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Twilight Imperium VI: Revengeancest - Game Thread

#101 User is offline   D'rek 

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Posted 13 November 2020 - 09:59 PM

Posted Image

Tactical Action

Activate the empty Beta WH system

Move 1 cruiser from Qucen'n/Rarron



CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 0T | 2F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 6
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Qucen'n (1/2)
+ New Albion (1/1, green tech)
+ Mallice (0/3)
+ Rarron (0/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#102 User is offline   Blend 

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Posted 13 November 2020 - 10:32 PM

Posted Image

Activate Arinam/Meer.
Use following action card:

Quote

AW | Flank Speed | After you activate a system: | Apply +1 to the move value of each of your ships during this tactical action.


Move 1 Carrier, 4 Infantry from Abyz/Fria
Invade Meer with 4 Infantry.

Invasion of Meer
Blend attacks with 4 GF
Twelve defends with 2 GF

Round 1
Blend (3, 1, 10, 5) rolls 1 hit
twelve (10, 6) rolls 1 hit

Round 2
Blend (10, 3, 2) rolls 1 hit
twelve (5) rolls no hits.

Blend wins combat and claims Meer



Let the fragile scientists win!!!




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)
+ Meer (4/0, red)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

Saar Support for the Throne (+1 VP)

This post has been edited by Blend: 16 November 2020 - 04:09 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#103 User is offline   Tattersail_ 

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Posted 14 November 2020 - 07:15 AM

Posted Image

Technology Strategy - Research Advanced Carrier 2

Research Advanced Fighters Exhaust Jord and Arnor






CURRENT STATUS

Victory Points: 1

Strategy Card: Technology
Command Pools: 4T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Sakalug (2/1)
+ Lor (1/2)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.




Other:
Apt is the only one who reads this. Apt is nice.
0

#104 User is offline   Galactic Council 

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Posted 14 November 2020 - 01:47 PM

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current map:
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#105 User is offline   twelve 

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Posted 14 November 2020 - 02:48 PM

Posted Image




Secondaries: Technology
<-1SCT Exhaust Muaat (4), Thibah (Blue skip) Research Carrier II




Tactical Action: -1TCT Activate Xxehan/ Dal Bootha
< Move Warsun, 4 fighters and 1 infantry from Thibah, 1 carrier and 1 infantry from Tar'mann using gravity drive and going through the supernova.
< Invade 1 infantry each to both planets



CURRENT STATUS

Victory Points: 1

Strategy Card: Imperial
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 7
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+
+ Tar'mann (1/1)
+ Thibah (1/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:

This post has been edited by twelve: 14 November 2020 - 06:31 PM

I don't know what I'm doing but it sounds good.
0

#106 User is offline   Galactic Council 

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Posted 14 November 2020 - 02:58 PM

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current map:
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#107 User is offline   Imperial Historian 

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Posted 14 November 2020 - 03:06 PM

Posted Image

Technology secondary, - 1 CT exhaust bereg, wellon, research fighter 2

Play Leadership, exhaust Lirta, Rex, centauri for 7 CT




CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 3T | 4F | 4S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 3 Saar 2 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)

+bereg (3/1)
+lirta(2/3)
+wellon(1/2/yellow)
Mecatol Rex (1/6)
Centauri (1/3)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



0

#108 User is offline   D'rek 

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Posted 14 November 2020 - 04:10 PM

Posted Image

TECH 2ry -> Spend 1 CT and exhaust Moll Primus. Research Deep Space Cannon.
LEADERSHIP 2ry -> Exhaust Mallice, Rarron, Qucen'n, and New Albion and spend 3 TGs to gain 4 CTs.


Component Action

Quote

CB | Rise of a Messiah | ACTION: | Place 1 infantry from your reinforcements on each planet you control.





CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 3T | 2F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Qucen'n (1/2)
+ New Albion (1/1, green tech)
+ Mallice (0/3)
+ Rarron (0/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#109 User is offline   Blend 

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Posted 14 November 2020 - 05:14 PM

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Technology Secondary: Research Infantry 2; Exhaust Abyz, Fria and Corneeq for 6 resources, research Cruiser II

IH uses my racial to copy Infantry 2:

Quote

After the Jol-Nar player researches a technology that is not a faction technology:

Gain that technology.

Then, return this card to the Jol-Nar player.


Leadership Secondary: Exhaust Mehar Xull and Nar for 6 influence, gain 2 CTs, place them 2/0/0.




Activate Asteroid Belt near my home system
Move Cruiser and Fighter from my home system




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)
+ Meer (4/0, red)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)

This post has been edited by Blend: 16 November 2020 - 04:09 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#110 User is offline   Tattersail_ 

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Posted 14 November 2020 - 10:23 PM

Posted Image
Secondary Leadership - exhaust Mellon and Lor to gain 1 SCT.




