Malazan Empire: Twilight Imperium 8 : Magi's Madness - Game Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Game Thread

#221 User is offline   Galactic Council 

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Posted 18 May 2021 - 01:14 PM

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Round 4 - Action Phase

Game map has been updated.

Initiative Order: Tapper > Imperial Historian > Khellendros > D'rek > Twelve > Tattersail > Morgoth

This post has been edited by Galactic Council: 18 May 2021 - 01:16 PM

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#222 User is online   Tapper 

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Posted 18 May 2021 - 05:36 PM

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ACTIVATE Lodor.
MOVE 1 dreadnought from Rigel.

Khellendros' Space Cannon Offense > 1 PDS II (5) > [1d10=2] > (no hits)

Fight to the death.

Trade PN War Funding to Khell before the first round of combat.

Anti-Fighter Barrage: N/A
Announce Retreats: N/A
Space Combat:

Khellendros > 1 Flagship (5*2), 2 Dreadnought (5), 7 Fighters (9) > [11d10=2, 6, 1, 2, 4, 1, 8, 10, 5, 9, 5] > (3 hits)
Tapper > 1 Dreadnought II > [1d10=3] > (no hits)

Tapper sustains damage on then destroys his dreadnought.

Khellendros wins space combat.


Commander: gain 1 TG when sustaining damage.


Post combat:
Give 2 TG to IH.
Give Alliance PN to D'rek.









CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 2T | 2(+2)F | 2S
Goods: 0/2 C | 1TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 2 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Type IV Drive -- unlocks Dreadnought 2.
destroyer 2

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.

This post has been edited by Tapper: 19 May 2021 - 02:56 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#223 User is offline   Imperial Historian 

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Posted 18 May 2021 - 06:00 PM

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Activate Muaat, exhaust muaat, abyz and atlas, for 12 resources, build flagship, destroyer, and 6 fighters




CURRENT STATUS

Victory Points: 4

Strategy Card: DIPLOMACY
Command Pools: 2T | 5F | 6S
Goods: 0/4 C | 10TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 3 Muaat 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)

+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+ Quann (2/1) (DMZ)
+Mecatol Rex (1/6)
+Atlas (3/1)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
[/quote]
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#224 User is offline   Khellendros 

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Posted 19 May 2021 - 02:30 PM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Give War Funding PN to D'rek.




Strategic Action:

Play POLITICS. Make Tattersail Speaker. Gain 2 action cards. Look at top two agendas. Keep the first, send second to bottom.




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 3T | 5F | 2S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 2 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Dreadnought (1 Letnev)
+ Carrier (1 L1Z1X)
+ Cruiser (1 Hacan)
+ Infantry (1 Mahact)

Other:
+ Mahact Support for the Throne promissory note

This post has been edited by Khellendros: 19 May 2021 - 03:35 PM

"I think I've made a terrible error of judgement."
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#225 User is offline   D'rek 

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Posted 19 May 2021 - 03:09 PM

Posted Image

Secondaries:
POLITICS: -1 CT. Draw 2 action cards.




Transaction: I give Tatts 1 Hacan PN. Tatts gives me 1 Mahact PN.


Tactical Action

ACTIVATE the Atlas system

MOVE
> 1 dreadnought {w/ 1 mech} from the Hacan homeworlds
> 1 carrier {w/ 3 fighters, 1 infantry} from the asteroid field next to Atlas
> 2 dreadnoughts {w/ 1 mech} from Ixth

SPACE COMBAT

IH uses the following action card:

Quote

CM | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


IH moves all his ships and ground forces form Atlas to the other side of the Beta Wormhole next to Mecatol Rex.





INVASION

Bombardment: bombard Atlas with whatever dreadnoughts survived.

Commit ground forces: Commit 2 mechs + 1 infantry to Atlas.

D'rek takes control of Atlas.



PRODUCTION n/a


Transaction: I give Khell the War Funding Letnev PN.
Transaction: I give Mogroth 1 Sardakk PN




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 1T | 4F | 2S
Goods: 0/6 C | 0 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 6
Promissory Notes: 3 Hacan, 1 Vuil'raith, 1 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)
+ Atlas (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Dreadnought II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (AGENDA) Minister Of Industry -- When the owner of this card places a space dock in a system, his units in that system may use their Production abilities.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (Frontier Exploration) Enigmatic Device -- ACTION: You may spend 6 resources and purge this card to research 1 technology.

