Malazan Empire: Twilight Imperium 8 : Magi's Madness - Game Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Game Thread

#81 User is offline   Imperial Historian 

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Posted 26 April 2021 - 01:52 PM

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Activate Quann, -1CT move carrier, 1 infantry (from xanhact) to quann

Invade and explore > EC10 | Demilitarized Zone | ATTACH: | Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area. ATTACH: Units cannot be committed to, produced on, or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.

Trade 2 TG to Tatts recieve 1 hazardous relic fragment
Trade 1 cultural fragment and 2 TG to morgoth for 1 hazardous fragment and 2 commodities




CURRENT STATUS

Victory Points: 1

Strategy Card: TRADE
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 4TG
Relic Fragments: 0C | 3H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2)
+ Xanhact (0/1)
+Quann (2/1) (DMZ)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own


Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
(PROMISSORY NOTE) L1Z1X sftt

This post has been edited by Galactic Council: 26 April 2021 - 05:12 PM

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#82 User is offline   Tapper 

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Posted 26 April 2021 - 02:06 PM

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SECONDARY OF CONSTRUCTION: Build Space Dock on Lirta IV.





Play WARFARE. Remove CT from Bereg/Lirta, place in Tactical.

CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 1(+2)F | 2S
Goods: 0/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 6 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Everyone is entitled to his own wrong opinion. - Lizrad
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#83 User is offline   D'rek 

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Posted 26 April 2021 - 02:09 PM

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Secondaries:
CONSTRUCTION: -1 CT and place it in Atlas system. Build a space dock on Atlas.
WARFARE: -1 CT. Build 1 dreadnought, 1 mech, 2 infantry in the Hacan home system. Exhaust Arretze, Atlas, and Hercant and use Sarween Tools for 7 resources.




Component Action

ACTION: | Purge 3 of your hazardous relic fragments to gain 1 relic.

Draw 1 relic -> RD10 | The Prophet's Tears | When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.





CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 0S
Goods: 0/6 C | 2 TG
Relic Fragments: 1C | 0H | 1I | 0U
Action Cards: 4
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)
+ Ashtroth (2/0)
+ Loki (1/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#84 User is offline   Tattersail_ 

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Posted 26 April 2021 - 02:40 PM

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Secondaries - Warfare spend 1 SCT and exhaust 0.0.0 produce 1 dreadnought, 2 fighters and 2 infantry with Sarween Tools



Play Leadership and exhaust Arinam/Meer to gain 5 CT, place 2 in tactical, 1 in fleet and 2 in strategy



Trade IH my racial PN.




CURRENT STATUS

Victory Points: 2

Strategy Card: Leadership
Command Pools: 2T | 3F | 2S
Goods: 0/2 C | 2TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 3 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)

Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)





Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.






Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- {LOCKED: Have 4 Dreadnoughts on the Board} Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.


Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card

(PROMISSORY NOTE) Muaat Support for the Throne
(FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.
Apt is the only one who reads this. Apt is nice.
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#85 User is offline   Morgoth 

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Posted 26 April 2021 - 02:48 PM

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Construction secondary - spend 1 ST to build a PDS on Primor.
Leadership Secondary - Exhaust Centauri, Gral and New Albion for 6 influence to gain 2 tokens 2/0/0.





Component Action : Purge 3 cultural relic fragments to gain one relic

RD01 | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 your command tokens.




CURRENT STATUS

Victory Points: 0

Strategy Card: Diplomacy
Command Pools: 2T | 2F | 1S
Goods: 0/3 C | 3TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 1
Promissory Notes: 5 N'orr, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)

Technologies:


Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 your command tokens.

This post has been edited by Galactic Council: 26 April 2021 - 05:23 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#86 User is offline   Galactic Council 

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Posted 26 April 2021 - 05:25 PM

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#87 User is offline   Khellendros 

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Posted 26 April 2021 - 10:28 PM

Attached File  OWsnyNE.png (152.62K)
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Secondary Strategic Actions:

CONSTRUCTION: Spend 1 SCT and build PDS on Siig.
LEADERSHIP: Exhaust Qucen'n and Rarron for 6 influence, gain 2 CTs.




Strategic Action:

Play POLITICS. Make Tattersail the Speaker. Gain 2 action cards. Look at top two agendas. Keep both agendas.




