Malazan Empire: Twilight Imperium 8 : Magi's Madness - Game Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Game Thread

#201 User is offline   Galactic Council 

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Posted 14 May 2021 - 02:36 PM

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Round 3 - Status Phase

The following agendas are revealed:


Quote

MINISTER OF INDUSTRY | LAW | ELECT PLAYER: The elected player gains this card. When the owner of this card places a space dock in a system, his units in that system may use their Production abilities.

Quote

MINISTER OF POLICY | LAW | ELECT PLAYER: The elected player gains this card. At the end of the status phase, the owner of this card draws 1 action card.



Initiative Order: Khellendros > Morgoth > IH > D'rek > Twelve > Tattersail > Tapper
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#202 User is offline   Khellendros 

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Posted 14 May 2021 - 03:06 PM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Status Phase:

SCORE OBJECTIVE: Spend 5 trade goods and score Public Objective 'Negotiate Trade Routes.'
GAIN AND REDISTRIBUTE TOKENS: Gain 2 command tokens, redistribute 3/5/2.
GAIN CARDS: Gain 1 action card.
REFRESH: Planets, Agent, Technology.
RETURN CARD: Return LEADERSHIP strategy card.




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 3T | 5F | 2S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Vuil'Raith, 1 Hacan, 1 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Carrier (1 L1Z1X)
+ Cruiser (1 Hacan)
+ Infantry (1 Mahact)

Other:
+ Mahact Support for the Throne promissory note

This post has been edited by Khellendros: 14 May 2021 - 03:07 PM

"I think I've made a terrible error of judgement."
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#203 User is offline   Morgoth 

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Posted 14 May 2021 - 05:49 PM

Posted Image




Score public objective Negotiate Trade Routes - spend 5 TG to gain 1 VP
Gain two tokens 2/0/0
Draw 1 action card
Return strategy card
refresh etc




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 3F | 2T
Goods: 0/3 C | 6 TG
Relic Fragments: 0C | 0H | 2I | 0U
Action Cards: 4
Promissory Notes: 2 N'orr, 1 L1Z1X, 1 Letnev, 1 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ Letnev support for the throne
+ Muaat alliance





Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#204 User is offline   Imperial Historian 

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Posted 14 May 2021 - 06:43 PM

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Score Improve Infrastructure -- 1VP -- Status Phase -- Have structures on 3 planets outside of your home system.

Score Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets. (Atlas, abyz, fria, xanaact)

Play CYBERNETIC ENHANCEMENTS Ω | Play when you gain command tokens during the status phase: Gain 1 additional command token. Then, return this card to the L1Z1X player.

Gain 3 CT and rearrange (3/5/6)
Gain 1 action card
Refresh planets and agent





CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 4T | 5F | 6S
Goods: 0/4 C | 7TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 3 Muaat 1 Letnev 2 Mahact
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+ Quann (2/1) (DMZ)
+Mecatol Rex (1/6)
+Atlas (3/1)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
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#205 User is offline   D'rek 

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Posted 14 May 2021 - 07:08 PM

Posted Image

Play:

Quote

DX | Diplomatic Pressure (μ) | At the start of your turn during the status phase: | Choose another player; that player must give you 1 promissory note from their hand.


Target IH.

Play:

Quote

DB | Warfare Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict an outcome of this agenda. If your prediction is correct, place 1 dreadnought from your reinforcements in a system that contains 1 or more of your ships.


Choose MINISTER OF INDUSTRY with myself as the predicted outcome.

Status Phase Upkeep

> Fulfill Public Objective: Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
> Gain 3 CTs
> Redistribute CTs
> Draw 2 action cards
> Ready play area cards
> Return Strategy Card




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 4F | 3S
Goods: 0/6 C | 0 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 4
Promissory Notes: 4 Hacan, 1 Vuil'raith, 1 Sardakk, 1 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Dreadnought II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (Explored Thingy) Enigmatic Device -- ACTION: You may spend 6 resources and purge this card to research 1 technology.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#206 User is offline   twelve 

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Posted 14 May 2021 - 07:25 PM

Posted Image




Status Phase:





Score:
<Gain 2 CT place both in Tactical
<Gain 1 Action Card
<Refresh
<Return Warfare




CURRENT STATUS

Victory Points: 3

Strategy Card: Warfare
Command Pools: 2T | 0(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 2TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 2 Mahact, 1 Vuil'Raith
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)
+ Vega Major (2/1)
+ Vega Minor (1/2) blue


Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II
+ Warsun

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network

This post has been edited by twelve: 14 May 2021 - 07:41 PM

I don't know what I'm doing but it sounds good.
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#207 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 14 May 2021 - 08:10 PM

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Score - Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.






DW | Diplomatic Pressure (μ) | At the start of your turn during the status phase: | Choose another player; that player must give you 1 promissory note from their hand.


