Malazan Empire: Twilight Imperium 8 : Magi's Madness - Game Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Game Thread

#101 User is offline   Tattersail_ 

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Posted 28 April 2021 - 05:43 PM

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Diplomacy Secondary - SCT ready 0.0.0 and Hope's End
Technology Secondary - Exhaust tarmann and spend 2 TG to research Antimass Deflectors



Activate 0.0.0 - Exhaust Agent to replace 1 infantry with 1 Mech

Exhaust 0.0.0 and Hope's end for 8 resources and use Sarween Tools

Build 2 dreadnoughts and 1 destroyer

Unlock Commander




CURRENT STATUS

Victory Points: 2

Strategy Card: Leadership
Command Pools: 0T | 3F | 0S
Goods: 2/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 3 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)

Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)





Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.

Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card

(PROMISSORY NOTE) Muaat Support for the Throne
(FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Tattersail_: 29 April 2021 - 07:18 AM

Apt is the only one who reads this. Apt is nice.
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#102 User is offline   Galactic Council 

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Posted 28 April 2021 - 06:10 PM

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Game map has been updated.
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#103 User is offline   Morgoth 

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Posted 28 April 2021 - 07:17 PM

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Tech secondary - 1st and Tren'lak and Quinarra for 4 resources to research Scanlink Drone Network

Activate Starpoint New Albion - explore new albion using Scanlink Drone Network.

EI09 | Functioning Base | You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to draw 1 action card.

Draw 1 action card

Exhaust remaining planets to build C'Morran N'orr and 4 fighters.




CURRENT STATUS

Victory Points: 1

Strategy Card: Diplomacy
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 2TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 2
Promissory Notes: 5 N'orr, 1 L1Z1X, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 your command tokens.
+ Letnev support for the throne

This post has been edited by Morgoth: 29 April 2021 - 06:27 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#104 User is offline   Khellendros 

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Posted 28 April 2021 - 07:58 PM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Secondary Strategic Action:

TECHNOLOGY: Spend 1 SCT and exhaust Acheron for 4 resources. Research Deep Space Cannon trololol.




PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 0T | 2F | 0S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:

+ Carrier (1 L1Z1X)
+ Infantry (1 Mahact)

Other:

This post has been edited by Khellendros: 28 April 2021 - 08:00 PM

"I think I've made a terrible error of judgement."
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#105 User is offline   twelve 

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Posted 28 April 2021 - 08:05 PM

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Secondary: None




Tactical Action: -1TCT Activate Ixth

<move 1 carrier and 2 fighters from Acceon/Joel Ir

<pds (missed Khell got pds 2 initially)

Khell's Space Cannon Offense > 1 PDSII (5) > [1d10=2] > (no hits)

<PRODUCTION: Exhaust Ixth (3), Acceon (2) and 2 trade goods. Build 1 dread and 6 infantry (2 infantry from Vuil'Raith commander)

<Exhaust Predictive Intelligence. Move 2 tokens from fleet and place in Tactical







CURRENT STATUS

Victory Points: 0

Strategy Card: Construction
Command Pools: 2T | 1(+1)(+1)F | 0S
Goods: 0/3 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 6
Promissory Notes: 5 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ixth (3/5)
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Rigel III (1/1) green
+ Vega Major (2/1)
+ Vega Minor (1/2) blue

Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.

This post has been edited by Galactic Council: 28 April 2021 - 09:07 PM

I don't know what I'm doing but it sounds good.
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#106 User is offline   Imperial Historian 

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Posted 28 April 2021 - 09:05 PM

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Technology secondary, -1CT exhaust quann, fria, cealdri and ai development tech to research prototype warsun 2





Play Trade
Gain 3 TG
Gain 4 commodities

Khell uses his agent to convert 4 commodities to trade goods and captures 1 dreadnought.

Trade 4 commodities to D'rek for 4 TG
Recieve 1 TG from Morgoth, free refresh for Morgoth
Recieve 1 TG from Tatts, free refresh for tatts
Free refresh for Tapper, Khell and Twelve (1 TG owed when able to trade)







CURRENT STATUS

Victory Points: 1

Strategy Card: TRADE
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 9TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Muaat 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)

+ Xanhact (0/1)
+Quann (2/1) (DMZ)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
prototype warsun 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
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#107 User is offline   Galactic Council 

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Posted 28 April 2021 - 09:22 PM

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Game map has been updated.
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#108 User is offline   Tapper 

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Posted 29 April 2021 - 06:29 AM

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SECONDARY OF TECHNOLOGY: Exhaust Prima Arc for 4 resources, pay 1 CT and exhaust Archon Vail for blue tech, AI Dev for yellow tech: research Dread II.





Activate Bereg/Lirta. Exhaust Wren Terra (2), Bereg (3), Ang (3) for 8 resources. Build the flagship.


CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 0T | 1(+2)F | 0S
Goods: 2/2 C | 1TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Letnev, 1 Sardakk.
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I
+ Rigel II


Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
Dread II (prettify later)

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne

Edited to remove quote marks.

This post has been edited by Tapper: 29 April 2021 - 05:01 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#109 User is offline   D'rek 

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Posted 29 April 2021 - 02:02 PM

Posted Image

Secondaries:
TRADE: Masters of Trade -> Replenish commodities




Transaction: Give IH 6 commodities. IH gives me 6 TG.


Tactical Action

ACTIVATE the asteroid field adjacent to Lisis/Velnor

Play action card:

Quote

DK | Harness Energy | After you activate an anomaly: | Replenish your commodities.


Replenish commodities.

Transaction: Give Tapper 3 commodities. Tapper gives me 1 TG and 2 commodities.

Transaction: Give Morgoth 2 commodities. Morgoth gives me 2 TG.

MOVE
> 1 carrier {w/ 1 infantry from Lisis} from the Lisis/Velnor system

SPACE COMBAT n/a

INVASION n/a

PRODUCTION n/a


Dark Energy Tap -> Explore the frontier token -> FD09 | Merchant Station | You may replenish your commodities, or you may convert your commodities to trade goods.

Replenish commodities.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 2T | 2F | 1S
Goods: 6/6 C | 15 TG
Relic Fragments: 2C | 0H | 1I | 0U
Action Cards: 3
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)
+ Ashtroth (2/0)
+ Loki (1/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.

This post has been edited by D'rek: 29 April 2021 - 04:19 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#110 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 29 April 2021 - 02:08 PM

Posted Image


Trade refresh - trade 2C for 1TG with Muatt


Pass



CURRENT STATUS

Victory Points: 2

Strategy Card: Leadership
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 1TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 3 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)

Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.




Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:

+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card

(PROMISSORY NOTE) Muaat Support for the Throne
(FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Tattersail_: 29 April 2021 - 02:18 PM

Apt is the only one who reads this. Apt is nice.
0

#111 User is offline   Morgoth 

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Posted 29 April 2021 - 02:12 PM

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Trade secondary - refresh commodities (I can't remember if I do this now or not)
1 commodity to IH
Trade 2 with d'rek

Pass




CURRENT STATUS

Victory Points: 1

Strategy Card: Diplomacy
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 4TG
Relic Fragments: 0C | 0H | 2I | 0U
Action Cards: 2
Promissory Notes: 4 N'orr, 1 L1Z1X, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 your command tokens.
+ Letnev support for the throne



Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#112 User is offline   Khellendros 

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Posted 29 April 2021 - 02:20 PM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Secondary Strategic Action:

TRADE: Replenish commodities for free.




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 0T | 2F | 0S
Goods: 2/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:

+ Dreadnaught (1 Muatt)
+ Carrier (1 L1Z1X)
+ Infantry (1 Mahact)

Other:

This post has been edited by Khellendros: 29 April 2021 - 02:42 PM

"I think I've made a terrible error of judgement."
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#113 User is offline   twelve 

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Posted 29 April 2021 - 02:29 PM

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Secondary of Trade: Free Refresh




Tactical Action: -1TCT Activate Vega System

<Remove CT from Board using Il Na Viroset





CURRENT STATUS

Victory Points: 0

Strategy Card: Construction
Command Pools: 1T | 1(+1)(+1)F | 0S
Goods: 3/3 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 6
Promissory Notes: 5 Mahact
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ixth (3/5)
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Rigel III (1/1) green
+ Vega Major (2/1)
+ Vega Minor (1/2) blue

Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.

This post has been edited by twelve: 29 April 2021 - 02:29 PM

I don't know what I'm doing but it sounds good.
0

#114 User is offline   Imperial Historian 

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Posted 29 April 2021 - 02:50 PM

Posted Image





Activate mecatol Rex, move warsun, destroyer, 2 fighters and 2 mechs from abyz fria to mecatol rex, exhaust xanhact and spend 5TG to claim the custodians token

Invade Mecatol Rex

Recieve 1 TG from Tapper (trade refresh payment)





CURRENT STATUS

Victory Points: 2

Strategy Card: TRADE
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 5TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Muaat 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)

+ Xanhact (0/1)
+Quann (2/1) (DMZ)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
prototype warsun 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
0

#115 User is offline   Galactic Council 

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Posted 29 April 2021 - 04:14 PM

Posted Image

Game map has been updated.
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#116 User is offline   D'rek 

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Posted 29 April 2021 - 05:12 PM

{{placeholder for Tapper passing}}

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#117 User is offline   D'rek 

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Posted 29 April 2021 - 05:14 PM

Posted Image


Tactical Action

ACTIVATE the empty system south of the Hacan home system


MOVE
> 1 dreadnought {w/ 1 fighter} from the Hacan home system
> 1 cruiser from the Hacan home system

SPACE COMBAT n/a

INVASION n/a

PRODUCTION n/a


Dark Energy Tap -> Explore the frontier token -> FD13 | Unknown Relic Fragment | This card counts as a relic fragment of any type.

