Malazan Empire: Twilight Imperium 8 : Magi's Madness - Game Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Game Thread

#41 User is offline   Galactic Council 

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Posted 21 April 2021 - 04:22 PM

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Game Map has been updated.
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#42 User is offline   Morgoth 

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Posted 21 April 2021 - 05:27 PM

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Warfare Primary- remove token from Centauri Gral and return it to tactical





CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 0TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 0
Promissory Notes: 6 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)

+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B

Technologies:


Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system

+ (COMMANDER) -- {LOCKED: Control 5 planets in non home systems} -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#43 User is offline   Tapper 

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Posted 21 April 2021 - 06:01 PM

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Secondary of Warfare: pay 1 CT, exhaust Prima Arc (4), Wren Terra (2), Bereg (3) and 1 TG for 10 resources. Build 1 Dreadnought, 2 Infantry, 1 Carrier and 2 Destroyers. Unlock the Commander: 5 non-fighter ships present in the HS.




ACTIVATE Ang.
MOVE 1 Dreadnought, 1 Carrier, 2 Infantry, 1 Destroyer to Ang.
INVADE Ang with 1 Infantry.
ESTABLISH CONTROL yep.
EXPLORE

EI05 | Biotic Research Facility | ATTACH: | This planet has a green technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.

Resource/Influence increased by 1 each






CURRENT STATUS

Victory Points: 0

Strategy Card: Technology
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes:
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)


Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.

+ Rear Admiral Farran (COMMANDER) -- {UNLOCKED: Have 5 non-fighter ships in 1 system} After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.

+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:

This post has been edited by Galactic Council: 21 April 2021 - 07:20 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#44 User is offline   Tattersail_ 

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Posted 21 April 2021 - 06:54 PM

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Trade Racial PN to Muatt




Activate 0.0.0

Exhaust agent to replace 1 infantry with 1 mech

Spend 2 tg to produce 1 carrier with Sarween Tools.










CURRENT STATUS

Victory Points: 1

Strategy Card: Imperial
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 4 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip)





Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.






Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- {LOCKED: Have 4 Dreadnoughts on the Board} Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.


Other; Muat Support for the Throne

This post has been edited by Tattersail_: 22 April 2021 - 05:45 AM

Apt is the only one who reads this. Apt is nice.
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#45 User is offline   D'rek 

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Posted 21 April 2021 - 07:09 PM

Posted Image[/url]

PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: Leadership
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 4TG
Relic Fragments: 1C | 1H | 0I | 0U
Action Cards: 0
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2)
+ Xanhact (0/1)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development


Leaders:<br style="color: rgb(255, 255, 255); font-size: 13px; background-color: rgb(34, 34, 34);">+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:

This post has been edited by Galactic Council: 21 April 2021 - 10:22 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#46 User is offline   D'rek 

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Posted 21 April 2021 - 07:10 PM

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Secondaries:
WARFARE: -1 CT. Produce 2 dreadnoughts and 2 infantry. Spend 8 TG and use Sarween Tools.




Tactical Action

ACTIVATE Atlas system

MOVE
> 2 dreadnought {w/ 1 infantry each} from the Hacan home system

SPACE COMBAT n/a

INVASION

Commit 2 infantry to Atlas.

Atlas:

No ground combat. Establish control.
Explore (hazardous) Atlas -> EH12 | Hazardous Relic Fragment | ACTION: | Purge 3 of your hazardous relic fragments to gain 1 relic.
(Volatile Fuel Source: Yes remove 1 infantry; Core Mine: No.)



PRODUCTION n/a





CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 0T | 3F | 1S
Goods: 0/6 C | 0 TG
Relic Fragments: 0C | 2H | 1I | 0U
Action Cards: 2
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:

This post has been edited by D'rek: 21 April 2021 - 07:54 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#47 User is offline   Galactic Council 

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Posted 21 April 2021 - 08:05 PM

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Game Map has been updated.
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#48 User is offline   Khellendros 

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Posted 21 April 2021 - 08:36 PM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Secondary Strategic Actions:

WARFARE: Spend 1 SCT and spend 3 TG. Build 1 Carrier (Amalgamation - return 1 Mahact Carrier), 1 Destroyer, 4 Infantry, 1 Fighter (Sarween Tools and That Which Molds Flesh) on Acheron.

Exhaust Self Assembly Routines to place 1 Mech on Acheron.




PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 5 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:

Other:

This post has been edited by Khellendros: 21 April 2021 - 08:37 PM

"I think I've made a terrible error of judgement."
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#49 User is offline   twelve 

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Posted 21 April 2021 - 09:04 PM

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Secondary: None




PASS:





CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 3
Promissory Notes: 6 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ixth (3/5)
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Rigel III (1/1) green

Technologies:

+ Bio Sims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- {LOCKED: Have 2 other factions' command tokens in your fleet pool} During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:
I don't know what I'm doing but it sounds good.
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#50 User is offline   Morgoth 

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Posted 22 April 2021 - 05:06 AM

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Activate Primor - Move Cruiser, carrier, and mech from Centauri Gral.

