Malazan Empire: Twilight Imperium 8 : Magi's Madness - Game Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Game Thread

#161 User is offline   Tattersail_ 

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Posted 06 May 2021 - 01:43 PM

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Secondary Trade - free refresh - Khell uses my trade PN.





Trade Muatt/IH my racial in exchange for 1 TG.




Play Technology -

Research Gravity Drive

Exhaust Hope's end (3) Resculon (2) and spend 1 TG to research Super-dreadnought II




CURRENT STATUS

Victory Points: 2

Strategy Card: Technology
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 1TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 2 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card

(PROMISSORY NOTE) Muaat Support for the Throne
(FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Tattersail_: 06 May 2021 - 01:44 PM

Apt is the only one who reads this. Apt is nice.
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#162 User is offline   Tapper 

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Posted 06 May 2021 - 03:17 PM

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SECONDARY OF TRADE: Free refresh. Thanks D'rek!
SECONDARY OF TECHNOLOGY: Exhaust Arc Prima for 4 resources, pay 1 CT. Research Destroyer II.







PLAY STRATEGY; IMPERIAL.

Score the 2 unit upgrade Public Objective
Draw 1 SO.

CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 1(+2)F | 0S
Goods: 2/2 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Letnev, 1 Sardakk.
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 1 Unit Upgrade).
Type IV Drive -- unlocks Dreadnought 2.
destroyer 2

Leaders:
[S]+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.

+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).

This post has been edited by Tapper: 06 May 2021 - 05:06 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#163 User is offline   Khellendros 

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Posted 06 May 2021 - 03:36 PM






Secondary Strategic Actions:

TRADE: Refresh commodities for free.
TECHNOLOGY: Spend 1 SCT and exhaust Acheron for 4 resources. Research Vortex.




Use L1Z1X Trade PN, gain 2 TG. Return PN.

Trade 2:2 commodities with Hacan.




Component Action:

Play:

Quote

DI | Fighter Conscription | As an Action: | Place 1 fighter from your reinforcements in each system that contains 1 or more of your space docks or units that have capacity; they cannot be placed in systems that contain other players' ships.


Place 1 Fighter in each of Acheron, Sem-Lore, Lodor, and Mallice.




CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 14 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Mallice (0/3)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Dreadnaught (1 Muaat)
+ Carrier (1 L1Z1X)
+ Cruiser (1 Hacan)
+ Destroyer (1 Letnev)
+ Infantry (1 Mahact)

Other:
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods

This post has been edited by Khellendros: 06 May 2021 - 03:41 PM

"I think I've made a terrible error of judgement."
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#164 User is offline   Galactic Council 

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Posted 06 May 2021 - 08:47 PM

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Game map has been updated.
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#165 User is offline   Morgoth 

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Posted 07 May 2021 - 05:58 AM

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Trade secondary - refresh commodities for free
Tech Secondary - spend 1 CT, 1 TG and exhaust Evarra to research Psychoarchaeology - gain 1 TG through the Muaat commander.




Activate Atlas - receive 5 TG from D'rek.

D'rek plays the following action card:

Quote

DQ | Counterstroke | After a player activates a system that contains 1 of your command tokens: | Return that command token to your tactic pool.





CURRENT STATUS

Victory Points: 2

Strategy Card: Politics
Command Pools: 1T | 2F | 0T
Goods: 3/3 C | 12 TG
Relic Fragments: 0C | 0H | 2I | 0U
Action Cards: 4
Promissory Notes: 2 N'orr, 1 L1Z1X, 1 Letnev, 1 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ Letnev support for the throne
+ Muaat alliance

This post has been edited by Morgoth: 08 May 2021 - 07:17 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#166 User is offline   Imperial Historian 

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Posted 07 May 2021 - 06:43 AM

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Trade secondary gain 4 commodities
Technology secondary, -1ct exhaust fria, quann research dark energy tap, gain 1tg from commander

Imperial secondary, -1CT draw SO

Activate mallice, move warsun, destroyer, 4 fighters, mech and 1 infantry from rex invade

Trade 4 commodities for 4 TG with d'rek

Use muaat agent, build two mechs on rex exhaust abyz spend 1TG




CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 15TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)

+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Quann (2/1) (DMZ)
+Mecatol Rex (1/6)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
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#167 User is offline   D'rek 

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Posted 07 May 2021 - 11:07 AM

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Secondaries
WARFARE
TECHNOLOGY: Exhaust the Scepter of Emelpar instead of spending 1 CT; exhaust Arretze and spend 2 TG for 4 resources. Research Type IV Drive (Dreadnought II). Exhaust The Prophet's Tears to draw 1 action card.
IMPERIAL




Tactical Action


ACTIVATE the Mahact home system

MOVE
> 2 dreadnought {w/ 1 mech + 1 infantry} from Atlas
> 1 dreadnought {w/ 1 fighter} from the empty system below the Hacan homeworld

Twelve uses the following action card:

Quote

AR | Experimental Battlestation | After another player moves ships into a system during a tactical action: | Choose 1 of your space docks that is either in or adjacent to that system. That space dock uses Space Cannon 5 (x3) against ships in the active system.