This post has been edited by D'rek: 19 May 2021 - 05:03 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#226 User is offline   twelve 

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Posted 19 May 2021 - 03:42 PM

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Secondary: None





Strategic Action: Trade
<Gain 3 trade goods
<refresh commodities
<Give Morgoth and IH a free refresh (each owes 1 for refresh)





CURRENT STATUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 2T | 0(+1)(+1)(+1)F | 0S
Goods: 3/3 C | 5TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 3 Mahact
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)
+ Vega Major (2/1)
+ Vega Minor (1/2) blue


Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II
+ Warsun

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network
+ Vuil'Raith SFTT
I don't know what I'm doing but it sounds good.
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#227 User is offline   Tattersail_ 

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Posted 19 May 2021 - 05:44 PM

Posted Image




Activate 0.0.0 -

I48S - Replace 1 infantry with 1 Mech from reinforcements

Exhaust 0.0.0

Build 2 cruisers and 4 infantry using Sarween Tools.




Exhaust Exterrix Headquarters gain 2 TG




Exhaust Imperial Arms Vault to gain 1 action card




CURRENT STATUS

Victory Points: 3

Strategy Card: Warfare
Command Pools: 1T | 4F | 1S
Goods: 0/2 C | 2TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 3 L1Z1X, 1 Sardakk, 1 Vul Raith, 1 Hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods

+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (PROMISSORY NOTE) TRADE CONVOYS | ACTION: Place this card face-up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Tattersail_: 20 May 2021 - 07:24 AM

Apt is the only one who reads this. Apt is nice.
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#228 User is offline   Morgoth 

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Posted 19 May 2021 - 06:18 PM

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Trade secondary - refresh for free. Trade 3 commidites to twelve for 2 TG


Technology - research gravity drive. Exhaust Evarra and Starpoint to research Exotrireme II
Exhaust the Atrament to place 2 GF II on Evarra.





CURRENT STATUS

Victory Points: 3

Strategy Card: Technology
Command Pools: 3T | 4F | 2T
Goods: 0/3 C | 8 TG
Relic Fragments: 0C | 0H | 2I | 0U
Action Cards: 3
Promissory Notes: 3 N'orr, 1 L1Z1X,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
Exotrireme II -- Upgrades your Exotrireme to Exotrireme II.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ Letnev support for the throne
+ Muaat alliance

This post has been edited by Morgoth: 19 May 2021 - 07:04 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#229 User is online   Tapper 

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Posted 19 May 2021 - 07:03 PM

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SECONDARY OF POLITICS; pay 1 CT draw 2 action cards.
SECONDARY OF TECHNOLOGY: exhaust Arc Prime, pay 1 CT: research Non-Euclidian Shielding.




Play Leadership. Exhaust Lirta IV (3), Archon Vail (3), Rigel I (1), Rigel II (2), Rigel III (1), Wren Terra (1) and pay 1 TG: gain 3 + 4 tokens, distribute 3/1/3.


CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 5T | 3(+2)F | 3S
Goods: 0/2 C | 1TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 2 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)

+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)

+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)


Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.

This post has been edited by Tapper: 19 May 2021 - 07:32 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#230 User is offline   Galactic Council 

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Posted 19 May 2021 - 07:34 PM

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Game map has been updated.
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#231 User is offline   Imperial Historian 

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Posted 19 May 2021 - 09:08 PM

Posted Image


Politics secondary, spend 1 CT, gain 2 action cards, gain 1 TG
Trade secondary, free refresh, gain 4 commodities

Khellendros uses The Stillness of the Stars

Quote

After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.


IH's commodities are converted to TGs and Khellendros captures a Muaat Dreadnought.


Technology secondary, spend 1 CT, exhaust fria and quann, research destroyer 2, gain 1 TG
Leadership secondary, exhaust mecatol rex, cealdri, xanaact, gain 3 CT (2/0/1)




Play diplomacy on abyz fria next to rex, refresh muaat and abyz




give Twelve 4 commodities TGs, recieve 1 TG and mahact racial

CURRENT STATUS

Victory Points: 4

Strategy Card: DIPLOMACY
Command Pools: 4T | 5F | 5S
Goods: 0/4 C | 13 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 3 Muaat 1 Letnev 1 Mahact
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+ Quann (2/1) (DMZ)
+Mecatol Rex (1/6)



Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
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#232 User is offline   Khellendros 

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Posted 19 May 2021 - 11:17 PM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Secondary Strategic Actions:

TECHNOLOGY: Spend 1SCT and exhaust Acheron for 4 resources. Research Stasis Capsules (Riftmeld - return 1 Hacan Cruiser).
LEADERSHIP: Exhaust Qucen'n, Rarron, Kraag, and Siig for 9 influence, gain 3 CT.
DIPLOMACY: Spend 1 SCT, refresh Acheron and Kraag.