Choose IH






Gain 2 tokens - place 1 in fleet and 1 in strategy
Gain 2 action cards
ready planets and other cards
return strategy



CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 0/2 C | 0TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 4
Promissory Notes: 3 L1Z1X, 1 Sardakk, 1 Vul Raith, 1 Muatt
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (PROMISSORY NOTE) TRADE CONVOYS | ACTION: Place this card face-up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.
Apt is the only one who reads this. Apt is nice.
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#208 User is online   Tapper 

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Posted 15 May 2021 - 05:38 AM

Posted Image


Score - Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.

Unlock Hero.





Gain 2 tokens - place 1 in tactics and 1 in strategy
Gain 1 action cards
ready planets and other cards
return strategy


CURRENT STATUS

Victory Points: 4

Strategy Card: Imperial
Command Pools: 3T | 2(+2)F | 2S
Goods: 0/2 C | 2TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Type IV Drive -- unlocks Dreadnought 2.
destroyer 2

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.

This post has been edited by Tapper: 15 May 2021 - 06:30 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#209 User is offline   D'rek 

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Posted 15 May 2021 - 03:22 PM

Posted Image

Round 3 - Agenda Phase

Game Map has been updated.

The following public objective is revealed:

Quote

Discover Lost Outposts -- 1VP -- Status Phase -- Control 2 planets that have attachments.





The following agendas are being voted on this agenda phase:

Quote

MINISTER OF INDUSTRY | LAW | ELECT PLAYER: The elected player gains this card. When the owner of this card places a space dock in a system, his units in that system may use their Production abilities.

Hacan have played a Warfare Rider on this agenda. Predicted outcome is Hacan.



Quote

MINISTER OF POLICY | LAW | ELECT PLAYER: The elected player gains this card. At the end of the status phase, the owner of this card draws 1 action card.

This post has been edited by Galactic Council: 15 May 2021 - 05:02 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#210 User is offline   D'rek 

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Posted 15 May 2021 - 03:23 PM

Posted Image

Play:

Quote

POLITICAL SECRET | Play right before an agenda is to be voted upon | The MUAAT player cannot vote, play action cards, or use faction abilities until after that agenda has been resolved. Then, return this card to the MUAAT player.


against MINISTER OF INDUSTRY.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#211 User is offline   Galactic Council 

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Posted 17 May 2021 - 03:52 PM

Posted Image

Round 3 - Agenda Phase Results

We are voting on the following agendas:

Quote

MINISTER OF INDUSTRY | LAW | ELECT PLAYER: The elected player gains this card. When the owner of this card places a space dock in a system, his units in that system may use their Production abilities.

The Hacan have played a Warfare Rider, predicting that the Hacan will be elected for this agenda.
The Hacan have played the Muaat Political Secrets PN on this agenda; the Muaat may not vote on this agenda.


Quote

MINISTER OF POLICY | LAW | ELECT PLAYER: The elected player gains this card. At the end of the status phase, the owner of this card draws 1 action card.





Khellendros as the Vuil'Raith Cabal holds 12 votes.

All votes for Tapper for Minister of Policy


Morgoth as the Sardakk N'orr holds 13 votes.

All votes for D'rek for Minister of Industry


Imperial Historian as the Embers of Muaat holds 14 votes.

All votes on Tapper for Minister of Policy


D'rek as the Emirates of Hacan holds 16 votes.

All votes for Tapper on Minister of Policy


Twelve as the Mahact Gene-Sorcerers holds 11 votes.

All votes on Twelve for Minister of Industry.
Use Predictive Intelligence to add 3 votes to Twelve for Minister of Industry.


Tattersail as the L1Z1X Mindnet holds 15 votes.

All votes on D'rek for Minister of Industry.


Tapper as the Barony of Letnev holds 13 votes.

All votes on Tapper for Minister of Policy.






Results

Quote

MINISTER OF INDUSTRY | LAW | ELECT PLAYER: The elected player gains this card. When the owner of this card places a space dock in a system, his units in that system may use their Production abilities.

The Hacan have played a Warfare Rider, predicting that the Hacan will be elected for this agenda.
The Hacan have played the Muaat Political Secrets PN on this agenda; the Muaat may not vote on this agenda.

+ 13 votes on HACAN for Minister of Industry (Sardakk)
+ 15 votes on HACAN for Minister of Industry (L1Z1X)

+ 11 votes for MAHACT for Minister of Industry (Mahact)
+ 3 additional votes for MAHACT for Minister of Industry (Predictive Intelligence)

Results: Hacan receive 28 votes / Mahact receive 14 votes.

The Emirates of Hacan are elected as the Minister of Industry.
The Hacan Warfare Rider is successful. D'rek places one dreadnought over Ixth.
Twelve's Predictive Intelligence is exhausted.




