine he'll have a NK action too. Guess we shall see.


Downplaying Batman's role? The rules clearly state that he is a PREDATOR with abilities to TAKE DOWN the recruiters. This is not a defensive role.


In both of posts he quotes, Rashan and Korbas explicitly mention that the Batman has offensive abilities (to wit - NKs). So this attack doesn't really make any sense in context - I don't see any downplaying going on here. Though I'll admit he managed to generate quite a bit of (albeit not particularly useful) discussion for a statement that was so unfounded.

In summary, some of Omtose's posts make it feel like he's trying too hard to blend into the crowd.

Vote Omtose




Really? This is a case? How do I defend from a feeling that I am "forced"? While I am not one of the ones that have all day to spam the thread, I do try and interact. I haven't made a decision yet on Day 1. I'd prefer to watch the interactions run a bit longer before I do. In the meantime I have made a comment here and there.


Whether or not it's something you can defend yourself against does not diminish or amplify the case itself. Your questions are irrelevant - why should all cases be made in such a way that the accused can defend themselves against them? Let everyone else chime in with whether or not they think this is something worth looking at if you don't think you can do it yourself.






I thoroughly disagree with this. His argument is that the CASE is insubstantial and intangible, therefore it's a ridiculous case, THEREFORE he cannot defend against it. Not that it is a case he cannot defend against, THEREFORE it is a bad case. We're meant to be going for more reason and logic this time, aren't we? Can we make the effort to do so?
Basically: where's the evidence of what is being claimed? Where is the quote, which has the reason it creates this feeling explained to us as best it can be?


-Galain, holding cases to a higher standard since 2012.

#324 User is offline   Spite 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 07-February 07

Posted 05 June 2012 - 01:55 AM

PS: Can we get a vote count/time update?

#325 User is offline   Anomandaris 

  • Recruit
  • Group: Game alts
  • Posts: 264
  • Joined: 06-November 08

Posted 05 June 2012 - 01:55 AM

View PostAnomandaris, on 05 June 2012 - 01:43 AM, said:

Also whoever (meanas?) said that BCS was a recruiter doing his thang err night until town loses is totally suspect towards being a cult leader (not towards BM). I forgot about that during the read. I should take notes....

EDIT IN RED


Don't edit except for code tags, kiddo.



I can't edit? If not then sorry charlie.

#326 User is offline   Galain 

  • Recruit
  • Group: Game alts
  • Posts: 6
  • Joined: 05-October 08

Posted 05 June 2012 - 01:55 AM

Though I'll grant you do explain your feelings quite well in there. >.>



:tongue:

#327 User is offline   Korbas 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 17-June 09

Posted 05 June 2012 - 01:56 AM

View PostGalain, on 05 June 2012 - 01:42 AM, said:

OK, that makes life easier, depending on the number of NKs.



If we only need plurality, then we can safely say that this game is, for town, first and foremost a bat-hunt. Reducing the cults is good, but the chances of finding a cultist deliberatel on the early days does not weigh against the small benefits we get from them. The cults can presumably only grow at a rate of one player a night. For town, this means even with NKs we've got several nights before the cults have any chance of gaining plurality - and that's assuming town takes all the hits. Thus, we must needs kill the Batman, and if we see a cultist we take him down, just not at the expense of a bat-life.


Now, if I were Batman, I'd be staying low. Because I can take hits, it doesn't matter so much whether I get hit on as much as WHEN. And in that sense later is better. Day one, however, is most probably going to end up playing out like Eloth suggested at the start, I fear. Aside from Korv's joke/misstep regarding criminality, my pet voting for Eloth in an attempt to change the outcome of day one, joke votes and small tiffs are all we have (and btw, I do consider the Eloth thing a small tiff, I'm just taking this opportunity to try and push my agenda :tongue:).


Each cult grows at a max of 1 per night. That's plurality in 3 days, WCS, excluding bat kills.

#328 User is offline   Anomandaris 

  • Recruit
  • Group: Game alts
  • Posts: 264
  • Joined: 06-November 08

Posted 05 June 2012 - 01:56 AM

I didn't put that quote in correctly, but now I don't want to edit haha

#329 User is offline   D'riss 

  • Recruit
  • Group: Game alts
  • Posts: 103
  • Joined: 05-October 08

Posted 05 June 2012 - 01:56 AM

View PostOsseric, on 05 June 2012 - 01:50 AM, said:

View PostKorvalain, on 05 June 2012 - 12:38 AM, said:

I have returned from sleep, and hopefully making more sense :tongue:

I'm finding these statements from the criminal masterminds very interesting. Hopefully they will give us some clues about the masterminds and their suspects. [i]Interesting this fascination they have for Osseric too.[i]

I'm a bit torn over looking for Batman over the criminal masterminds. The cults, I think, are a more immediate threat to town, but the Batman issue is going to have to be addressed fairly early on as well.

Also, I am a wee bit confused as to why D'riss is feeling the need to quote largely irrelevant comments made by other people, with largely irrelevant comments of his own added to them.



I'm glad I am not alone in this.


Which part?

#330 User is offline   Galain 

  • Recruit
  • Group: Game alts
  • Posts: 6
  • Joined: 05-October 08

Posted 05 June 2012 - 01:56 AM

View PostAnomandaris, on 05 June 2012 - 01:55 AM, said:

View PostAnomandaris, on 05 June 2012 - 01:43 AM, said:

Also whoever (meanas?) said that BCS was a recruiter doing his thang err night until town loses is totally suspect towards being a cult leader (not towards BM). I forgot about that during the read. I should take notes....

EDIT IN RED


Don't edit except for code tags, kiddo.



I can't edit? If not then sorry charlie.


RTFM, n00b. It's posted at the start of every game.

#331 User is offline   Korbas 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 17-June 09

Posted 05 June 2012 - 01:56 AM

View PostKarosis, on 05 June 2012 - 01:46 AM, said:


Whether or not it's something you can defend yourself against does not diminish or amplify the case itself. Your questions are irrelevant - why should all cases be made in such a way that the accused can defend themselves against them? Let everyone else chime in with whether or not they think this is something worth looking at if you don't think you can do it yourself.





I don't agree with the case. I didn't get the feeling that Omtose was forced.

#332 User is offline   Anomandaris 

  • Recruit
  • Group: Game alts
  • Posts: 264
  • Joined: 06-November 08

Posted 05 June 2012 - 01:57 AM

View PostGalain, on 05 June 2012 - 01:56 AM, said:

View PostAnomandaris, on 05 June 2012 - 01:55 AM, said:

View PostAnomandaris, on 05 June 2012 - 01:43 AM, said:

Also whoever (meanas?) said that BCS was a recruiter doing his thang err night until town loses is totally suspect towards being a cult leader (not towards BM). I forgot about that during the read. I should take notes....

EDIT IN RED


Don't edit except for code tags, kiddo.



I can't edit? If not then sorry charlie.


RTFM, n00b. It's posted at the start of every game.


No need to be a dick

#333 User is offline   Galain 

  • Recruit
  • Group: Game alts
  • Posts: 6
  • Joined: 05-October 08

Posted 05 June 2012 - 01:58 AM

View PostKorbas, on 05 June 2012 - 01:56 AM, said:

View PostGalain, on 05 June 2012 - 01:42 AM, said:

OK, that makes life easier, depending on the number of NKs.



If we only need plurality, then we can safely say that this game is, for town, first and foremost a bat-hunt. Reducing the cults is good, but the chances of finding a cultist deliberatel on the early days does not weigh against the small benefits we get from them. The cults can presumably only grow at a rate of one player a night. For town, this means even with NKs we've got several nights before the cults have any chance of gaining plurality - and that's assuming town takes all the hits. Thus, we must needs kill the Batman, and if we see a cultist we take him down, just not at the expense of a bat-life.


