Malazan Empire: Twilight Imperium 8 : Magi's Madness - Game Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Game Thread

#181 User is offline   Morgoth 

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Posted 12 May 2021 - 06:38 AM

Posted Image




Pass




CURRENT STATUS

Victory Points: 2

Strategy Card: Politics
Command Pools: 0T | 2F | 0T
Goods: 0/3 C | 11 TG
Relic Fragments: 0C | 0H | 2I | 0U
Action Cards: 4
Promissory Notes: 2 N'orr, 1 L1Z1X, 1 Letnev, 1 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)

+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ Letnev support for the throne
+ Muaat alliance
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#182 User is offline   Imperial Historian 

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Posted 12 May 2021 - 07:05 AM

View PostImperial Historian, on 10 May 2021 - 06:25 PM, said:

Posted Image



Pass




CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 22TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X 2 Mahact
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)

+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Quann (2/1) (DMZ)
+Mecatol Rex (1/6)
+Atlas (3/1)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

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#183 User is offline   D'rek 

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Posted 12 May 2021 - 12:16 PM

Posted Image

Tactical Action


ACTIVATE the Vega system

MOVE
> 1 carrier {w/ 2 infantry}

SPACE COMBAT n/a
INVASION

Commit 1 infantry to each Vega planet. No ground combat. Establish control of each.

PRODUCTION n/a


Transaction Give 1 AC to Tatts




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 0T | 3F | 0S
Goods: 0/6 C | 18 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 4
Promissory Notes: 4 Hacan, 1 Vuil'raith, 1 Sardakk
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)
+ Vega Major (2/1)
+ Vega Minor (1/2, blue tech specialty)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Dreadnought II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (Explored Thingy) Enigmatic Device -- ACTION: You may spend 6 resources and purge this card to research 1 technology.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#184 User is offline   twelve 

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Posted 12 May 2021 - 12:34 PM

Posted Image




Secondary: None





Tactical Action: -1TCT Activate Loki/Abaddom/Ashtroth
Il Na Viroset Removes CT and ends my turn




CURRENT STATUS

Victory Points: 2

Strategy Card: Warfare
Command Pools: 0T | 0(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 1TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 3 Mahact,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)


Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II
+ Warsun

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network
I don't know what I'm doing but it sounds good.
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#185 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 12 May 2021 - 05:17 PM

Posted Image




EI | Seize Artifact | ACTION: | Choose 1 of your neighbors that has 1 or more relic fragments. That player must give you 1 relic fragment of your choice.

Hacan give me an industrial one.

Or Sardakk if not possible


CURRENT STATUS

Victory Points: 2

Strategy Card: Technology
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 6TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 3 L1Z1X, 1 Sardakk, 1 Vul Raith
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card

+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (PROMISSORY NOTE) TRADE CONVOYS | ACTION: Place this card face-up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Galactic Council: 12 May 2021 - 07:56 PM

Apt is the only one who reads this. Apt is nice.
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#186 User is offline   Khellendros 

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Posted 12 May 2021 - 07:54 PM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Strategic Action:

Play LEADERSHIP. Gain 3 command tokens. Exhaust Qucen'n, Rarron, Siig, and spend 1 TG for 9 influence, gain 3 command tokens.




CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 4T | 5F | 0S
Goods: 0/2 C | 6 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 4 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Dreadnaught (1 L1Z1X)
+ Carrier (1 L1Z1X)
+ Cruiser (1 Hacan)
+ Destroyer (1 Letnev)
+ Infantry (1 Mahact)

Other:

This post has been edited by Khellendros: 12 May 2021 - 07:58 PM

"I think I've made a terrible error of judgement."
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#187 User is offline   Morgoth 

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Posted 12 May 2021 - 07:58 PM

Posted Image




Leadership secondary - Exhaust Arnor, Lor, Centauri, New Albion, Gral for 9 influence, gaining 3 tokens 0/1/2