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 1 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:

+ Carrier (1 L1Z1X)

Other:

This post has been edited by Khellendros: 27 April 2021 - 12:30 AM

"I think I've made a terrible error of judgement."
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#88 User is offline   twelve 

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Posted 26 April 2021 - 11:29 PM

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Secondary of Leadership: Exhaust Joel Ir (3), Vega Mino(2) and Rigel III (1) gain 2 CT place in Tactical

Secondary of Politics: -1SCT Draw 2 action cards




Sell Industrial fragment: Gain 2 TG from Morgoth

Tactical Action: -1TCT Activate Kraag/Sig
<Move 1 dread and 1 infantry from Ixth

<pds

Khell's Space Cannon Offense > 1 PDS (6) > [1d10=4] > (no hits)

<space combat

Khell > 1 Carrier (9) > [1d10=3] > (no hits)
Twelve > 1 Dreadnought (5) > [1d10=7] > (1 hit)

Khell destroys 1 carrier

Twelve wins space combat > +1 Vuil'Raith token to Twelve's Fleet Pool


<Invade Siig

Bombardment > N/A

Ground Combat:

Khell's Space Cannon Defense > 1 PDS (6) > [1d10=5] > (no hits)

Khell > 1 Infantry (8) > [1d10=9] > (1 hit)
Twelve > 1 Crimson Legionnaire (8) > [1d10=2] > (no hits)

Twelve destroys 1 infantry.

Khell retains control of Siig.


Twelve gains 1 commodity




CURRENT STATUS

Victory Points: 0

Strategy Card: Construction
Command Pools: 2T | 3(+1)F | 0S
Goods: 1/3 C | 2TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 6
Promissory Notes: 5 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ixth (3/5)
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Rigel III (1/1) green
+ Vega Major (2/1)
+ Vega Minor (1/2) blue

Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- {LOCKED: Have 2 other factions' command tokens in your fleet pool} During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.

This post has been edited by twelve: 28 April 2021 - 06:35 PM

I don't know what I'm doing but it sounds good.
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#89 User is offline   Galactic Council 

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Posted 27 April 2021 - 01:38 AM

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#90 User is offline   Imperial Historian 

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Posted 27 April 2021 - 04:54 AM

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Component faction, convert 3 hazardous relics into a relic

RD12 | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.





CURRENT STATUS

Victory Points: 1

Strategy Card: TRADE
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 4TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2)
+ Xanhact (0/1)
+Quann (2/1) (DMZ)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own


Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.

[/quote]

This post has been edited by Galactic Council: 27 April 2021 - 06:16 AM

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#91 User is offline   Tapper 

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Posted 27 April 2021 - 06:55 AM

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SECONDARY OF LEADERSHIP: Exhaust Lirta IV, gain 1 CT in Tactical.





ACTIVATE Rigel
MOVE 1 Carrier, 2 Infantry to Rigel from Ang.
INVADE Rigel I, Rigel II with one Infantry each.
ESTABLISH CONTROL on both planets.
EXPLORE both planets:

Rigel I > EH16 | Rich World | ATTACH: | This planet's resource value is increased by 1.

Rigel II > EI18 | Local Fabricators | You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to place 1 mech from your reinforcements on this planet.

CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 1(+2)F | 2S
Goods: 1/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 6 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)

+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1) (Rich World)
+ Rigel II (1/2)


Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:

This post has been edited by Galactic Council: 27 April 2021 - 04:28 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#92 User is offline   D'rek 

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Posted 27 April 2021 - 12:04 PM

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Secondaries:
LEADERSHIP: Exhaust Kamdorn, Torkan, Mehar Xull, Velnor, and Lisis, and spend 2 TG for 12 influence. Gain 4 CT: +2T/0F/+2S
POLITICS: -1 CT. Draw 2 action cards.




Component Action

Quote

EG | Exploration Probe | ACTION: | Explore a frontier token in an anomaly that contains or is adjacent to a system that contains 1 or more of your ships.


Select the asteroid field next to Tequ'ran/Torkan.

Frontier Explore > FD08 | Merchant Station | You may replenish your commodities, or you may convert your commodities to trade goods.


Transaction: Give IH an action card and 6 commodities. IH gives me 4 TG.

Transaction: Give Khell 2 TG. Khell gives me 1 cultural relic fragment.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 3T | 2F | 1S
Goods: 0/6 C | 2 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 4
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)
+ Ashtroth (2/0)
+ Loki (1/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.

This post has been edited by D'rek: 27 April 2021 - 05:15 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#93 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 27 April 2021 - 01:10 PM

Posted Image


Activate Arinam and Meer.

Move dreadnought, 1 fighter and 1 infantry from 0.0.0

Invade meer with 1 infantry.





CURRENT STATUS

Victory Points: 2

Strategy Card: Leadership
Command Pools: 1T | 3F | 2S
Goods: 0/2 C | 2TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 3 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)

Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)





Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.






Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- {LOCKED: Have 4 Dreadnoughts on the Board} Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.


Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card

(PROMISSORY NOTE) Muaat Support for the Throne
(FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Tattersail_: 27 April 2021 - 01:48 PM

Apt is the only one who reads this. Apt is nice.
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#94 User is offline   Galactic Council 

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Posted 27 April 2021 - 04:27 PM

Posted Image

Game map has been updated.
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#95 User is offline   Morgoth 

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  • Joined: 24-January 03
  • Location:the void

Posted 28 April 2021 - 05:26 AM

Posted Image




Play diplomacy on Evarra- Refresh Evarra and Centauri




CURRENT STATUS

Victory Points: 0

Strategy Card: Diplomacy
Command Pools: 2T | 2F | 1S
Goods: 0/3 C | 3TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 1
Promissory Notes: 5 N'orr, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)

Technologies:


Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 your command tokens.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#96 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 28 April 2021 - 11:03 AM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Tactical Action:

ACTIVATE: Lodor.
PRODUCTION:

Play:

Quote

DU | War Machine | When 1 or more of your units use PRODUCTION: | Apply +4 to the total Production value of your units and reduce the combined cost of the produced units by 1.


Exhaust Lodor and spend 3 trade goods for 6 resources. Build 1 Carrier, 6 Fighters, 4 Infantry (Sarween Tools and War Machine discount, Commander ability).

Exhaust Self Assembly Routines to place 1 Mech on Lodor.




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 0T | 2F | 1S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:

+ Carrier (1 L1Z1X)
+ Infantry (1 Mahact)

Other:

This post has been edited by Khellendros: 28 April 2021 - 02:42 PM

"I think I've made a terrible error of judgement."
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#97 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 28 April 2021 - 02:02 PM

Posted Image




Secondary of Diplomacy: Exhaust Jae Mir Kan Remove token from Arnor/Lor. Refresh Ixth and Acceon




Tactical Action: -1TCT Activate Rigel system

<Give Tapper 1 commodity

< move 1 cruiser from Ixth and 1 from Acceon/Joel Ir

Space Combat:

Tapper uses his agent:

Quote

+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.


Anti-Fighter Barrage > N/A
Announce Retreats > N/A

Tapper > 1 Carrier (9) + 1 > [1d10=4, 2] > (no hits)
Twelve > 2 Cruisers (7) > [2d10=6, 4] > (no hits)

Announce Retreats > Tapper Announces a Retreat

Tapper > 1 Carrier (9) > [1d10=7] > (no hits)
Twelve > 2 Cruisers (7) > [2d10=7, 4] > (1 hit)

Tapper destroys 1 carrier.

Twelve wins Space Combat. A Letnev token is added to Twelve's Fleet Supply.

Twelve's Commander is now unlocked.








CURRENT STATUS

Victory Points: 0

Strategy Card: Construction
Command Pools: 1T | 3(+1)(+1)F | 0S
Goods: 0/3 C | 2TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 6
Promissory Notes: 5 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ixth (3/5)
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Rigel III (1/1) green
+ Vega Major (2/1)
+ Vega Minor (1/2) blue

Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.

This post has been edited by twelve: 28 April 2021 - 06:37 PM

I don't know what I'm doing but it sounds good.
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#98 User is offline   Imperial Historian 

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  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 28 April 2021 - 02:59 PM

Posted Image

Diplomacy secondary, -1CT refresh Muaat and quann






Component Action Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
on Muaat
Give D'rek 6TG






CURRENT STATUS

Victory Points: 1

Strategy Card: TRADE
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Muaat 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2)
+ Xanhact (0/1)
+Quann (2/1) (DMZ)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own


Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
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#99 User is offline   Tapper 

  • Lover of High House Mafia
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  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 28 April 2021 - 05:03 PM

Posted Image




SECONDARY OF DIPLOMACY: Refresh Ang, Bereg





Activate the empty space between Bereg/Lirta, Mecatol and Everra. Move a carrier and 2 fighters to the hex.

Exchange SFtT with the Sardakk.

CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 1T | 1(+2)F | 1S
Goods: 0/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Letnev, 1 Sardakk.
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
Rigel I
+ Rigel II


Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne

Edited to /s Lirta.

This post has been edited by Tapper: 29 April 2021 - 05:04 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#100 User is offline   D'rek 

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  • Joined: 08-August 07
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Posted 28 April 2021 - 05:06 PM

Posted Image

Secondaries:
DIPLOMACY




Strategic Action: TECHNOLOGY

> Exhaust The Prophet's Tears to ignore 1 green prerequisite. Research Hypermetabolism.
> Exhaust Tequ'ran and spend 4 TG for 6 resources. Research Dark Energy Tap.
> Become hyperactive dark energy cat.





CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 3T | 2F | 1S
Goods: 0/6 C | 4 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 4
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)
+ Ashtroth (2/0)
+ Loki (1/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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