Experimental Battlestation (5*3) > [3d10=1, 3, 1] > (no hits)


SPACE COMBAT n/a

INVASION

Commit 1 mech and 1 infantry to Ixth.

Bombardment: 3 dreadnoughts bombard Ixth.

Bombardment > 3 Dreadnought II (5) > [3d10=1, 1, 5] > (1 hit)

Twelve destroys 1 Crimson Legionnaire (Gain 1 Commodity).


Ground Combat:

Play Tekklar Legion:

Quote

TEKKLAR LEGION | Play at the start of an invasion combat: Apply +1 to the result of each of your unit's combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of his unit's combat rolls during this combat. Then, return this card to the N'orr player.


Ground Combat:

Twelve > 2 Crimson Legionnaires (8) > [2d10=5, 9] > (1 hit)
D'rek > 1 Mech (6), 1 Infantry (8) > [2d10=5, 7] + 1 = 6, 8 > (2 hits)

D'rek sustains damage on her mech.
Twelve destroys 1 Crimson Legionnaire (Gain 1 Commodity).
Twelve destroys 1 Crimson Legionnaire (Gain 1 Commodity).



PRODUCTION n/a



Transaction: Morgoth gives me the Tekklar Legion PN (again)
Transaction: Tapper gives me the War Funding PN




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 2T | 3F | 0S
Goods: 0/6 C | 20 TG
Relic Fragments: 1C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 5 Hacan, 1 Vuil'raith, 1 Sardakk, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)
+ Ixth (3/5)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Dreadnought II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.

This post has been edited by D'rek: 07 May 2021 - 02:23 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#168 User is offline   twelve 

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Posted 07 May 2021 - 08:26 PM

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Secondary of Technology: Exhaust Jae Mir Kan and remove an L1Z1X token from the asteroid field . Exhaust Vega Minor (1), Jeol Ir (2) Rigel III (Green Skip) and 1 TG Research Crimson Leggionaire II




Trade Muaat 3 commodities, 1 Trade good and Mahact Ceasefire PN for Muaat Racial/Nothing

Tactical Action: -1TCT Activate Everra
<Move 1 Dread, 1 Carrier from Jeol Ir/Acceon carrying 2 infantry from Acceon and 3 from Jeol Ir

<PDS: N/A

<Antifighter: N/A

<Space Combat: N/A

<Bombard

Twelve > 1 Dreadnought (5) > [1d10=1] > (no hits)

<Invade with 5 infantry

Morgoth plays the following action card:

Quote

EM | Reveal Prototype | At the start of a combat: | Spend 4 resources to research a unit upgrade technology of the same type as 1 of your units that is participating in this combat.


Morgoth exhausts Tren'lak and Quinnara for 4 resources, and uses New Albion for green tech skip (not exhausted because of Psychoarcheology) to research Infantry II.


Ground Combat:

Morgoth > 3 Infantry II (7) > [3d10=6, 7, 9] + 1 = 7, 8, 10 > (3 hits)
Twelve > 5 Crimson Legionnaire II (7) > [5d10=3, 7, 9, 2, 1] > (2 hits)

Morgoth destroys 2 infantry > [2d10=2, 10] > 1 infantry placed on race sheet to be placed on a home system planet at the start of Morgoth's next turn.
Twelve destroys 3 infantry (Gains 3 commodities, places 3 infantry on race sheet to be placed on a home system planet at the start of Twelve's next turn)

Morgoth > 1 Infantry II (7) > [1d10=9] + 1 = 10 > (1 hit)
Twelve > 2 Crimson Legionnaire II (7) > [2d10=4, 2] > (no hits)

Twelve destroys 1 Crimson Legionnaire (Converts 1 Commodity to 1 TG, places 1 infantry on race sheet to be placed on a home system planet at the start of Twelve's next turn)

Morgoth > 1 Infantry II (7) > [1d10=7] + 1 > (1 hit)
Twelve > 1 Crimson Legionnaire II (7) > [1d10=2] > (no hits)

Twelve destroys 1 Crimson Legionnaire (Gains 1 Commodity, places 1 infantry on race sheet to be placed on a home system planet at the start of Twelve's next turn)

Morgoth wins ground combat, retains control of Everra.