Still Pass




CURRENT STATUS

Victory Points: 2

Strategy Card: Politics
Command Pools: 0T | 3F | 2T
Goods: 0/3 C | 11 TG
Relic Fragments: 0C | 0H | 2I | 0U
Action Cards: 4
Promissory Notes: 2 N'orr, 1 L1Z1X, 1 Letnev, 1 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)


Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ Letnev support for the throne
+ Muaat alliance




Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#188 User is offline   Imperial Historian 

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Posted 12 May 2021 - 08:55 PM

Posted Image



Exhaust rex, xanact, cealdri, muaat, plus 15 TG for 9 CT (0/1/8)

Still passed




CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 0T | 3F | 8S
Goods: 0/4 C | 7TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X 2 Mahact
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Quann (2/1) (DMZ)
+Mecatol Rex (1/6)
+Atlas (3/1)


Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
[s](RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.

Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
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#189 User is offline   D'rek 

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Posted 12 May 2021 - 09:08 PM

Posted Image

Secondaries:
LEADERSHIP -> Exhaust Kamdorn, Tork, and Mehar Xull, and spend 5 TG for 12 influence. Gain 4 CTs.




Tactical Action


ACTIVATE the Hacan homeworlds

MOVE (none)

SPACE COMBAT n/a
INVASION n/a

PRODUCTION

Spend 8 TG plus Sarween Tools for 9 resources. Build 1 dreadnought, 1 carrier, and 4 fighters (using Vuil'raith Alliance for 2 extra production limit for fighters).

Transaction: Khell gives me the Letnev PN War Funding




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 2T | 4F | 0S
Goods: 0/6 C | 5 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 4 Hacan, 1 Vuil'raith, 1 Sardakk, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)
+ Vega Major (2/1)
+ Vega Minor (1/2, blue tech specialty)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Dreadnought II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (Explored Thingy) Enigmatic Device -- ACTION: You may spend 6 resources and purge this card to research 1 technology.

This post has been edited by D'rek: 17 May 2021 - 06:41 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#190 User is offline   Galactic Council 

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Posted 12 May 2021 - 09:13 PM

Posted Image

Game map has been updated.
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#191 User is offline   twelve 

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Posted 12 May 2021 - 09:55 PM

Posted Image




Secondary of Leadership: Exhaust Acceon (3), Loki (2) and 1 trade good gain 2 CT and place both in Tactical





Tactical Action: -1TCT Activate Vega system
<Move 2 Dreads from Loki/Abaddom/Ashtroth 1 infantry from Loki and 1 from Abaddom

<Pds > N/A

<Antifighter > N/A

<space combat

Announce Retreats: D'rek announces a retreat

Combat:

D'rek > 1 Carrier (9) > [1d10=9] > (1 hit)
Twelve > 2 Dreadnoughts (5) > [2d10=4, 7] > (1 hit)

D'rek plays the following Promissory Note:

Quote

WAR FUNDING Ω | Play after you and your opponent roll dice during space combat. You may reroll all of your opponent's dice. You may reroll any number of your dice. Then, return this card to the Letnev player.


Twelve rerolls all his dice.

Twelve > 2 Dreadnoughts (5) > [2d10=8, 6] > (2 hits)

Twelve sustains damage on 1 dreadnought. (Rear Admiral Farran gain 1 TG)
D'rek destroys her carrier.

Retreat: N/A

Twelve wins space combat.


<bombard each planet

Twelve's Bombardment of Vega Major > 1 Dreadnought (5) > [1d10=8] > (1 hit)
Twelve's Bombardment of Vega Minor > 1 Dreadnought (5) > [1d10=9] > (1 hit)

D'rek destroys 1 infantry on Vega Major.
D'rek destroys 1 infantry on Vega Minor.


<invade each planet with 1 infantry

Twelve takes control of both planets.








