Twilight Imperium 8 : Magi's Madness - Game Thread
#42
Posted 21 April 2021 - 05:27 PM
Warfare Primary- remove token from Centauri Gral and return it to tactical
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 0TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 0
Promissory Notes: 6 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Quinarra (3/1)
Technologies:
Leaders:
+ (COMMANDER) -- {LOCKED: Control 5 planets in non home systems} -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.
Other:
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#43
Posted 21 April 2021 - 06:01 PM
Secondary of Warfare: pay 1 CT, exhaust Prima Arc (4), Wren Terra (2), Bereg (3) and 1 TG for 10 resources. Build 1 Dreadnought, 2 Infantry, 1 Carrier and 2 Destroyers. Unlock the Commander: 5 non-fighter ships present in the HS.
ACTIVATE Ang.
MOVE 1 Dreadnought, 1 Carrier, 2 Infantry, 1 Destroyer to Ang.
INVADE Ang with 1 Infantry.
ESTABLISH CONTROL yep.
EXPLORE
EI05 | Biotic Research Facility | ATTACH: | This planet has a green technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Resource/Influence increased by 1 each
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes:
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
Technologies:
Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- {UNLOCKED: Have 5 non-fighter ships in 1 system} After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.
Other:
This post has been edited by Galactic Council: 21 April 2021 - 07:20 PM
Everyone is entitled to his own wrong opinion. - Lizrad
#44
Posted 21 April 2021 - 06:54 PM
Trade Racial PN to Muatt
Activate 0.0.0
Exhaust agent to replace 1 infantry with 1 mech
Spend 2 tg to produce 1 carrier with Sarween Tools.
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 4 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets;
Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other; Muat Support for the Throne
This post has been edited by Tattersail_: 22 April 2021 - 05:45 AM
Apt is the only one who reads this. Apt is nice.
#45
Posted 21 April 2021 - 07:09 PM
[/url]
PASS
CURRENT STATUS
Victory Points: 0
Strategy Card: Leadership
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 4TG
Relic Fragments: 1C | 1H | 0I | 0U
Action Cards: 0
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Muaat (4/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2)
+ Xanhact (0/1)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development
Leaders:<br style="color: rgb(255, 255, 255); font-size: 13px; background-color: rgb(34, 34, 34);">+ Umbat (AGENT) --ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
PASS
CURRENT STATUS
Victory Points: 0
Strategy Card: Leadership
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 4TG
Relic Fragments: 1C | 1H | 0I | 0U
Action Cards: 0
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2)
+ Xanhact (0/1)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development
Leaders:<br style="color: rgb(255, 255, 255); font-size: 13px; background-color: rgb(34, 34, 34);">+ Umbat (AGENT) --
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
This post has been edited by Galactic Council: 21 April 2021 - 10:22 PM
#46
Posted 21 April 2021 - 07:10 PM
Secondaries:
WARFARE: -1 CT. Produce 2 dreadnoughts and 2 infantry. Spend 8 TG and use Sarween Tools.
Tactical Action
ACTIVATE Atlas system
MOVE
> 2 dreadnought {w/ 1 infantry each} from the Hacan home system
INVASION
Commit 2 infantry to Atlas.
Atlas:
No ground combat. Establish control.
Explore (hazardous) Atlas -> EH12 | Hazardous Relic Fragment | ACTION: | Purge 3 of your hazardous relic fragments to gain 1 relic.
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/6 C | 0 TG
Relic Fragments: 0C | 2H | 1I | 0U
Action Cards: 2
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Leaders:
+
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
This post has been edited by D'rek: 21 April 2021 - 07:54 PM
#48
Posted 21 April 2021 - 08:36 PM
OWsnyNE.png (152.62K)
Number of downloads: 0
Secondary Strategic Actions:
WARFARE: Spend 1 SCT and spend 3 TG. Build 1 Carrier (Amalgamation - return 1 Mahact Carrier), 1 Destroyer, 4 Infantry, 1 Fighter (Sarween Tools and That Which Molds Flesh) on Acheron.
Exhaust Self Assembly Routines to place 1 Mech on Acheron.
PASS
CURRENT STATUS
Victory Points: 0
Strategy Card:CONSTRUCTION
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 5 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Acheron (4/0)
+Qucen’n (1/2)
+Rarron (0/4) (Tomb of Emphidia)
+Lodor (3/1)
Technologies:
+Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Leaders:
+The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.
Captured Units:
Other:
Number of downloads: 0
Secondary Strategic Actions:
WARFARE: Spend 1 SCT and spend 3 TG. Build 1 Carrier (Amalgamation - return 1 Mahact Carrier), 1 Destroyer, 4 Infantry, 1 Fighter (Sarween Tools and That Which Molds Flesh) on Acheron.
Exhaust Self Assembly Routines to place 1 Mech on Acheron.
PASS
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 5 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
Technologies:
+
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Leaders:
+
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+
Captured Units:
Other:
This post has been edited by Khellendros: 21 April 2021 - 08:37 PM
"I think I've made a terrible error of judgement."
#49
Posted 21 April 2021 - 09:04 PM
Secondary: None
PASS:
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 3
Promissory Notes: 6 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
Technologies:
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Leaders:
+ Il Na Viroset (COMMANDER) -- {LOCKED: Have 2 other factions' command tokens in your fleet pool}
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
I don't know what I'm doing but it sounds good.
#50
Posted 22 April 2021 - 05:06 AM
Activate Primor - Move Cruiser, carrier, and mech from Centauri Gral.