Now, if I were Batman, I'd be staying low. Because I can take hits, it doesn't matter so much whether I get hit on as much as WHEN. And in that sense later is better. Day one, however, is most probably going to end up playing out like Eloth suggested at the start, I fear. Aside from Korv's joke/misstep regarding criminality, my pet voting for Eloth in an attempt to change the outcome of day one, joke votes and small tiffs are all we have (and btw, I do consider the Eloth thing a small tiff, I'm just taking this opportunity to try and push my agenda :D).


Each cult grows at a max of 1 per night. That's plurality in 3 days, WCS, excluding bat kills.


Precisely. Several nights. :tongue:



View PostAnomandaris, on 05 June 2012 - 01:56 AM, said:

I didn't put that quote in correctly, but now I don't want to edit haha



That, my friend, would be a "code tag" edit, which you're allowed to do. Then you just put "Edit: Fixing quote tags" on it.

#334 User is offline   D'riss 

  • Recruit
  • Group: Game alts
  • Posts: 103
  • Joined: 05-October 08

Posted 05 June 2012 - 01:59 AM

View PostKorbas, on 05 June 2012 - 01:56 AM, said:

View PostGalain, on 05 June 2012 - 01:42 AM, said:

OK, that makes life easier, depending on the number of NKs.



If we only need plurality, then we can safely say that this game is, for town, first and foremost a bat-hunt. Reducing the cults is good, but the chances of finding a cultist deliberatel on the early days does not weigh against the small benefits we get from them. The cults can presumably only grow at a rate of one player a night. For town, this means even with NKs we've got several nights before the cults have any chance of gaining plurality - and that's assuming town takes all the hits. Thus, we must needs kill the Batman, and if we see a cultist we take him down, just not at the expense of a bat-life.


Now, if I were Batman, I'd be staying low. Because I can take hits, it doesn't matter so much whether I get hit on as much as WHEN. And in that sense later is better. Day one, however, is most probably going to end up playing out like Eloth suggested at the start, I fear. Aside from Korv's joke/misstep regarding criminality, my pet voting for Eloth in an attempt to change the outcome of day one, joke votes and small tiffs are all we have (and btw, I do consider the Eloth thing a small tiff, I'm just taking this opportunity to try and push my agenda :tongue:).


Each cult grows at a max of 1 per night. That's plurality in 3 days, WCS, excluding bat kills.


I'm of the opinion, as of right now, that finding and killing Batman 4 times will be far more difficult than getting the cult leaders, thus my priority is shifted in that direction. Both Cult and Town need Batman dead, if it were otherwise understand with maybe going for Cult leaders first.

#335 User is offline   Korbas 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 17-June 09

Posted 05 June 2012 - 01:59 AM

Fair enough. My current feeling is reducing the cult by 1, then batman. I'm guessing he can get another, and possibly a third before we get him. That's my ideal scenario.

#336 User is offline   Anomandaris 

  • Recruit
  • Group: Game alts
  • Posts: 264
  • Joined: 06-November 08

Posted 05 June 2012 - 01:59 AM

View PostGalain, on 05 June 2012 - 01:58 AM, said:

View PostKorbas, on 05 June 2012 - 01:56 AM, said:

View PostGalain, on 05 June 2012 - 01:42 AM, said:

OK, that makes life easier, depending on the number of NKs.



If we only need plurality, then we can safely say that this game is, for town, first and foremost a bat-hunt. Reducing the cults is good, but the chances of finding a cultist deliberatel on the early days does not weigh against the small benefits we get from them. The cults can presumably only grow at a rate of one player a night. For town, this means even with NKs we've got several nights before the cults have any chance of gaining plurality - and that's assuming town takes all the hits. Thus, we must needs kill the Batman, and if we see a cultist we take him down, just not at the expense of a bat-life.


