Current game map:
https://drive.google...iew?usp=sharing
Current Points:
tatts 8=(PO - 5 ) (SO - 2 )
Blend 9 =(PO - 4 ) (SO - 2 ) (sftt - saar)
D'rek 10 =(PO - 5 ) (SO - 2 )(Seed of an Empire)
IH 8 = (PO - 4 ) (SO - 1 )(Custodian token)
twelve 8 = (PO - 5 ) (SO - 2 )(sett - Sol)
Public Objectives:
Found Research Outposts -- 1VP -- Status Phase -- Control 3 planets that have technology specialties.
twelve, IH Tatts D'rek
Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
Blend twelve Tatts IH
Sway the Council -- 1VP -- Status Phase -- Spend 8 influence.
Tatts Blend twelve
Intimidate Council -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.
twelveIH
Lead From the Front -- 1VP -- Status Phase -- Spend a total of 3 tokens from your tactic and/or strategy pools.
twelve Tatts IH D'rek
Manipulate Galactic Law -- 2VP -- Status Phase -- Spend 16 influence.
IH Blend D'rek
Galvanize the People -- 2VP -- Status Phase -- Spend a total of 6 tokens from your tactic and/or strategy pools.
Blend Tatts D'rek
Found a Golden Age -- 2VP -- Status Phase -- Spend 16 resources.
Active Laws:
SEED OF AN EMPIRE (DIRECTIVE) |
MINISTER OF EXPLORATION (LAW) -- Elect a Player | When the owner of this cards gains control of a planet, they gain a trade good. D'rek is elected Minister of Exploration
IMPERIAL ARBITER (LAW) -- Elect a Player | At the end of the strategy phase this card may be discarded to swap one of this player's strategy cards with 1 of another player's strategy cards. D'rek is elected Imperial Arbiter.
SENATE SANCTUARY (LAW) -- Elect a Cultural Planet | The influence value of this planet is increased by 2. Rarron is chosen as the Senate Sanctuary.
Index:
Round 1
Round 2
This post has been edited by D'rek: 16 December 2020 - 02:13 PM