Malazan Empire: Twilight Imperium 8 : Magi's Madness - Game Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Game Thread

#281 User is offline   Imperial Historian 

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Posted 04 June 2021 - 06:20 PM

Posted Image

Activate abyz fria, build 4 fighters, 4 infantry (2 on each planet), 1 destroyer, exhaust AIDA and spend 3 TG


CURRENT STATUS

Victory Points: 4

Strategy Card: DIPLOMACY
Command Pools: 0T | 5F | 1S
Goods: 2/4 C | 9 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 4
Promissory Notes: 3 Muaat 1 Letnev 1 Mahact 1L1Z1X
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+ Quann (2/1) (DMZ)
+Mecatol Rex (1/6)
+Wellon (1/2/yellow)



Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
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#282 User is offline   D'rek 

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Posted 04 June 2021 - 06:46 PM

Posted Image

Component Action

Quote

ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic.


Draw RD02 | Maw of Worlds | At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 3T | 4F | 0S
Goods: 0/6 C | 2 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 3
Promissory Notes: 4 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)
+ Atlas (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (RELIC) Maw of Worlds -- At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#283 User is offline   D'rek 

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Posted 04 June 2021 - 06:47 PM

(IH says he passes)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#284 User is offline   D'rek 

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Posted 04 June 2021 - 06:47 PM

Posted Image

Tactical Action

ACTIVATE the Vega system

MOVE
> 1 carrier II {2 fighters, 2 infantry} from the Hacan homeworlds

SPACE COMBAT n/a

INVASION
> Commit Ground Forces -> commit 1 infantry to each planet
> Establish control of Vega Minor and Vega Major

PRODUCTION n/a




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 2T | 4F | 0S
Goods: 0/6 C | 2 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 3
Promissory Notes: 4 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)
+ Atlas (3/1)
+ Vega Major (2/1)
+ Vega Minor (1/2, blue tech specialty)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (RELIC) Maw of Worlds -- At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#285 User is offline   D'rek 

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Posted 04 June 2021 - 06:47 PM

Posted Image

Tactical Action

ACTIVATE the Ashtroth/Abaddon/Loki system

MOVE
> 1 carrier II {2 fighters, 4 infantry} from the Hacan homeworlds

SPACE COMBAT n/a

INVASION
> Commit Ground Forces -> commit 2 infantry to Ashtroth, 1 infantry to Loki, and 1 infantry to Abaddon

Ashtroth:

Twelve > 1 x Crimson Legionnaire II (7) > [1d10=9] > (1 hit)
D'rek > 2 x Infantry (8) > [2d10=3, 3] > (no hits)

D'rek destroys 1 infantry.

Twelve > 1 x Crimson Legionnaire II (7) > [1d10=1] > (no hits)
D'rek > 1 x Infantry (8) > [1d10=6] > (no hits)

Twelve > 1 x Crimson Legionnaire II (7) > [1d10=7] > (1 hit)
D'rek > 1 x Infantry (8) > [1d10=10] > (1 hit)

Twelve destroys 1 Crimson Legionnaire. Gains 1 commodity.
D'rek destroys 1 infantry.

Twelve retains control of Ashtroth.


> Establish control of Loki and Abaddon.

PRODUCTION n/a




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 1T | 4F | 0S
Goods: 0/6 C | 2 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 3
Promissory Notes: 4 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)
+ Atlas (3/1)
+ Vega Major (2/1)
+ Vega Minor (1/2, blue tech specialty)
+ Loki (1/2)
+ Abaddon (1/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (RELIC) Maw of Worlds -- At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#286 User is offline   D'rek 

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Posted 04 June 2021 - 06:47 PM

PASS

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#287 User is offline   Galactic Council 

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Posted 04 June 2021 - 07:09 PM

Posted Image

Game map has been updated.

Round 4 - Status Phase

Initiative Order: Tapper > Imperial Historian > Khellendros > D'rek > Twelve > Tattersail > Morgoth

The following agendas will be voted on during the agenda phase:

Quote

MINISTER OF SCIENCES | LAW | ELECT PLAYER: The elected player gains this card. When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.


Quote

WORMHOLE RECONSTRUCTION | LAW | FOR: All systems that contain either an alpha or beta wormhole are adjacent to each other. AGAINST: Each player places a command token from his reinforcements in each system that contains a wormhole and 1 or more of his ships.