Now, if I were Batman, I'd be staying low. Because I can take hits, it doesn't matter so much whether I get hit on as much as WHEN. And in that sense later is better. Day one, however, is most probably going to end up playing out like Eloth suggested at the start, I fear. Aside from Korv's joke/misstep regarding criminality, my pet voting for Eloth in an attempt to change the outcome of day one, joke votes and small tiffs are all we have (and btw, I do consider the Eloth thing a small tiff, I'm just taking this opportunity to try and push my agenda :D).


Each cult grows at a max of 1 per night. That's plurality in 3 days, WCS, excluding bat kills.


Precisely. Several nights. :tongue:



View PostAnomandaris, on 05 June 2012 - 01:56 AM, said:

I didn't put that quote in correctly, but now I don't want to edit haha



That, my friend, would be a "code tag" edit, which you're allowed to do. Then you just put "Edit: Fixing quote tags" on it.


First rude and now my friend. You no make no sense.

#337 User is offline   Galain 

  • Recruit
  • Group: Game alts
  • Posts: 6
  • Joined: 05-October 08

Posted 05 June 2012 - 01:59 AM

View PostAnomandaris, on 05 June 2012 - 01:57 AM, said:

View PostGalain, on 05 June 2012 - 01:56 AM, said:

View PostAnomandaris, on 05 June 2012 - 01:55 AM, said:

View PostAnomandaris, on 05 June 2012 - 01:43 AM, said:

Also whoever (meanas?) said that BCS was a recruiter doing his thang err night until town loses is totally suspect towards being a cult leader (not towards BM). I forgot about that during the read. I should take notes....

EDIT IN RED


Don't edit except for code tags, kiddo.



I can't edit? If not then sorry charlie.


RTFM, n00b. It's posted at the start of every game.


No need to be a dick



My apologies, I just loathe people who don't read the basics. :tongue:



(Well, actually, I loathe people who don't read....thus my 'embarrassed' emote after repsonding to Karosis earlier...>.<)

#338 User is offline   Meanas 

  • Recruit
  • Group: Game alts
  • Posts: 1
  • Joined: 05-October 08

Posted 05 June 2012 - 02:01 AM

View PostThyrllan, on 05 June 2012 - 01:20 AM, said:

I haven't finished reading yet, but Meanas is looking dodgy as fuck. Just for the record.


Hmmm, I'm not sure if I have any left for you Thyr. Being dodgy as fuck was the only way to get Emur sideways, and now I'm nearly out of juice.

#339 User is offline   Galain 

  • Recruit
  • Group: Game alts
  • Posts: 6
  • Joined: 05-October 08

Posted 05 June 2012 - 02:03 AM

View PostD, on 05 June 2012 - 01:59 AM, said:

View PostKorbas, on 05 June 2012 - 01:56 AM, said:

View PostGalain, on 05 June 2012 - 01:42 AM, said:

OK, that makes life easier, depending on the number of NKs.



If we only need plurality, then we can safely say that this game is, for town, first and foremost a bat-hunt. Reducing the cults is good, but the chances of finding a cultist deliberatel on the early days does not weigh against the small benefits we get from them. The cults can presumably only grow at a rate of one player a night. For town, this means even with NKs we've got several nights before the cults have any chance of gaining plurality - and that's assuming town takes all the hits. Thus, we must needs kill the Batman, and if we see a cultist we take him down, just not at the expense of a bat-life.


Now, if I were Batman, I'd be staying low. Because I can take hits, it doesn't matter so much whether I get hit on as much as WHEN. And in that sense later is better. Day one, however, is most probably going to end up playing out like Eloth suggested at the start, I fear. Aside from Korv's joke/misstep regarding criminality, my pet voting for Eloth in an attempt to change the outcome of day one, joke votes and small tiffs are all we have (and btw, I do consider the Eloth thing a small tiff, I'm just taking this opportunity to try and push my agenda :tongue:).


Each cult grows at a max of 1 per night. That's plurality in 3 days, WCS, excluding bat kills.


