Malazan Empire: Twilight Imperium V: Revengeance - Game Thread - Malazan Empire

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Twilight Imperium V: Revengeance - Game Thread

#141 User is offline   Tattersail_ 

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Posted 18 September 2020 - 07:03 AM

Posted Image


Exchange SftT with IH



CURRENT STATUS

Victory Points: 3
Strategy Card:
Command Pools: 2T | 2F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 5
Promissory Notes: 4 Sol, 1 Naalu 1 L1Z1X
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Mecatol Rex (1/6)
+ Bereg (3/1)
+ Lirta (2/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ Gift of Prescience
+ L1Z1X Support for the Throne

This post has been edited by Tattersail_: 18 September 2020 - 07:05 AM

Apt is the only one who reads this. Apt is nice.
0

#142 User is offline   Blend 

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Posted 18 September 2020 - 07:16 AM

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Trade my Political Secrets PN to Morgoth in exchange for his votes on AGAINST for Fleet Regulations.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#143 User is offline   D'rek 

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Posted 18 September 2020 - 03:52 PM

Posted Image

Agenda Resolution




IMPERIAL ARBITER (LAW) -- Elect a Player
At the end of the strategy phase this card may be discarded to swap one of this player's strategy cards with 1 of another player's strategy cards.


Votes:

IH: 8 votes -> TWELVE
Blend: 12 votes -> BLEND
Twelve: 4 votes -> TWELVE
Tatts: 16 votes (Jord, Mehar Xull, Vefut II, Mecatol Rex, Lirta) -> BLEND

Twelve plays:

Quote

CT | Distinguished Councilor | After you cast votes on an outcome of an agenda: | Cast 5 additional votes for that outcome.


5 additional votes are cast for TWELVE.


Blend is elected.





FLEET REGULATIONS (LAW)
FOR: Each player cannot have more than 4 tokens in their fleet pool. | AGAINST: Each player gains 1 command token into their fleet pool.


Votes:

Morgoth: 15 votes -> AGAINST
Tatts: 1 vote (Bereg) -> AGAINST

The Council decides AGAINST fleet regulations. All players gain 1 command token into their fleet pool.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#144 User is offline   D'rek 

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Posted 18 September 2020 - 03:54 PM

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Round 4 - Strategy Phase

Strategy Selection Order: Twelve > Morgoth > Imperial Historian > Tatts > Blend

Leadership has 1 bonus trade good.
Politics has 1 bonus trade good.
Imperial has 1 bonus trade good.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#145 User is offline   twelve 

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Posted 18 September 2020 - 04:18 PM

Posted Image


Technology











CURRENT STATUS
Victory Points: 3
Strategy Card:

Command Pools: 2T | 4F | 0S

Goods: 0/3 C | 3 TG
Action Cards: 3
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)

This post has been edited by twelve: 18 September 2020 - 04:20 PM

I don't know what I'm doing but it sounds good.
0

#146 User is offline   Morgoth 

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Posted 18 September 2020 - 06:11 PM

Leadership

This post has been edited by Morgoth: 18 September 2020 - 06:11 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#147 User is offline   Imperial Historian 

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Posted 18 September 2020 - 07:17 PM

Politics
0

#148 User is offline   Tattersail_ 

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Posted 18 September 2020 - 07:26 PM

Warfare
Apt is the only one who reads this. Apt is nice.
0

#149 User is offline   Blend 

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Posted 18 September 2020 - 07:28 PM

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+1 to Fleet from previous agenda phase.

IMPERIAL
(+1 TG)




CURRENT STATUS
Victory Points: 0
Strategy Card:

Command Pools: 2T | 3F | 1S

Goods: 0/3 C | 1 TG
Action Cards: 7
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Blend: 18 September 2020 - 11:05 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#150 User is offline   D'rek 

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Posted 18 September 2020 - 10:44 PM

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Tatts plays Gift of Prescience

Quote

GIFT OF PRESCIENCE | Play at the end of the strategy phase: Place this card face-up in your play area and place the NAALU "0" token on your strategy card; you are first in the initiative order. The NAALU player cannot use their TELEPATHIC faction ability during this game round. Return this card to the NAALU player at the end of the status phase.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#151 User is offline   D'rek 

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Posted 18 September 2020 - 10:52 PM

Posted Image

Round 4 - Action Phase

Initiative Order: Tattersail > Morgoth > IH > Twelve > Blend


Updated Map: https://drive.google...iew?usp=sharing




Action cards:

55 cards in the draw pile

17 cards in the discard pile:
Spoiler





Secret Objective cards:

8 cards in the draw pile

5 cards in the discard pile

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#152 User is offline   Tattersail_ 

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Posted 19 September 2020 - 07:25 AM

Posted Image

Tactical action - Activate Vefut - Move carrier, destroyer, 2 infantry and 2 fighters from home system.

