Leadership secondary: Exhaust The Dark and Siig for 6 influence, gain 2 CTs (1/0/1)
Diplomacy secondary: Ready The Dark and Sem-Lore
Exhaust The Dark and Sem-Lore for 6 resources
Purge Enigmatic Device
Research Fleet Logistics
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Kraag (2/1)
+ Primor (2/1, legendary)
+ Alio Prima (3/2, De-militarized Zone)
Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Voidwatch -- After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
Other:
+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (PROMISSORY NOTE) Naaz-Rokha Alliance -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ (PROMISSORY NOTE) Winnu Support for the Throne