Malazan Empire: Twilight Imperium V: Revengeance - Game Thread - Malazan Empire

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Twilight Imperium V: Revengeance - Game Thread

#321 User is offline   Morgoth 

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Posted 28 October 2020 - 08:25 PM

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Diplomacy secondary, spend 1 ST to refresh Lodor and Retillon.

Play technology, research Magen Defence grid and Gravity Drive. Exhaust all planets

-----------------------------------------

CURRENT STATUS

Victory Points: 7 (3 PO, 3 SO, 1 sftt)
Strategy Card: Technology
Command Pools: 0T | 5F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 16
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Antimass deflectors - your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid Ω -- At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponents' ground forces.

Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ (Fulfilled SO) Threaten Enemies
+ (Fulfilled SO) Make an Example of their World
+ Winnu Support For The Throne - 1 VP

This post has been edited by Morgoth: 29 October 2020 - 07:32 AM

Take good care to keep relations civil
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To speak friendly, Even to the devil
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#322 User is offline   Blend 

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Posted 28 October 2020 - 08:33 PM

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Tech secondary: Exhaust Starpoint and Gral; Research X-89 Bacterial Weapon




PASS





CURRENT STATUS
Victory Points: 4
Strategy Card: DIPLOMACY

Command Pools: 0T | 5F | 0S

Goods: 0/3 C | 6 TG
Action Cards: 3
Promissory Notes: 3 Naalu, 1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2
+ Quann: 2/1





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ X-89 Bacterial Weapon Ω -- After 1 or more of your units use BOMBARDMENT against a planet, if at least 1 of your opponent's infantry was destroyed, you may destroy all of your opponent's infantry on that planet.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid Ω -- At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponents' ground forces.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Blend: 29 October 2020 - 01:10 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#323 User is offline   Imperial Historian 

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Posted 28 October 2020 - 09:18 PM

Diplomacy secondary, refresh 0.0.0 and zohbat

Tech secondary exhaust 0.0.0 and research team zohbat, research assault cannons.
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#324 User is offline   Morgoth 

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Posted 29 October 2020 - 07:08 AM

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pass
-----------------------------------------

CURRENT STATUS

Victory Points: 7 (3 PO, 3 SO, 1 sftt)
Strategy Card: Technology
Command Pools: 0T | 5F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 16
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Antimass deflectors - your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid Ω -- At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponents' ground forces.

Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ (Fulfilled SO) Threaten Enemies
+ (Fulfilled SO) Make an Example of their World
+ Winnu Support For The Throne - 1 VP

This post has been edited by Morgoth: 29 October 2020 - 07:33 AM

Take good care to keep relations civil
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To speak friendly, Even to the devil
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#325 User is offline   Blend 

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Posted 29 October 2020 - 01:10 PM

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Round 7 - Status Phase

Initiative Order: Blend > Tattersail > Twelve > Morgoth > IH

Round 7 Agendas are revealed:

SENATE SANCTUARY (LAW) -- Elect a Cultural Planet | The influence value of this planet is increased by 2.

REPRESENTATIVE GOVERNMENT (LAW) | FOR: Players cannot exhaust planets to cast votes during the agenda phase. Each player may cast 1 vote on each agenda. | AGAINST: At the start of the next strategy phase, each player that voted "Against" exhausts all of his cultural planets.

This post has been edited by D'rek: 29 October 2020 - 02:15 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#326 User is offline   Blend 

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Posted 29 October 2020 - 01:13 PM

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Exhaust Druua, New Albion, Centauri, Tequ'ran, Corneeq and Quann for 10 resources + 6TGs
Claim Found a Golden Age.
Draw 2 action cards
Gain 3 CTs (2/0/1)





CURRENT STATUS
Victory Points: 6
Strategy Card:

Command Pools: 2T | 5F | 1S

Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Naalu, 1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2
+ Quann: 2/1





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ X-89 Bacterial Weapon Ω -- After 1 or more of your units use BOMBARDMENT against a planet, if at least 1 of your opponent's infantry was destroyed, you may destroy all of your opponent's infantry on that planet.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid Ω -- At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponents' ground forces.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Blend: 29 October 2020 - 01:13 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#327 User is offline   Tattersail_ 

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Posted 29 October 2020 - 03:28 PM

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Fuel the War Machine -- 1VP -- Status Phase -- Have 3 space docks on the game board.