Invade and claim The Atrament.

Explore > EC09 | Cultural Relic Fragment | ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic.


Immediately exhaust the Atrament to place 2 GFs on Primor.

Unlock commander





CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0TG
Relic Fragments: 1C | 1H | 0I | 0U
Action Cards: 0
Promissory Notes: 6 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)

+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L

Technologies:


Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system

+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control

This post has been edited by Galactic Council: 22 April 2021 - 02:45 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#51 User is offline   Morgoth 

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Posted 22 April 2021 - 05:07 AM

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Pass




CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0TG
Relic Fragments: 1C | 1H | 0I | 0U
Action Cards: 0
Promissory Notes: 6 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)

+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L

Technologies:


Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system

+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control

This post has been edited by Galactic Council: 23 April 2021 - 01:15 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#52 User is offline   Imperial Historian 

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Posted 22 April 2021 - 05:56 AM

Posted Image[/url]




Score no PO
Gain 3 CT (+1 from L1 racial) (1/0/2)
Gain 1 action card




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 3T | 3F | 3S
Goods: 0/4 C | 4TG
Relic Fragments: 1C | 1H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2)
+ Xanhact (0/1)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own


Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
(PROMISSORY NOTE) L1Z1X sftt

This post has been edited by Galactic Council: 22 April 2021 - 03:33 PM

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#53 User is offline   Morgoth 

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Posted 22 April 2021 - 07:36 AM

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Score no PO
gain two tokens 2/0/0
redistribute tokens 0/-1/+1
Draw 1 AC

Refresh, return and so on




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/3 C | 0TG
Relic Fragments: 1C | 1H | 0I | 0U
Action Cards: 1
Promissory Notes: 6 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L

Technologies:


Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control

This post has been edited by Galactic Council: 23 April 2021 - 01:15 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#54 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 22 April 2021 - 08:20 AM

Posted Image

Status Phase - Score SO

Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.




Gain 2 CT - Place both in tactical rearrange tokens.
Draw 2 action cards
Ready planets
Return strategy



CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 4 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip)





Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.






Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- {LOCKED: Have 4 Dreadnoughts on the Board} Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.


Other; Muat Support for the Throne
Apt is the only one who reads this. Apt is nice.
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#55 User is offline   Tapper 

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Posted 22 April 2021 - 11:18 AM

Posted Image




No scores.
Reorganize CT: 1/3/0 --> 1/1/2
Gain 2 CT: +1/0/+1 --> 2/1/3 (fleet capacity = 3)

Draw 1 action card

Refresh, return et cetera




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 1(+2)F | 3S
Goods: 0/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 6 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:

This post has been edited by Galactic Council: 22 April 2021 - 03:04 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#56 User is offline   twelve 

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Posted 22 April 2021 - 01:58 PM

Posted Image




Status Phase:




Score Objective: NA
<Gain 2 CT place both in Tactical
<Draw 1 action card
<Refresh planet, Tech and Agent
<return Trade





CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 0TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 4
Promissory Notes: 6 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ixth (3/5)
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Rigel III (1/1) green

Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- {LOCKED: Have 2 other factions' command tokens in your fleet pool} During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

This post has been edited by Galactic Council: 22 April 2021 - 03:35 PM

I don't know what I'm doing but it sounds good.
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#57 User is offline   Khellendros 

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Posted 22 April 2021 - 02:13 PM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Status Phase:

SCORE OBJECTIVES: None.
GAIN AND REDISTRIBUTE TOKENS: Gain 2 tokens, redistribute 2/2/1.
GAIN CARDS: Draw 1 action card.
READY: Planets, Agent, Technology.
RETURN STRATEGY CARD: Return CONSTRUCTION.




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 0 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:

Other:

This post has been edited by Khellendros: 22 April 2021 - 02:15 PM

"I think I've made a terrible error of judgement."
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#58 User is offline   D'rek 

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Posted 22 April 2021 - 02:23 PM

Posted Image

Status Phase
> Gain 2 CTs
> Rearrange CTs
> Draw 2 Action Cards
> Ready Planets/Agent/Tech/etc
> Return strategy card




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/6 C | 0 TG
Relic Fragments: 0C | 2H | 1I | 0U
Action Cards: 4
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#59 User is offline   Galactic Council 

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Posted 22 April 2021 - 02:49 PM

Posted Image

Round 2 - Strategy Phase

D'rek is the Speaker. Order of selection is Drek > Tattersail > Khellendros > Twelve > Morgoth > Tapper > Imperial Historian

The following Public Objective is revealed:

Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.

This post has been edited by Galactic Council: 22 April 2021 - 04:01 PM

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#60 User is offline   D'rek 

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Posted 22 April 2021 - 02:51 PM

Posted Image

Strategy Phase

Select TECHNOLOGY strategy





CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 2T | 2F | 2S
Goods: 0/6 C | 0 TG
Relic Fragments: 0C | 2H | 1I | 0U
Action Cards: 4
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

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