Briar King, on 19 December 2020 - 03:35 AM, said:
What the actual fuck? This is a solid burn. Rather jaw dropping to
Yup, the "city simulation" aspects of CP77 are somewhat limited, apparently by design (CDPR decided that as a story-driven RPG they didn't have to worry about people trying to shoot the police every five seconds and coming up with a believable response system which was a...bold assumption on their part).
I also note they don't compare GTA5's storyline, characters, player choice, reactivity, stealth, combat or immersive sim qualities to those of CP77 though because that would be a rather different story. And comparing two games in two different genres trying to do two different things because they have a superficial similarity is always going to be simplistic. Generates a lot of hits though.
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Cruised by a headline stating that Cyberpunk 2077 will throw its efforts into being like a GTA Online. Not surprising, everyone is doing a GaaS / seasons type model. But I was wondering, do you guys think this can get it turned around? When this gets sorted out, there's a small part of me that wants to still play it, but there is a larger part of me that is entrenched/anchored in the mindset of saying a big "fuck off" to them.
I haven't seen any evidence of that. We know they're making a major online expansion of CP77 but they haven't indicated what that will be. There's some rumour that it will revolve around a party-based RPG experience, so you assemble a team (as in the pen and paper game), with a netrunner, a combat tank, a support tech etc and take on missions that will be much bigger than anything in the SP game (thing GTA Online's heists, but more of them and more intricately designed). That might be more wishful thinking than reality, but I can't see the game as-is supporting an action multiplayer format like GTA Online either. The map design feels much more like MP would have to be based around small team instances rather than a big virtual world.
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Turned around? It's sold 13 million copies so far. Sure there's a giant media shit storm right now, mainly because it's the end of the year and there's no other news to drown it out - But it's still an ambitious and impressive block buster experience despite the bugs.
I'll play it when it's ready, probably at the end of the next year or 2022. I hope it gets some big story expansions like the Witcher as well.
Yup, there's two big DLC expansions planned for next year. I'm assuming they'll be like Witcher 3's, one medium-sized expansion on the existing map like Hearts of Stone, taking 10-20 hours to complete, and a massive expansion, maybe on an expansion to the map, taking 30+ hours to complete like Blood & Wine. I suspect they'll be folding a lot of QOL improvements in as well (like how Hearts of Stone added barbers to the game so you can change your haircut, and perhaps expand the one single tattoo parlour in the game to a franchise, or at least let you visit it outside of story missions).
The hate-on for the game I think is somewhat justified - the PS4 and XB1 versions were total disasters and shouldn't have been released - but in many other respects on PC it's been a smoother launch than other games released this year (like AC Valhalla's tendency to just swallow saves with no explanation, or Horizon Zero Dawn and Red Dead Redemption 2's PC versions crashing like MFs once every 2-3 hours without fail). I've also been a bit bemused by the voluble criticisms of CDPR's overtime and crunch requirements for the game (asking developers to work 8 hours a week extra over the 40 hour norm) and the absolute, deafening silence about vastly worse crunch at almost every American, Canadian and Japanese AAA studio in existence. The RDR2 devs reported working 60+ hour weeks for almost two years solid to get it done, and in the final rush out the door a few people hit 90-100 hours (which is effectively living in the office and doing nothing but working on the game and occasionally eating and barely sleeping). Schreier did have a story on that when he was Kotaku which was very quickly brushed aside in the stampede to give it maximum scores.