Technology Secondary: Research Infantry 2; Exhaust Abyz, Fria and Corneeq for 6 resources, research Cruiser II
IH uses my racial to copy Infantry 2:
Quote
After the Jol-Nar player researches a technology that is not a faction technology:
Gain that technology.
Then, return this card to the Jol-Nar player.
 
Leadership Secondary: Exhaust Mehar Xull and Nar for 6 influence, gain 2 CTs, place them 2/0/0.
Activate Asteroid Belt near my home system
Move Cruiser and Fighter from my home system
CURRENT STATUS
Victory Points: 1
Strategy Card: WARFARE
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Jol-Nar, 
1 Muatt, 
2 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, 
blue)
+ Meer (4/0, red)
Technologies:
+ 
Neural Motivator -- 
During the status phase, draw 2 action cards instead of 1.
+ 
Hyper Metabolism -- 
During the status phase, gain 3 command tokens instead of 2.
+ 
Antimass Deflectors -- 
Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ 
Gravity Drive -- 
After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ 
Sarween Tools -- 
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ 
E-Res Siphons © -- 
After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ 
Plasma Scoring -- 
When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- 
Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- 
Upgrades your Cruiser blueprints to Cruiser II.
Other:
Saar Support for the Throne (+1 VP)
						
						
						
								This post has been edited by Blend: 16 November 2020 - 04:09 PM