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#288 User is offline   Tapper 

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Posted 05 June 2021 - 11:43 AM

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SCORE:PUBLIC OBJECTIVE Discover Lost Outposts -- 1VP -- Status Phase -- Control 2 planets that have attachments (Ang, bio-research facility, Rigel I - rich world).

SCORE: SECRET OBJECTIVE Establish Hegemony -- 1VP -- Status Phase -- Control planets that have a combined influence value of at least 12.

GAIN 2 CT: +0/0/2 --> 4/3(+2)/4
DRAW 2 AC (1× regular, 1x Minister of Policy):
REFRESH: planets, techs etc.
RETURN: Leadership.

CURRENT STATUS

Victory Points: 6

Strategy Card:
Command Pools: 4T | 3(+2)F | 4S
Goods: 0/2 C | 1TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 2 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.
[/quote]
Everyone is entitled to his own wrong opinion. - Lizrad
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#289 User is offline   Imperial Historian 

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Posted 05 June 2021 - 12:02 PM

Posted Image

Score PO Build Defenses -- 1VP -- Status Phase -- Have 4 or more structures.

Unlock Muaat commander, I am become death destroyer of worlds

Gain 2 CT + 1 L1Z1X PN, rearrange
1/4/4
Gain 1 action card

CURRENT STATUS

Victory Points: 5

Strategy Card:
Command Pools: 1T | 4F | 4S
Goods: 2/4 C | 9 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 5
Promissory Notes: 3 Muaat 1 Letnev 1 Mahact
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+ Quann (2/1) (DMZ)
+Mecatol Rex (1/6)
+Wellon (1/2/yellow)


Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
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#290 User is offline   Khellendros 

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Posted 05 June 2021 - 11:37 PM






Status Phase:

SCORE OBJECTIVES: Score Public Objective ‘Discover Lost Outposts -- 1VP -- Status Phase -- Control 2 planets that have attachments’ (Rarron and Siig).

Unlock Hero It Feeds On Carrion (Have 3 scored objectives).

GAIN AND REDISTRIBUTE TOKENS: Gain 2 command tokens, redistribute 3/5/1.
DRAW CARDS: Draw 1 action card.
READY: Planets, Agent, Technology.
RETURN CARD: Return POLITICS strategy.




CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 3T | 5F | 1S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 5
Promissory Notes: 2 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Dreadnought (1 Letnev)
+ Carrier (1 L1Z1X)
+ Infantry (1 Mahact)

Other:
+ Mahact Support for the Throne promissory note

This post has been edited by Khellendros: 20 July 2021 - 10:20 AM

"I think I've made a terrible error of judgement."
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#291 User is offline   D'rek 

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Posted 05 June 2021 - 11:48 PM

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Status Phase

> Fulfill PO: Build Defenses -- 1VP -- Status Phase -- Have 4 or more structures.
> Gain 3 CTs
> Rearrange CTs
> Draw 2 action cards
> Repair units
> Ready play area cards
> Return strategy card




CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/6 C | 2 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 4 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)
+ Atlas (3/1)
+ Vega Major (2/1)
+ Vega Minor (1/2, blue tech specialty)
+ Loki (1/2)
+ Abaddon (1/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (RELIC) Maw of Worlds -- At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#292 User is offline   twelve 

  • Master of the Deck
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  • Location:Pacific Northwest

Posted 06 June 2021 - 12:19 AM

Posted Image




Status Phase:





Score:
2 CT
1 action card
Return Trade
Refresh




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 1(+1)(+1)(+1)F | 0S
Goods: 1/3 C | 0TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 3 Mahact
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Ashtroth (2/0)

Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II
+ Warsun

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network
+ Vuil'Raith SFTT
I don't know what I'm doing but it sounds good.
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#293 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
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  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 06 June 2021 - 07:13 AM

Posted Image

Discover Lost Outposts -- 1VP -- Status Phase -- Control 2 planets that have attachments. - Tarmann and Corneeq. Unlock Hero

Gain 2 Ct and 2 action card

CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pool 2T | 4F |1S
Goods: 0/2 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards 7
Promissory Notes: 3 L1Z1X, 1 Sardakk, 1 Vul Raith, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.


Other:
+ The Helmsman (HERO) -- Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (PROMISSORY NOTE) TRADE CONVOYS | Place this card face-up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Tattersail_: 07 June 2021 - 02:13 PM

Apt is the only one who reads this. Apt is nice.
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#294 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
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  • Joined: 24-January 03
  • Location:the void

Posted 07 June 2021 - 05:16 AM

Posted Image




Claim PO - Discover Lost Outposts -- 1VP -- Status Phase -- Control 2 planets that have attachments.