CURRENT STATUS

Victory Points: 2

Strategy Card: Warfare
Command Pools: 1T | 0(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 1TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 3 Mahact,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)
+ Vega Major (2/1)
+ Vega Minor (1/2) blue


Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II
+ Warsun

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network

This post has been edited by twelve: 13 May 2021 - 04:50 AM

I don't know what I'm doing but it sounds good.
0

#192 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
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  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 13 May 2021 - 05:44 AM

Posted Image

Leadership Secondary - exhaust Meer (4) corneeq (4) Spend 1 TG gain 3 CT




Activate 0.0.0, exhaust 0.0.0 (5),resculon (2) Arinam (1) Tarmann (2) for 10 resources. Build Flagship (8) 4 Fighters (2) and 2 infantry (1) using Sarween Tools.



CURRENT STATUS

Victory Points: 2

Strategy Card: Technology
Command Pools: 2T | 3F | 0S
Goods: 0/2 C | 5TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 3 L1Z1X, 1 Sardakk, 1 Vul Raith
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card

+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (PROMISSORY NOTE) TRADE CONVOYS | ACTION: Place this card face-up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Tattersail_: 13 May 2021 - 05:45 AM

Apt is the only one who reads this. Apt is nice.
0

#193 User is online   Tapper 

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  • Location:Delft, Holland.

Posted 13 May 2021 - 11:24 AM

Posted Image

SECONDARY OF LEADERSHIP: exhaust Wren Terra (1), Bereg (1), Lirta (3), Archon Vail (3), Ang (1), Rigel I (1) and Rigel II (2) for 4 CT, distribute 2/1/1.




Still PASS.

Give 2 commmodities to Tatts, receive 2 TG and L1z1x Alliance PN.

CURRENT STATUS

Victory Points: 3

Strategy Card: Imperial
Command Pools: 2T | 2(+2)F | 1S
Goods: 0/2 C | 6TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 5 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)


Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Type IV Drive -- unlocks Dreadnought 2.
destroyer 2

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (Commander ability - edit in later)

This post has been edited by Tapper: 13 May 2021 - 05:26 PM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#194 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 13 May 2021 - 01:40 PM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Tactical Action:

ACTIVATE: Acheron.
PRODUCTION: Build 1 Dreadnaught (Amalgamation - return L1Z1X Dreadnaught), 1 Destroyer (Amalgamation - return Letnev Destroyer), 2 Infantry (0 cost, Sarween Tools).




Give 1 TG to D'rek to pass on to Tapper.




CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 3T | 5F | 0S
Goods: 0/2 C | 5 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 4 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Carrier (1 L1Z1X)
+ Cruiser (1 Hacan)
+ Infantry (1 Mahact)

Other:

This post has been edited by Khellendros: 13 May 2021 - 01:45 PM

"I think I've made a terrible error of judgement."
0

#195 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 13 May 2021 - 04:01 PM

Posted Image

Transaction: Give Tapper 1 TG (on Khell's behalf)

Pass




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 2T | 4F | 0S
Goods: 0/6 C | 5 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 4 Hacan, 1 Vuil'raith, 1 Sardakk
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Dreadnought II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (Explored Thingy) Enigmatic Device -- ACTION: You may spend 6 resources and purge this card to research 1 technology.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#196 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 13 May 2021 - 04:46 PM

Posted Image




Secondary: None





Tactical Action: -1TCT Activate Ixth
<Move 1 flagship from Loki/Abaddom/Ashtroth
<Move 1 Dread from Kraag/Siig
<Move 1 carrier 2 fighters from Acceon/Jeol and 1 infantry from Acceon and 1 from Jeol Ir

<Pds > N/A

<Antifighter > N/A

<space combat

Announce Retreats: N/A
Combat:

Tapper uses his agent:

Quote

+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.


One of Drek's Dreadnoughts rolls 1 additional die.

