Malazan Empire: Twilight Imperium 8 : Magi's Madness - Game Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Game Thread

#141 User is offline   Khellendros 

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Posted 02 May 2021 - 01:05 PM

Vuil’raith select the LEADERSHIP strategy.

Distribute CTs from Leadership Rider 1/1/1 (now 3/3/1).

Destroy PDS on Siig as result of Homeland Defense outcome.

This post has been edited by Khellendros: 02 May 2021 - 01:08 PM

"I think I've made a terrible error of judgement."
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#142 User is offline   twelve 

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Posted 02 May 2021 - 02:48 PM

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Destroy PDS on Ixth




Strategy Phase:




Warfare:




CURRENT STATUS

Victory Points: 2

Strategy Card: Warfare
Command Pools: 1T | 1(+1)(+1)(+1)F | 1S
Goods: 0/3 C | 2TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Mahact,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Ixth (3/5)
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Rigel III (1/1) green
+ Vega Major (2/1)
+ Vega Minor (1/2) blue
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)


Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network

This post has been edited by twelve: 02 May 2021 - 02:50 PM

I don't know what I'm doing but it sounds good.
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#143 User is offline   Morgoth 

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Posted 02 May 2021 - 05:33 PM

Destroy pds in Sardakk system.

Pick Politics
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#144 User is offline   Tapper 

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Posted 02 May 2021 - 07:34 PM

Destroy nothing (on account of having none).
Pick Imperial, please (+1 TG, I assume?).
Everyone is entitled to his own wrong opinion. - Lizrad
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#145 User is offline   Imperial Historian 

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Posted 02 May 2021 - 08:37 PM

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Have no PDS so none destroyed.
Construction




CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 5TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Muaat 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Quann (2/1) (DMZ)
+Mecatol Rex (1/6)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
prototype warsun 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
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#146 User is offline   D'rek 

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Posted 02 May 2021 - 10:03 PM

Posted Image

Strategy Phase

TRADE




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 3T | 3F | 1S
Goods: 4/6 C | 17 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#147 User is offline   Galactic Council 

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Posted 03 May 2021 - 12:43 AM

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Round 3 - Action Phase

Initiative order: Khellendros > Morgoth > IH > D'rek > Twelve > Tattersail > Tapper

Game map has been updated.
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#148 User is offline   Khellendros 

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Posted 03 May 2021 - 07:44 AM






Tactical Action:

ACTIVATE: Sem-Lore.
MOVE: 1 Carrier from Qucen’n-Rarron, picking up 1 Infantry and 2 Fighters from Acheron.
INVADE: Sem-Lore with 1 Infantry.
EXPLORE: Sem-Lore > EC05 | Cultural Relic Fragment | ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic.




CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 1 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Vuil'Raith, 1 Hacan, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Dreadnaught (1 Muaat)
+ Carrier (1 L1Z1X)
+ Infantry (1 Mahact)

Other:

This post has been edited by Khellendros: 04 May 2021 - 02:22 PM

"I think I've made a terrible error of judgement."
0

#149 User is offline   Morgoth 

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Posted 04 May 2021 - 05:32 AM

Posted Image




Play Politics - make myself speaker. Draw 2 AC etc.

Use the Atrament to place two GFs on Gral.




CURRENT STATUS

Victory Points: 2

Strategy Card: Politics
Command Pools: 2T | 2F | 1T
Goods: 0/3 C | 4TG
Relic Fragments: 0C | 0H | 2I | 0U
Action Cards: 5
Promissory Notes: 3 N'orr, 1 L1Z1X, 1 Letnev, 1 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 your command tokens.
+ Letnev support for the throne
+ Muaat alliance

This post has been edited by Morgoth: 05 May 2021 - 05:47 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#150 User is offline   Imperial Historian 

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Posted 04 May 2021 - 05:55 AM

Posted Image



swap ceasefires with Tapper

Play Construction, space dock on fria, PDS on mecatol rex




CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 5TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 3 Muaat 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Quann (2/1) (DMZ)
+Mecatol Rex (1/6)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
prototype warsun 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
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#151 User is offline   D'rek 

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Posted 04 May 2021 - 02:53 PM

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Secondaries
CONSTRUCTION: Spend 1 CT and place it in Lisis/Velnor. Build a PDS on Lisis.