Quote

MINISTER OF POLICY | LAW | ELECT PLAYER: The elected player gains this card. At the end of the status phase, the owner of this card draws 1 action card.


+ 12 votes for LETNEV for Minister of Policy (Vuil'Raith)
+ 14 votes for LETNEV for Minister of Policy (Muaat)
+ 16 votes for LETNEV for Minister of Policy (Hacan)
+ 13 votes for LETNEV for Minister of Policy (Letnev)

Results: Letnev receives 53 votes for Minister of Industry.

The Barony of Letnev are elected as Minister of Policy.
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#212 User is offline   Galactic Council 

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Posted 17 May 2021 - 03:53 PM

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Round 4 - Strategy Phase

Morgoth is the speaker.

Order of selection: Morgoth > Tapper > IH > D'rek > Tattersail > Khellendros > Twelve
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#213 User is offline   Imperial Historian 

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Posted 17 May 2021 - 06:21 PM

Play:
SCEPTER OF DOMINION | At the start of the strategy phase: Choose 1 non-home system that contains your units; each other player who has a token on the Mahact player's command sheet places a token from their reinforcements in that system. Then, return this card to the Mahact player

On mecatol rex
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#214 User is offline   Morgoth 

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Posted 18 May 2021 - 05:46 AM

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CR | Summit | At the start of the strategy phase: | Gain 2 command tokens. - 1/1/0

Technology






CURRENT STATUS

Victory Points: 3

Strategy Card: Technology
Command Pools: 3T | 4F | 2T
Goods: 0/3 C | 6 TG
Relic Fragments: 0C | 0H | 2I | 0U
Action Cards: 3
Promissory Notes: 2 N'orr, 1 L1Z1X, 1 Letnev, 1 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ Letnev support for the throne
+ Muaat alliance








Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#215 User is online   Tapper 

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Posted 18 May 2021 - 11:53 AM

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LEADERSHIP







CURRENT STATUS

Victory Points: 4

Strategy Card: Imperial
Command Pools: 3T | 2(+2)F | 2S
Goods: 0/2 C | 2TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 4 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Type IV Drive -- unlocks Dreadnought 2.
destroyer 2

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment

This post has been edited by Tapper: 18 May 2021 - 03:49 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#216 User is offline   Imperial Historian 

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Posted 18 May 2021 - 12:04 PM

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DIPLOMACY + 1TG




CURRENT STATUS

Victory Points: 4

Strategy Card: DIPLOMACY
Command Pools: 3T | 5F | 6S
Goods: 0/4 C | 8TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 3 Muaat 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+ Quann (2/1) (DMZ)
+Mecatol Rex (1/6)
+Atlas (3/1)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
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#217 User is offline   D'rek 

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Posted 18 May 2021 - 12:07 PM

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Choose CONSTRUCTION




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 2T | 4F | 3S
Goods: 0/6 C | 0 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 4
Promissory Notes: 4 Hacan, 1 Vuil'raith, 1 Sardakk
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Dreadnought II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (Explored Thingy) Enigmatic Device -- ACTION: You may spend 6 resources and purge this card to research 1 technology.
+ (AGENDA) Minister Of Industry -- When the owner of this card places a space dock in a system, his units in that system may use their Production abilities.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#218 User is offline   Tattersail_ 

  • formerly Ganoes Paran
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    snapchat - rustyspoon84

Posted 18 May 2021 - 12:42 PM

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Warfare





CURRENT STATUS

Victory Points: 3

Strategy Card: Warfare
Command Pools: 2T | 4F | 1S
Goods: 0/2 C | 0TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 4
Promissory Notes: 3 L1Z1X, 1 Sardakk, 1 Vul Raith, 1 Mahact
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (PROMISSORY NOTE) TRADE CONVOYS | ACTION: Place this card face-up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Tattersail_: 18 May 2021 - 01:25 PM

Apt is the only one who reads this. Apt is nice.
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#219 User is offline   Khellendros 

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Posted 18 May 2021 - 01:02 PM

Attached File  OWsnyNE.png (152.62K)
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Strategy Phase:

POLITICS




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 3T | 5F | 2S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 2 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Carrier (1 L1Z1X)
+ Cruiser (1 Hacan)
+ Infantry (1 Mahact)

Other:
+ Mahact Support for the Throne promissory note

This post has been edited by Khellendros: 18 May 2021 - 01:49 PM

"I think I've made a terrible error of judgement."
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#220 User is offline   twelve 

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Posted 18 May 2021 - 01:10 PM

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Strategy Phase:





Trade:





CURRENT STATUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 2T | 0(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 2TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 3 Mahact
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)
+ Vega Major (2/1)
+ Vega Minor (1/2) blue


Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II
+ Warsun

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network
+ Vuil'Raith SFTT

This post has been edited by twelve: 18 May 2021 - 02:15 PM

I don't know what I'm doing but it sounds good.
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