Transaction: Tapper gives me a PN (War Funding)




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 1S
Goods: 6/6 C | 15 TG
Relic Fragments: 2C | 0H | 1I | 1U
Action Cards: 3
Promissory Notes: 5 Hacan, 1 Vuil'raith, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)
+ Ashtroth (2/0)
+ Loki (1/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.

This post has been edited by Galactic Council: 29 April 2021 - 07:04 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#118 User is offline   twelve 

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Posted 29 April 2021 - 08:06 PM

Posted Image




Secondary: None




Tactical Action: -1TCT Activate Loki/Abaddom/Ashtroth

Exchange SFFT with Vail'Raith

<Move Flagship, 2 dreads and 3 infantry from Vega system

<PDS

No PDS fire.

<space combat

Anti-Fighter Barrage > N/A
Announce Retreat > Drek announces a retreat

Space Combat:

Drek:
2 Dreadnoughts (5) > [2d10=3, 3] > (no hits)

Twelve:
1 Arvicon Rex (5*2) > [2d10=3, 5] + 2 = 5, 7 > (2 hits)
2 Dreadnoughts (5) > [2d10=8, 6] > (2 hits)

Drek uses the following Promissory Note:

Quote

WAR FUNDING Ω | Play after you and your opponent roll dice during space combat. You may reroll all of your opponent's dice. You may reroll any number of your dice. Then, return this card to the Letnev player.


All dice are rerolled...

Drek:
2 Dreadnoughts (5) > [2d10=1, 1] > (no hits)

Twelve:
1 Arvicon Rex (5*2) > [2d10=3, 5] + 2 = 5, 7 > (2 hits)
2 Dreadnoughts (5) > [2d10=6, 10] > (2 hits)

Drek sustains damage on 2 dreadnoughts and destroys 2 dreadnoughts

Twelve wins space combat.

One of Drek's Command Tokens added to Twelve's Fleet supply.


<Bombard 1 on Loki

Twelve's Bombardment > 1 Dreadnought (5) > [1d10=7] > (1 hit)

Drek destroys 1 infantry.


<invade Loki with 1 infantry

Twelve gains control of Loki.

<bombard 1 on Ashtroth

Twelve's Bombardment > 1 Dreadnought (5) > [1d10=1] > (no hits)

<invade Ashtroth with 1 infantry

Drek > 1 Infantry (8) > [1d10=4] > (no hits)
Twelve > 1 Crimson Legionnaire (8) > [1d10=1] > (no hits)

Drek > 1 Infantry (8) > [1d10=3] > (no hits)
Twelve > 1 Crimson Legionnaire (8) > [1d10=9] > (1 hit)

Drek destroys 1 infantry.

Twelve gains control of Ashtroth.


<invade 1 on Abaddon

<Explore

EC03 | Cultural Relic Fragment | ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic.





CURRENT STATUS

Victory Points: 1

Strategy Card: Construction
Command Pools: 0T | 1(+1)(+1)(+1)F | 0S
Goods: 3/3 C | 0TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 6
Promissory Notes: 4 Mahact, 1 Vail'Raith
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ixth (3/5)
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Rigel III (1/1) green
+ Vega Major (2/1)
+ Vega Minor (1/2) blue

Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.

This post has been edited by Galactic Council: 30 April 2021 - 04:00 PM

I don't know what I'm doing but it sounds good.
0

#119 User is offline   Imperial Historian 

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Posted 29 April 2021 - 09:06 PM

Posted Image





Activate Abyz Fria, exhaust abyz and muaat for 9 resources and spend 3TG, build 1 warsun, 2 fighters and 2 infantry

Unlock commander





CURRENT STATUS

Victory Points: 2

Strategy Card: TRADE
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 2TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Muaat 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)

+ Fria (2/0)
+ Cealdri (0/2, yellow tech)

+ Xanhact (0/1)
+Quann (2/1) (DMZ)

Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
prototype warsun 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
0

#120 User is offline   D'rek 

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Posted 29 April 2021 - 10:18 PM

Posted Image

Transaction: I give Khell 2 commodities. Khell gives me 2 commodities.


Component Action

ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic. (Use 1 unknown relic fragment as a cultural relic fragment)

RD03 | Scepter of Emelpar | When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.





CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 1S
Goods: 4/6 C | 17 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 3
Promissory Notes: 5 Hacan, 1 Vuil'raith, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives} When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.

This post has been edited by Galactic Council: 30 April 2021 - 01:06 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

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