Activate Quann, -1CT move carrier, 1 infantry (from xanhact) to quann
Invade and explore > EC10 | Demilitarized Zone | ATTACH: | Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area. ATTACH: Units cannot be committed to, produced on, or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.
Trade 2 TG to Tatts recieve 1 hazardous relic fragment
Trade 1 cultural fragment and 2 TG to morgoth for 1 hazardous fragment and 2 commodities
CURRENT STATUS
Victory Points: 1
Strategy Card: TRADE
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 4TG
Relic Fragments: 0C | 3H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2)
+ Xanhact (0/1)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
Leaders:+ Umbat (AGENT) --
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
(PROMISSORY NOTE) L1Z1X sftt
This post has been edited by Galactic Council: 26 April 2021 - 05:12 PM