Imperial Historian, on 18 July 2023 - 10:59 AM, said:
Having encountered this problem myself I'd say it can usually be moved forward and/or be lightly reskined.
For me 95% of what takes time is preparing non combat. How the world fits together, why NPC's are doing what they are doing and how they are going to interact with the players. Combat encounters are simply compared to preparing for say a party or a royal audience, or the near nightmare of a recent tourney which turned out quite well but so much preparation and built up.
Another hot tip for the first role playing campaign is pick a world and setting all the players are familiar, it does so much work for you. Otherwise you kind of have to work up a familiarity with the setting and that can take a lot of time and effort.
Also if your running D&D/Pathfinder at least earlier editions (which I'm familiar with) had sweet spots mechanically classically level 3-7 with level 1-2 being fairly boring and level 8+ being mechanically cumbersome. It can be useful to spend more time in the sweetspot and plan the campaign around ending soon after leaving the sweetspot. The sweetspot depends a bit on the players more mechanically savy the more cumbersome mechanics they can handle, the higher level might be managable. My current kind of Pathfinder campaign is expected to end at level 13 for example but without heavily modifying the system I'd never run Pathfinder up to that level.
This post has been edited by Chance: 18 July 2023 - 01:56 PM