Component Action:

Exhaust Vortex. Capture 1 L1Z1X Dreadnought.




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 4T | 5F | 2S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 2 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ 3 Dreadnoughts (1 Letnev, 1 Muaat, 1 L1Z1X)
+ Carrier (1 L1Z1X)
+ Infantry (1 Mahact)

Other:
+ Mahact Support for the Throne promissory note

This post has been edited by Khellendros: 19 May 2021 - 11:19 PM

"I think I've made a terrible error of judgement."
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#233 User is offline   D'rek 

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  • Joined: 08-August 07
  • Location::

Posted 19 May 2021 - 11:26 PM

Posted Image

Secondaries:
TRADE: Masters of Trade -> Replenish commodities for free

Tatts plays:

Quote

TRADE AGREEMENT | Play when the HACAN player replenishes commodities | The HACAN player gives you all of their commodities. Then, return this card to the HACAN player.


Give 6 commodities to Tatts.

TECHNOLOGY: Exhaust the Scepter of Emelpar and exhaust Arretze and Velnor for 4 resources. Research AI Development Algorithm. Exhaust The Prophet's Tears to draw 1 action card.

LEADERSHIP: Exhaust Kamdorn, Torkan, Mehar Xull, and Ixth for 12 influence. Gain 4 CTs (+4T).

DIPLOMACY: Spend 1 CT. Ready Ixth and Atlas.




Transaction: Tatts gives me 3 TG.


Strategic Action: CONSTRUCTION

Place a space dock on Ixth.

Minister Of Industry -> Exhaust Tequ'ran and Lisis plus use Sarween Tools for 5 resources. Build 6 infantry and 1 mech. (With the Vuil'raith Alliance, 2 of these infantry do not count against the production limit.)

Place a PDS on Ixth.





CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 5T | 4F | 1S
Goods: 0/6 C | 3 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 7
Promissory Notes: 4 Hacan, 1 Vuil'raith, 1 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)
+ Atlas (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Type IV Drive -- Dreadnought II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (AGENDA) Minister Of Industry -- When the owner of this card places a space dock in a system, his units in that system may use their Production abilities.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (Frontier Exploration) Enigmatic Device -- ACTION: You may spend 6 resources and purge this card to research 1 technology.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#234 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 20 May 2021 - 12:24 AM

Posted Image




Secondary of Leadership: Exhaust Acceon (3), Jeol Ir (3), Vega Minor (2), Loki (2) and 2 trade goods gain 4 CT 3 Tactical 1 Fleet

Secondary of Diplomacy: Exhaust Jae Mir Kan and remove Muaat CT from Beta wormhole where IH Warsun is.
Refresh Acceon and Joel Ir





Component Action: Scuttle:

Quote

EO | Scuttle | ACTION: | Choose 1 or 2 of your non-fighter ships on the game board and return them to your reinforcements; gain trade goods equal to the combined cost of those ships.


<Disband Cruiser in Acceon and Dread over Everra gain 6 trade goods

Exhaust Biosims and refresh Vega Minor




CURRENT STATUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 5T | 1(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 16TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 2 Mahact
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)
+ Vega Major (2/1)
+ Vega Minor (1/2) blue


Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II
+ Warsun

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network
+ Vuil'Raith SFTT

This post has been edited by Galactic Council: 20 May 2021 - 03:31 AM

I don't know what I'm doing but it sounds good.
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#235 User is offline   Galactic Council 

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Posted 20 May 2021 - 03:35 AM

Posted Image

Game map has been updated excluding IH's Diplomacy play.

As noted in the chat thread, IH, you can't play Diplomacy on the Beta Wormhole system as there are no planets in that system. Please update which system you would like to Diplomacy.
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#236 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
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  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 20 May 2021 - 06:10 AM

Posted Image





Technology Secondary - 1 SCT and exhaust Hope's end and spend 1 TG. Research Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Leadership secondary - Exhaust Mallice, Corneeq, Tarmann, Meer, Arinam for 15 Influence gain 5 CT's. Place 3 in tactical and 2 in strategy.