D'rek > 3 Dreadnought II (5) + Viscount Unlenn (5), 1 Fighter (9) > [5d10=5, 7, 5, 6, 4] > (4 hits)
Twelve > 1 Flagship (5*2), 1 Dreadnought (5), 1 Carrier (9), 2 Fighters (9) > [6d10=7, 10, 1, 10, 8, 4] > (3 hits)

Twelve purchases the Letnev War Funding PN from Tapper for 1TG:

Quote

WAR FUNDING Ω | Play after you and your opponent roll dice during space combat. You may reroll all of your opponent's dice. You may reroll any number of your dice. Then, return this card to the Letnev player.


D'rek must reroll all her dice. Twelve rerolls his misses.

D'rek > 3 Dreadnought II (5) + Viscount Unlenn (5), 1 Fighter (9) > [5d10=8, 6, 6, 9, 10] > (5 hits)
Twelve's Rerolls > 1 Flagship (5), 2 Fighters (9) > [3d10=5, 6, 7] > (1 hit)


D'rek sustains damage on 3 dreadnoughts and destroys 1 fighter.

D'rek uses the following action card:

Quote

DM | Reflective Shielding | When one of your ships uses SUSTAIN DAMAGE during combat: | Produce 2 hits against your opponent's ships in the active system.


Twelve destroys 2 fighters, 1 carrier, sustains damage on 1 dreadnought (gains 1 TG), destroys 1 dreadnought, sustains damage on his flagship (gains 1 TG), and destroys his flagship.

Twelve uses the following action card when his dreadnought is destroyed:

Quote

AG | Courageous to the End | After 1 of your ships is destroyed during a space combat: | Roll 2 dice. For each result equal to or greater than that ship's combat value, your opponent must choose and destroy 1 of his ships.


Courageous to the End (5*2) > [2d10=7, 6] > (2 hits)

D'rek destroys 2 dreadnoughts.

D'rek wins space combat.



2 infantry destroyed due to lack of capacity. Gain 1 commodity. Convert 1 commodity to a TG Infantry that die due to lack of capacity are "removed" not "destroyed" so you do not gain these TGs/Commodities.


<Bombard

<Invade





CURRENT STATUS

Victory Points: 2

Strategy Card: Warfare
Command Pools: 0T | 0(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 3TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 3 Mahact,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)
+ Vega Major (2/1)
+ Vega Minor (1/2) blue


Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II
+ Warsun

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network

This post has been edited by Galactic Council: 14 May 2021 - 07:04 PM

I don't know what I'm doing but it sounds good.
0

#197 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 13 May 2021 - 04:48 PM

Give 2 TGS to Tapper, receive 2 commodities and give him L1z1x Alliance PN.

Pass

Edit (in case he cannot trade when passed)

This post has been edited by Tattersail_: 13 May 2021 - 05:36 PM

Apt is the only one who reads this. Apt is nice.
0

#198 User is online   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,673
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 13 May 2021 - 05:27 PM

Posted Image






Still PASS.


CURRENT STATUS

Victory Points: 3

Strategy Card: Imperial
Command Pools: 2T | 2(+2)F | 1S
Goods: 0/2 C | 7TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 5 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)


Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Type IV Drive -- unlocks Dreadnought 2.
destroyer 2

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (Commander ability - edit in later)

This post has been edited by Tapper: 13 May 2021 - 06:16 PM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#199 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 13 May 2021 - 05:42 PM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Give Support for the Throne to Mahact, receive Mahact Support for the Throne.




PASS




CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 3T | 5F | 0S
Goods: 0/2 C | 5 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 4 Vuil'Raith, 1 Hacan, 1 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Carrier (1 L1Z1X)
+ Cruiser (1 Hacan)
+ Infantry (1 Mahact)

Other:
+ Mahact Support for the Throne promissory note
"I think I've made a terrible error of judgement."
0

#200 User is offline   twelve 

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  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
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Posted 14 May 2021 - 02:25 PM

Pass
I don't know what I'm doing but it sounds good.
0

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