Intimidate Council -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.




Receive 3 command tokens
Receive 2 action cards
Return strategy cards
Refresh planets




Add 1 infantry to Jord from Flagship


CURRENT STATUS

Victory Points: 8
Strategy Card:
Command Pools: 3T | 2F | 2S
Goods: 0/4 C | 2 TG
Action Cards: 7
Promissory Notes: 4 Sol, 1 L1Z1X
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:

[M+ Mehar Xull (1/3)
+ Vefut (2/2)
+ Sakalug (2/1)
+ Mecatol Rex (1/6)
+ Jord (4/2)[/s]
+ Lazar (1/0)
+ Resculon (2/0)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Fleet Logistics (During each of your turns of the action phase, you may perform 2 actions instead of 1.)

+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ Fuel the War Machine -- 1VP -- Status Phase -- Have 3 space docks on the game board.
+ L1Z1X Support for the Throne
Apt is the only one who reads this. Apt is nice.
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#328 User is offline   twelve 

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Posted 29 October 2020 - 03:35 PM

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Status Phase:
< Score Found a Golden Age: Exhaust Winnu (3), Berg (3), Lirta IV (2) and spend 8 trade goods. 2 VP
< Draw 1 action card
< Gain 2 Command Tokens both placed in Tactical
< Return Trade




CURRENT STATUS
Victory Points: 8
Strategy Card:

Command Pools: 2T | 4F | 0S

Goods: 0/3 C | 9 TG
Action Cards: 4
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+ Winnu: (3/4)
+ Bereg (3/1)
+ Lirta IV (2/3)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
+ Enviro Compensator - Upgrades Space Dock blueprint to Space Dock II
+ ERD Transporters - Uogrades Carrier blueprint to Carrier II

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)

This post has been edited by twelve: 29 October 2020 - 03:36 PM

I don't know what I'm doing but it sounds good.
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#329 User is offline   Morgoth 

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Posted 30 October 2020 - 06:43 AM

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Play Imperial Rider
REPRESENTATIVE GOVERNMENT (LAW) FOR
Play Technology Rider REPRESENTATIVE GOVERNMENT (LAW) AGAINST


Claim public objective
Master the Sciences -- 2VP -- Status Phase -- Own 2 technologies in each of 4 colors.

Gain 3 tokens 3/0/0
Draw 3 action cards, discard 1
CUSTODIANS NOTE: The Action Card draw pile ran out here after Morgoth drew 1 AC. The discard pile (69 cards at this time) was then shuffled into a new draw pile and Morgoth drew 2 more cards from it.
Return technology card. Etc.
-----------------------------------------

CURRENT STATUS

Victory Points: 9 (3 PO, 3 SO, 1 sftt)
Strategy Card: Technology
Command Pools: 3T | 5F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 14
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y
+Xxehan (1/1)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Antimass deflectors - your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid Ω -- At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponents' ground forces.

Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ (Fulfilled SO) Threaten Enemies
+ (Fulfilled SO) Make an Example of their World
+ Winnu Support For The Throne - 1 VP

This post has been edited by D'rek: 30 October 2020 - 01:57 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#330 User is offline   Imperial Historian 

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Posted 30 October 2020 - 07:19 AM

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Play warfare rider against representative agenda

Score 1VP, diversify research, 2 techs of 2 colours

Draw 2 action cards
Gain 2CT

CURRENT STATUS
Victory Points:
Strategy Card:

Command Pools: 2T | 4F | 1S

Goods: 0/2 C | 5 TG
Action Cards: 3
Promissory Notes: 4 L1z1x 1 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Abyz (3/0)
+Fria(2/0)
+Thibah (1/1/blue)
+Wellon (0/2)
+Dal Bootha (0/2)





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
Duranium armour
Assault cannon

+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Destroyer 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
SOL Sftt
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#331 User is offline   D'rek 

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Posted 30 October 2020 - 01:44 PM

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New public objective: Manipulate Galactic Law -- 2VP -- Status Phase -- Spend 16 influence.