Diplomacy secondary - spend 1 SCT - ready 0.0.0 and Hope's End.

Construction Secondary - spend 1 SCT - place PDS on Meer




Activate Tar'mann - Move Carrier and 2 fighters from Hope's end

Exhaust Resculon for 2 resources build 1 cruiser and 2 infantry





CURRENT STATUS

Victory Points: 3

Strategy Card: Warfare
Command Pools: 3T | 4F | 0S
Goods: 0/2 C | 4TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 3 L1Z1X, 1 Sardakk, 1 Vul Raith
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility

Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods

+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (PROMISSORY NOTE) TRADE CONVOYS | Place this card face-up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Tattersail_: 20 May 2021 - 07:50 AM

Apt is the only one who reads this. Apt is nice.
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#237 User is offline   Morgoth 

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  • Joined: 24-January 03
  • Location:the void

Posted 20 May 2021 - 07:17 AM

Posted Image




Diplomacy Secondary - Spend 1 ST to refresh Evarra and Starpoint. Gain 1 TG from the Muaat commander.
Construction Secondary - Spend 1 ST to build a Space Dock on Primor. Gain 1 TG from the Muaat commander
Leadership secondary - Exhaust Lor, New Albion, Gral and Centauri + 1 TG for 9 influence. Gain three tokens 1/0/2





Use D'rek's agent to replenish my commodities as pr our deal. Trade 3 commodities for 3 tg with D'rek.

Activate Starpoint New Albion
Explore New Albion with Scanlink Drone Network > EI12 | Industrial Relic Fragment | ACTION: | Purge 3 of your industrial relic fragments to gain 1 relic.
Build - Exhaust Tren'Lak (1) , Starpoint (3), Primor (2), Evarra (3), Arnor (2) for a total of 11 resources. Build 2 Exotriremes II (8), 1 Mech (2) and 2 fighters (1).

Exhaust agent to place 2 GF II on New Albion.




CURRENT STATUS

Victory Points: 3

Strategy Card: Technology
Command Pools: 4T | 4F | 2T
Goods: 0/3 C | 12 TG
Relic Fragments: 0C | 0H | 3I | 0U
Action Cards: 3
Promissory Notes: 3 N'orr, 1 L1Z1X,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)

+Arnor (2/1)
+Lor (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
Exotrireme II -- Upgrades your Exotrireme to Exotrireme II.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ Letnev support for the throne
+ Muaat alliance

This post has been edited by Morgoth: 20 May 2021 - 02:48 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#238 User is online   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,673
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 20 May 2021 - 09:41 AM

Posted Image


SECONDARY OF DIPLOMACY; pay 1 CT, refresh Arc Prime and Wren Terra.
SECONDARY OF CONSTRUCTION: Pay 1 CT. Place a PDS on Archon Vail.




ACTIVATE Bereg/Lirta.
MOVE dread II from Rigel to Bereg/Lirta.
BUILD 2 dreadnoughts, 4 Infantry, 2 Fighters, 1 Destroyer.
Exhaust Arc Prime (4), Ang (3), Bereg (3), AI Dev (2)


CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 4T | 3(+2)F | 2S
Goods: 0/2 C | 1TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 2 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)


Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
[S]AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).

Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.

This post has been edited by Tapper: 20 May 2021 - 03:02 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#239 User is offline   Galactic Council 

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  • Joined: 30-April 13

Posted 20 May 2021 - 01:57 PM

Posted Image

Game map has been updated.
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#240 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 20 May 2021 - 02:55 PM

Posted Image


construction secondary, spend 1 CT, build PDS on muaat, gain 1 TG

activate alpha wormhole, move destroyer from mecatol rex to alpha wormhole, (Khell does not fire his PDS) explore frontier token > FD12 | Unknown Relic Fragment | This card counts as a relic fragment of any type.

CURRENT STATUS

Victory Points: 4

Strategy Card: DIPLOMACY
Command Pools: 3T | 5F | 4S
Goods: 0/4 C | 13 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 4
Promissory Notes: 3 Muaat 1 Letnev 1 Mahact
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+ Quann (2/1) (DMZ)
+Mecatol Rex (1/6)



Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
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