Diplomacy Secondary - SCT ready 0.0.0 and Hope's End
Technology Secondary - Exhaust tarmann and spend 2 TG to research Antimass Deflectors
Activate 0.0.0 - Exhaust Agent to replace 1 infantry with 1 Mech
Exhaust 0.0.0 and Hope's end for 8 resources and use Sarween Tools
Build 2 dreadnoughts and 1 destroyer
Unlock Commander
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 2/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 3 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets;
Arinam (1/2)
Meer (0/4, red tech)
Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Leaders:
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
(PROMISSORY NOTE) Muaat Support for the Throne
(FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.
This post has been edited by Tattersail_: 29 April 2021 - 07:18 AM