Play Carth of Golden Sands -> replenish IH's commodities

Transaction: IH gives me 4 commodities

Transaction: I give Khell 4 commodities and 1 TG. Khell gives me the Vuil'raith Alliance PN.


Tactical Action

ACTIVATE Atlas

MOVE
> 1 carrier {1 infantry, 1 fighter} from Tequ'ran/Torkan

SPACE COMBAT n/a

INVASION

Land 1 infantry on Atlas

PRODUCTION

Exhaust Atlas, Velnor, Lisis, Arretze, and Tequ'ran and use Sarween Tools for 12 resources. Produce 2 dreadnoughts, 2 fighters, 1 mech, and 2 infantry. (Vuil'raith Alliance -> 2 extra production limit for fighters/infantry.)




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 2T | 3F | 0S
Goods: 0/6 C | 20 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.

This post has been edited by D'rek: 04 May 2021 - 07:56 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#152 User is offline   twelve 

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Posted 04 May 2021 - 03:49 PM

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Secondary of construction: -1SCT place pds on Ashtroth




Tactical Action: -TCT Activate Acceon/Joel IR
<move 1 dread, 1 carrier, 3 infantry and 2 fighters from Ixth
<move 1 cruiser from Rigel system
<pds
<antifighter
<space combat
<invasion: Acceon 3 infantry
<production: Exhaust Vegas Major (2), Ashtroth (2) and Abaddom (1) and build 1 carrier and 4 (using Khell's commander) infantry






CURRENT STATUS

Victory Points: 2

Strategy Card: Warfare
Command Pools: 0T | 1(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 2TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Mahact,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Ixth (3/5)
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Rigel III (1/1) green
+ Vega Major (2/1)
+ Vega Minor (1/2) blue
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)


Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network

This post has been edited by Galactic Council: 04 May 2021 - 08:32 PM

I don't know what I'm doing but it sounds good.
0

#153 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 04 May 2021 - 06:44 PM

Posted Image



Activate Asteroid Field North West of 0.0.0

Move 1 dread and 1 fighter from Arinam Meer.

Move 1 Dread, 2 fighters and 1 destroyer from 0.0.0

Khell's Deep Space Cannon Offense > 1 PDS > [1d10=10] > (1 hit)

Tatts uses the following action card:

Quote

BL | Maneuvering Jets | Before you assign hits produced by another player's Space Cannon roll: | Cancel 1 hit.




+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to draw 1 action card



CURRENT STATUS

Victory Points: 2

Strategy Card: Technology
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 1TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.




Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card

(PROMISSORY NOTE) Muaat Support for the Throne
(FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Galactic Council: 05 May 2021 - 12:30 PM

Apt is the only one who reads this. Apt is nice.
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#154 User is offline   Tapper 

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Posted 04 May 2021 - 06:57 PM

Posted Image




SECONDARY OF POLITICS: --
SECONDARY OF CONSTRUCTION: --




PLAY COMPONENT ACTION:
BA | Ghost Ship | ACTION: | Place 1 destroyer from your reinforcements in a non-home system that contains a wormhole and does not contain other players' ships.

Target the Wormhole Nexus.

CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 1T | 1(+2)F | 1S
Goods: 0/2 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Letnev, 1 Sardakk.
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 1 Unit Upgrade).
Type IV Drive -- unlocks Dreadnought 2.

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
[/quote]
Everyone is entitled to his own wrong opinion. - Lizrad
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#155 User is offline   Galactic Council 

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Posted 04 May 2021 - 08:45 PM

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Game map has been updated.
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#156 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
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  • Joined: 14-August 07

Posted 05 May 2021 - 04:22 PM

Attached File  OWsnyNE.png (152.62K)
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Give cultural relic fragment to D'rek/Hacan, receive 2 TG.