Unlock Hero - TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Gain 2 tokens 1/0/1
Draw 1 AC
Refresh planets, agent, etc
return strategy card




CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 3T | 4F | 2T
Goods: 0/3 C | 11 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 3 N'orr, 1 L1Z1X,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (2/2) B (Propulsion Research Facility)
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lor (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
Exotrireme II -- Upgrades your Exotrireme to Exotrireme II.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control

+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ (Relic) JR-XS455-0 | Agent | Action: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.

+ Letnev support for the throne
+ Muaat alliance






Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#295 User is offline   Galactic Council 

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  • Joined: 30-April 13

Posted 07 June 2021 - 01:38 PM

Posted Image

Game map has been updated.

Round 4 - Agenda Phase

The following Public Objective is revealed:

Quote

Control the Borderlands -- 2VP -- Status Phase -- Have units in 5 systems on the edge of the game board other than your home system.


The following agendas will be voted on during the agenda phase:

Quote

MINISTER OF SCIENCES | LAW | ELECT PLAYER: The elected player gains this card. When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.

Khellendros uses Committee Formation to elect himself as the Minister of Sciences. No further votes may be placed on this agenda.


Quote

WORMHOLE RECONSTRUCTION | LAW | FOR: All systems that contain either an alpha or beta wormhole are adjacent to each other. AGAINST: Each player places a command token from his reinforcements in each system that contains a wormhole and 1 or more of his ships.

This post has been edited by Galactic Council: 07 June 2021 - 01:39 PM

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#296 User is offline   D'rek 

  • Consort of High House Mafia
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  • Joined: 08-August 07
  • Location::

Posted 07 June 2021 - 01:44 PM

Posted Image

Activate Relic:

Quote

Maw of Worlds -- At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.


Gain Transit Diodes technology.




CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/6 C | 2 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 4 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)
+ Atlas (3/1)
+ Vega Major (2/1)
+ Vega Minor (1/2, blue tech specialty)
+ Loki (1/2)
+ Abaddon (1/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#297 User is offline   twelve 

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Posted 07 June 2021 - 03:19 PM

Trade IH 1 commodity for a commodity
I don't know what I'm doing but it sounds good.
0

#298 User is offline   Imperial Historian 

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Posted 07 June 2021 - 05:41 PM

Trade Tatts 1 commodity for his racial PN
0

#299 User is offline   Galactic Council 

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  • Joined: 30-April 13

Posted 07 June 2021 - 05:53 PM

Posted Image

Game map has been updated.

Round 4 - Agenda Phase Results


Tapper: 13 votes

All votes FOR Wormhole Reconstruction.

IH: 15 votes

All votes FOR Wormhole Reconstruction.

Khellendros: 12 votes

All votes FOR Wormhole Reconstruction.

D'rek: All planets exhausted.

Twelve: 6 votes

Abstain from voting.

Tattersail: 15 votes

All votes FOR Wormhole Reconstruction.

Morgoth: 14 votes

All votes FOR Wormhole Reconstruction.



Quote

MINISTER OF SCIENCES | LAW | ELECT PLAYER: The elected player gains this card. When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.


Khellendros used Committee Formation to elect himself as the Minister of Sciences.



Quote

WORMHOLE RECONSTRUCTION | LAW | FOR: All systems that contain either an alpha or beta wormhole are adjacent to each other. AGAINST: Each player places a command token from his reinforcements in each system that contains a wormhole and 1 or more of his ships.


The Barony of Letnev places 13 votes FOR.
The Muaat place 15 votes FOR.
The Vuil'Raith Cabal places 12 votes FOR.
The L1Z1X Mindnet places 15 votes FOR.
The Sardakk N'orr place 14 votes FOR.

69 votes FOR. All systems that contain alpha or beta wormholes are now considered adjacent.

This post has been edited by Galactic Council: 07 June 2021 - 05:57 PM

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#300 User is offline   Galactic Council 

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Posted 07 June 2021 - 05:54 PM

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Round 5 - Strategy Phase

Tattersail is the speaker.

Strategy selection order is as follows: Tattersail > Khellendros > Twelve > Morgoth > Tapper > Imperial Historian > D'rek
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