Malazan Empire: Twilight Imperium 8 : Magi's Madness - Game Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Game Thread

#241 User is offline   Khellendros 

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Posted 20 May 2021 - 08:35 PM

Attached File  OWsnyNE.png (152.62K)
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Tactical Action:

ACTIVATE: South alpha wormhole.
MOVE: 1 Dreadnought and 1 Destroyer from Acheron to south alpha wormhole.
SPACE CANNON OFFENSE: Fire PDS from Lodor.

Khell's Space Cannon Offense > 1 PDS II (5) > [1d10=2] > (no hits)

SPACE COMBAT:

Anti-Fighter Barrage: N/A
Announce Retreats: N/A

Combat:

IH > 1 Destroyer II (8) > [1d10=6] > (no hits)
Khellendros > 1 Dreadnought (5), 1 Destroyer (9) > [2d10=5, 10] > (2 hits)

IH destroys 1 destroyer, which is DEVOURED by the Cabal.
Khellendros wins Space Combat.





CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 3T | 5F | 2S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 2 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ 3 Dreadnoughts (1 Letnev, 1 Muaat, 1 L1Z1X)
+ Carrier (1 L1Z1X)
+ Destroyer (1 Muaat)
+ Infantry (1 Mahact)

Other:
+ Mahact Support for the Throne promissory note

This post has been edited by Khellendros: 24 May 2021 - 09:09 AM

"I think I've made a terrible error of judgement."
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#242 User is offline   D'rek 

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Posted 20 May 2021 - 08:38 PM

Posted Image

Component Action

Play:

Quote

DA | War Effort | ACTION: | Place 1 cruiser from your reinforcements in a system that contains 1 or more of your ships.


Place 1 cruiser in the Hacan homeworlds




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 5T | 4F | 1S
Goods: 0/6 C | 3 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 6
Promissory Notes: 4 Hacan, 1 Vuil'raith, 1 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)
+ Atlas (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Type IV Drive -- Dreadnought II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (AGENDA) Minister Of Industry -- When the owner of this card places a space dock in a system, his units in that system may use their Production abilities.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (Frontier Exploration) Enigmatic Device -- ACTION: You may spend 6 resources and purge this card to research 1 technology.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#243 User is offline   twelve 

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Posted 20 May 2021 - 09:07 PM

Posted Image




Secondary: None





Tactical Action: -1TCT Activate Acceon/Jeol
<Move Carrier from Everra
<Pds
<Antifighter
<Space combat
<bombard
<Invasion
<Production: Exhaust Acceon (2), Joel Ir (2), Abaddon (1),Ashtroth (2), Vegas Major (2), Vegas Minor (1) and 16 TGs build 2 Warsuns and 4 infantry (2 from Vuil'Raith commander)






CURRENT STATUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 4T | 1(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 0TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 2 Mahact
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)
+ Vega Major (2/1)
+ Vega Minor (1/2) blue



Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II
+ Warsun

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network
+ Vuil'Raith SFTT
I don't know what I'm doing but it sounds good.
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#244 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 20 May 2021 - 09:37 PM

Posted Image




Receive Trade PN from Letnev

Warfare remove CT from 0.0.0 Place in tactical





CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 4T | 4F | 0S
Goods: 0/2 C | 4TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 3 L1Z1X, 1 Sardakk, 1 Vul Raith, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility

Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods

+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (PROMISSORY NOTE) TRADE CONVOYS | Place this card face-up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Tattersail_: 20 May 2021 - 09:38 PM

Apt is the only one who reads this. Apt is nice.
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#245 User is offline   Galactic Council 

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Posted 21 May 2021 - 01:55 AM

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Game map has been updated.
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#246 User is offline   Morgoth 

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Posted 21 May 2021 - 06:25 AM

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Warfare secondary - spend 1 ST and gain 1 TG. Exhaust Quinarra (3) and 4 TG to build 1 Carrier, 1 destroyer, 1 mech and 2 fighters on Sardakk.





Receive industrial fragment from tatts.

Component action - trade 3 industrial fragments into 1 relic.