Exhaust BioSIms and refresh Rigel III




CURRENT STATUS

Victory Points: 2

Strategy Card: Warfare
Command Pools: 0T | 1(+1)(+1)(+1)F | 0S
Goods: 3/3 C | 1TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 4 Mahact,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Rigel III (1/1) green
+ Vega Major (2/1)
+ Vega Minor (1/2) blue
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)


Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network

This post has been edited by Galactic Council: 07 May 2021 - 10:08 PM

I don't know what I'm doing but it sounds good.
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#169 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 08 May 2021 - 01:21 PM

Posted Image

Receive 5 TG and Trade Pn from Khell.



Activate Mallice -
Move 2 dreads and 3 fighters from asteroid field via Corneeq and Resculon picking up Mech
Move 1 dread from Tarman with 1 infantry picking up 1 mech from 0.0.0 using gravity drive

Khell does not fire his PDS.

Battle sustain damage on dreads first.

Space Combat:

Anti-Fighter Barrage > N/A
Announce Retreats > N/A

Combat:

Khellendros > 1 Carrier (9), 2 Fighters (9) > [3d10=1, 10, 3] > (1 hit)
Tatts > 3 Super Dreanought II (4), 3 Fighters (9) > [6d10=9, 9, 10, 2, 3, 2] > (3 hits)

Tattersail sustains damage on one dreadnought.
Khellendros destroys his carrier and 2 fighters.

Tattersail wins space combat.


Invade with 2 mechs and 1 infantry.

Tattersail's Bombardment > 3 Super Dreadnought II (4) + Plasma Scoring (4), 2 Mechs (8) > [6d10=8, 10, 9, 6, 1, 10] > (5 hits)

Khell sustains damage on his mech, destroys his infantry (captured), destroys his mech.

Tattersail wins ground combat, takes control of Mallice.






CURRENT STATUS

Victory Points: 2

Strategy Card: Technology
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 6TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3 L1Z1X, 1 Sardakk, 1 Vul Raith
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card

+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Tattersail_: 10 May 2021 - 11:04 AM

Apt is the only one who reads this. Apt is nice.
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#170 User is offline   Tapper 

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  • Location:Delft, Holland.

Posted 08 May 2021 - 06:27 PM

Posted Image





ACTIVATE Rigel.
MOVE 2 Dreads, 1 Infantry from Bereg/Lirta. Move 1 Destroyer from Ang.
FIGHT

Space Combat:

Anti-Fighter Barrage > N/A
Announce Retreats > N/A

Combat:

Twelve > 1 Cruiser (7) > [1d10=7] > (1 hit)
Tapper > 2 Dreadnought II (5), 1 Destroyer II (8) > [3d10=3, 2, 8] > (1 hit)

Tapper sustains damage on 1 dreadnought.
Twelve destroys his cruiser.

Tapper wins space combat.

Gain 1 TG through the Commander.

INVADE Rigel III with 1 Infantry.
ESTABLISH CONTROL



CURRENT STATUS

Victory Points: 3

Strategy Card: Imperial
Command Pools: 0T | 1(+2)F | 0S
Goods: 2/2 C | 4TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 4 Letnev, 1 Sardakk.
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Type IV Drive -- unlocks Dreadnought 2.
destroyer 2

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).

Edited to add the Commander ability.

This post has been edited by Tapper: 09 May 2021 - 08:36 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#171 User is offline   Galactic Council 

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Posted 08 May 2021 - 07:59 PM

Posted Image

Game map has been updated.
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#172 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 10 May 2021 - 10:29 AM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Trade cultural relic fragment to Hacan, receive 2TG and Letnev War Funding PN.




Tactical Action:

ACTIVATE: Lodor.
PRODUCTION: Exhaust Kraag and spend 5TG. Build The Terror Between, 1 Dreadnaught (Amalgamation - return Muaat Dreadnaught), 1 Infantry (Amalgamation) for 7 resources (Sarween Tools).

Exhaust Self Assembly Routines and place 1 Mech on Lodor.




CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 7 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 4 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Carrier (1 L1Z1X)
+ Cruiser (1 Hacan)
+ Destroyer (1 Letnev)
+ Infantry (1 Mahact)

Other:

This post has been edited by Khellendros: 10 May 2021 - 10:31 AM

"I think I've made a terrible error of judgement."
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#173 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 10 May 2021 - 11:41 AM

Posted Image




Trade 3 commodities for 3 TG with D'rek.