Build 4 fighters - exhaust Vefut




CURRENT STATUS

Victory Points: 3
Strategy Card: Warfare
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 5
Promissory Notes: 4 Sol, 1 Naalu 1 L1Z1X
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Mecatol Rex (1/6)
+ Bereg (3/1)
+ Lirta (2/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ Gift of Prescience
+ L1Z1X Support for the Throne

This post has been edited by Tattersail_: 19 September 2020 - 07:26 AM

Apt is the only one who reads this. Apt is nice.
0

#153 User is offline   Morgoth 

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Posted 19 September 2020 - 01:52 PM

I’m out for the week end celebrating my sisters birthday. I’ll look at tatts action cards again, I liked another of them too.

Awkward phrasing but I'll take this as official - using Mageon Implants on Tatts.

This post has been edited by D'rek: 19 September 2020 - 03:24 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#154 User is offline   Imperial Historian 

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Posted 19 September 2020 - 04:48 PM

Politics, make myself speaker, draw 2 action cards, look at agendas.
0

#155 User is offline   twelve 

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Posted 19 September 2020 - 05:04 PM

Posted Image


Secondaries: None





Strategic Action: Technology. Exhaust Winnu(3) and spend 3 Trade goods. Research Sarween Tools and Graviton Laser Systems





CURRENT STATUS
Victory Points: 3
Strategy Card: Technology

Command Pools: 2T | 4F | 0S

Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)

This post has been edited by twelve: 19 September 2020 - 05:13 PM

I don't know what I'm doing but it sounds good.
0

#156 User is offline   Blend 

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Posted 19 September 2020 - 05:42 PM

Posted Image

Politics secondary: N/A
Technology secondary: Exhaust Druua and Graal for 4 resources, spend 1 ST, research Hybrid Crystal Fighters II.




Use following action card:

Quote

DD | Plagiarize | As an Action: | Spend 5 influence and choose a non-faction technology owned by 1 of your neighbours; gain that technology


Exhaust Maaluk and Centauri for 5 influence, copy Gravity Drive from Tatts.




CURRENT STATUS
Victory Points: 0
Strategy Card: IMPERIAL

Command Pools: 2T | 3F | 0S

Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1

+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue

+ Torkan: 0/3
+ Tequ’ran: 2/0




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II

This post has been edited by Blend: 19 September 2020 - 05:43 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#157 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 20 September 2020 - 06:33 PM

Posted Image

Secondary Action - Technology- 1 ct exhaust Jord. Research Daxcive Animators.




Tactical Action - Activate Jord - Exhaust Bereg and Lirta and spend 1 TG. Build Carrier, Destroyer and 4 fighters.




CURRENT STATUS

Victory Points: 3
Strategy Card: Warfare
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Sol, 1 Naalu 1 L1Z1X
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Mecatol Rex (1/6)
+ Bereg (3/1)
+ Lirta (2/3)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ Gift of Prescience
+ L1Z1X Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#158 User is offline   Morgoth 

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Posted 21 September 2020 - 06:06 AM

Posted Image

Secondary technology - spend 1 ST, exhaust Lodor and 1 tg to research Sarween Tools.
Secondary politics - spend 1 ct to draw 3 action cards
-------------------------------------------

Play Leadership Gain 3 CTs, exhaust Rarron (3), Qucen'n (2), Wellon (2) and Shalloq (2) for 3 tokens. 2/1/3

---------------------------------------

CURRENT STATUS

Victory Points: 2
Strategy Card:
Command Pools: 4T | 5F | 3S
Goods: 0/3 C | 1 TG
Action Cards: 12
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.


Other
MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
Winnu Support For The Throne - 1 VP

This post has been edited by Morgoth: 21 September 2020 - 06:08 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#159 User is offline   Imperial Historian 

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Posted 21 September 2020 - 06:19 AM

Posted Image

Technology secondary use twelves racial, exhaust inheritance systems lazar, sakulag, abyz, research super dreadnought.

Leadership secondary exhaust 2x 0/2 planets and 2x 1/1 planets, gain 2 CT in tactical

Activate beta wormhole, move in dread and 2 fighters from homeworld.




CURRENT STATUS
Victory Points: 2
Strategy Card:

Command Pools: 4T | 5F | 2S

Goods: 0/2 C | 5 TG
Action Cards: 4
Promissory Notes: 5 L1z1x
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)

+Fria(2/0)
+lazar (1/0/yellow)
+sakulag (2/1)
+Thibah (1/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
0

#160 User is offline   twelve 

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Posted 21 September 2020 - 01:56 PM

Posted Image


Secondaries: None





Tactical Action: -1TCT Activate Quann
< Move 1 dreadnaught, 1 cruiser, 1 carrier, 1 infantry and 4 fighters from Winnu
< Invade





CURRENT STATUS
Victory Points: 3
Strategy Card: Technology

Command Pools: 1T | 4F | 0S

Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)
+ Quann (2/1)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)

This post has been edited by twelve: 21 September 2020 - 09:29 PM

I don't know what I'm doing but it sounds good.
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