RD11 | JR-XS455-0 | Agent | Action: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.




CURRENT STATUS

Victory Points: 3

Strategy Card: Technology
Command Pools: 4T | 4F | 1T
Goods: 0/3 C | 9 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 3 N'orr, 1 L1Z1X,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lor (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
Exotrireme II -- Upgrades your Exotrireme to Exotrireme II.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ Letnev support for the throne
+ Muaat alliance

This post has been edited by Galactic Council: 21 May 2021 - 03:40 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#247 User is online   Tapper 

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Posted 21 May 2021 - 05:25 PM

Posted Image


SECONDARIES: no actions.



Play CA | Repeal Law | ACTION: | Discard 1 law from play.

Discard Minister of Industry.

Trade Trade Agreement to Tatts.

CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 4T | 3(+2)F | 2S
Goods: 0/2 C | 1TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 2 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)


Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.

This post has been edited by Tapper: 21 May 2021 - 06:04 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#248 User is offline   Imperial Historian 

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Posted 21 May 2021 - 06:15 PM

Posted Image


Warfare secondary, spend 1 CT, exhaust abyz spend 1 TG build 8 infantry on muaat, gain 1 TG

Activate mecatol rex, move all forces from beta wormhole to rex and land ground forces on rex

CURRENT STATUS

Victory Points: 4

Strategy Card: DIPLOMACY
Command Pools: 2T | 5F | 3S
Goods: 0/4 C | 13 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 4
Promissory Notes: 3 Muaat 1 Letnev 1 Mahact
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)

+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+ Quann (2/1) (DMZ)
+Mecatol Rex (1/6)



Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
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#249 User is offline   Galactic Council 

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Posted 23 May 2021 - 06:58 PM

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Game map has been updated.
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#250 User is offline   Khellendros 

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Posted 24 May 2021 - 09:08 AM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Secondary Strategic Actions:

WARFARE: Spend 1SCT, exhaust Lodor and Sem-Lore. Build 1 Dreadnought (Amalgamation - return Muaat Dreadnought), 1 Carrier, 1 Cruiser, 2 Destroyers (Amalgamation for one - return Muaat Destroyer), 2 Fighters (w/ That Which Molds Flesh) for 6 resources (Sarween Tools).




Tactical Action:

ACTIVATE: Cormund.
MOVE: 1 Cruiser with 1 Infantry from Acheron to Cormund.
INVADE: Cormund with 1 Infantry.
EXPLORE: EH09 | Hazardous Relic Fragment | ACTION: | Purge 3 of your hazardous relic fragments to gain 1 relic.




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 2T | 5F | 1S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 2 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ 2 Dreadnoughts (1 Letnev, 1 L1Z1X)
+ Carrier (1 L1Z1X)
+ Infantry (1 Mahact)

Other:
+ Mahact Support for the Throne promissory note

This post has been edited by Galactic Council: 25 May 2021 - 12:40 PM

"I think I've made a terrible error of judgement."
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#251 User is offline   D'rek 

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Posted 24 May 2021 - 03:30 PM

Posted Image

Secondaries
WARFARE: -1 CT. Exhaust Hercant, spend 3 TG, and use Sarween tools for 5 resources. Produce 1 carrier and 4 infantry. (Vuil'raith alliance -> 2 infantry do not count against production limits)




Component Action

Play:

Quote

AH | Cripple Defenses | ACTION: | Choose 1 planet. Destroy each PDS on that planet.


Choose Ashtroth.




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 5T | 4F | 0S
Goods: 0/6 C | 0 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 4 Hacan, 1 Vuil'raith, 1 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)
+ Atlas (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Type IV Drive -- Dreadnought II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (Frontier Exploration) Enigmatic Device -- ACTION: You may spend 6 resources and purge this card to research 1 technology.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#252 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 24 May 2021 - 03:38 PM

Posted Image




Secondary: None





Tactical Action: -1TCT Activate Acceon/Jeol Ir
Il Na Viroset remove token from Acceon/Jeol Ir







CURRENT STATUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 3T | 1(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 0TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 2 Mahact
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)
+ Vega Major (2/1)
+ Vega Minor (1/2) blue



Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II
+ Warsun

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network
+ Vuil'Raith SFTT
I don't know what I'm doing but it sounds good.
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#253 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 24 May 2021 - 10:46 PM

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Game map has been updated.
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#254 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 25 May 2021 - 09:08 PM

Posted Image




Activate Corneeq Resculon

Move flagship, 3 fighters 2 infantry from 0.0.0

Move 3 dreadnoughts 3 fighters from Mallice

Invade corneeq with 2 infantry





CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 3T | 4F | 0S
Goods: 0/2 C | 4TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3 L1Z1X, 1 Sardakk, 1 Vul Raith, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility

Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods

+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (PROMISSORY NOTE) TRADE CONVOYS | Place this card face-up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.
Apt is the only one who reads this. Apt is nice.
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#255 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 26 May 2021 - 06:17 AM

Posted Image




Activate Centauri-Gral
Move 1 destroyer from Sardakk to Centuari-Gral
Explore Gral using Scanlink Drone Network > EI20 | Propulsion Research Facility | ATTACH: | This planet has a blue technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.





CURRENT STATUS

Victory Points: 3

Strategy Card: Technology
Command Pools: 3T | 4F | 1T
Goods: 0/3 C | 9 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 3 N'orr, 1 L1Z1X,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (2/2) B (Propulsion Research Facility)
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lor (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
Exotrireme II -- Upgrades your Exotrireme to Exotrireme II.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control

+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ (Relic) JR-XS455-0 | Agent | Action: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.

+ Letnev support for the throne
+ Muaat alliance

This post has been edited by Galactic Council: 26 May 2021 - 12:40 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#256 User is online   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,674
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 27 May 2021 - 07:41 AM

Posted Image


SECONDARIES: no actions.



PASS.

CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 4T | 3(+2)F | 2S
Goods: 0/2 C | 1TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 2 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)


Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.

This post has been edited by Tapper: 27 May 2021 - 07:41 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#257 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 27 May 2021 - 11:06 PM

Posted Image

Exchange 1TG for Tatts racial

Agent, exhaust muaat and spend 2TG, build 2 dreadnoughts in abyz fria

CURRENT STATUS

Victory Points: 4

Strategy Card: DIPLOMACY
Command Pools: 2T | 5F | 3S
Goods: 0/4 C | 10 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 4
Promissory Notes: 3 Muaat 1 Letnev 1 Mahact 1L1Z1X
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+ Quann (2/1) (DMZ)
+Mecatol Rex (1/6)



Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
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#258 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 28 May 2021 - 01:29 PM

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Game map has been updated.
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#259 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 28 May 2021 - 05:13 PM

Attached File  OWsnyNE.png (152.62K)
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Tactical Action:

ACTIVATE: Lodor.
PRODUCTION: Exhaust Acheron and Kraag. Build 1 Dreadnought (Amalgamation - return L1Z1X Dreadnought), 1 Carrier, 3 Fighters, 2 Infantry (w/ That Which Molds Flesh).

Exhaust Self Assembly Routines and place Mech on Lodor.




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 1T | 5F | 1S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 4
Promissory Notes: 2 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Dreadnought (1 Letnev)
+ Carrier (1 L1Z1X)
+ Infantry (1 Mahact)

Other:
+ Mahact Support for the Throne promissory note

This post has been edited by Khellendros: 28 May 2021 - 05:16 PM

"I think I've made a terrible error of judgement."
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#260 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 28 May 2021 - 05:25 PM

Posted Image

Tactical Action

Activate the planetless beta wormhole system.

Move 1 cruiser from the Hacan homeworlds.

Dark Energy Tap -> Explore Frontier token -> FD04 | Gamma Relay | Place a gamma wormhole token in this system. Then, purge this card.




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 4T | 4F | 0S
Goods: 0/6 C | 0 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 4 Hacan, 1 Vuil'raith, 1 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)
+ Atlas (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Type IV Drive -- Dreadnought II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (Frontier Exploration) Enigmatic Device -- ACTION: You may spend 6 resources and purge this card to research 1 technology.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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