I'm of the opinion, as of right now, that finding and killing Batman 4 times will be far more difficult than getting the cult leaders, thus my priority is shifted in that direction. Both Cult and Town need Batman dead, if it were otherwise understand with maybe going for Cult leaders first.



Indeed. Beacuse finding the cult is POINTLESS because we don't win by killing them. We kill them, Batman wins.


View PostKorbas, on 05 June 2012 - 01:59 AM, said:

Fair enough. My current feeling is reducing the cult by 1, then batman. I'm guessing he can get another, and possibly a third before we get him. That's my ideal scenario.



But, you are right in this - that's the IDEAL scenario. But I think it's just too risky to prioritize it. It's playing to BCS which is ridiculously optimistic, imo.



View PostAnomandaris, on 05 June 2012 - 01:59 AM, said:

View PostGalain, on 05 June 2012 - 01:58 AM, said:

View PostKorbas, on 05 June 2012 - 01:56 AM, said:

View PostGalain, on 05 June 2012 - 01:42 AM, said:

OK, that makes life easier, depending on the number of NKs.



If we only need plurality, then we can safely say that this game is, for town, first and foremost a bat-hunt. Reducing the cults is good, but the chances of finding a cultist deliberatel on the early days does not weigh against the small benefits we get from them. The cults can presumably only grow at a rate of one player a night. For town, this means even with NKs we've got several nights before the cults have any chance of gaining plurality - and that's assuming town takes all the hits. Thus, we must needs kill the Batman, and if we see a cultist we take him down, just not at the expense of a bat-life.


Now, if I were Batman, I'd be staying low. Because I can take hits, it doesn't matter so much whether I get hit on as much as WHEN. And in that sense later is better. Day one, however, is most probably going to end up playing out like Eloth suggested at the start, I fear. Aside from Korv's joke/misstep regarding criminality, my pet voting for Eloth in an attempt to change the outcome of day one, joke votes and small tiffs are all we have (and btw, I do consider the Eloth thing a small tiff, I'm just taking this opportunity to try and push my agenda :D).


Each cult grows at a max of 1 per night. That's plurality in 3 days, WCS, excluding bat kills.


Precisely. Several nights. :Rodeo:



View PostAnomandaris, on 05 June 2012 - 01:56 AM, said:

I didn't put that quote in correctly, but now I don't want to edit haha



That, my friend, would be a "code tag" edit, which you're allowed to do. Then you just put "Edit: Fixing quote tags" on it.


First rude and now my friend. You no make no sense.



Welcome to mafia. We tend not to actually be insulting when we're insulting, even though we'll be insulted if you are insulting, and we tend to change tone very quickly. Get used to it. :admin:

#340 User is offline   Meanas 

  • Recruit
  • Group: Game alts
  • Posts: 1
  • Joined: 05-October 08

Posted 05 June 2012 - 02:13 AM

I would point to the fact that lynching me does little for anyone. If I am a cult leader, I have to be the stupidest one in the game. Personally, it's fun baiting hot heads and dragging out dragonsecks, esp on day one. But if you want serious, here is some more (glasses pushed back up the nose, pipe adjusted, hearth still burning, check).

Cult has plurality in three days (WCS or BCS, pick your poison). So I ask, what the fuck can town do about it? Do we have a mayor who can convince the convicts to return to their normal thug status minus the Criminal Mastermind leader? once recurited, town is dead and the cultist arises.

My perspective, as a townie along for the ride, is embrace it. you will most likely be cult, or lose cruelly as one of the few townie specimens. thus, I'm not laying down an attack plan for any cult leader whatsoever until I actually have a team of sorts (not that an aptly placed recruitment wouldn't switch my allegences). This is a fluid game peeps!!! a game of chance and whim. BM is the only constant, and therefor must die. if you think you can find BM 4 times before cult has plurality, you are crazier than I seem to sound (that works right?)

argue that motherfuckers

Share this topic:


  • 141 Pages +
  • « First
  • 15
  • 16
  • 17
  • 18
  • 19
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users