Comoponent Action - Orbital Drop Jord


CURRENT STATUS

Victory Points: 1

Strategy Card: Technology
Command Pools: 4T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Sakalug (2/1)
+ Lor (1/2)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.




Other:
Apt is the only one who reads this. Apt is nice.
0

#111 User is offline   twelve 

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Posted 14 November 2020 - 10:37 PM

Posted Image




Secondaries: Leadership
<Exhaust Arinam (2) and Tar'mann (1) gain1 CT and place in Tactical




Tactical Action: -1TCT Activate Thibah
< Move destroyer from Quann using gravity drive



CURRENT STATUS

Victory Points: 1

Strategy Card: Imperial
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 7
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+
+ Tar'mann (1/1)
+ Thibah (1/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:

This post has been edited by twelve: 14 November 2020 - 10:37 PM

I don't know what I'm doing but it sounds good.
0

#112 User is offline   Imperial Historian 

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Posted 15 November 2020 - 09:07 AM

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Activate alpha wormhole, move in 2 fighters and 1 cruiser from lazar sakulag




CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 4S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 3 Saar 2 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)

+bereg (3/1)
+lirta(2/3)
+wellon(1/2/yellow)
Mecatol Rex (1/6)
Centauri (1/3)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



0

#113 User is offline   D'rek 

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Posted 15 November 2020 - 03:30 PM

Posted Image



Strategic Action: POLITICS

> Make myself Speaker
> Look at top 2 agenda cards
> Draw 2 action cards




CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 3T | 2F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 7
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Qucen'n (1/2)
+ New Albion (1/1, green tech)
+ Mallice (0/3)
+ Rarron (0/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#114 User is offline   Blend 

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Posted 15 November 2020 - 04:43 PM

Posted Image

No secondaries




Activate Home System
Exhaust Jol and Resculon for 3 resources + 1 from Sarween Tools
Produce 2 Cruisers




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)
+ Meer (4/0, red)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)

This post has been edited by Blend: 16 November 2020 - 04:10 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#115 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 15 November 2020 - 06:30 PM

Posted Image

Activate Tarmann - move 1 dreadnought and 1 infantry from Jord

Invade





CURRENT STATUS

Victory Points: 1

Strategy Card: Technology
Command Pools: 3T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Sakalug (2/1)
+ Lor (1/2)
+ Tar'mann (1/1)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2



Other:

This post has been edited by Galactic Council: 16 November 2020 - 11:41 AM

Apt is the only one who reads this. Apt is nice.
0

#116 User is offline   twelve 

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Posted 15 November 2020 - 06:50 PM

Posted Image




Secondaries: None




Strategic Action: Imperial
<Score Intimidate Council
<draw 1 secret objective



CURRENT STATUS

Victory Points: 2

Strategy Card: Imperial
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 7
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+
+ Thibah (1/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
I don't know what I'm doing but it sounds good.
0

#117 User is offline   Imperial Historian 

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Posted 15 November 2020 - 07:18 PM

Posted Image

Secondary politics -1 CT
Secondary Imperial -1CT

Pass




CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 3 Saar 2 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)

+bereg (3/1)
+lirta(2/3)
+wellon(1/2/yellow)
Mecatol Rex (1/6)
Centauri (1/3)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



0

#118 User is offline   Galactic Council 

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Posted 16 November 2020 - 11:52 AM

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#119 User is offline   D'rek 

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Posted 16 November 2020 - 01:17 PM

Posted Image

IMPERIAL 2ry

Tactical Action

ACTIVATE Bereg/Lirta

MOVE
+ 1 Cruiser from Qucen'n/Rarron {1 infantry from Qucen'n}
+ 1 Cruiser from Starpoint/New Albion {1 infantry from New Albion}

SPACE BATTLE

D'rek attacks with 2 Cruiser II
IH defends with 1 Cruiser

Ambush
D'rek uses ambush with two cruisers (3, 3) and produce no hits.

Space battle round 1
D'rek
2 Cruiser II (8, 7) 2 hits
IH
1 Cruiser (1) no hits.

D'rek wins space combat





INVASION

If both infantry survive, land 1 each on Bereg/Lirta. If 1, land it on Bereg.





CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 7
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Qucen'n (1/2)
+ New Albion (1/1, green tech)
+ Mallice (0/3)
+ Rarron (0/3)
+ Bereg (3/1)
+ Lirta IV (2/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II

Other:

This post has been edited by D'rek: 16 November 2020 - 01:39 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#120 User is offline   Blend 

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Posted 16 November 2020 - 03:59 PM

Posted Image

Imperial Secondary: Draw a Secret Objective




Activate Asteroid System next to IH's homeworld
Move Dreadnought from Mehar Xull using Gravity Drive




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)
+ Meer (4/0, red)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)

This post has been edited by Blend: 16 November 2020 - 04:12 PM

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