Activate Sardakk - Exhaust Starpoint (3) Primor (2) and 4 tg for 9 resources - Build 2 Dreadnoughts (8) and 2 fighters (1)

Exhaust agent to place 2 GF on Tren'Lak




CURRENT STATUS

Victory Points: 2

Strategy Card: Politics
Command Pools: 0T | 2F | 0T
Goods: 0/3 C | 11 TG
Relic Fragments: 0C | 0H | 2I | 0U
Action Cards: 4
Promissory Notes: 2 N'orr, 1 L1Z1X, 1 Letnev, 1 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)

+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ Letnev support for the throne
+ Muaat alliance

This post has been edited by Morgoth: 10 May 2021 - 12:12 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#174 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 10 May 2021 - 06:25 PM

Posted Image



Recieve 3 commodities, 1 PN from Twelve, give Twelve my racial

Activate Atlas

Move warsun, 4 fighters, 2 mechs from mecatol rex to atlas, move carrier 1 infantry from quann

Drek uses the following action card:

Quote

CO | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Drek retreats to the asteroid field with 1 carrier, 3 fighters, 1 infantry.

Space combat ends in a draw.


Bombard, invade etc


IH's Bombardment > 1 Prototype War Sun II (3*3) + Plasma Scoring (3) > [4d10=6, 7, 9, 6] > (4 hits)

Drek destroys 1 infantry.

IH takes control of Atlas. Drek's Space Dock is destroyed.






CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 22TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X 2 Mahact
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)

+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Quann (2/1) (DMZ)
+Mecatol Rex (1/6)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

This post has been edited by Galactic Council: 10 May 2021 - 11:58 PM

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#175 User is offline   D'rek 

  • Consort of High House Mafia
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  • Joined: 08-August 07
  • Location::

Posted 10 May 2021 - 06:40 PM

Posted Image

Tactical Action


ACTIVATE the empty system south of Lisis/Velnor

MOVE
> 1 cruiser from the empty system adjacent to the Hacan homeworlds

SPACE COMBAT n/a
INVASION n/a
PRODUCTION n/a

Dark Energy Tap -> Explore the frontier token -> FD03 | Enigmatic Device | Place this card faceup in your play area. ACTION: You may spend 6 resources and purge this card to research 1 technology.





CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 3F | 0S
Goods: 0/6 C | 18 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 4
Promissory Notes: 5 Hacan, 1 Vuil'raith, 1 Sardakk
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Ixth (3/5)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Dreadnought II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.

This post has been edited by Galactic Council: 11 May 2021 - 12:01 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#176 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 10 May 2021 - 09:05 PM

Posted Image




Secondary: None





Component Action: -FIRES OF THE GASHLAI | ACTION: Remove 1 token from the Muaat player's fleet pool and return it to his reinforcements. Then, gain your war sun unit upgrade technology card. Then, return this card to the Muaat player.


Exhaust Predictive Intelligence Move 1 CT from Fleet to Tactical




CURRENT STATUS

Victory Points: 2

Strategy Card: Warfare
Command Pools: 1T | 0(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 1TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 3 Mahact,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Vega Major (2/1)
+ Vega Minor (1/2) blue
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)


Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II
+ Warsun

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network


I don't know what I'm doing but it sounds good.
0

#177 User is offline   Galactic Council 

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  • Joined: 30-April 13

Posted 11 May 2021 - 12:12 AM

Posted Image

Game map has been updated.
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#178 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 11 May 2021 - 05:52 AM

Posted Image




Trade Drek the AC mentioned in my PM. Receive Hacan Racial PN.




+ TRADE CONVOYS | ACTION: Place this card face-up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.

CURRENT STATUS

Victory Points: 2

Strategy Card: Technology
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 6TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3 L1Z1X, 1 Sardakk, 1 Vul Raith
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card

+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (PROMISSORY NOTE) TRADE CONVOYS | ACTION: Place this card face-up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Galactic Council: 11 May 2021 - 05:42 PM

Apt is the only one who reads this. Apt is nice.
0

#179 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,675
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 11 May 2021 - 12:28 PM

Posted Image

Trade AC to D'rek, intended for Tatts.





PASS


CURRENT STATUS

Victory Points: 3

Strategy Card: Imperial
Command Pools: 0T | 1(+2)F | 0S
Goods: 2/2 C | 4TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 4 Letnev, 1 Sardakk.
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Type IV Drive -- unlocks Dreadnought 2.
destroyer 2

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
Everyone is entitled to his own wrong opinion. - Lizrad
0

#180 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 11 May 2021 - 03:02 PM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Component Action:

Exhaust Vortex. Capture 1 L1Z1X Dreadnaught.




CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 7 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 4 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Dreadnaught (1 L1Z1X)
+ Carrier (1 L1Z1X)
+ Cruiser (1 Hacan)
+ Destroyer (1 Letnev)
+ Infantry (1 Mahact)

Other:

This post has been edited by Khellendros: 11 May 2021 - 03:02 PM

"I think I've made a terrible error of judgement."
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