Invade and claim The Atrament.
Explore > EC09 | Cultural Relic Fragment | ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic.
Immediately exhaust the Atrament to place 2 GFs on Primor.
Unlock commander
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0TG
Relic Fragments: 1C | 1H | 0I | 0U
Action Cards: 0
Promissory Notes: 6 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Quinarra (3/1)
Technologies:
Leaders:
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.
Other:
This post has been edited by Galactic Council: 22 April 2021 - 02:45 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#51
Posted 22 April 2021 - 05:07 AM
Pass
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0TG
Relic Fragments: 1C | 1H | 0I | 0U
Action Cards: 0
Promissory Notes: 6 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Quinarra (3/1)
Technologies:
Leaders:
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.
Other:
This post has been edited by Galactic Council: 23 April 2021 - 01:15 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#52
Posted 22 April 2021 - 05:56 AM
[/url]
Score no PO
Gain 3 CT (+1 from L1 racial) (1/0/2)
Gain 1 action card
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 3T | 3F | 3S
Goods: 0/4 C | 4TG
Relic Fragments: 1C | 1H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Muaat (4/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2)
+ Xanhact (0/1)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
(PROMISSORY NOTE) L1Z1X sftt
Score no PO
Gain 3 CT (+1 from L1 racial) (1/0/2)
Gain 1 action card
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 3T | 3F | 3S
Goods: 0/4 C | 4TG
Relic Fragments: 1C | 1H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Muaat (4/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2)
+ Xanhact (0/1)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
(PROMISSORY NOTE) L1Z1X sftt
This post has been edited by Galactic Council: 22 April 2021 - 03:33 PM
#53
Posted 22 April 2021 - 07:36 AM
Score no PO
gain two tokens 2/0/0
redistribute tokens 0/-1/+1
Draw 1 AC
Refresh, return and so on
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/3 C | 0TG
Relic Fragments: 1C | 1H | 0I | 0U
Action Cards: 1
Promissory Notes: 6 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
Technologies:
Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.
Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
This post has been edited by Galactic Council: 23 April 2021 - 01:15 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#54
Posted 22 April 2021 - 08:20 AM
Status Phase - Score SO
Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.
Gain 2 CT - Place both in tactical rearrange tokens.
Draw 2 action cards
Ready planets
Return strategy
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 4 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip)
Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other; Muat Support for the Throne
Apt is the only one who reads this. Apt is nice.
#55
Posted 22 April 2021 - 11:18 AM
No scores.
Reorganize CT: 1/3/0 --> 1/1/2
Gain 2 CT: +1/0/+1 --> 2/1/3 (fleet capacity = 3)
Draw 1 action card
Refresh, return et cetera
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 1(+2)F | 3S
Goods: 0/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 6 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
Technologies:
Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.
Other:
This post has been edited by Galactic Council: 22 April 2021 - 03:04 PM
Everyone is entitled to his own wrong opinion. - Lizrad
#56
Posted 22 April 2021 - 01:58 PM
Status Phase:
Score Objective: NA
<Gain 2 CT place both in Tactical
<Draw 1 action card
<Refresh planet, Tech and Agent
<return Trade
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 0TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 4
Promissory Notes: 6 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Ixth (3/5)
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Rigel III (1/1) green
Technologies:
+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- {LOCKED: Have 2 other factions' command tokens in your fleet pool}
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
This post has been edited by Galactic Council: 22 April 2021 - 03:35 PM
I don't know what I'm doing but it sounds good.
#57
Posted 22 April 2021 - 02:13 PM
OWsnyNE.png (152.62K)
Number of downloads: 0
Status Phase:
SCORE OBJECTIVES: None.
GAIN AND REDISTRIBUTE TOKENS: Gain 2 tokens, redistribute 2/2/1.
GAIN CARDS: Draw 1 action card.
READY: Planets, Agent, Technology.
RETURN STRATEGY CARD: Return CONSTRUCTION.
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 0 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.
Captured Units:
Other:
Number of downloads: 0
Status Phase:
SCORE OBJECTIVES: None.
GAIN AND REDISTRIBUTE TOKENS: Gain 2 tokens, redistribute 2/2/1.
GAIN CARDS: Draw 1 action card.
READY: Planets, Agent, Technology.
RETURN STRATEGY CARD: Return CONSTRUCTION.
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 0 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+
Captured Units:
Other:
This post has been edited by Khellendros: 22 April 2021 - 02:15 PM
"I think I've made a terrible error of judgement."
#58
Posted 22 April 2021 - 02:23 PM
Status Phase
> Gain 2 CTs
> Rearrange CTs
> Draw 2 Action Cards
> Ready Planets/Agent/Tech/etc
> Return strategy card
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/6 C | 0 TG
Relic Fragments: 0C | 2H | 1I | 0U
Action Cards: 4
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
#59
Posted 22 April 2021 - 02:49 PM
Round 2 - Strategy Phase
D'rek is the Speaker. Order of selection is Drek > Tattersail > Khellendros > Twelve > Morgoth > Tapper > Imperial Historian
The following Public Objective is revealed:
Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.
This post has been edited by Galactic Council: 22 April 2021 - 04:01 PM
#60
Posted 22 April 2021 - 02:51 PM
Strategy Phase
Select TECHNOLOGY strategy
CURRENT STATUS
Victory Points: 0
Strategy Card: TECHNOLOGY
Command Pools: 2T | 2F | 2S
Goods: 0/6 C | 0 TG
Relic Fragments: 0C | 2H | 1I | 0U
Action Cards: 4
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other: