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Twilight Imperium VI: Revengeancest - Game Thread

#221 User is offline   Blend 

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Posted 26 November 2020 - 10:36 PM

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Play Trade Primary
Gain 3TGs (Drek pillages 1)
Replenish Commodities
Give IH a free refresh (none for anyone else)




CURRENT STATUS

Victory Points: 4

Strategy Card: TRADE
Command Pools: 1T | 4F | 1S
Goods: 4/4 C | 5 TG
Action Cards: 6
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Quann (2/1)





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#222 User is offline   twelve 

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Posted 26 November 2020 - 10:40 PM

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Secondaries: None




Tactical Action: -1TCT Activate Quann

Blend plays
CN | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.
Carrier and both GFs move to corner resculon.


ERes triggers Blend gains 4 trade goods. D'rek pillage 1

<Move 1 Warsun and 4 fighters from Dal Bootha/Xxehan, 1 carrier, 4 fighters and 2 infantry from Muaat
<fight
<Warsun bombards
<invade with 2 infantry



CURRENT STATUS

Victory Points: 6

Strategy Card: Warfare
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 13 TG
Action Cards: 3
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne

This post has been edited by twelve: 27 November 2020 - 01:07 PM

I don't know what I'm doing but it sounds good.
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#223 User is offline   D'rek 

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Posted 26 November 2020 - 10:56 PM

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TRADE 2ry




Strategic Action: TECHNOLOGY

> Research Graviton Laser System
> Exhaust Bereg and Lodor for 6 resources; exhaust Wellon for a yellow tech skip. Research Mirror Computing.




CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 2T | 4F | 1S
Goods: 0/2 C | 16 TG
Action Cards: 4
Promissory Notes: 4 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Centauri (1/3)
+ Mallice (0/3)
+ Rarron (0/5, senate sanctuary)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II


Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter

This post has been edited by D'rek: 27 November 2020 - 01:49 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#224 User is offline   Galactic Council 

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Posted 27 November 2020 - 08:41 AM

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Current map
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I forgot to update Rarron, but it'll be there in the next one.
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#225 User is offline   Imperial Historian 

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Posted 28 November 2020 - 07:43 AM

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Tech secondary - exhaust all planets, spend 1 CT research chaos mapping

Activate beta wormhole, move in all ships, floating factory and 1 infantry

Trade 3 commodities and 1 TG for 4 commodities and 2TG with blend

I presume d'rek pillages (yes, both)

Fight

Battle for Beta Wormhole
IH attacks with 1 dread, 2 carrier II and 3 Berserker-class fighter II
D'rek defends with 1 cruiser II and 1 fighter

D'rek announces retreat to New Albion Starpoint.

D'rek fires a PDS 2 from New Albion Starpoint and uses Gravitation Laser Systems and produce (5, 10) one hit.
IH Plays:
BK | Maneuvering Jets | Before you assign hits produced by another player's Space Cannon roll: | Cancel 1 hit.

D'rek uses ambush to fire once with her Cruiser II (3) and produce no hits.

Combat round 1
IH attacks with 1 dread (7) 2 carrier II (4,5) and 3 Berserkers II (8,4,5) and produce 2 hits.
D'rek defends with 1 cruiser II (4) and 1 Fighter (7) and produce no hits.

D'rek lose all ships and IH wins combat.



Produce 2 fighters, sarween tools




CURRENT STATUS

Victory Points: 4

Strategy Card: IMPERIAL
Command Pools: 2T | 4F | 3S
Goods: 0/3 C | 16 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)



Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
Chaos Mapping- Other players cannot activate asteroid fields that contain 1 or more of your ships.At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



This post has been edited by D'rek: 30 November 2020 - 01:12 PM

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#226 User is offline   Tattersail_ 

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Posted 28 November 2020 - 08:24 AM

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Technology secondary exhaust Jord and Tarmann for green skip

Research Spec Ops 2



Leadership - exhaust MR, Meer, Mellon for 12 influence - gain 7 CTs.





CURRENT STATUS

Victory Points: 4

Strategy Card: Leadership
Command Pools: 4T | 4F | 4S
Goods: 0/4 C | 3 TG
Action Cards: 4
Promissory Notes: 2 Sol, 1 Mentak, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)

+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)

+ Thibah (1/1)
+ Mecatol Rex (1/6)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2
Spec Ops 2



Other:

+ Muatt Support for the Throne
Apt is the only one who reads this. Apt is nice.
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#227 User is offline   Blend 

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Posted 28 November 2020 - 05:20 PM

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Tech Secondary: Research Transit Diodes; Exhaust Abyz & Fria and spend 1TG, Research PDS II
Leadership Secondary: Spend 6 TGs, Gain 1 CT in Tactical, 1 in Strategic




Activate Home System
Exhaust Resculon, Spend 2 TG, +1 from Sarween Tools
Produce 1 Dreadnought, 2 Infantry




CURRENT STATUS

Victory Points: 4

Strategy Card: TRADE
Command Pools: 1T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)






Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.




Other:

Saar Support for the Throne (+1 VP)

This post has been edited by Blend: 28 November 2020 - 05:38 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#228 User is offline   twelve 

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Posted 28 November 2020 - 05:36 PM

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Secondaries: None




Tactical Action: -1TCT Activate Muaat
<Skip to Production
< Exhaust Muaat (4) and Tequ'ran (2) build 2 cruisers and 4 infantry



CURRENT STATUS

Victory Points: 6

Strategy Card: Warfare
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 13 TG
Action Cards: 3
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne
I don't know what I'm doing but it sounds good.
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#229 User is offline   Galactic Council 

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Posted 30 November 2020 - 07:02 AM

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#230 User is offline   D'rek 

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Posted 30 November 2020 - 01:35 PM

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LEADERSHIP 2ry -> Exhaust Rarron, Mallice, Centauri, Qucen'n, Lirta IV, Gral, New Albion, and spend 3 TG for 24 influence. Gain 8 CTs.




Tactical Action

Activate Lazar/Sakulag

MOVe
> 1 Carrier {3 infantry, 2 fighters, pick up 1 infantry from Starpoint} from Wellon
> 1 Cruiser {1 infantry} from the Mentak home system

Space Cannon Offense: (5) no hits.

No space combat

Invasion:
> Commit 1 infantry to Sakulag
> Commit 4 infantry to Lazar

Ground combat ensues

Invasion of Lazar

D'rek invades with 4 GF
IH defends with 1 GF II

PDS fires (7) and produce 1 hit.

Round 1
D'rek invades with 3 GF (10, 5, 8) and produce 2 hits.
IH defends with 1 GF II (5) and produce no hits.

D'rek wins the invasion and destroys IH's PDS. IH's GF II does (10) synthesize. IH to chose planet in his home system.


Establish control of Sakulag and Lazar. Minister of Exploration: Gain 2 TG.




CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 5T | 7F | 2S
Goods: 0/2 C | 17 TG
Action Cards: 4
Promissory Notes: 4 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Centauri (1/3)
+ Mallice (0/3)
+ Rarron (0/5, senate sanctuary)
+ Lazar (1/0, yellow tech)
+ Sakulag (2/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II


Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter

This post has been edited by D'rek: 30 November 2020 - 02:24 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#231 User is offline   Galactic Council 

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Posted 30 November 2020 - 02:06 PM

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#232 User is offline   Imperial Historian 

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Posted 30 November 2020 - 02:56 PM

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Infantry respawns on Lisis II

Activate asteroid field with blends ships in it,

E-Res activates, D'rek pillages





CURRENT STATUS

Victory Points: 4

Strategy Card: IMPERIAL
Command Pools: 1T | 4F | 3S
Goods: 0/3 C | 16 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)



Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
Chaos Mapping- Other players cannot activate asteroid fields that contain 1 or more of your ships.At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



[/quote]



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#233 User is offline   Tattersail_ 

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Posted 30 November 2020 - 03:29 PM

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Tactical Action - Activate Thibah -

AV | Flank Speed | After you activate a system: | Apply +1 to the move value of each of your ships during this tactical action.

Move 1 dreadnought with gravity drive, 2 cruisers and 2 fighters from Jord





CURRENT STATUS

Victory Points: 4

Strategy Card: Leadership
Command Pools: 3T | 4F | 4S
Goods: 0/4 C | 3 TG
Action Cards: 3
Promissory Notes: 2 Sol, 1 Mentak, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)

+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)

+ Thibah (1/1)
+ Mecatol Rex (1/6)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2
Spec Ops 2



Other:

+ Muatt Support for the Throne
Apt is the only one who reads this. Apt is nice.
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#234 User is offline   Blend 

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Posted 30 November 2020 - 04:08 PM

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Activate Transit Diodes: Pick up 4 Infantry from Nar, place two on Fria, one each on Corneeq and Resculon.

Activate Lodor
Move 1 Cruiser from Mallice to Alpha Wormhole, Asteroid Field near my homeworld to pick up the fighter there, back to Alpha Wormhole, then to Lodor using Gravity Drive
Move 2 Cruisers, 2 Fighters from Mehar Xull

D'rek fired PDS II (4,2,7) for 1 hit. 1 fighter is destroyed

Space battle Round 1
Blend attacks with 3 Cruiser II (5,7,5) and 2 Fighter's(4,6) and scores 1 hit.
D'rek defends with 1 fighter (1) and scores no hits.

Blend wins the space battle.






CURRENT STATUS

Victory Points: 4

Strategy Card: TRADE
Command Pools: 0T | 4F | 1S
Goods: 0/4 C | 3TG
Action Cards: 5
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)






Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.




Other:

Saar Support for the Throne (+1 VP)

This post has been edited by Blend: 01 December 2020 - 02:06 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#235 User is offline   twelve 

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Posted 30 November 2020 - 05:26 PM

Posted Image




Secondaries: None




Strategic Action: Warfare
<Remove Token on Muaat place in Tactical




CURRENT STATUS

Victory Points: 6

Strategy Card: Warfare
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 13 TG
Action Cards: 3
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne
I don't know what I'm doing but it sounds good.
0

#236 User is offline   D'rek 

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Posted 30 November 2020 - 05:48 PM

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WARFARE 2ry -> Exhaust Moll Primus, Starpoint, Arnor and spend 1 TG for 11 resources + Sarween Tools. Build 2 dreadnoughts + 1 cruiser + 3 infantry.




Tactical Action

Activate Dal Bootha/Xxehan

Move
+ 1 carrier {2 fighters + 4 inf from Gral} from Centauri/Gral

No space combat

Invasion:
> commit 1 infantry to Xxehan
> commit 3 infantry to Dal Bootha

Blend fires PDS (10, 1) and produce 1 hit. 1 of D'reks fighters are destroyed.

Invasion of Dal Bootha Round 1
D'rek invades with 3 GF (1,9,2) and scores 1 hit.
twelve defends with 1 GF (5) and scores no hits.

D'rek wins the invasion.


Minister of Exploration: +2 TG



CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 4T | 7F | 2S
Goods: 0/2 C | 19 TG
Action Cards: 4
Promissory Notes: 4 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Centauri (1/3)
+ Mallice (0/3)
+ Rarron (0/5, senate sanctuary)
+ Lazar (1/0, yellow tech)
+ Sakulag (2/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II


Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#237 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 30 November 2020 - 10:41 PM

Posted Image


Activate abyz fria

E-Res activates, D'rek pillages





CURRENT STATUS

Victory Points: 4

Strategy Card: IMPERIAL
Command Pools: 0T | 4F | 3S
Goods: 0/3 C | 16 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)



Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
Chaos Mapping- Other players cannot activate asteroid fields that contain 1 or more of your ships.At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



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#238 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 01 December 2020 - 07:03 AM

Posted Image

Current map
https://drive.google...iew?usp=sharing
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#239 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 01 December 2020 - 08:55 AM

Posted Image

Warfare - spend 1 SCT - exhaust Lor, Thibah and spend 3 TGs

Build 1 cruiser, 2 destroyers and 2 fighters




Orbital Drop - Meer

CURRENT STATUS

Victory Points: 4

Strategy Card: Leadership
Command Pools: 3T | 4F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 2 Sol, 1 Mentak, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)

+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)

+ Thibah (1/1)
+ Mecatol Rex (1/6)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2
Spec Ops 2



Other:

+ Muatt Support for the Throne
Apt is the only one who reads this. Apt is nice.
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#240 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 01 December 2020 - 02:06 PM

Posted Image

PASS




CURRENT STATUS

Victory Points: 4

Strategy Card: TRADE
Command Pools: 0T | 4F | 1S
Goods: 0/4 C | 6TG
Action Cards: 5
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)






Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.




Other:

Saar Support for the Throne (+1 VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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