Tactical Action:

ACTIVATE: Mallice.
MOVE: 1 Carrier from Lodor. Use gravity rift shenanigans to go to Acheron, pick up 1 Mech, 1 Infantry, and 2 Fighters, and then go to Mallice.
SPACE CANNON OFFENSE: Fire PDS on Lodor. > 1 PDS (5) > [1d10=5] - 1 (Antimass) = 4 > (no hits)

SPACE COMBAT:

Anti-Fighter Barrage:

Tapper > 1 Destroyer (9*2) > [2d10=9, 2] > (1 hit)

Khellendros destroys 1 fighter.

Announce Retreats: N/A

Space Combat:

Tapper:
1 Destroyer (9) > [1d10=6] > (no hits)

Khellendros:
1 Carrier (9) > [1d10=7] > (no hits)
1 Fighter (9) > [2d10=2] > (no hits)



Tapper:
1 Destroyer (9) > [1d10=7] > (no hits)

Khellendros:
1 Carrier (9) > [1d10=8] > (no hits)
1 Fighter (9) > [2d10=2] > (no hits)



Tapper:
1 Destroyer (9) > [1d10=3] > (no hits)

Khellendros:
1 Carrier (9) > [1d10=9] > (1 hit)
1 Fighter (9) > [2d10=9] > (1 hit)

Tapper destroys his destroyer.



INVADE: Mallice with 1 Mech and 1 Infantry.
EXPLORE > EC06 | Cultural Relic Fragment | ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic.

If successful,

Play:

Quote

Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods.


Gain 2 Trade Goods.




CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 10 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Vuil'Raith, 1 Hacan, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Mallice (0/3)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Dreadnaught (1 Muaat)
+ Carrier (1 L1Z1X)
+ Destroyer (1 Letnev)
+ Infantry (1 Mahact)

Other:
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods

This post has been edited by Khellendros: 06 May 2021 - 11:55 AM

"I think I've made a terrible error of judgement."
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#157 User is offline   Morgoth 

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  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 06 May 2021 - 06:04 AM

Posted Image




CY | Uprising | ACTION: | Exhaust 1 non-home planet controlled by another player. Then gain trade goods equal to its resource value. Target Lodor for 3 TG.




CURRENT STATUS

Victory Points: 2

Strategy Card: Politics
Command Pools: 2T | 2F | 1T
Goods: 0/3 C | 7TG
Relic Fragments: 0C | 0H | 2I | 0U
Action Cards: 4
Promissory Notes: 3 N'orr, 1 L1Z1X, 1 Letnev, 1 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 your command tokens.
+ Letnev support for the throne
+ Muaat alliance

This post has been edited by Morgoth: 06 May 2021 - 06:09 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#158 User is offline   Imperial Historian 

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  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 06 May 2021 - 06:08 AM

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BO | Mining Initiative | ACTION: | Gain trade goods equal to the resource value of 1 planet you control

On Muaat gain 6 TG




CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 11TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 3 Muaat 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Quann (2/1) (DMZ)
+Mecatol Rex (1/6)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
prototype warsun 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
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#159 User is offline   D'rek 

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  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 06 May 2021 - 01:20 PM

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Secondaries





Strategic Action: TRADE

> Gain 3 TG
> Replenish commodities
----> Khell uses The Stillness of Stars and captures 1 cruiser from my reinforcements
> Assign free refreshes to Tatts, Khell, Morgoth, Tapper, and IH

Transaction: Morgoth gives me 1 Sardakk PN




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 2T | 3F | 0S
Goods: 0/6 C | 27 TG
Relic Fragments: 1C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 5 Hacan, 1 Vuil'raith, 1 Sardakk
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.

This post has been edited by D'rek: 06 May 2021 - 03:47 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#160 User is offline   twelve 

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  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 06 May 2021 - 01:26 PM

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Secondary: None




Strategic Action: Warfare Remive token from Acceon/Jeol Ir place in Tactical




CURRENT STATUS

Victory Points: 2

Strategy Card: Warfare
Command Pools: 1T | 1(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 2TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Mahact,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Ixth (3/5)
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Rigel III (1/1) green
+ Vega Major (2/1)
+ Vega Minor (1/2) blue
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)


Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network
I don't know what I'm doing but it sounds good.
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