Round 7 - Agenda Phase

Agendas:

SENATE SANCTUARY (LAW) -- Elect a Cultural Planet | The influence value of this planet is increased by 2.

REPRESENTATIVE GOVERNMENT (LAW)
FOR: Players cannot exhaust planets to cast votes during the agenda phase. Each player may cast 1 vote on each agenda.
+ Yssaril Imperial Rider -> Morgoth gains 1 VP

AGAINST: At the start of the next strategy phase, each player that voted "Against" exhausts all of his cultural planets.
+ Yssaril Technology Rider -> Morgoth researches one technology
+ L1Z1X Warfare Rider -> IH places 1 dreadnought from his reinforcements in a system that contains 1 or more of his ships

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#332 User is offline   D'rek 

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Posted 30 October 2020 - 01:44 PM

View PostMorgoth, on 30 October 2020 - 10:21 AM, said:

Play Blends Political PN to block him from voting on Senate Sanctuary

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#333 User is offline   D'rek 

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Posted 31 October 2020 - 05:59 AM

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Agenda Resolution





SENATE SANCTUARY (LAW) -- Elect a Cultural Planet | The influence value of this planet is increased by 2.

Morgoth: 16 votes (all planets) -> RARRON
IH: 6 votes (all planets) -> DAL BOOTHA

Rarron is elected a Senate Sanctuary. Its influence value is increased by 2.




REPRESENTATIVE GOVERNMENT (LAW)
FOR: Players cannot exhaust planets to cast votes during the agenda phase. Each player may cast 1 vote on each agenda.
+ Yssaril Imperial Rider -> Morgoth gains 1 VP
AGAINST: At the start of the next strategy phase, each player that voted "Against" exhausts all of his cultural planets.
+ Yssaril Technology Rider -> Morgoth researches one technology
+ L1Z1X Warfare Rider -> IH places 1 dreadnought from his reinforcements in a system that contains 1 or more of his ships

Blend: 15 votes (all planets) -> AGAINST
Tatts: 14 votes (all planets) -> AGAINST
Twelve: 8 votes (all planets) -> AGAINST

The Council votes AGAINST the motion. Blend, Tatts, and Twelve must exhaust all of their cultural planets.
Morgoth researches one technology -> XRD Transporters (Carrier II).
IH places 1 free dreadnought in Abyz/Fria.

This post has been edited by D'rek: 31 October 2020 - 05:42 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#334 User is offline   D'rek 

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Posted 31 October 2020 - 06:01 AM

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Round 8 - Strategy Phase

Strategy Selection Order: IH > Tatts > Blend > Twelve > Morgoth

Leadership has 1 bonus trade goods.
Politics has 1 bonus trade good.
Warfare has 1 bonus trade good.

Updated Map: https://drive.google...iew?usp=sharing

This post has been edited by D'rek: 31 October 2020 - 05:40 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#335 User is offline   Imperial Historian 

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Posted 31 October 2020 - 11:05 AM

Pick leadership gain 1TG

This post has been edited by D'rek: 31 October 2020 - 05:08 PM

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#336 User is offline   Tattersail_ 

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Posted 31 October 2020 - 11:14 AM

The dreaded Imperial.
Apt is the only one who reads this. Apt is nice.
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#337 User is offline   Blend 

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Posted 31 October 2020 - 03:45 PM

Technology
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#338 User is offline   twelve 

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Posted 31 October 2020 - 05:35 PM

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Diplomacy




CURRENT STATUS
Victory Points: 8
Strategy Card: Diplomacy

Command Pools: 2T | 4F | 0S

Goods: 0/3 C | 9 TG
Action Cards: 4
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+ Winnu: (3/4)
+ Bereg (3/1)
+ Lirta IV (2/3)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
+ Enviro Compensator - Upgrades Space Dock blueprint to Space Dock II
+ ERD Transporters - Uogrades Carrier blueprint to Carrier II

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
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#339 User is offline   Morgoth 

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Posted 31 October 2020 - 07:06 PM

Politics for me
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#340 User is offline   D'rek 

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Posted 31 October 2020 - 07:17 PM

Posted Image

Round 8 - Action Phase

Initiative Order: Blend > IH > Twelve > Morgoth > Tattersail

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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